Hinokakera Chaotic Eclipse/Ashley: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[File: | =====<font style="visibility:hidden; float:right">Overview</font>===== | ||
== | <div id="mf-home" class="fpcontent"> | ||
== | <div id="fptopsection"> | ||
{{FP Box | |||
|header=Introduction | |||
|content= | |||
|subheader1=Apport System | |||
|content2=Ashley has three weapon modes: Daggers, Sword and SMG's. Daggers is the most well rounded mode from the three and have a DP. Sword hampers Ashley's movement and hits hard. SMG's have ranged moves, high mobility and a self-cancel rekka. (that's all i have to say, please someone edit this and make it actually decent, i don't play this character) | |||
She can switch between them at anytime by using her 22 inputs and spending 25 meter or by using any of her super moves, 236214C will execute the current active weapon mode super and switch to the weapon below and 214236C will do the same but switch to the weapon above. After she switches weapons, the one she was previously using will enter a 10 second cooldown, indicated by a red X. Supers will ignore this cooldown. | |||
Depending on what she has equipped at the moment, Ashley's moveset will change almost entirely, only excluding some universal normals. She gains different dashing normals in Daggers and SMG's mode and none on Sword. This makes up for a total of 4 dash normals in Assault groove, and 12 - in Technical. | |||
If a stance switch is incorporated into a combo, it will reset proration by 15%. | |||
}} | |||
</div><!--END TOP SECTION--> | |||
<div id="fpflexsection"> | |||
{{FP Box | |||
|padding=no | |||
|header= | |||
|content=<center><div style="display:flex; overflow-x:hidden; justify-content: {{{portraitalign|center}}};">[[File:Hikake_Ashley_profile.png|frameless|400px|right]]</div></center> | |||
}} | |||
{{FP TOC}} | |||
</div> | |||
</div> | |||
{{MoveData | |||
|name= Apport: Twin Edge | |||
|input= 22A (Air OK), Ex Only | |||
|image= | |||
|data= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = Most well rounded of the three modes. | |||
* Includes a DP. | |||
}} | |||
}} | |||
{{MoveData | |||
|name= Apport: Huge Sword | |||
|input= 22B (Air OK), Ex Only | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = Sword hits hard and hampers Ashley's movement ability - she can no longer run and moves in hops and command dashes instead. | |||
}} | |||
}} | |||
{{MoveData | |||
|name= Apport: Bullet | |||
|input= 22C (Air OK), Ex Only | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = With SMG's she has a finite number os bullets to shoot (80), they will deplete with each shooting move and are required for the same. | |||
* Having zero bullets will cause shooting attacks to be unusable, she will need to re-enter the stance to reload the mags. Throws are an exception, they will be executed with no bullets but will deal less damage. | |||
* Although shooting attacks always drain a set amount of ammo per move, Ashley does not need the exact number of bullets to perform such a move and neither will ammo shortage weaken the attack. This means that even with 4 bullets left, EX236 will still hit 10 times with full power. | |||
}} | |||
}} | |||
==Normals== | |||
===Standing Normals=== | |||
=====<font style="visibility:hidden; float:right">5A</font>===== | |||
{{MoveData | |||
|input= 5A | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = Sword | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5B</font>===== | |||
{{MoveData | |||
|input= 5B | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = Sword | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5C</font>===== | |||
{{MoveData | |||
|input= 5C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = Sword | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = 3 bullets. | |||
}} | |||
}} | |||
===Crouching Normals=== | |||
=====<font style="visibility:hidden; float:right">2A</font>===== | |||
{{MoveData | |||
|input= 2A | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = Sword | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2B</font>===== | |||
{{MoveData | |||
|input= 2B | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = Sword | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2C</font>===== | |||
{{MoveData | |||
|input= 2C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = Sword | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
===Air Normals=== | |||
=====<font style="visibility:hidden; float:right">j.A</font>===== | |||
{{MoveData | |||
|input= j.A | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = Sword | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.B</font>===== | |||
{{MoveData | |||
|input= j.B | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = Sword | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.C</font>===== | |||
{{MoveData | |||
|input= j.C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = Sword | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
===Command Normals=== | |||
=====<font style="visibility:hidden; float:right">6B</font>===== | |||
{{MoveData | |||
|name= Keriage | |||
|input= 6B | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = launcher | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4B</font>===== | |||
{{MoveData | {{MoveData | ||
|name= | |name= Tatakitsuke | ||
|data= | |input= 4B | ||
|image= | |||
|caption= Daggers and SMG's version | |||
|image2= | |||
|caption2= Sword version | |||
|data= | |||
{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | version = Daggers and SMG's | ||
| guard = | | damage = | ||
| description = | | guard = | ||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = Sword | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = Low crush. | |||
}} | }} | ||
}} | }} | ||
== | ===Dashing Normals=== | ||
=====<font style="visibility:hidden; float:right">66A</font>===== | |||
{{MoveData | {{MoveData | ||
|name= | |input= 66A | ||
|input = | |subtitle= Technical Only | ||
|data= | |image= | ||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">66B</font>===== | |||
{{MoveData | |||
|input= 66B | |||
|subtitle= Technical Only | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">66C</font>===== | |||
{{MoveData | |||
|input= 66C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
===Dashing Crouching Normals=== | |||
=====<font style="visibility:hidden; float:right">662A</font>===== | |||
{{MoveData | |||
|input= 662A | |||
|subtitle= Technical Only | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">662B</font>===== | |||
{{MoveData | |||
|input= 662B | |||
|subtitle= Technical Only | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">662C</font>===== | |||
{{MoveData | |||
|input= 662C | |||
|subtitle= Technical Only | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = Daggers | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = SMG's | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
==Throws== | |||
=====<font style="visibility:hidden; float:right">Dagger 4C</font>===== | |||
{{MoveData | |||
|name= Kubigari | |||
|subtitle= Daggers Only | |||
|input= 4C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Dagger j.4C</font>===== | |||
{{MoveData | |||
|name= Keitsui Ori | |||
|subtitle= Daggers Only | |||
|input= j.4C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sword 4C</font>===== | |||
{{MoveData | |||
|name= Taisei Kuzushi | |||
|subtitle= Sword Only | |||
|input= 4C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = Sword stance has no air throw. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">SMG'S 4C</font>===== | |||
{{MoveData | |||
|name= Down Blast | |||
|subtitle= SMG'S Only | |||
|input= 4C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = spends 10 bullets. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">SMG'S j.4C</font>===== | |||
{{MoveData | |||
|name= Air Blast | |||
|subtitle= SMG'S Only | |||
|input= j.4C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = Air Throw, spends 6 bullets. | |||
}} | |||
}} | |||
==Daggers Specials== | |||
=====<font style="visibility:hidden; float:right">236X</font>===== | |||
{{MoveData | |||
|name= Falcon Raid | |||
|input= | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | {{AttackData-Hikake | ||
| version = A | | version = A | ||
| damage = | | damage = | ||
| guard = | | guard = | ||
| description = | | advHit = | ||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = B | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = C | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | }} | ||
}} | }} | ||
== | =====<font style="visibility:hidden; float:right">214A</font>===== | ||
{{MoveData | |||
|name= Sonic Rush | |||
|input= 214A | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214B/C</font>===== | |||
{{MoveData | |||
|name= Viper Bite | |||
|input= 214B/C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = B | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = C | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214B>'''6A/B'''</font>===== | |||
{{MoveData | |||
|name= Venom Slash | |||
|input= 214B>'''6A/B''' | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = A | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = B | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623X</font>===== | |||
{{MoveData | {{MoveData | ||
|name= | |name= Griffin Claw | ||
|input = | |input= 623X (Air OK) or 214B>'''6C''' (EX) | ||
|data= | |image= | ||
|data= | |||
{{AttackData-Hikake | {{AttackData-Hikake | ||
|damage = | | version = A | ||
|guard = | | damage = | ||
|description = | | guard = | ||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = B | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = C (EX) | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">j.214C</font>===== | |||
{{MoveData | |||
|name= Wyrm Tail | |||
|input= j.214C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
== | ==Sword Specials== | ||
{{ | =====<font style="visibility:hidden; float:right">236X</font>===== | ||
[[ | {{MoveData | ||
|name= Hard Smash | |||
|input= 236X | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = A | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = B | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = C (EX) | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214A/B</font>===== | |||
{{MoveData | |||
|name= Accelerator Rush | |||
|input= 214A/B | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = A | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = B | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214B>'''6A'''</font>===== | |||
{{MoveData | |||
|name= Ground Shift | |||
|input= 214B>'''6A''' | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214B>'''6B'''</font>===== | |||
{{MoveData | |||
|name= Upper Shift | |||
|input= 214B>'''6B''' | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214C/214B>'''6C'''</font>===== | |||
{{MoveData | |||
|name= Strike Smash | |||
|input= 214C or 214B>'''6C''' | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
==SMG's Specials== | |||
=====<font style="visibility:hidden; float:right">236X</font>===== | |||
{{MoveData | |||
|name= Salamander | |||
|input= 236X | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = A | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = 3 bullets. | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = B | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = 4 bullets. | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = C (EX) | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = 10 bullets. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">421X</font>===== | |||
{{MoveData | |||
|name= Sulfide | |||
|input= 421X | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = A | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = 6 bullets. | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = B | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = also 6 bullets. | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = C | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = guess what? exactly. 6 bullets. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j.236C</font>===== | |||
{{MoveData | |||
|name= Aerial Fire | |||
|input= j.236C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = 6 bullets. | |||
}} | |||
}} | |||
===Gun Rekka=== | |||
All of the followups to Double Fang are "freely" cancellable into each other (see Movelists addendum further down for a graphical representation). <br> | |||
Ashley can link these into a continuous string of bursts if these points are taken into account: | |||
* 214A is a starter that can be chained into anything, while 214B chains only into 4A, 6C and 4C, they, in turn, - into anything else; | |||
* in a chain, each followup may be used only once; | |||
* 6A can be cancelled only into 4A or 4C; | |||
* all inputs are relative to Ashley's opponent - for example, 4B and 4C cause Ashley to face the other way, effectively reversing all the inputs (id est doing "Side Shot" into "Side Cross" will require a '4B -> 4B' input and not '4B -> 6B'); likewise, the 214B starter and 6A followup dash may end up with Ashley facing away from her adversary. | |||
214A/B | |||
,---------->4A A somewhat crude but mostly accurate repre- | |||
| ^ sentation of "everything into anything" flow | |||
| 214A | Ashley's SMG chain tree possesses. | |||
|,----6B<--->| Starters next to each attack show whether | |||
|| | 'A', 'B' or both versions can link into it. | |||
vv 214A | All attacks except '6A' can link into each | |||
214A--->6A<---4B<--->| other hence the two way arrows. Any attack can | |||
^^ | be linked into '6A', but '6A' - only into '4A' | |||
|| 214A/B | and '4C'. | |||
|'----6C<--->| Each attack can be used in a chain only once. | |||
| | Direction switching attacks aren't noted. | |||
| v Example chain (not necessarily practical, but | |||
'---------->4C possible): 214A > 4C > 4B > 6C > 6A > 4A | |||
214A/B | |||
=====<font style="visibility:hidden; float:right">214A/B</font>===== | |||
{{MoveData | |||
|name= Double Fang | |||
|input= 214A/B | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = A | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = B | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214A'''6A'''</font>===== | |||
