Under Night In-Birth/UNI2/FAQ

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Frequently Asked Questions

I already have UNICLR, do I need to buy UNI2?

UNI2 is a standalone game and cannot be upgraded from any older version by any means.

Does this game have rollback/crossplay?

Rollback, yes; crossplay, no (Kamone said it is not affordable).

Which version is recommended then, PS or PC?

This would depend on the region where you live and a lot of other factors so there is no definite answer. If you live in Japan (or near Japan), the PS version would be more active considering their console markets. While the PS4 and PC version may have different input delay, this can be adjusted in the settings; if you're practicing on PC but planning to attend (PS4) local competitions, it's recommended to set the input delay to ???f. The PC version is also known to have more technical issues overall, so the PS4 and 5 versions are better suited for a more consistent experience.

How Balanced is this Game?

Good enough that you can get good and blow up anyone with any character.

I hear this game is very difficult.

On one hand, not really. In terms of execution difficulty, most of the cast's moves and combos are not as hard as you might think (of course there are exceptions). There is also a fully comprehensive tutorial mode that you definitely should check out if you are playing this game first time.

Of course on the other hand, the game can be real difficult when you are in an actual match. UNI's cast ranges very differently, from a common Shoto to characters that are basically playing their own mini-games. Lacking the match-up knowledge can make the game unfun. Unfortunately, that difficulty is part of the game.

What should I focus on then?

First you can (and should) go through the Tutorial mode the game has provided; it is a bit wordy but well-written nonetheless. The best thing about UNI2 is that it has individual tutorials for each character. Definitely check those out if you want to try out all the characters and understand their plan fast. There is also Combo trials if you want to take a shot on how combos for each character works. These combos can range wildly in how useful they will be in a real match, but they can give you an idea of how their combos work and you can build off of what you've learned.

Once you found your character, get used to your character's buttons and inputs first. Get used to figuring out what to do in neutral. Learn to mix Shield with regular blocking. Get familiar with movement. Focus on starting small. Work your way up from the basic mechanics to the crazy stuff later. Make sure you're having fun.

There's no reason to overload yourself with the hard stuff first. If you want to be a lab monster, that's absolutely fine. If you want to be a player, it's best to start with actually figuring the game out. You can start in the lab and get an idea. You can start by playing and figuring it out as you go. You can start by watching footage and gleaning that way. Regardless of how you do it, it's best to get into the cycle of doing all three. All you need to do is start.

Who should I play/how do I play X?

The ultimate answer is to play whoever you want! Every character can be viable with enough practice. As to how to play each character, you can refer to their individual page for more info.

So should I start with a "beginner character"?

No, you should start and play with whoever you jive with and enjoy the most! Every fighting game is difficult, so you're better off picking someone you like rather than someone you might get bored with. A "beginner character" won't necessarily help with the harder mechanics of the game nor help you with someone you actually want to play.

Okay, but who are the easier/harder characters?

A bit of a complicated question, due to the different types of a difficulty a character can have the player face. As an example, Enkidu's combos and pressure are mostly easy to execute, and his gameplan is straightforward. That being said, he's still not an easy character to win with if your opponent has tools that are good at exploiting his relatively short range and slow mobility. In a different way, Vatista's execution, while generally regarded as some of the hardest in the game, is mostly defined by Negative Edge inputs, which are simple for some players while borderline impossible to do for others due to their unintuitive nature, so while the wiki generally tries to inform about the level of difficulty for each character on their repsective pages, your mileage may vary depending on what you find intuitive or what challenges you find fun to overcome.

What's the Tier List for this game?

Not yet.

Mechanics

Do I need the macros?

Depends on your input device. If you are using a keyboard, check if your keyboard supports pressing all required buttons at once. If you can't, use a macro.

For other types of input methods, it is not mandatory; every system action in the game is performable with 0 usage of macros. That being said, macros are a powerful tool in many situations: there are some advanced techniques that are not performable without using macros, while using them also at the very least can help lower your number of misinputs. How much these apply to you and your character is the real question, so experimenting with what feels right is advised.

How do I hit opponents and structure offense?

