Hinokakera Chaotic Eclipse/Ashley

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Overview
Introduction
Apport System
Ashley has three weapon modes: Daggers, Sword and SMG's. Daggers is the most well rounded mode from the three and have a DP. Sword hampers Ashley's movement and hits hard. SMG's have ranged moves, high mobility and a self-cancel rekka. (that's all i have to say, please someone edit this and make it actually decent, i don't play this character)

She can switch between them at anytime by using her 22 inputs and spending 25 meter or by using any of her super moves, 236214C will execute the current active weapon mode super and switch to the weapon below and 214236C will do the same but switch to the weapon above. After she switches weapons, the one she was previously using will enter a 10 second cooldown, indicated by a red X. Supers will ignore this cooldown.

Depending on what she has equipped at the moment, Ashley's moveset will change almost entirely, only excluding some universal normals. She gains different dashing normals in Daggers and SMG's mode and none on Sword. This makes up for a total of 4 dash normals in Assault groove, and 12 - in Technical.

If a stance switch is incorporated into a combo, it will reset proration by 15%.
Apport: Twin Edge
22A (Air OK), Ex Only
Damage Guard Startup Adv Hit Adv Block
- - - - -

Most well rounded of the three modes.

  • Includes a DP.
Apport: Huge Sword
22B (Air OK), Ex Only
Damage Guard Startup Adv Hit Adv Block
- - - - -

Sword hits hard and hampers Ashley's movement ability - she can no longer run and moves in hops and command dashes instead.

Apport: Bullet
22C (Air OK), Ex Only
Damage Guard Startup Adv Hit Adv Block
- - - - -

With SMG's she has a finite number os bullets to shoot (80), they will deplete with each shooting move and are required for the same.

  • Having zero bullets will cause shooting attacks to be unusable, she will need to re-enter the stance to reload the mags. Throws are an exception, they will be executed with no bullets but will deal less damage.
  • Although shooting attacks always drain a set amount of ammo per move, Ashley does not need the exact number of bullets to perform such a move and neither will ammo shortage weaken the attack. This means that even with 4 bullets left, EX236 will still hit 10 times with full power.

Normals

Standing Normals

5A
5A
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
Sword - - - - -
SMG's - - - - -
5B
5B
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
Sword - - - - -
SMG's - - - - -
5C
5C
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
Sword - - - - -
SMG's - - - - -

3 bullets.

Crouching Normals

2A
2A
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
Sword - - - - -
SMG's - - - - -
2B
2B
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
Sword - - - - -
SMG's - - - - -
2C
2C
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
Sword - - - - -
SMG's - - - - -

Air Normals

j.A
j.A
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
Sword - - - - -
SMG's - - - - -
j.B
j.B
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
Sword - - - - -
SMG's - - - - -
j.C
j.C
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
Sword - - - - -
SMG's - - - - -

Command Normals

6B
Keriage
6B
Damage Guard Startup Adv Hit Adv Block
- - - - -

launcher

4B
Tatakitsuke
4B
Daggers and SMG's version
Daggers and SMG's version
Sword version
Sword version
Version Damage Guard Startup Adv Hit Adv Block
Daggers and SMG's - - - - -
Sword - - - - -

Low crush.

Dashing Normals

66A
66A
Technical Only
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
SMG's - - - - -
66B
66B
Technical Only
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
SMG's - - - - -
66C
66C
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
SMG's - - - - -

Dashing Crouching Normals

662A
662A
Technical Only
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
SMG's - - - - -
662B
662B
Technical Only
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
SMG's - - - - -
662C
662C
Technical Only
Version Damage Guard Startup Adv Hit Adv Block
Daggers - - - - -
SMG's - - - - -

Throws

Dagger 4C
Kubigari
Daggers Only
4C
Damage Guard Startup Adv Hit Adv Block
- - - - -
Dagger j.4C
Keitsui Ori
Daggers Only
j.4C
Damage Guard Startup Adv Hit Adv Block
- - - - -
Sword 4C
Taisei Kuzushi
Sword Only
4C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Sword stance has no air throw.

SMG'S 4C
Down Blast
SMG'S Only
4C
Damage Guard Startup Adv Hit Adv Block
- - - - -

spends 10 bullets.

SMG'S j.4C
Air Blast
SMG'S Only
j.4C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Air Throw, spends 6 bullets.

Daggers Specials

236X
Falcon Raid
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
214A
Sonic Rush
214A
Damage Guard Startup Adv Hit Adv Block
- - - - -
214B/C
Viper Bite
214B/C
Version Damage Guard Startup Adv Hit Adv Block
B - - - - -
C - - - - -
214B>6A/B
Venom Slash
214B>6A/B
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
623X
Griffin Claw
623X (Air OK) or 214B>6C (EX)
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C (EX) - - - - -
j.214C
Wyrm Tail
j.214C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Sword Specials

236X
Hard Smash
236X
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C (EX) - - - - -
214A/B
Accelerator Rush
214A/B
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
214B>6A
Ground Shift
214B>6A
Damage Guard Startup Adv Hit Adv Block
- - - - -
214B>6B
Upper Shift
214B>6B
Damage Guard Startup Adv Hit Adv Block
- - - - -
214C/214B>6C
Strike Smash
214C or 214B>6C
Damage Guard Startup Adv Hit Adv Block
- - - - -

SMG's Specials

236X
Salamander
236X
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -

3 bullets.

B - - - - -

4 bullets.

C (EX) - - - - -

10 bullets.

421X
Sulfide
421X
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -

6 bullets.

B - - - - -

also 6 bullets.

C - - - - -

guess what? exactly. 6 bullets.

j.236C
Aerial Fire
j.236C
Damage Guard Startup Adv Hit Adv Block
- - - - -

6 bullets.

Gun Rekka

All of the followups to Double Fang are "freely" cancellable into each other (see Movelists addendum further down for a graphical representation).
Ashley can link these into a continuous string of bursts if these points are taken into account:

  • 214A is a starter that can be chained into anything, while 214B chains only into 4A, 6C and 4C, they, in turn, - into anything else;
  • in a chain, each followup may be used only once;
  • 6A can be cancelled only into 4A or 4C;
  • all inputs are relative to Ashley's opponent - for example, 4B and 4C cause Ashley to face the other way, effectively reversing all the inputs (id est doing "Side Shot" into "Side Cross" will require a '4B -> 4B' input and not '4B -> 6B'); likewise, the 214B starter and 6A followup dash may end up with Ashley facing away from her adversary.
                    214A/B    
          ,---------->4A        A somewhat crude but mostly accurate repre-
          |            ^     sentation of "everything into anything" flow
          |    214A    |     Ashley's SMG chain tree possesses. 
          |,----6B<--->|        Starters next to each attack show whether
          ||           |     'A', 'B' or both versions can link into it.
          vv   214A    |        All attacks except '6A' can link into each
  214A--->6A<---4B<--->|     other hence the two way arrows. Any attack can
          ^^           |     be linked into '6A', but '6A' - only into '4A'
          ||  214A/B   |     and '4C'.
          |'----6C<--->|        Each attack can be used in a chain only once. 
          |            |        Direction switching attacks aren't noted.
          |            v        Example chain (not necessarily practical, but
          '---------->4C     possible): 214A > 4C > 4B > 6C > 6A > 4A
                    214A/B
214A/B
Double Fang
214A/B
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
214A6A
Sonic Step
EX Only
214A>6A
Damage Guard Startup Adv Hit Adv Block
- - - - -
214X>4A
Wide Sweep
214X>4A
Damage Guard Startup Adv Hit Adv Block
- - - - -

8 bullets.

214A>6B
Side Cross
214A>6B
Damage Guard Startup Adv Hit Adv Block
- - - - -

6 bullets.

214A>4B
Side Shot
214A>4B
Damage Guard Startup Adv Hit Adv Block
- - - - -

6 bullets.

214X>6C
Front Blast
214X>6C
Damage Guard Startup Adv Hit Adv Block
- - - - -

6 bullets. For all intents and purposes, "Rear" and "Front" blasts are the same attack with identical animation, properties and damage output.

214X>4C
Rear Blast
214X>4C
Damage Guard Startup Adv Hit Adv Block
- - - - -

6 bullets.

Assault/Technical Skills

Assault Dagger 3D
Shatter Spine
Assault Daggers Only
3D/[D]
Version Damage Guard Startup Adv Hit Adv Block
uncharged - - - - -
charged - - - - -
Assault Sword 3D
Slam Smash
Assault Sword Only
3D/[D]
Version Damage Guard Startup Adv Hit Adv Block
uncharged - - - - -
charged - - - - -
Assault SMG's 3D
Crumble Gash
Assault SMG's Only
3D/[D]
Version Damage Guard Startup Adv Hit Adv Block
uncharged - - - - -
charged - - - - -
Technical 3D
Apport Enhance
Technical Only
3D
Damage Guard Startup Adv Hit Adv Block
- - - - -

Gives Ashley one Enhance token (or simply E-token). Up to 5 tokens can be stored at anytime. They are carried between the rounds.

  • 1 E-token is consumed with each Apport switch and (if it's during a combo) resets prorating by 20%.
  • This reset stacks with the switch's own correction, meaning Enhanced switch resets combo prorating by 35%.
  • Having two e-switches within a combo nets a 70% rollback.

Supers

Daggers Super
Punishing Stab
Dagger Only
236214C/236214C
Damage Guard Startup Adv Hit Adv Block
- - - - -
Sword Super
Force Impact
Sword Only
236214C/236214C
Damage Guard Startup Adv Hit Adv Block
- - - - -
SMG's Super
Bullet Rain
SMG's Only
236214C/236214C
Damage Guard Startup Adv Hit Adv Block
- - - - -

OverDrive Force

Carnage
236236C during OverDrive mode
Damage Guard Startup Adv Hit Adv Block
- - - - -

can be used from any stance and is the same from any stance aswell.


General
Controls
FAQ
Netplay
System
HUD
Characters
Raven
Silvis Laws
Aya
Camille Enfield
Kasumi Seiga Freslight
Celes Alfort
Hardy Alfort
Clestis Farrell
Aronia Excel
Kakeru
Malakh
Ashley
Aya Immortal