{{MoveData | |||
|name= Sonic Step | |||
|subtitle= EX Only | |||
|input= 214A>'''6A''' | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214X>'''4A'''</font>===== | |||
{{MoveData | |||
|name= Wide Sweep | |||
|input= 214X>'''4A''' | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = 8 bullets. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214A>'''6B'''</font>===== | |||
{{MoveData | |||
|name= Side Cross | |||
|input= 214A>'''6B''' | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = 6 bullets. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214A>'''4B'''</font>===== | |||
{{MoveData | |||
|name= Side Shot | |||
|input= 214A>'''4B''' | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = 6 bullets. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214X>'''6C'''</font>===== | |||
{{MoveData | |||
|name= Front Blast | |||
|input= 214X>'''6C''' | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = 6 bullets. For all intents and purposes, "Rear" and "Front" blasts are the same attack with identical animation, properties and damage output. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214X>'''4C'''</font>===== | |||
{{MoveData | |||
|name= Rear Blast | |||
|input= 214X>'''4C''' | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = 6 bullets. | |||
}} | |||
}} | |||
==Assault/Technical Skills== | |||
=====<font style="visibility:hidden; float:right">Assault Dagger 3D</font>===== | |||
{{MoveData | |||
|name= Shatter Spine | |||
|subtitle= Assault Daggers Only | |||
|input= 3D/[D] | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = uncharged | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = charged | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Assault Sword 3D</font>===== | |||
{{MoveData | |||
|name= Slam Smash | |||
|subtitle= Assault Sword Only | |||
|input= 3D/[D] | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = uncharged | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = charged | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Assault SMG's 3D</font>===== | |||
{{MoveData | |||
|name= Crumble Gash | |||
|subtitle= Assault SMG's Only | |||
|input= 3D/[D] | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| version = uncharged | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
{{AttackData-Hikake | |||
| header = no | |||
| version = charged | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Technical 3D</font>===== | |||
{{MoveData | |||
|name= Apport Enhance | |||
|subtitle= Technical Only | |||
|input= 3D | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = Gives Ashley one Enhance token (or simply E-token). Up to 5 tokens can be stored at anytime. They are carried between the rounds. | |||
* 1 E-token is consumed with each Apport switch and (if it's during a combo) resets prorating by 20%. | |||
* This reset stacks with the switch's own correction, meaning Enhanced switch resets combo prorating by 35%. | |||
* Having two e-switches within a combo nets a 70% rollback. | |||
}} | |||
}} | |||
==Supers== | |||
=====<font style="visibility:hidden; float:right">Daggers Super</font>===== | |||
{{MoveData | |||
|name= Punishing Stab | |||
|subtitle= Dagger Only | |||
|input= 236214C/236214C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sword Super</font>===== | |||
{{MoveData | |||
|name= Force Impact | |||
|subtitle= Sword Only | |||
|input= 236214C/236214C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">SMG's Super</font>===== | |||
{{MoveData | |||
|name= Bullet Rain | |||
|subtitle= SMG's Only | |||
|input= 236214C/236214C | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = | |||
}} | |||
}} | |||
==OverDrive Force== | |||
{{MoveData | |||
|name= Carnage | |||
|input= 236236C during OverDrive mode | |||
|image= | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = | |||
| advHit = | |||
| advBlock = | |||
| description = can be used from any stance and is the same from any stance aswell. | |||
}} | |||
}} |
Revision as of 18:28, 11 December 2023
Overview
She can switch between them at anytime by using her 22 inputs and spending 25 meter or by using any of her super moves, 236214C will execute the current active weapon mode super and switch to the weapon below and 214236C will do the same but switch to the weapon above. After she switches weapons, the one she was previously using will enter a 10 second cooldown, indicated by a red X. Supers will ignore this cooldown.
Depending on what she has equipped at the moment, Ashley's moveset will change almost entirely, only excluding some universal normals. She gains different dashing normals in Daggers and SMG's mode and none on Sword. This makes up for a total of 4 dash normals in Assault groove, and 12 - in Technical.
If a stance switch is incorporated into a combo, it will reset proration by 15%.Apport: Twin Edge
22A (Air OK), Ex Only |
---|
Apport: Huge Sword
22B (Air OK), Ex Only |
---|
Apport: Bullet
22C (Air OK), Ex Only |
---|
Normals
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Air Normals
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
|
---|
Command Normals
6B
Keriage
6B |
---|
4B
Tatakitsuke 4B Daggers and SMG's version Daggers and SMG's version Sword version Sword version
|
---|
Dashing Normals
66A
66A
Technical Only |
---|
66B
66B
Technical Only |
---|
66C
66C
|
---|
Dashing Crouching Normals
662A
662A
Technical Only |
---|
662B
662B
Technical Only |
---|
662C
662C
Technical Only |
---|
Throws
Dagger 4C
Kubigari
Daggers Only 4C |
---|
Dagger j.4C
Keitsui Ori
Daggers Only j.4C |
---|
Sword 4C
Taisei Kuzushi
Sword Only 4C |
---|
SMG'S 4C
Down Blast
SMG'S Only 4C |
---|
SMG'S j.4C
Air Blast
SMG'S Only j.4C |
---|
Daggers Specials
236X
Falcon Raid
|
---|
214A
Sonic Rush
214A |
---|
214B/C
Viper Bite
214B/C |
---|
214B>6A/B
Venom Slash
214B>6A/B |
---|
623X
Griffin Claw
623X (Air OK) or 214B>6C (EX) |
---|
j.214C
Wyrm Tail
j.214C |
---|
Sword Specials
236X
Hard Smash
236X |
---|
214A/B
Accelerator Rush
214A/B |
---|
214B>6A
Ground Shift
214B>6A |
---|
214B>6B
Upper Shift
214B>6B |
---|
214C/214B>6C
Strike Smash
214C or 214B>6C |
---|
SMG's Specials
236X
Salamander
236X |
---|
421X
Sulfide
421X |
---|
j.236C
Aerial Fire
j.236C |
---|
Gun Rekka
All of the followups to Double Fang are "freely" cancellable into each other (see Movelists addendum further down for a graphical representation).
Ashley can link these into a continuous string of bursts if these points are taken into account:
- 214A is a starter that can be chained into anything, while 214B chains only into 4A, 6C and 4C, they, in turn, - into anything else;
- in a chain, each followup may be used only once;
- 6A can be cancelled only into 4A or 4C;
- all inputs are relative to Ashley's opponent - for example, 4B and 4C cause Ashley to face the other way, effectively reversing all the inputs (id est doing "Side Shot" into "Side Cross" will require a '4B -> 4B' input and not '4B -> 6B'); likewise, the 214B starter and 6A followup dash may end up with Ashley facing away from her adversary.
214A/B ,---------->4A A somewhat crude but mostly accurate repre- | ^ sentation of "everything into anything" flow | 214A | Ashley's SMG chain tree possesses. |,----6B<--->| Starters next to each attack show whether || | 'A', 'B' or both versions can link into it. vv 214A | All attacks except '6A' can link into each 214A--->6A<---4B<--->| other hence the two way arrows. Any attack can ^^ | be linked into '6A', but '6A' - only into '4A' || 214A/B | and '4C'. |'----6C<--->| Each attack can be used in a chain only once. | | Direction switching attacks aren't noted. | v Example chain (not necessarily practical, but '---------->4C possible): 214A > 4C > 4B > 6C > 6A > 4A 214A/B
214A/B
Double Fang
214A/B |
---|
214A6A
Sonic Step
EX Only 214A>6A |
---|
214X>4A
Wide Sweep
214X>4A |
---|
214A>6B
Side Cross
214A>6B |
---|
214A>4B
Side Shot
214A>4B |
---|
214X>6C
Front Blast
214X>6C |
---|
214X>4C
Rear Blast
214X>4C |
---|
Assault/Technical Skills
Assault Dagger 3D
Shatter Spine
Assault Daggers Only 3D/[D] |
---|
Assault Sword 3D
Slam Smash
Assault Sword Only 3D/[D] |
---|
Assault SMG's 3D
Crumble Gash
Assault SMG's Only 3D/[D] |
---|
Technical 3D
Apport Enhance
Technical Only 3D |
---|
Supers
Daggers Super
Punishing Stab
Dagger Only 236214C/236214C |
---|
Sword Super
Force Impact
Sword Only 236214C/236214C |
---|
SMG's Super
Bullet Rain
SMG's Only 236214C/236214C |
---|
OverDrive Force
Carnage
236236C during OverDrive mode |
---|