Under Night In-Birth/UNI2/Linne/Combos: Difference between revisions

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   | location      = {{Property-UNI|Anywhere}}
   | location      = {{Property-UNI|Anywhere}}
   | notes        = *Most basic midscreen BnB
   | notes        = *Most basic midscreen BnB
*j.2B tends to {{Property-UNI|sideswap}} when used after 214B~A. To prevent this, try to delay the buttons used in the air. See [[#Common Combo Problems]] for more information.
*j.2B tends to {{Property-UNI|sideswap}} when used after 214B~A. To prevent this, try to delay the buttons used in the air.
  }}
  }}
}}
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Revision as of 00:25, 27 January 2024

File:UNI2 profile Linne.png
Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Glossary and Controls

X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
dl.X There should be delay before inputting "X".
w.X Attack "X" should whiff and not hit the opponent.
j.X Button "X" is input while jumping or in the air.
dj.X Button "X" is input after a double jump.
jc Jump cancel the previous action. Usually will be omitted due to being obvious.
md.X Perform a micro-dash before performing "X".
TK.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X > Y Cancel "X" into "Y".
X, Y Link "X" into "Y", allowing "X" to fully recover before "Y".
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
CH The first attack must be Counter Hit.
CS Perform a Chain Shift, which is performed by inputting D twice.
CVO Perform a Cross Cast Veil Off, which is performed by inputting A+B+C.
IW Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO.
IWEX Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D.

Getting Started

Starter Combos

The combos listed below are a mix of BNBs and generally easier combos.

Combo Damage Cost Meter Gain Location
  • Most basic midscreen BnB
  • j.2B tends to Side Swap when used after 214B~A. To prevent this, try to delay the buttons used in the air.

Enders

WIP copied from UNICLR

Combo Cost Location
  • Allows for you to dash in and get meaty 5A/2A, even if the opponent techs backwards.
  • Corner ender, since the opponent teching backwards won't make a difference.
  • Metered cl-r ender. Gives very advantageous oki anywhere on screen.
  • Meter dump for damage boost.
  • Only use 6CCC if in corner for better oki.
  • Similar to the previous, but easier.
  • Only use 6CCC if in corner for better oki.
  • Similar to the previous, but 200 meter dump.
  • Vorpal strip route
  • Good oki and time to build GRD, and highest damage for no vorpal and 200 meter.
  • VO route
  • CVO route
  • CVO route for the corner from Unist
  • Optimized universal Uniclr CVO route