Under Night In-Birth/UNI2/Gordeau

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Uni2 profile gordeau.png

Story

Gordeau is a member of Amnesia.
His combat prowess is said to be an even match for Paradox, considered the strongest of all.
After a close friend of Gordeau's fell into the Abyss at the center of the Night and turned into a Void, he decided to put an end to Hilda's reckless deeds.
His satisfaction with her defeat didn't last long before things took a drastic turn with the appearance of the Re-Birth Kuon.
The overwhelmingly powerful Kuon declared that he would destroy the world to fulfill his desires.
Gordeau, on the verge of giving up, decides to fight to save the world... if only so his friend would have a place to come back to someday.

If you came back and the world wasn't there waiting for you,
I dunno how I'd look you in the eye.

Gameplay

Gordeau boasts some of the best footsies tool among the cast, with a mixture of kicks and punches that make him stressful to deal with up close. In neutral, his large scythe attacks and specials allow him to play a strong space control game which can easily convert into his sticky strike/throw offense on hit. With some great mix-up potential when he gets in, including a command grab, multiple standing overheads, and some of the best pressure normals in the game such as 5B, he's quite threatening when he gets within his effective range. In addition, most of his combos will end with Assimilation, which steals half a block of GRD from his opponent, giving him an easy way to maintain a lead or swing the cycle in his favor.

Gordeau has some issues to compensate for his strengths. He can have problems approaching the opponent from afar, as he has no projectile or other gimmick to help him, meaning he has to use standard methods of approach like dash-blocking to close distance and get his game-plan started. Gordeau's defensive options are also rather limited without meter, lacking both a 5f normal and a meterless reversal he can be forced to play quite patiently against members of the cast with relentless pressure, this also affects his ability to contest opponents after Chain Shifting. But these problems are not the worst to have and don't prevent him from being a viable and solid character.

Gordeau is great for players looking for an easy to pick up, fundamentals focused character who rewards good reads and footsies with uniquely strong strike/throw offense capable crushing common Undernight defensive tactics and the ability to convert even their far range space control tools' hits into great reward.


Strengths Weaknesses
  • Anti-Airs: Gordeau has some of the best anti-airs in the game. 623A/B 214B, Force Function, j.214A, and 2C cover different portions of the air in front of Gordeau and make it very difficult for opponents to jump at him. 623B is a particularly notable option, being incredibly fast and covering an absurd portion of the screen while being fully air unblockable.
  • Great Reach: UNI is known for big buttons but Gordeau has some that are notably bigger than average, particularly his 5C, 236A/B, 623A/B, FF, and 3C. His excellent backdash lets him leverage these buttons exceptionally well.
  • Terrifying Strike/Throw: Gordeau has several plus on block moves, along with a grab that leads to a combo anywhere, several standing overheads and a true command grab which also steals GRD. Combining his plethora of strong pressure normals with the unique ability to crush defensive option selects using 214A and 66B+C, Gordeau's pressure is fearsome and forces opponents to commit to taking risks on defense rather than waiting out the storm.
  • Consistent: Gord's combos are both easy and consistent, almost always leading to good damage and giving a knockdown. In addition, thanks to Assimilation, most of Gordeau's combos will steal a small amount of GRD from the opponent.
  • Diverse and Powerful Metered Options: Gordeau has great uses for meter on offense and defense and greatly benefits from Uni2's more plentiful meter economy. Including a plus on block pressure reset which drags the opponent in, A fast and almost fullscreen reversal and a plus on block TK pseudo-reversal which leads to combos. Additionally due to his new combo ender 236X~6X~4X, he has a very easy time ending combos with IW for great damage
  • Sluggish: In exchange for being larger than average, Gord's buttons are very slow to start up and recover. 236X is also notable in that it's easy to Shield and steal the cycle away from Gordeau if he is using it carelessly.
  • Poor Meterless Abare: Gordeau does not have a 5-frame normal or any kind of meterless reversal, his fastest buttons are also very short and prone to being spaced out of range which can be especially painful against other sticky pressure characters once they get in. It should be noted that his metered reversal options are varied and strong.
  • Dash Speed: Gordeau's dash speed is below average and slow to start up, which combined with his lack of a projectile or fullscreen option can force him to rely on standard methods of dashblocking to get into his effective range.
  • Slow Anti Air OS: Lacks a reliable anti-air option select due to 2C's slow head invulnerability, which can leave him vulnerable to throw bait mixups.

Character Stats

Health Smart Steer Route
10800 5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS)
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
1180 -860 5 43
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
7 2000 150 3500
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
3 22 -39800 1~8 Full
9~10 Throw
Throw Width (pixels) Throw Range (pixels)
Unique Trait
  • Assimilation steals GRD from opponents.
Vorpal Trait
  • Force Function startup decreased.
  • Force Function range increased.
  • Force Function damage increased.
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into on hit or block, unless specially noted.
N = Normal Cancelable
SE = Self Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
TH = Throw Cancelable
J = Jump Cancelable (Hit cancelable only by default)
(X) = Hit cancelable only
-X- = Can additionally be cancelled during whiff
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible


Normal Moves

Standing Normals

5A
5A
5A
Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
180 Low 6 2 12 -1 N, SP, EX, CS Strike, Foot
Gordeau's fastest normal and works like many standing light kicks in other fighters.
  • Near worthless in neutral, but works well as a pressure starter and a reverse beat from 5C. Also 5A retracts his hurtbox and can beat out some lows if timed and spaced properly.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
19 /Data#5A
5A :
5B
5B
5B
Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
510 Mid 9 4 17 0 N, SP, EX, CS Strike
Steps forward and punches the opponent's stomach area.
  • Short reach.
  • Has normalized recovery meaning it is always 0 on block even if you hit the later active frames of the move.
  • Staple of Gordeau's pressure due to it's forward movement and frame advantage on block. Great for keeping Gordeau in throw range.
  • Gordeau's smart steer route (5A > 5B > etc) allows Gordeau to perform a second 5B in pressure by using 5AA, great for keeping close.
  • It's hitbox has been buffed in Uni2, allowing for more consistent routing and new routes.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
29 /Data#5B
5B :
5C
5C
5C
Version Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
5C 690 Mid, Air 16 6 25 -14 N, SP, EX, CS Strike
Steps forward to slam his scythe down.
  • A safe poke with long reach, but is air-blockable.
  • Rebeating into 2A makes it a safe option for neutral, while 236A can be used to pick up combos from afar.
  • Extends Gordeau's hurtbox before it goes active, leaving it prone to getting counterpoked if used carelessly.
  • Creates frametraps easily when used in pressure due to it's slow startup.
Version Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
5[C] 950 High 30 6 37 -25 N, SP, EX, CS Strike
Becomes an overhead and is no longer air-blockable if fully charged.
  • More reliable than the regular version, but midscreen often requires B Mortal Slide to be used to follow-up, using up two ground bounces, so good combo execution is a must.
  • Too slow to reliably use as a mixup, but can occasionally catch opponents dashblocking or jumping in neutral.
  • Great combo filler with Gordeau's new routes in Uni2.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
5C 47 /Data#5C
5[C] 72 Knockdown /Data#5[C]
5C :

5[C] :

Crouching Normals

2A
2A
2A
Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
160 Mid 7 2 13 -2 N, SP, EX, CS Strike
Crouches and does a jab.
  • Longer reach than 5A and can be rapid-fired.
  • Standard pressure tool.
  • Subpar 2A for abare purposes but sometimes necessary.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
20 /Data#2A
2A :
2B
2B
2B
Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
490 Low 8 3 17 -4 N, SP, EX, CS Strike, Foot
Forward low kick with a decent reach.
  • Standard crouching medium kick normal.
  • Somewhat takes second fiddle as a low mix up next to 3C.
  • Can OTG off of a Mortal Slide for combos.
  • Buffed range in Uni2, one of Gordeau's best mid range options for checking approaches and contesting in neutral.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
27 /Data#2B
2B :
2C
2C
2C
Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
1st hit Low
2nd hitMid
8 3, 6 22 -10 N, SP, EX, CS Strike, Foot 14~18 Head
Swings his scythe right above him in an outward arc.
  • Useful anti-aerial and works to get the opponent airborne during a combo.
  • Highly versatile attack with many uses on offense and defense.
  • First hit is a low, second hit is a mid. First hit is great in pressure when cancelled before the second.
  • First hit is fast and has good range which lets it be a useful defensive OS and abare option for contesting pressure. Be warned that it has long recovery on whiff, so it is prone to being baited.
  • It's head invuln comes out rather slow, making it somewhat mediocre as an anti-air OS.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
43 Launch /Data#2C
2C :

Air Normals

j.A
jA
jA
Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
140 High, Air Shield 8 4 13
[2 on landing
Varies N, SP, EX, CS Strike, Head
Punches downwards.
  • Standard air-to-ground light punch attack.
  • Performing 9jA(w) jA will safejump most reversals if done after a 236X~6X~6X ender if the opponent immediately techs. It should be noted that a knowledgeable opponent will delay their tech and throw off your timing to punish you, so only use against opponents who do not delay their tech.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
24 /Data#jA
jA :
j.B
jB
jB
Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
250, 350 (582 total) High, Air Shield 8 2, 6 23
[3 on landing
Varies N, SP, EX, CS Strike, Head
Two horizontally long forward kicks.
  • Decent air-to-air and air-combo filler.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
45 /Data#jB
jB :
j.C
jC
jC
Version Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
jC 610 High, Air Shield 13 4 72
[4 on landing
Varies N, SP, EX, CS Strike, Head
An aerial ax kick laced with darkness.
  • Common Assault starter.
  • -7 after shielding if done as soon as possible out of assault, making it punishable.
  • Can be delayed slightly to still be 0 or plus, but this is very vulnerable to being anti-aired.
Version Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
j[C] 750 High, Air Shield 21 5 64
[4 on landing
Varies N, SP, EX, CS Strike, Head
Same as j.C, fully charged version slams the opponent to the ground making it possible to continue the combo.
  • While slower than jC, j[C] is still +1 on block after shield if done as fast as possible, which allows Gordeau to continue pressure on 6f characters or trade with 5f characters.
  • You can do a slightly delayed j[C] to cause it to be cancelled by landing on the ground just before it goes active, allowing you to bait high-shield attempts or surprise opponents with lows.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
jC 88 /Data#jC
j[C] 96 /Data#j[C]
jC :

j[C] :

Command Normals

6B
6B
6B
Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
720 High 27 5 19 -6 SP, EX, CS Strike
Steps forward and punches down.
  • Hits overhead.
  • Can be cancelled to specials on hit or block. 22A creates a tight frametrap into plus frames.
  • Cannot be rebeated from.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
50 Tumble /Data#6B
6B :
4B
4B
4B
Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
520 Mid 10 2 16 -2 N, SP, EX, CS Strike
Standing kick with the same animation as 66B. 4B also retracts his hurtbox during start up making it possible to "crush lows" even though it doesn't have low crush properties.
  • Crumples on regular hit in Uni2, making it great for checking approaches and counterpoking.
  • Will often allow Gordeau to combo even on a trade counterhit.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
27 Tumble on counter /Data#4B
4B :
3C
3C
3C
Version Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
3C 610 Low 11 12 11 -5~+6 SP (hit), EX (hit), CS (hit) Strike, