Template:ComboLegend-SG: Difference between revisions

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<div style="float:left; margin-left:15px">
<div margin-left:15px; ">
{| class="wikitable" width="500"
{| class="wikitable" style="border:none; border-collapse: collapse; width:75%; margin:auto"
! Abbreviation
|+
! Meaning
|+General legend
|-
|-
| (N)
| colspan="2" | '''Numpad notation'''<br><div style="float:left">
| Multi-hit move hits only N times. Omitted if all hits are used.
|-
| xN
| Normal that chains into itself pressed N times
|-
| [X]
| Hold down X
|-
| ]X[
| Release X
|-
| X~Y
| X then Y done in quick succession
|-
| X/Y
| X or Y
|-
| !X
| X triggers a burst
|-
| Fastfall
| Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup. Example: Double jHP(1), jHK lets Double land from the multi-hit jHP early.
|-
| OTG
| Following move hits off the ground, after a red bounce
|-
| CH
| Counter hit
|-
| sj
| Super jump
|-
| dj
| Double jump
|-
| jc
| Jump cancel
|-
| ADC
| Airdash cancel
|-
| IAD
| Instant airdash
|-
| TK
| Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
|-
| 236
| [[File:Sg_236.png|30px]]
|-
| 214
| [[File:Sg_214.png|30px]]
|-
| 623
| [[File:Sg_623.png|30px]]
|-
| 421
| [[File:Sg_421.png|30px]]
|-
| [4]6
| [[File:4.gif|4.gif]] (hold for 35 frames), [[File:6.gif|6.gif]]
|-
| [2]8
| [[File:2.gif|2.gif]] (hold for 35 frames), [[File:8.gif|8.gif]]
|-
| 360
| [[File:Sg_360.png|30px]]
|}
</div>
<div style="float:left; margin-left:15px">
{| class="wikitable" style="width:100%"
|+ Character legend
! Full move name
! Abbreviated name
! Input
{{{1}}}
|}
<br>
{| class="wikitable" style="width:100%"
|+Character weight classes
|-
! Lights
| Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie
|-
! Mediums
| Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
|-
! Heavies
| Double, Big Band
|}
<br>
{| style="border:1px solid rgb(162, 169, 177) ;" cellpadding="5" cellspacing="0"
{| style="border:1px solid rgb(162, 169, 177) ;" cellpadding="5" cellspacing="0"
|
|
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|}
|}
|}
|}
</div>
<div style="float:left; height:100%">
:'''236''' = [[File:Sg_236.png|30px]]
:'''214''' = [[File:Sg_214.png|30px]]
:'''623''' = [[File:Sg_623.png|30px]]
:'''421''' = [[File:Sg_421.png|30px]]
:'''[4]6''' = [[File:4.gif|4.gif]] (hold for 35 frames), [[File:6.gif|6.gif]]
:'''[2]8''' = [[File:2.gif|2.gif]] (hold for 35 frames), [[File:8.gif|8.gif]]
:'''360''' = [[File:Sg_360.png|30px]]
</div>
|-
| <div style="float: left; height:100%; {{#if: {{{1|}}}| width:33% | width:50%}}">
:'''(N)''' = Multi-hit move hits only N times. May be omitted if all hits are used.
:'''xN''' = Normal that chains into itself pressed N times. May be omitted if all hits are used.
:'''[X]''' = Hold down X
:''']X[''' = Release X
:'''X~Y''' = X then Y done in quick succession
:'''X/Y''' = X or Y
:'''!X''' = X triggers a burst
:'''OTG''' = Following move hits off the ground, after a red bounce
:'''CH''' = Counter hit
</div>
<div style="float: left; height:100%; {{#if: {{{1|}}}| width:33% | width:50%}}">
:'''fastfall''' = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
:'''sj''' = Super jump
:'''dj''' = Double jump
:'''jc''' = Jump cancel
:'''ADC''' = Airdash cancel
:'''IAD''' = Instant airdash
:'''TK''' = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
</div>
{{#if: {{{1|}}}|<div style="float: left; height:100%;  width:33%">
{{{1}}}
</div>
|}}
|
:'''Character Weight Classes'''
:'''Light''': Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
:'''Middle''': Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
:'''Heavy''': Double, Big Band
|}
</div><noinclude>
</div><noinclude>
[[Category:Skullgirls]]
[[Category:Skullgirls]]
</noinclude>
</noinclude>

Latest revision as of 12:16, 25 July 2023

Numpad notation
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
236 = Sg 236.png
214 = Sg 214.png
623 = Sg 623.png
421 = Sg 421.png
[4]6 = 4.gif (hold for 35 frames), 6.gif
[2]8 = 2.gif (hold for 35 frames), 8.gif
360 = Sg 360.png
(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
[X] = Hold down X
]X[ = Release X
X~Y = X then Y done in quick succession
X/Y = X or Y
!X = X triggers a burst
OTG = Following move hits off the ground, after a red bounce
CH = Counter hit
fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
sj = Super jump
dj = Double jump
jc = Jump cancel
ADC = Airdash cancel
IAD = Instant airdash
TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
Character Weight Classes
Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
Heavy: Double, Big Band