Hyperfight: Difference between revisions
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'''Hyperfight''' is a 2D 1-touch-kill fighting game centered around a unique round system where your victories are a resource. Initially created for Ludum Dare 43, it's been expanded vastly since and now even has rollback netcode on its way. The future's never been brighter for Hyperfight! | '''Hyperfight''' is a 2D 1-touch-kill fighting game centered around a unique round system where your victories are a resource. Initially created for Ludum Dare 43, it's been expanded vastly since and now even has rollback netcode on its way. The future's never been brighter for Hyperfight! | ||
* '''Unique Point Based Rounds''': In Hyperfight, you get hit once and you die. And when you hit your opponent, you only get 1 point. You need 5 points to win the game. Points can be spent for doing supers and specials, allowing you to play riskier or more conservative. | * '''Unique Point Based Rounds''': In Hyperfight, you get hit once and you die. And when you hit your opponent, you only get 1 point. You need 5 points to win the game. Points can be spent for doing supers and specials, allowing you to play riskier or more conservative. | ||
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==Wiki Roadmap== | ==Wiki Roadmap== | ||
{{#lst:Mizuumi Wiki:Roadmap| | {{#lst:Mizuumi Wiki:Roadmap|HF}} | ||
Latest revision as of 04:47, 5 April 2023
Hyperfight (HF) | |
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Version |
v3.1 |
Developers |
studio joh (Twitter) |
Systems | |
Online Play |
Delay-based netcode |
Player Lobbies | |
Community Channels |
Hyperfight is a 2D 1-touch-kill fighting game centered around a unique round system where your victories are a resource. Initially created for Ludum Dare 43, it's been expanded vastly since and now even has rollback netcode on its way. The future's never been brighter for Hyperfight!
- Unique Point Based Rounds: In Hyperfight, you get hit once and you die. And when you hit your opponent, you only get 1 point. You need 5 points to win the game. Points can be spent for doing supers and specials, allowing you to play riskier or more conservative.
- 2 Button Fighter: The 4 actions a character can take are Attack, Special, Dodge and Super (accessed through button combinations/macros). The game's as accesible as can be, while keeping a surprising amount of depth.
- Varied Roster: Each of its 8 colorful characters is designed and a unique playstyle from the rest of the cast. Most characters have or straight up are a reference to popular fighting game characters.
Wiki Roadmap
10% complete | ||
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In Progress / Completed | To-do |
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