Battle Craze!!/Sherm/C-Side: Difference between revisions

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==Overview==
==Overview==
{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
|intro=[[file:03sher4.png|link|50px]] '''C-Sherm''' neutral and pressure are some of his best qualities. If you master his charge input his habjoken can be done incredibly fast, and be combined with footsie for huge damage. This is not even mentioning his run craze tech, which can trip up any opponent not looking for it. He may look like a joke, but this guy is more than your average blue dude.
|intro=[[file:03sher4.png|link|50px]]  
'''C-Sherm''' neutral and pressure are some of his best qualities. If you master his charge input his habjoken can be done incredibly fast, and be combined with footsie for huge damage. This is not even mentioning his run craze tech, which can trip up any opponent not looking for it. He may look like a joke, but this guy is more than your average blue dude.


|pros=
|pros=

Revision as of 07:07, 5 September 2023

Overview

Playstyle

link

C-Sherm neutral and pressure are some of his best qualities. If you master his charge input his habjoken can be done incredibly fast, and be combined with footsie for huge damage. This is not even mentioning his run craze tech, which can trip up any opponent not looking for it. He may look like a joke, but this guy is more than your average blue dude.
Pros Cons
  • HAS THE BEST DASH IN THE GAME.
  • Great pressure because of 23+HK and [4]6+LP.
  • Great neutral and zoning.
  • j.Lk that stays out the entire time when pressed, making it a cross-up.
  • Bread and butter combos can be tricky to pull off in a match.
  • Being stuck charging can put you in bad situations.

Statistics

Trait "Vigor Mortis": After Sherm’s life drops below a certain point, his Adrenaline will automatically fill up for the rest of the round.
Health 1000
Mobility Dash

Move Overview

Universal Mechanics

Craze Tech