Under Night In-Birth/UNI2/Hyde/Frame Data

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Character Stats

Health Smart Steer Route
10300 5A > 5B > 5C > 22A > 5A+B > IW (requires 200 EXS)
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
1340 -910 4 41
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
5 2200 300 3500
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
5 22 -39620 1~8 Full
9~10 Throw
Throw Width (pixels) Throw Range (pixels)
Unique Trait
  • Sword normals deal chip damage.
Vorpal Trait
  • Chip damage increased.
  • Force Function recovery decreased.
  • [Increased] Force Function startup decreased.

Normal Moves

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
5A 200 Mid 7 3 24 -6 N, SP, EX, CS Strike Chip Damage
5B 570 Mid 9 4 30 -6 N, SP, EX, CS Strike Chip Damage
5C 690 Mid 12 5 35 -6 N, SP, EX, CS Strike Chip Damage
5[C] 780 Mid 23 5 44 +1 N, SP, EX, CS Strike Chip Damage
2A 150 Low 5 2 18 -2 N, SP, EX, CS Foot
2B 490 Mid 10 4 27 -2 N, SP, EX, CS Strike Chip Damage
2C 620 Low 12 5 33 -6 N, SP, EX, CS Foot Knockdown
jA 176 High/Air Shield, Mid/Air Shield 9 8 Varies +2 N, SP, EX, CS Head Chip Damage
jB 410 High, Air Shield 11 2 Varies +3 N, SP, EX, CS Head Chip Damage
jC 580 High, Air Shield 13 3 Varies +6 N, SP, EX, CS Head Chip Damage
j[C] 750 High, Air Shield 21 3 Varies +14 N, SP, EX, CS Head Knockdown on air hit, Chip Damage
6B 1030 Mid 8 2 (10) 2 42 -5 N, SP, EX, CS Strike Launch, Chip Damage
3B 540 Low 9 3 35 -11 N, SP, EX, CS Strike Chip Damage
3C 780 Mid 9 2 33 -7 N, SP, EX, CS Strike Launch, Chip Damage
j6C 510 High, Air Shield 12 4 Varies +5 N, SP, EX, CS Head Wall Bounce on air hit, Chip Damage
j2C 573 High, Air Shield 14 3 Varies +7 N, SP, EX, CS Head Launch, Chip Damage
66B 620 Mid 10 4 23 -2 SP, EX, CS Strike Tumble
66C 810 Mid 15 3 42 -5 SP, EX, CS Strike Crumple, Chip Damage


Universal Mechanics

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
B+C 1250 Mid 1 GRD 20 5 48 -11 SP, EX, CS, UNQ Strike Wall Bounce, Chip Damage
B+C 1485 Mid 0.5 GRD 20 5 43 -6 SP, EX, CS, UNQ Strike Wall Bounce, Chip Damage
[B]+[C] 1450 High 1 GRD 32 5 60 -11 CS, UNQ Strike Wall Bounce, Chip Damage
[B]+[C] 1705 High 0.5 GRD 30 5 53 -6 CS, UNQ Strike Wall Bounce, Chip Damage
2B+C 921 All 1 GRD (0.5 with Vorpal) 14 Varies 52 -12 SP, EX, CS Projectile Launch
2[B]+[C] 1298 All 1 GRD (0.5 with Vorpal) 14 Varies 62 -2 SP, EX, CS Projectile Launch
A+D 1420 Throw 4 3 30 (whiff), 49 (hit) +42 EX, CS Throw Knockdown, Wall Bounce near corner
A+B 1656 Mid 1 GRD on longer combos 3 (12) 4 -4 (EX) (only IW or IWEXS), CS Strike Knockdown
6A+B+C 0 Mid 100 EXS, All GRD 15 5 26 45 -12 1~15 Full, 16~45 Full on hit Strike Launch
A+B+C 0 All 100+ EXS 15 2 7 (3 on hit) 64 (54 on hit) -23 1~30 Full Strike Launch
A+B+C 0 All 100+ EXS 2 4 20 25 +3 1~19 Full Strike Launch


Special Moves

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
236A 810 All 13 Until Hit 42 -7 -UNQ-, -CS- Projectile Launch 14-29 or successful hit UNQ, 14-29 CS
236B 810 All 11 Until Hit 44 -11 -UNQ-, -CS- Projectile Launch 12-29 or successful hit UNQ, 12-29 CS
236C 330×7 All 100 EXS 8 Until Hit 32 +28 -CS- Projectile Launch 8-21 CS
236X~6A/236A 552 All 14 15 50 -3 -EX-, -CS- Projectile Launch 14-46 EX, CS
236X~6B/236B 720 Mid 22 2 31 54 -8 -EX-, -CS- Strike Knockdown 22-40 EX, CS
236X~236C/646C 1654 All 100 EXS 8 15 33 +9~+11 -CS- Projectile Wall Bounce
623A 1433 Mid 5 9 51 -24 (EX), -CS- Strike Launch
623B 1763 Mid 6 11 55 71 -27 (CS) Strike Launch 13-27 on successful hit CS
623C 1981 Mid 100 EXS 5 13 68 -38 (CS) Strike Launch
214A 450 All 11 4 49 -21 -EX-, -CS- Strike Launch
214B 450 All 11 4 58 -30 -EX-, -CS- Strike Launch
214X~4X 600 All 3 +1~-12 -EX-, -CS- Strike Launch
214X~4X~4X 950 All 4 -9~-14 -EX-, -CS- Strike Tumble, Knockdown
214C 2190 Mid 100 EXS 5 6 40 -6~-11 (CS) Strike Knockdown
22A 1518 Low, All 11 45 -6 -EX-, -CS- Strike (first hit), Projectile (eruption) Launch
22B 1537 Low, All 22 49 +1 (Eruption), -8 (Sword stab only) -EX-, -CS- Strike (first hit), Projectile (eruption) Launch
22C 1838-2023 Low, All 100 EXS 14 49 +13~+85 Strike (first hit), Projectile (eruption) Launch
j236A 1292 All 9 3 53 +14 +9 EX, CS Strike (first hit), Projectile Launch
j236B 1292 All 9 3 54 +14 +9 EX, CS Strike (first hit), Projectile Launch
j236C 1707 All 100 EXS 14 27 +24 +19 Projectile Launch
236B+C 2045 Mid 100 EXS 7 82 -29 (CS) Strike Knockdown


Infinite Worths

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
41236D 400, 320×10 Mid 200 EXS 1+7 92 -18 Strike 70, 90 (once) Knockdown
A+B+C+D 3760 All 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) 3+14 2 51 69 -25 1~? Full Strike Knockdown


Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters