Under Night In-Birth/UNI2/Linne/Frame Data

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Normal Moves

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
5A 185 Mid 5 2 12 18 -2 N, SP, EX, CS, TH Strike 95
5B 410 Mid 6 4 13 23 -2 N, SP, EX, CS Strike 92
5C 695 Mid 12 5 21 38 -7 N, SP, EX, CS Strike 88 (once)
5CC 550 Mid 13 3 19 35 -5 SP, EX, CS Strike 91 Tumble
5C[C] 800 High 25 3 23 51 -9 N, SP, EX, CS Strike 88 Tumble
2A 160 Mid 5 2 13 19 -3 N, SP, EX, CS, TH Strike 95
2AA 160 Low 5 2 13 19 -3 N, SP, EX, CS, TH Strike, Foot 94
2B 410 Low 8 2 29 -6 N, SP, EX, CS Strike, Foot 90
2C 600 Low 11 6 24 40 -12 N, SP, EX, CS Strike, Foot 90 Launch
jB 390 High, Air Shield 8 3 -4~+12 0~+13 N, SP, EX, CS Strike, Head 92
jC 570 High, Air Shield 12 4 -7~+13 +6~+15 N, SP, EX, CS Strike, Head 90
6B 420 Mid 7 2 18 26 -4 N, SP, EX, CS Strike 92
6C 600 Mid 12 6 18 35 -8 7~17 Head SP, EX, CS Strike 90 Launch
6CC 610 Mid 13 4 22 38 -10 SP, -EX-, -CS- Strike 90 Launch
6CCC 620 Mid 21 5 25 50 -12 -EX-, -CS- Strike 91 Knockdown
j6B 390 High, Air Shield 9~14 4 3 27 -10~+8 -3~+9 N, SP, EX, CS Strike, Head 92
j6[B] 470 High, Air Shield 16 4 37 -8~+14 +10~+15 N, SP, EX, CS Strike, Head 93 Knockdown on air hit
j2B 330 Mid, Air Shield 13 until landing 11 38 0~-9 (CS) Strike, Head 95 Knockdown on air hit
66B (816) Mid 9 3 12 24 -1 SP, EX, CS Strike 86 (once)
66C (932) Mid 12 4 19 35 -4 SP, EX, CS Strike 79 (once) Launch
66~6A+B 29 6~15 Head/Projectile, 16~19 Projectile No Collision


Universal Mechanics

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
B+C - - 1 GRD - - 37 - 1~14 Strike, 15~30 Head/Projectile UNQ No Collision, Counter State
B+C - - 0.5 GRD - - 35 - 1~14 Strike, 15~29 Head/Projectile UNQ No Collision, Counter State
B+C~X (1298) Mid 10
Successful Dodge: 3
2 28 39 -14 1~11 Head
Successful Dodge: 1-4 Strike
(CS) Strike 52 Launch, Vacuum on hit, Counter State
66B+C 810 Mid, Air Shield 1 GRD (0.5 GRD in Vorpal) 11 5 16 32 -4 7~15 Head N, SP, -EX-, -CS- Strike 84 Launch
A+D 1635 Unblockable 4 3 24 30 +16 (on hit) - Throw Knockdown
5A+B (1663) Mid 1 GRD on longer combos 4+4 5(21)4 18 50 -4 (EX) (only IW or IWEXS), CS Strike 82, 82, 45 Knockdown
6A+B+C 0 Mid 100 EXS, All GRD 15 5 26 45 -12 1~15 Full, 16~45 Full on hit Strike Launch
A+B+C 0 All 100+ EXS 15 2 7 (3 on hit) 64 (54 on hit) -23 1~30 Full Strike Launch
A+B+C 0 All 100+ EXS 2 4 20 25 +3 1~19 Full Strike Launch


Special Moves

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
236A 810 Mid, Air 21 10 44 -2~+7
Dash cancel: -7~+2
Roll cancel: -10~-1
-EX-, -CS-, UNQ Strike, Projectile Launch
236B 810 Mid, Air 12~16 10 45~49 -12~-3
Dash cancel: -7~+2
Roll cancel: -10~-1
-EX-, -CS-, UNQ Strike, Projectile Launch
236C (1734) Mid, Air 100 EXS 4+11 15 32 +27~+54
Dash cancel: +27~+47
Roll cancel: +32~+44
(CS), UNQ Strike, Projectile 60 (once) Launch
236[B] (985) Mid, Air 25 57 -4
Dash cancel: -2
Roll cancel: -5
-EX-, -CS-, UNQ Strike, Projectile 88, 88 Launch, Vacuum on hit
236X~B+C 1060 Mid 1 GRD (0.5 GRD in Vorpal) 23 4 23 49 -1~+1 -EX-, -CS- Strike
j236A 810 Mid, Air 21 +6~+15
Air dash cancel: -35~-19
-EX-, -CS-, UNQ Strike, Projectile Launch
j236B 810 Mid, Air 18~26 +3~+12
Air dash cancel: -35~-22
Maximum delay: +11~+20
-EX-, -CS-, UNQ Strike, Projectile Launch
j236C (1734) Mid, Air 100 EXS 4+7 +14~+67
Air dash cancel: -27~+36
(CS), UNQ Strike, Projectile Knockdown on air hit
j236[B] (985) Mid, Air 30 +7
Air dash cancel: -26
-EX-, -CS-, UNQ Strike, Projectile Launch, Vacuum on hit
j236X~66
623A (1369) Mid 5 41 -15 1~12 Head/Dive -EX-, -CS- Strike Launch
623B (1568) Mid 6 68 -36 1~12 Full, 13~16 Head/Dive (CS) Strike Launch, Counter State
623C (1826) Mid 100 EXS 4+1 105 -76 1-13 Full (CS) Strike Launch, Counter State
214A (756) Mid 9 34 -3 -EX-, -CS-, UNQ Strike
214B (776) Mid 11 41 -6 -EX-, -CS-, UNQ Strike
214C (2033) Mid 100 EXS 4+3 77 4 (CS), UNQ Strike Launch, Wall Bounce
214X~A (640) Mid -1 (N), -EX-, -CS-, UNQ Strike Launch, Vacuum on hit
214X~B (1090) Mid -5 (N), -EX-, -CS-, UNQ Strike Launch, Wall Bounce
214X~C (1410) Mid -9 (N), -EX-, -CS-, UNQ Strike Launch
X~66
22A (1049) Mid 23 45 -3 10~22 Foot/Projectile, 23~25 Foot -EX-, -CS- Strike Launch
22B (1181) High 26 47 -3 11~28 Foot -EX-, -CS- Strike
22C (2010) Mid 100 EXS 4+15 42 -8 1~9 Full, 10~22 Foot/Projectile (CS) Strike Launch, Tracking, Counter State
22[B] 240, 420 Low 34
Hitstun: 20
7(7)4 15 54 -9 EX, CS Strike 97, 93 Knockdown first hit, Launch second hit 65
j63214A 1080 High 24 -3 -EX-, -CS- Dive Knockdown
j63214B 1080 High 25 -5 -EX-, -CS- Dive Knockdown
j63214C 1720 High 100 EXS 4+9 +1 (CS) Dive Knockdown


Infinite Worths

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
41236D (3566) Mid 200 EXS 1+7 14, (8), 8, (8), 8, (8), 19, (17), 6, (9), 80 162 +20 1~21 Full, 22~33 Throw Strike 90 (once), 100, 90 (once) Launch, Counter State 70
A+B+C+D 3810 All 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) 1+14 67 -25 1~26 Full Strike Knockdown


Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters