Melty Blood/MBTL/Powered Ciel/Data: Difference between revisions

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(→‎623A: added recovery, jumpcancel)
(→‎rapid 2: RB 2/3 > RB 1/2)
 
(28 intermediate revisions by 2 users not shown)
Line 259: Line 259:
| overall = 47
| overall = 47
| frameAdv = -15
| frameAdv = -15
}}
===== 3C =====
{{FrameData-MBTL | character = Powered Ciel| moveId = pc_3c
| input = 3C
| images = MBTL_PCiel_3C_1.png, MBTL_PCiel_3C_2.png
| hitboxes = MBTL_PCiel_3C_1_hb.png, MBTL_PCiel_3C_2_hb.png
| damage = 370*2 (310)
| guard = LH
| cancel =
| property =
| attribute =
<!------------>
| startup = 10
| active = 4 (2) {{Tooltip|text=2|hovertext = Only during hitstun/blockstun}}
| recovery = 30
| overall = 47
| frameAdv = -11
| invul = Air 5-17
}}
}}


Line 317: Line 298:


=== Universal Mechanics ===
=== Universal Mechanics ===
===== rapid 2 =====
===== rapid 1 =====
{{FrameData-MBTL | character = Powered Ciel| moveId = pc_rapid2
{{FrameData-MBTL | character = Powered Ciel| moveId = pc_rapid1
| input = rapid2
| input = rapid1
| images = MBTL_PCiel_rapid2.png
| images = MBTL_PCiel_rapid1.png
| hitboxes = MBTL_PCiel_rapid2_hb.png
| hitboxes = MBTL_PCiel_rapid1_hb.png
| damage = 400
| damage = 400
| guard = LH
| guard = LH
Line 335: Line 316:
}}
}}


===== rapid 3 =====
===== 3C =====
{{FrameData-MBTL | character = Powered Ciel| moveId = pc_rapid3
{{FrameData-MBTL | character = Powered Ciel| moveId = pc_3c
| input = rapid3
| input = 3C
| images = MBTL_PCiel_rapid3.png
| images = MBTL_PCiel_3C_1.png, MBTL_PCiel_3C_2.png
| hitboxes = placeholder.png, placeholder.png
| hitboxes = MBTL_PCiel_3C_1_hb.png, MBTL_PCiel_3C_2_hb.png
| damage = 370*2 (740)
| damage = 370*2 (310)
| guard = LH
| guard = LH
| cancel =  
| cancel =  
Line 346: Line 327:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =
| startup = 10
| active =
| active = 4 (2) {{Tooltip|text=2|hovertext = Only during hitstun/blockstun}}
| recovery =
| recovery = 30
| overall =
| overall = 47
| frameAdv =
| frameAdv = -11
| invul = Air 5-17
}}
}}


Line 560: Line 542:
| hitboxes = MBTL_PCiel_236B_be_hb.png
| hitboxes = MBTL_PCiel_236B_be_hb.png
| damage = 420*6 (2043)
| damage = 420*6 (2043)
| guard = {{tooltip|text=HA|hovertext=First hit of first hitbox only}}, {{tooltip|text=LHA|hovertext=All remaining hits}}  
| guard = {{tooltip|text=HA|hovertext=First hit of first hitbox}}, {{tooltip|text=LHA|hovertext=Following hits}}
| cancel =  
| cancel =  
| property =  
| property =  
Line 566: Line 548:
<!------------>
<!------------>
| startup = 28
| startup = 28
| active = {{tooltip|text=3|hovertext=2 hits}} (20) {{tooltip|text=4|hovertext=2 hits}} (17) {{tooltip|text=5|hovertext=2 hits}}
| active = {{tooltip|text=3 (20) 4 (17) 5|hovertext = Each hitbox hits twice}}
| recovery = 32
| recovery = 32
| overall = 108
| overall = 108
Line 624: Line 606:
| recovery = {{tooltip|text= 44|hovertext=When not jump cancelled}}
| recovery = {{tooltip|text= 44|hovertext=When not jump cancelled}}
| overall = {{tooltip|text= 63|hovertext=Jump cancellable 42-47}}
| overall = {{tooltip|text= 63|hovertext=Jump cancellable 42-47}}
| frameAdv = -17/-9 if jump cancelled vs crouch/stand, respectively
| frameAdv = JC: {{tooltip|text=-17|hovertext=Against crouching opponents}} / {{tooltip|text=-9|hovertext=Against standing opponents}}
}}
}}


Line 634: Line 616:
| damage = 450*3 (1228)
| damage = 450*3 (1228)
| guard = LH
| guard = LH
| cancel =  
| cancel = (EX)
| property =  
| property =  
| attribute =  
| attribute =  
Line 642: Line 624:
| recovery = 54
| recovery = 54
| overall = 74
| overall = 74
| frameAdv = -49/-41 vs. crouch/stand, respectively
| frameAdv = {{tooltip|text=-49|hovertext=Against crouching opponents}} / {{tooltip|text=-41|hovertext=Against standing opponents}}
| invul = All 1-12
}}
}}


Line 656: Line 639:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 3+2
| startup = 4+1
| active = 4 (4) 3
| active = 4 (4) 3
| recovery = 45
| recovery = 55
| overall = 3+67
| overall = 70
| frameAdv = -49/-41 vs. crouch/stand, respectively
| frameAdv = {{tooltip|text=-49|hovertext=Against crouching opponents}} / {{tooltip|text=-41|hovertext=Against standing opponents}}
| invul = All 1-15
}}
}}


Line 668: Line 652:
| images = MBTL_PCiel_214A.png
| images = MBTL_PCiel_214A.png
| hitboxes = MBTL_PCiel_214A_hb.png
| hitboxes = MBTL_PCiel_214A_hb.png
| damage = ?*7 (1199)
| damage = 195*7 (1199)
| guard = LHA
| guard = LHA
| cancel =  
| cancel = -EX-
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 20
| active =  
| active = {{tooltip|text=10|hovertext=7 hits}}
| recovery =  
| recovery = 24
| overall = 53
| overall = 53
| frameAdv = -5
| frameAdv = -5
Line 688: Line 672:
| damage = 300*5 (1158)
| damage = 300*5 (1158)
| guard = LHA
| guard = LHA
| cancel =  
| cancel = -EX-
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 28
| active =  
| active = 2(2)*4, 2
| recovery =  
| recovery = 10
| overall = 55
| overall = 55
| frameAdv = +7 (point blank), +11 (max range)
| frameAdv = -3 ~ +13
}}
}}


Line 704: Line 688:
| images = MBTL_PCiel_214B.png
| images = MBTL_PCiel_214B.png
| hitboxes = MBTL_PCiel_214B_hb.png
| hitboxes = MBTL_PCiel_214B_hb.png
| damage = ?*10 (1411)
| damage = 172*10 (1411)
| guard = LHA
| guard = LHA
| cancel =  
| cancel = -EX-
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 22
| active =  
| active = {{tooltip|text=10|hovertext=10 hits}}
| recovery =  
| recovery = 28
| overall = 59
| overall = 59
| frameAdv = -6
| frameAdv = -6
Line 728: Line 712:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 4+8
| active =  
| active = {{tooltip|text=10|hovertext=7 hits}}
| recovery =  
| recovery = 18
| overall =  
| overall = 39
| frameAdv = +1
| frameAdv = +1
}}
}}
Line 742: Line 726:
| damage = 450*3 (1228)
| damage = 450*3 (1228)
| guard = LHA
| guard = LHA
| cancel =  
| cancel = -J-
| property =  
| property =  
| attribute =  
| attribute =  
Line 748: Line 732:
| startup = 8
| startup = 8
| active = 6 (2) 4
| active = 6 (2) 4
| recovery =  
| recovery = 12L
| overall =  
| overall = 41 (JC)
| frameAdv = -17/-9 on tk if jump cancelled vs crouch/stand, respectively
| frameAdv = JC : {{tooltip|text=-17|hovertext=Against crouching opponents}} / {{tooltip|text=-9|hovertext=Against standing opponents}}
}}
}}


Line 760: Line 744:
| damage = 450*3 (1228)
| damage = 450*3 (1228)
| guard = LHA
| guard = LHA
| cancel =  
| cancel = -J-
| property =  
| property =  
| attribute =  
| attribute =  
Line 766: Line 750:
| startup = 6
| startup = 6
| active = 6 (2) 4
| active = 6 (2) 4
| recovery =  
| recovery = 12L
| overall =  
| overall = {{tooltip|text=39|hovertext=Soonest jump cancel}}
| frameAdv = -17/-9 on tk if jump cancelled vs crouch/stand, respectively
| frameAdv = JC : {{tooltip|text=-17|hovertext=Against crouching opponents}} / {{tooltip|text=-9|hovertext=Against standing opponents}}
}}
}}


Line 782: Line 766:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 3+4
| startup = 4+3  
| active = 6 (6) 4
| active = 6 (6) 4
| recovery =  
| recovery = 12L
| overall =  
| overall = {{tooltip|text=44|hovertext=Soonest jump cancel}}
| frameAdv = -21/-9 on tk if jump cancelled vs crouch/stand, respectively
| frameAdv = JC : {{tooltip|text=-21|hovertext=Against crouching opponents}} / {{tooltip|text=-9|hovertext=Against standing opponents}}
}}
}}


Line 794: Line 778:
| images = MBTL_PCiel_j214A.png
| images = MBTL_PCiel_j214A.png
| hitboxes = MBTL_PCiel_j214A_hb.png
| hitboxes = MBTL_PCiel_j214A_hb.png
| damage = ?*7 (1199)
| damage = 195*7 (1199)
| guard = LHA
| guard = LHA
| cancel =  
| cancel = -EX-
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 20
| active =  
| active = {{tooltip|text=10|hovertext=7 hits}}
| recovery =  
| recovery = 12L
| overall =  
| overall =  
| frameAdv = -10 (tk)
| frameAdv = TK: -10
}}
}}


Line 814: Line 798:
| damage = 300*5 (1158)
| damage = 300*5 (1158)
| guard = LHA
| guard = LHA
| cancel =  
| cancel = -EX-
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 28
| active =  
| active = 2(2)*4, 2
| recovery =  
| recovery = 12L
| overall =  
| overall =  
| frameAdv = -2 (point blank tk), 2 (max range tk)
| frameAdv = TK: -12 ~ +4
}}
}}


Line 830: Line 814:
| images = MBTL_PCiel_j214B.png
| images = MBTL_PCiel_j214B.png
| hitboxes = MBTL_PCiel_j214B_hb.png
| hitboxes = MBTL_PCiel_j214B_hb.png
| damage = ?*10 (1411)
| damage = 172*10 (1411)
| guard = LHA
| guard = LHA
| cancel =  
| cancel = -EX-
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 22
| active =  
| active = {{tooltip|text=10|hovertext=10 hits}}
| recovery =  
| recovery = 12L
| overall =  
| overall =  
| frameAdv = -11 (tk)
| frameAdv = TK: -11
}}
}}


Line 854: Line 838:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 4+8
| active =  
| active = {{tooltip|text=10|hovertext=7 hits}}
| recovery =  
| recovery = 12L
| overall =  
| overall =  
| frameAdv = -8 (tk)
| frameAdv = TK: -8
}}
}}


Line 878: Line 862:
| overall = 44
| overall = 44
| frameAdv = -2
| frameAdv = -2
| invul = Clash 1-11 (MD)
}}
}}


Line 887: Line 872:
| damage = 450*4 (1610)
| damage = 450*4 (1610)
| guard = LHA
| guard = LHA
| cancel =  
| cancel = -J-
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 9
| startup = 8
| active = 4 (4) 4
| active = 4 (4) 4
| recovery =  
| recovery =  
| overall =  
| overall = {{tooltip|text=31|hovertext=Earliest jump cancel}}
| frameAdv = -7/+1 if jump cancelled vs crouch/stand, respectively
| frameAdv = JC: {{tooltip|text=-7|hovertext=Against crouching opponents}} / {{tooltip|text=+1|hovertext=Against standing opponents}}
| invul = Clash 1-6 (MD)
}}
}}


Line 909: Line 895:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 17
| active =  
| active = 2(5)*4, 2
| recovery =  
| recovery = 8
| overall = 54
| overall = 54
| frameAdv = +6 (point blank), +13 (max range)
| frameAdv = +6 ~ +13
| invul = Clash 1-11 (MD)
}}
}}


Line 927: Line 914:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 16
| active =  
| active = 2(5)*4, 2
| recovery =  
| recovery = 12L
| overall =  
| overall =  
| frameAdv = -3 (point blank tk), +4 (max range tk)
| frameAdv = TK: -3 ~ +4
}}
}}


Line 941: Line 928:
| damage = 450*4 (1610)
| damage = 450*4 (1610)
| guard = LHA
| guard = LHA
| cancel =  
| cancel = -J-
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 9
| startup = 8
| active = 6 (2) 4
| active = 6 (2) 4
| recovery =  
| recovery = 12L
| overall =  
| overall = {{tooltip|text=31|hovertext=Earliest jump cancel}}
| frameAdv = -7/+1 if tk'd and jump cancelled vs crouch/stand, respectively
| frameAdv = JC: {{tooltip|text=-7|hovertext=Against crouching opponents}} / {{tooltip|text=+1|hovertext=Against standing opponents}}
}}
}}


Line 964: Line 951:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 1+11
| active = 12 (11) 3
| active = 4,4,4 (11) 3
| recovery = 43
| recovery = 43
| overall =  
| overall = 80
| frameAdv = -29
| frameAdv = -29
| invul = All 1-37
}}
}}


Line 977: Line 965:
| hitboxes = MBTL_PCiel_ABCD_hb.png
| hitboxes = MBTL_PCiel_ABCD_hb.png
| damage = 4800 [4800 - 6960 in BH]
| damage = 4800 [4800 - 6960 in BH]
| guard =  
| guard = LH
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 1+21
| active =  
| active = 4
| recovery =  
| recovery = 27
| overall =  
| overall = 52
| frameAdv = -14
| frameAdv = -14
| invul = All 1-25
}}
}}

Latest revision as of 01:02, 4 August 2023

Standing Normals

5A
Powered Ciel
pc_5a

5A
5A

MBTL PCiel 5A.png
MBTL PCiel 5A hb.png
Damage Guard Cancel Property Cost Attribute
190 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
6 2 11 18 -1 -
5B
Powered Ciel
pc_5b

5B
5B

MBTL PCiel 5b.png
MBTL PCiel 5B hb.png
Damage Guard Cancel Property Cost Attribute
420 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 4 20 32 -9 -
5[B]
Powered Ciel
pc_5[b]

UNI Input Hold.png[B]
5[B]

MBTL PCiel 5b be.png
MBTL PCiel 5b be hb.png
Damage Guard Cancel Property Cost Attribute
750 H - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
31 4 24 58 -11 Clash 15-30
5C
Powered Ciel
pc_5c

5C
5C

MBTL PCiel 5c.png
MBTL PCiel 5c 1 hb.pngMBTL PCiel 5c 2 hb.png
Damage Guard Cancel Property Cost Attribute
590*2 (1109) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
12 4 32 47 -18 -

Crouching Normals

2A
Powered Ciel
pc_2a

2A
2A

MBTL PCiel 2A.png
MBTL PCiel 2A hb.png
Damage Guard Cancel Property Cost Attribute
180 L - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 2 11 17 -1 -
2B
Powered Ciel
pc_2b

2B
2B

MBTL PCiel 2B.png
MBTL PCiel 2B hb.png
Damage Guard Cancel Property Cost Attribute
420 L - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 5 24 36 -12 -
2C
Powered Ciel
pc_2c

2C
2C

MBTL PCiel 2C.png
MBTL PCiel 2C hb.png
Damage Guard Cancel Property Cost Attribute
680 L - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
13 5 23 40 -11 -
2[C]
Powered Ciel
pc_2[c]

2UNI Input Hold.png[C]
2[C]

MBTL PCiel 2C be.png
MBTL PCiel 2C be hb.png
Damage Guard Cancel Property Cost Attribute
1900 U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
31 3 27 60 n/a Clash 23-30

Jumping Normals

j.A
Powered Ciel
pc_ja

jA
jA

MBTL PCiel jA.png
MBTL PCiel jA hb.png
Damage Guard Cancel Property Cost Attribute
370 HA -SP-, -TH- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 4 15 23 - -
j.B
Powered Ciel
pc_jb

jB
jB

MBTL PCiel jB 1.pngMBTL PCiel jB 2.png
MBTL PCiel jB 1 hb.pngMBTL PCiel jB 2 hb.pngMBTL PCiel jB 3 hb.png
Damage Guard Cancel Property Cost Attribute
510 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 5 - - - -
j.C
Powered Ciel
pc_jc

jC
jC

MBTL PCiel jC.png
MBTL PCiel jC 1 hb.pngMBTL PCiel jC 2 hb.png
Damage Guard Cancel Property Cost Attribute
330 *2 (636) HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
14 4 - - - -
j.[C]
Powered Ciel
pc_j[c]

jUNI Input Hold.png[C]
j[C]

MBTL PCiel jC be.png
MBTL PCiel jC be hb.png
Damage Guard Cancel Property Cost Attribute
380*4 (1359) HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 4 (9) 7 - - - Clash 18-19

Command Normals

3B
Powered Ciel
pc_3b

3B
3B

MBTL PCiel 3B 1.pngMBTL PCiel 3B 2.png
MBTL PCiel 3B 1 hb.pngMBTL PCiel 3B 2 hb.png
Damage Guard Cancel Property Cost Attribute
450 *2 (850) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 4 (4) 4 21 40 -8 -
5C > C
Powered Ciel
pc_5cc

5C~C
5C~C

MBTL PCiel 5C4C.pngMBTL PCiel 5C4C 2.png
MBTL PCiel 5C4C 1 hb.pngMBTL PCiel 5C4C 2 hb.pngMBTL PCiel 5C4C 3 hb.png
Damage Guard Cancel Property Cost Attribute
350*3 (966) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 3, 3, 4 28 47 -15 -
2C > 2C
Powered Ciel
pc_2cc

2C~2C
2C~2C

MBTL PCiel 2C2C.png
MBTL PCiel 2C2C hb.png
Damage Guard Cancel Property Cost Attribute
740 L - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 2 36 46 -21 -
j.3B
Powered Ciel
pc_j3b

j3B
j3B

MBTL PCiel j3B.png
MBTL PCiel j3B 1 hb.pngMBTL PCiel j3B 2 hb.pngMBTL PCiel j3B 3 hb.png
Damage Guard Cancel Property Cost Attribute
380*2 (725) HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
12 8, 6 x x +10 (tk) -

Universal Mechanics

rapid 1
Powered Ciel
pc_rapid1

(rapid1)
rapid1

MBTL PCiel rapid1.png
MBTL PCiel rapid1 hb.png
Damage Guard Cancel Property Cost Attribute
400 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 9 17 36 -10 (always, active frames end on contact) -
3C
Powered Ciel
pc_3c

3C
3C

MBTL PCiel 3C 1.pngMBTL PCiel 3C 2.png
MBTL PCiel 3C 1 hb.pngMBTL PCiel 3C 2 hb.png
Damage Guard Cancel Property Cost Attribute
370*2 (310) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 4 (2) 2 30 47 -11 Air 5-17
ground throw
Powered Ciel
pc_throw

4/6AD
4/6AD

MBTL PCiel throw.png
MBTL PCiel throw hb.png
Damage Guard Cancel Property Cost Attribute
300*2, 900 (1500) U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4 3 19 25 +50 -
air throw
Powered Ciel
pc_airthrow

j4/6AD
j4/6AD

MBTL PCiel airthrow.png
MBTL PCiel airthrow hb.png
Damage Guard Cancel Property Cost Attribute
800 U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1 3 12L - - -

Special Moves

236A
Powered Ciel
pc_236a

236A
236A

MBTL PCiel 236A.png
MBTL PCiel 236A hb.png
Damage Guard Cancel Property Cost Attribute
400*2 (768) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 6 (4) 6 25 49 -4 -
236A > A
Powered Ciel
pc_236aa

236A~A
236A~A

MBTL PCiel 236AA.png
MBTL PCiel 236AA hb.png
Damage Guard Cancel Property Cost Attribute
340*3 (948) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 3, (3), 3, 3 22 48 -6 -
236A > A > X
Powered Ciel
pc_236aax

236A~A~X
236A~A~X

MBTL PCiel 236AAX.png
MBTL PCiel 236AAX hb.png
Damage Guard Cancel Property Cost Attribute
950 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
12 5 31 47 -13 -
236X > X > X > 66C
Powered Ciel
pc_236aax66C

236X~X~X~66C
236X~X~X~66C

MBTL PCiel 236AAX66C.png
MBTL PCiel 236AAX66C hb.png
Damage Guard Cancel Property Cost Attribute
800*2, 1150 (2344) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+0 15 20 38 +6 (air), +10 (ground) Armour 5-19
236A > 4X
Powered Ciel
pc_236a4x

236A~4X
236A~4X

File:MBTL PCiel 236A4X.png
Placeholder.pngPlaceholder.png
Damage Guard Cancel Property Cost Attribute
950 LHA -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
12 5 33 49 -15 (land), +7 (JC) -
236[A]
Powered Ciel
pc_236[a]

236UNI Input Hold.png[A]
236[A]

MBTL PCiel 236A be.png
MBTL PCiel 236A be hb.png
Damage Guard Cancel Property Cost Attribute
320, 420*4 (1860) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
19 4 (10) 2 (4) 3 (4) 4 (4) 4 21 78 -2 -
236B
Powered Ciel
pc_236b

236B
236B

MBTL PCiel 236B.png
MBTL PCiel 236B hb.png
Damage Guard Cancel Property Cost Attribute
500*2 (945) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
14 3 29 45 -8 -
236B > B
Powered Ciel
pc_236bb

236B~B
236B~B

MBTL PCiel 236BB.png
MBTL PCiel 236BB hb.png
Damage Guard Cancel Property Cost Attribute
450*2 (850) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
16 4 32 51 -12 -
236B > B > X
Powered Ciel
pc_236bbx

236B~B~X
236B~B~X

MBTL PCiel 236BBX.png
MBTL PCiel 236BBX hb.png
Damage Guard Cancel Property Cost Attribute
550*2 (1039) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 5 32 56 -13 Armour 13-25
236[B]
Powered Ciel
pc_236[b]

236UNI Input Hold.png[B]
236[B]

MBTL PCiel 236B be.png
MBTL PCiel 236B be hb.png
Damage Guard Cancel Property Cost Attribute
420*6 (2043) HA, LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
28 3 (20) 4 (17) 5 32 108 -13 -
236C
Powered Ciel
pc_236c

236C
236C

MBTL PCiel 236C.png
MBTL PCiel 236C hb.png
Damage Guard Cancel Property Cost Attribute
400*2 1100 (1625) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
31 15 23 68 +7 (air), +11 (ground) Armour 27-46
236[C]
Powered Ciel
pc_236[c]

236UNI Input Hold.png[C]
236[C]

MBTL PCiel 236C be.png
MBTL PCiel 236C be hb.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - 40 40 - -
623A
Powered Ciel
pc_623a

623A
623A

MBTL PCiel 623A.png
MBTL PCiel 623A hb.png
Damage Guard Cancel Property Cost Attribute
450*3 (1228) LH, LHA -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 4 (4) 4 44 63 JC: -17 / -9 -
623B
Powered Ciel
pc_623b

623B
623B

MBTL PCiel 623B.png
MBTL PCiel 623B hb.png
Damage Guard Cancel Property Cost Attribute
450*3 (1228) LH (EX) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 4 (4) 4 54 74 -49 / -41 All 1-12
623C
Powered Ciel
pc_623c

623C
623C

MBTL PCiel 623C.png
MBTL PCiel 623C hb.png
Damage Guard Cancel Property Cost Attribute
660*4 (2203) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+1 4 (4) 3 55 70 -49 / -41 All 1-15
214A
Powered Ciel
pc_214a

214A
214A

MBTL PCiel 214A.png
MBTL PCiel 214A hb.png
Damage Guard Cancel Property Cost Attribute
195*7 (1199) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 10 24 53 -5 -
214[A]
Powered Ciel
pc_214[a]

214UNI Input Hold.png[A]
214[A]

File:MBTL PCiel 214A be.png
File:MBTL PCiel 214A be hb.png
Damage Guard Cancel Property Cost Attribute
300*5 (1158) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
28 2(2)*4, 2 10 55 -3 ~ +13 -
214B
Powered Ciel
pc_214b

214B
214B

MBTL PCiel 214B.png
MBTL PCiel 214B hb.png
Damage Guard Cancel Property Cost Attribute
172*10 (1411) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
22 10 28 59 -6 -
214C
Powered Ciel
pc_214c

