Vampire Savior/Sasquatch/Matchups: Difference between revisions

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(Created page with "'''Sasquatch''' * Round start: backward jumping Mk, Kara Air BC. I don't know why this works so damn often, but it's like Sas players literally HAVE to get hit by it * Neutral: just neutral jump a lot, wiggle around, and press some random C.Mp to stop him from dashing in out of nowhere. You can do a surprise jump-in every now and then * Sas's large body makes it easy to get away with stupid ES BC shenanigans. * Bait Big Towers all day for Bigger Damage * Abuse the side...")
(No difference)

Revision as of 18:30, 13 June 2023

Sasquatch

  • Round start: backward jumping Mk, Kara Air BC. I don't know why this works so damn often, but it's like Sas players literally HAVE to get hit by it
  • Neutral: just neutral jump a lot, wiggle around, and press some random C.Mp to stop him from dashing in out of nowhere. You can do a surprise jump-in every now and then
  • Sas's large body makes it easy to get away with stupid ES BC shenanigans.
  • Bait Big Towers all day for Bigger Damage
  • Abuse the side switch 50/50 in the corner
  • Abuse the fact that D.Lk, D.Lp dash link works on Sas in the corner
  • Abuse the fact that it's virtually impossible to miss crossup J.Lk
  • sas is kill or be killed. the differential in damage is too much for you to try & out footsie him really; gotta go hard & never let go kinda.
  • 5LP is your friend to stop in bad hops up close.
  • that said, his 2HK goes faaaaaar and can punish you for trying this
  • letting raw ESBC rock from beyond midscreen is an option that can also blow up bad hops
  • you HAVE to know how to tech hit. or else you'll die.
  • be careful jumping with buttons cuz 22PP exists (es big towers)
  • he's wide, so you'll get more crossups with jLK & jHP than other charas.
  • learn how to pushblock him (yes, again cuz its that important)