Hyperfight: Difference between revisions
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* '''Unique Point Based Rounds''': In Hyperfight, you get hit once and you die. When you hit your opponent, you get 1 point. You need 5 points to win the game. Points can be spent for doing supers and specials, allowing you to play riskier or more conservative. | * '''Unique Point Based Rounds''': In Hyperfight, you get hit once and you die. When you hit your opponent, you get 1 point. You need 5 points to win the game. Points can be spent for doing supers and specials, allowing you to play riskier or more conservative. | ||
{{ Navbox | {{Navbox-HF}} | ||
}} | |||
[[Category:Hyperfight]] | [[Category:Hyperfight]] |
Revision as of 21:24, 1 April 2023
Hyperfight (HF) | |
---|---|
Version |
v3.1 |
Developers |
studio joh (Twitter) |
Systems | |
Online Play |
Delay-based netcode |
Player Lobbies | |
Community Channels |
Hyperfight is a 2D 1-touch-kill fighting game with a cast of 8 characters and a unique round system. Initially created for Ludum Dare 43, it was expanded vastly over time and now, with the announcement of rollback netcode, the future's never been brighter!
- Unique Point Based Rounds: In Hyperfight, you get hit once and you die. When you hit your opponent, you get 1 point. You need 5 points to win the game. Points can be spent for doing supers and specials, allowing you to play riskier or more conservative.