Under Night In-Birth/UNI2/Frame Data
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Frame Data
Character Comparisons
Character | Health | Throwbox width | Throw range | Smart Steer Route |
---|---|---|---|---|
Akatsuki | 10,800 | 5A~A > cl.5C > 236A > 5A+B > IW (requires 200 EXS) | ||
Byakuya | 10,500 | 5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS) | ||
Carmine | 10,800 | 5A > 5B > 6C > 6B~B > 5A+B > IW (requires 200 EXS) | ||
Chaos | 10,400 | 5A > 5B > 5C > 2C > 6C > 5A+B > IW (requires 200 EXS) | ||
Eltnum | 10,400 | 5A > 5B > 5C > 214A > 5A+B > IW (requires 200 EXS) | ||
Enkidu | 11,000 | 5A > 5B > 5C > 22A > 5A+B > IW (requires 200 EXS) | ||
Gordeau | 10,800 | 5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS) | ||
Hilda | 10,100 | 5A > 5B > 2C~C > 22A > 5A+B > IW (requires 200 EXS) | ||
Hyde | 10,300 | 5A > 5B > 5C > 22A > 5A+B > IW (requires 200 EXS) | ||
Kaguya | 10,300 | 5A > 5B~B > 236A > 5A+B > IW (requires 200 EXS) | ||
Kuon | 10,100 | 5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS) | ||
Linne | 10,600 | 200 | 105 | 5A > 6B > 2C > 6C~C > 22A > 5A+B > IW (requires 200 EXS) |
Londrekia | 10,100 | 5A > 5B > 5C > 214A > 5A+B > IW (requires 200 EXS) | ||
Merkava | 10,400 | 5A > 4B > 5C > 236B > 5A+B > IW (requires 200 EXS) | ||
Mika | 10,700 | 5A > 5B > 2C > 22A > 5A+B > IW (requires 200 EXS) | ||
Nanase | 10,700 | 5A > 5B > 5C > 236A > 5AB > IW (requires 200 EXS) | ||
Orie | 10,600 | 5A > 2B > 5B > 214A > 5A+B > IW (requires 200 EXS) | ||
Phonon | 10,400 | 5A > 5B > 2C > 236B > 5A+B > IW (requires 200 EXS) | ||
Seth | 9,500 | 5A > 5B > 5C~C > 623A > 5A+B > IW (requires 200 EXS) | ||
Tsurugi | 10,800 | 5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS) | ||
Vatista | 10,300 | 5A > 5B > 5C > [6]4A > 5A+B > IW (requires 200 EXS) | ||
Wagner | 10,100 | 5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS) | ||
Waldstein | 11,500 | 5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS) | ||
Yuzuriha | 10,400 | 200 | 100 | 5A > 5B > 5C > 236B > 5A+B > IW (requires 200 EXS) |
Ground Movement
Character | Forward walk speed | Dash startup | Initial dash speed | Dash acceleration | Max dash speed | Backward walk speed | Backdash startup | Backdash duration | Backdash distance | Invul |
---|---|---|---|---|---|---|---|---|---|---|
Akatsuki | 1,180 | 5 | 3250 | -1,000 | 5 | 22 | -34500 | 1-8 Full, 9-10 Throw | ||
Byakuya | 1,100 | 5 | 3000 | 0 | 3,000 | -1,000 | 4 | 28 | -35350 | 1-8 Full, 9-10 Throw |
Carmine | 1,260 | 8 | 2800 | 300 | 4,000 | -1,000 | 4 | 26 | -41794 | 1-8 Full, 9-10 Throw |
Chaos | 950 | 5 | 2200 | 200 | 3,000 | -910 | 4 | 27 | -39556 | 1-8 Full, 9-10 Throw |
Eltnum | 1,100 | 4 | 2200 | 220 | 3,300 | -970 | 3 | 24 | -38127 | 1-8 Full, 9-10 Throw |
Enkidu | 1,000 | 5 | 2300 | 150 | 3,500 | -860 | 3 | 23 | 35203 | 1-8 Full, 9-10 Throw |
Gordeau | 1,180 | 7 | 2000 | 150 | 3,500 | -860 | 3 | 22 | -39800 | 1-8 Full, 9-10 Throw |
Hilda | 1,000 | 7 | 1650 (500) |
135 (0) |
3,200 | -970 | 6 | 33 | -50900 | 1-9 Full, 10-10 Throw |
Hyde | 1,340 | 5 | 2200 | 300 | 3,500 | -910 | 5 | 22 | -39620 | 1-8 Full, 9-10 Throw |
Kaguya | 1,100 | 4 | 1800 | 200 | 3,200 | -970 | 5 | 31 | -57158 | 1-8 Full, 9-10 Throw |
Kuon | 1,100 | 6 | 1800 | 180 | 4,500 | -910 | 6 | 29 | -45670 | 1-8 Full, 9-10 Throw |
Linne | 950 | 4 | 2500 | 150 | 4,000 | -860 | 3 | 26 | -47134 | 1-8 Full, 9-10 Throw |
Londrekia | 1,260 | 5 | 2000 | 150 | 4,200 | -1,000 | 3 | 25 | -39300 | 1-8 Full, 9-10 Throw |
Merkava | 740 | 1 | 1550 | 150 | 2,600 | -660 | 1 | 33 | -63800 | 1-10 Full |
Mika | 1,260 | 4 | 2500 | 150 | 4,000 | -1,000 | 4 | 30 | -51480 | 1-8 Full, 9-10 Throw |
Nanase | 1,000 | 4 | 2200 | 150 | 4,300 | -860 | 4 | 27 | -48900 | 1-8 Full, 9-10 Throw |
Orie | 1,400 | 6 | 2500 | 200 | 3,200 | -1,050 | 3 | 36 | -86716 | 1-8 Full, 9-10 Throw |
Phonon | 950 | 6 | 2200 | 150 | 3,300 | -860 | 5 | 32 | -42642 | 1-8 Full, 9-10 Throw |
Seth | 740 | 7 | 3500 | 200 | 4,500 | -790 | 4 | 31 37 Aerial |
-59900 -83487 Aerial |
1-7 Full, 8-10 Throw |
Tsurugi | 1,100 | 4 | 2000 | 120 | 3,300 | -860 | 4 | 26 | -42095 | 1-8 Full, 9-10 Throw |
Vatista | 1,180 | 5 | 3000 | -910 | 4 | 27 | -45360 | 1-8 Full, 9-10 Throw | ||
Wagner | 950 | 4 | 2250 | 300 | 3,200 | -910 | 5 | 27 | -56400 | 1-8 Full, 9-10 Throw |
Waldstein | 0 | 9 | -170 | 0 | 5 | 30 | -29136 | 1-10 Full | ||
Yuzuriha | 1,100 | 7 | 2400 | 50 | 3,200 | -1,000 | 4 | 26 | -36100 | 1-8 Full, 9-10 Throw |
Aerial Movement
Character | Jump Startup | Jump Duration |
---|---|---|
Akatsuki | 4 | 38 |
Byakuya | 4 | 41 |
Carmine | 5 | 42 |
Chaos | 4 | 42 |
Eltnum | 4 | 41 |
Enkidu | 4 | 41 |
Gordeau | 5 | 43 |
Hilda | 5 | 48 |
Hyde | 4 | 41 |
Kaguya | 4 | 41 |
Kuon | 4 | 42 |
Linne | 4 | 41 |
Londrekia | 4 | 41 |
Merkava | 5 | 51 |
Mika | 4 | 40 |
Nanase | 4 | 42 |
Orie | 4 | 42 |
Phonon | 4 | 41 |
Seth | 4 | 41 |
Tsurugi | 4 | 41 |
Vatista | 4 | 41 |
Wagner | 4 | 42 |
Waldstein | 6 | 44 |
Yuzuriha | 4 | 42 |
Traits
Character | Traits | Vorpal Traits |
---|---|---|
Akatsuki |
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Byakuya |
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Carmine |
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Chaos |
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Eltnum |
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Enkidu |
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Gordeau |
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Hilda |
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Hyde |
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Kaguya | Force Function followups startup decreased by 2 frames. | |
Kuon |
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Linne |
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Londrekia |
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Merkava |
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Mika |
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Nanase |
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Orie |
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Phonon |
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Seth |
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Tsurugi |
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Vatista |
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Wagner |
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Waldstein |
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Yuzuriha |
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System Data
Recovery
Damage
Bonus Damage
Situation | Bonus |
---|---|
Vorpal | +10% |
Celestial | +10% |
Opponent getting GRD Break | +10% |
Cross Veil-Off | +20% |
Veil-Off | +20% |
EXS Gain
Situation | Formula |
---|---|
Opponent getting hit (first hit) | 0.5 × (Raw Damage × (1 + Damage Bonus)) × Move Hit EXS Rate |
Getting hit (first hit) | 0.5 × (Raw Damage × (1 + Damage Bonus)) × Get Hit EXS Rate |
Opponent getting hit (second hit onwards) | 0.5 × (Raw Damage + Raw Damage × Damage Bonus × Proration / 72) × Move Hit EXS Rate |
Getting hit (second hit onwards) | 0.5 × (Raw Damage + Raw Damage × Damage Bonus × Proration / 72) × Get Hit EXS Rate |
Opponent blocking attack | Raw Damage × (Hit get blocked EXS Rate) |
Blocking attack | Raw Damage × (Blocking move EXS Rate) |
When under Vorpal, multiply the value above by 1.05. |
Situation | Move Hit | Hit get blocked | Get Hit | Blocking move |
---|---|---|---|---|
Move that costs EXS | 0 | 0 | 35 | 28 |
Force Functions | 80 | 25 | 50 | 28 |
Throws | 70 | 35 | 40 | 28 |
Anything not listed above | 110 | 35 | 35 | 28 |
- Values are truncated after the decimal. Ex: 100.3 becomes 100, 35.8 becomes 35.
- Thus a move that generates 100.2 units and a move that generate 100.6 units actually generate the same amount of EXS (100 units).
- Attacks that cost EXS (such as EX Specials and Infinity Worths) do not gain any EXS for the attacker, as the 0 in the table implies.
- Using Shield does not affect Heat Gain.