214C
214C

MBTL PCiel 214C.png
MBTL PCiel 214C hb.png
Damage Guard Cancel Property Cost Attribute
350*7 (2029) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+8 10 18 39 +1 -
j.236A
Powered Ciel
pc_j236a

j236A
j236A

MBTL PCiel j236A.png
MBTL PCiel j236A hb.png
Damage Guard Cancel Property Cost Attribute
450*3 (1228) LHA -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 6 (2) 4 12L 41 (JC) JC : -17 / -9 -
j.236B
Powered Ciel
pc_j236b

j236B
j236B

MBTL PCiel j236B.png
MBTL PCiel j236B hb.png
Damage Guard Cancel Property Cost Attribute
450*3 (1228) LHA -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
6 6 (2) 4 12L 39 JC : -17 / -9 -
j.236C
Powered Ciel
pc_j236c

j236C
j236C

MBTL PCiel j236C.png
MBTL PCiel j236C hb.png
Damage Guard Cancel Property Cost Attribute
660*4 (2263) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+3 6 (6) 4 12L 44 JC : -21 / -9 -
j.214A
Powered Ciel
pc_j214a

j214A
j214A

MBTL PCiel j214A.png
MBTL PCiel j214A hb.png
Damage Guard Cancel Property Cost Attribute
195*7 (1199) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 10 12L - TK: -10 -
j.214[A]
Powered Ciel
pc_j214[a]

j214UNI Input Hold.png[A]
j214[A]

File:MBTL PCiel j214A be.png
File:MBTL PCiel j214A be hb.png
Damage Guard Cancel Property Cost Attribute
300*5 (1158) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
28 2(2)*4, 2 12L - TK: -12 ~ +4 -
j.214B
Powered Ciel
pc_j214b

j214B
j214B

MBTL PCiel j214B.png
MBTL PCiel j214B hb.png
Damage Guard Cancel Property Cost Attribute
172*10 (1411) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
22 10 12L - TK: -11 -
j.214C
Powered Ciel
pc_j214c

j214C
j214C

MBTL PCiel j214C.png
MBTL PCiel j214C hb.png
Damage Guard Cancel Property Cost Attribute
350*7 (2029) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+8 10 12L - TK: -8 -

Moon Skills

6BC
Powered Ciel
pc_6bc

6BC
6BC

MBTL PCiel 6BC.png
MBTL PCiel 6BC hb.png
Damage Guard Cancel Property Cost Attribute
400*3 (1048) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
13 6, 3, 3 20 44 -2 Clash 1-11 (MD)
3BC
Powered Ciel
pc_3bc

3BC
3BC

MBTL PCiel 3BC.png
MBTL PCiel 3BC hb.png
Damage Guard Cancel Property Cost Attribute
450*4 (1610) LHA -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 4 (4) 4 - 31 JC: -7 / +1 Clash 1-6 (MD)
4BC
Powered Ciel
pc_4bc

4BC
4BC

MBTL PCiel 4BC.png
MBTL PCiel 4BC hb.png
Damage Guard Cancel Property Cost Attribute
280*5 (1080) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
17 2(5)*4, 2 8 54 +6 ~ +13 Clash 1-11 (MD)
j.4BC
Powered Ciel
pc_j4bc

j4BC
j4BC

MBTL PCiel j4BC.png
File:MBTL PCiel j4BC hb.png
Damage Guard Cancel Property Cost Attribute
280*5 (1080) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
16 2(5)*4, 2 12L - TK: -3 ~ +4 -
j.6BC
Powered Ciel
pc_j6bc

j6BC
j6BC

MBTL PCiel j6BC.png
MBTL PCiel j6BC hb.png
Damage Guard Cancel Property Cost Attribute
450*4 (1610) LHA -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 6 (2) 4 12L 31 JC: -7 / +1 -

Super Moves

236BC (Arc Drive)

Powered Ciel
pc_236bc

236BC
236BC

MBTL PCiel 236BC.png
MBTL PCiel 236BC hb.png
Damage Guard Cancel Property Cost Attribute
100*3, 900, 100*10, 200, 1100 (3500) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1+11 4,4,4 (11) 3 43 80 -29 All 1-37

ABCD or D in Blood Heat (Last Arc)

Powered Ciel
pc_abcd

ABCD
ABCD

MBTL PCiel ABCD.png
MBTL PCiel ABCD hb.png
Damage Guard Cancel Property Cost Attribute
4800 [4800 - 6960 in BH] LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1+21 4 27 52 -14 All 1-25