Hinokakera Chaotic Eclipse/Camille Enfield

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Hikake Camille profile.png

Introduction

(From Google translating his bio from the html manual): Hot-blooded, bullish, and strong-willed. He sees his childhood friend Kasumi as a rival, and challenges her to a duel whenever possible. She likes women and pays close attention to women other than Kasumi, but ignores or fights with men. He's a jack-of-all-trades business and lives day by day. Although he and Raven are in the same industry, they consider themselves superior to each other and never try to join hands.

Normal Moves

5A
Damage Guard Startup Adv Hit Adv Block
- Mid - - -
2A
Damage Guard Startup Adv Hit Adv Block
- low - - -
5B
THIS IS SPARTA!
THIS IS SPARTA!
Damage Guard Startup Adv Hit Adv Block
- Mid - - -

Slow kick.

2B
Damage Guard Startup Adv Hit Adv Block
- Mid - - -
5C
Damage Guard Startup Adv Hit Adv Block
- Mid - - -

Long horizontal slash. Has armor.

2C
Damage Guard Startup Adv Hit Adv Block
- low - - -

gives hard knock down, can combo into it on crouching

4B
Damage Guard Startup Adv Hit Adv Block
- High - - -

Jumping swing. 4 must be input close to the same time as B. chains into 5B,2B, 6B, 5C, 2C on

6B
Damage Guard Startup Adv Hit Adv Block
- Mid - - -

Launcher.

66A
T-Groove Only
Damage Guard Startup Adv Hit Adv Block
- Mid - - -

combos into Shisei Rouga, and Fuuga:Ashura. needs more testing

662A
T-Groove Only
Damage Guard Startup Adv Hit Adv Block
- Low - - -

low, combos into Shisei Rouga, and Fuuga:Ashura. needs more testing

66B
T-Groove Only
Damage Guard Startup Adv Hit Adv Block
- Mid - - -

Launcher, combos into Fuuga:Karura. needs more testing

662B
T-Groove Only
Damage Guard Startup Adv Hit Adv Block
- Low - - -

low, combos into Shisei Rouga, and Fuuga:Ashura. needs more testing

66C
Damage Guard Startup Adv Hit Adv Block
- Mid - - -

Can be charged, charged version gives hard knock down

662B
Damage Guard Startup Adv Hit Adv Block
- Low - - -

Launcher?

J.A
Damage Guard Startup Adv Hit Adv Block
- High - - -
J.B
Damage Guard Startup Adv Hit Adv Block
- high - - -
J.C
Damage Guard Startup Adv Hit Adv Block
- high - - -
Throw
4C
Damage Guard Startup Adv Hit Adv Block
- N/A - - -
Air Throw
j.4C
Damage Guard Startup Adv Hit Adv Block
- N/A - - -

Special Moves

Ryuusou Retsuga
421C
Version Damage Guard Startup Adv Hit Adv Block
EX - High - - -
Koga
623A/B/C
Version Damage Guard Startup Adv Hit Adv Block
A 1419 Low - - -

Grabs Low, gives a hard knock down, can hit with 2C after

Version Damage Guard Startup Adv Hit Adv Block
B 1600 Mid - - -

Grabs Mid, can be teched, if teched sets up for inescapable?(needs more testing) throw with 214B

Version Damage Guard Startup Adv Hit Adv Block
C 1419 might or instant - - -

Grabs High, takes a little time to get used to it not being EX, gives a hard nock down, can hit with 2C after

Kiryuu Ouga
214A/B/C
Version Damage Guard Startup Adv Hit Adv Block
A 1477 - - - -

unblockable

Version Damage Guard Startup Adv Hit Adv Block
B 1477 - - - -

unblockable, goes double the length of the A version,

Version Damage Guard Startup Adv Hit Adv Block
C 1830 - - - -

EX, unblockable, travels the same distance as the B version, but faster

Shisei Rouga
41236C
Version Damage Guard Startup Adv Hit Adv Block
A 1759 - - - -

unblockable

Fudou Juuga
22A/B/C
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -

A counter-stance. Different versions reverse attacks depending on their strength, and Camille will always attempt to retaliate, even if it's a projectile he's catching. The counter attack itself can be blocked.

Version Damage Guard Startup Adv Hit Adv Block
B - - - - -

A counter-stance. Different versions reverse attacks depending on their strength, and Camille will always attempt to retaliate, even if it's a projectile he's catching. The counter attack itself can be blocked.

Version Damage Guard Startup Adv Hit Adv Block
C - - - - -
  • A counter-stance. Different versions reverse attacks depending on their strength, and Camille will always attempt to retaliate, even if it's a projectile he's catching. The counter attack itself can be blocked.
  • Becomes the super move Fudou Juuga:Sora, Costs 50 Power
Tsuiga Tenhou
44C
Version Damage Guard Startup Adv Hit Adv Block
C - Mid - - -
  • EX
  • Is a followup to 4B, 421C, 623A/B/C, 214A/B/C (not EX), and 632146C.

Groove Specific

Both cost 40 brake
Tsuuga Chiihou
3D/[D]
Damage Guard Startup Adv Hit Adv Block
- - - - -

Regular version is a low level attack. Charged version is a 2-hitter - 1st hit can only be blocked using Just Guard in any stance, 2nd hit can be blocked using any guard, but hits low (it's impossible to block the second hit if the first one was Just Guarded standing).

Juushin Raiga
3D
Damage Guard Startup Adv Hit Adv Block
0 don't - - -

Camille receives a passive buff for around 6 seconds. While he is surrounded by yellow aura his walking and dashing (but not sidestepping) speed is increased, and he is granted a superarmour bonus when standing, crouching, walking and dashing. He also receives considerably less damage from all attacks (it does not affect the combo damage displayed when he is hit) except Overdrive Forces.

Super Moves

All supers cost 50 Power
Fuuga:Ashura
632146C
Damage Guard Startup Adv Hit Adv Block
3885 - - - -

unblockable, might be 3 frame start up( needs testing)

Fuuga:Karura
2363214C
Damage Guard Startup Adv Hit Adv Block
- - - - -
  • unblockable
  • An anti-air grab. It won't catch grounded opponents regardless of their height.
Fuuga Juuga:Sora
22C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Similar to non-super versions, the actual counter-stance is Camille taunting his opponent - idle super flash marks the start of recovery frames when Camille can no longer catch and reverse attacks.

Camille Homerun
236236C
Damage Guard Startup Adv Hit Adv Block
4502 min - 9004 max mid - - -

You must go your people need you!
Requires Overdrive mode and 100 brake.
The damage from the ODF scales at the start depending how much Power Gauge you have, e.g. at full power bar it scales at 150% damage, at 0 power bar it scales at 75%
Can be canceled into during a combo, but it tends to scale like crazy so if you do it to try and flex on em, it better kill.

General Strategy

Overview

Combos

basic combo starting from any A normal

    5A/2A > 2B > B > 6B > 623C
. can spend 25 meter for 44C to make it do more damage, but doesn't give hard knockdown

Basic combo from overhead

   4B > B> 2B > 6B > 623C
. can spend 25 meter for 44C to make it do more damage, but doesn't give hard knockdown

Alternate combo from overhead

   4B >2C >5C 623B, 214B
.if they tech 623B they get caught by 214B
.if they don't tech 623B, you still recover from 214B before them


General
Controls
FAQ
Netplay
System
HUD
Characters
Raven
Silvis Laws
Aya
Camille Enfield
Kasumi Seiga Freslight
Celes Alfort
Hardy Alfort
Clestis Farrell
Aronia Excel
Kakeru
Malakh
Ashley
Aya Immortal