Under Night is not known for its incredibly potent mixups, if anything it's historically been filled with lots of blocking, varied pressure options and timeouts. As a result, there are often no easy ways to open up a defensive opponent, and you need to observe their defense, study your options, and switch them up in order to exploit your opponent's habits and find a hit. Unpredictably rotating your character's offensive options, such as overhead attacks or throws, is a great way to throw your opponent off and find a hit, but it is also important to read your opponent carefully and know when to disengage and play more safely in case they use their defensive options like Veil Off or Reversal attacks to turn the tables on you, in which case a correct read could have the opponent doing something risky and allowing you to get a strong hit in (and making you feel really cool for being in their head).

How do I stop getting hit?

While defensive options are somewhat fewer in UNI2 compared to previous games, they are nontheless powerful across the entire cast, with the most common solution being to just simply block. Holding down and back at the same time (4 on numpad notation) gives you a low block, which should be your go-to on defense, as it allows you to negate most attacks in the game at basically no cost, forcing the opponent to use attacks specifically designed to bypass this. These are attacks like quick overheads or throws, which you will need to learn to defend against. You can find information about your defensive toolkit here on the wiki, as well as the offensive capabilities of every character, so make sure to understand them thoroughly to put up the best defense you can.

Additionally, in case you run into a complicated offensive setup that you don't understand or cannot recreate yourself, UNI2 has a much-beloved replay takeover system in place to let you look through your past matches and take control of your character in the replay at any moment to figure out what you could do against that setup next time you see it. If all of that doesn't help you understand what was happening, the game has an active community and you shouldn't hesitate to ask for help from its members.

Is X an invincible reversal-safe meaty setup?

In order to find this out, simply go into training mode, and set the training dummy to perform an invincible reversal on wakeup in the reversal settings menu, then do the exact setup and see if you get hit or not.

Interface

How do I reset to Center and Corner quickly in Training mode?

Hold one Direction while pressing the Reset button you've assigned will reset you to different positions:


Others

Where can I talk to other players?

Check out the Under Night In-Birth Player Hub Discord to ask for advice, find player matches, or just talk.

How do I find tech on Twitter?

Each character in the game has a specific hashtag which people should aim to use when posting tech for ease of searching. Hashtags begin with #UNI2_ for UNI2, #CLR_ for UNICLR or #UNI_ for UNIST. At the end, two letters are appended based on a character first 2 letters of their name (HYde, ORie) or dominant consonant (LiNne, YuZuriha). Tech posted using these hashtags is automatically posted to the UNICLR Hashtags or UNIST Hashtags Discord servers. The current lists are as follows:

UNI2 Hashtags
Character キャラクター Hashtag / ハッシュタグ
Akatsuki アカツキ #UNI2_AK
Byakuya ビャクヤ #UNI2_BY
Carmine カーマイン #UNI2_CR
Chaos ケイアス #UNI2_CH
Eltnum エルトナム #UNI2_EL
Enkidu エンキドゥ #UNI2_EN
Gordeau ゴルドー #UNI2_GD
Hilda ヒルダ #UNI2_HL
Hyde ハイド #UNI2_HY
Kaguya カグヤ #UNI2_KG
Kuon クオン #UNI2_KU
Linne リンネ #UNI2_LN
Londrekia ロンドレキア #UNI2_LD
Merkava メルカヴァ #UNI2_MR
Mika ミカ #UNI2_MI
Nanase ナナセ #UNI2_NA
Orie オリエ #UNI2_OR
Phonon フォノン #UNI2_PH
Seth セト #UNI2_SE
Tsurugi ツルギ #UNI2_TR
Vatista バティスタ #UNI2_VA
Wagner ワーグナー #UNI2_WG
Waldstein ワレンシュタイン #UNI2_WD
Yuzuriha ユズリハ #UNI2_YZ

How can I help with the wiki?

If you would like to help out with Mizuumi's UNI wiki, consider joining the Discord channel and signing up as a editor.

On the Discord, ping @UNI to ask how you can help. Also check out our roadmap below (Also listed on each game's main page) to see what needs to be done.

Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters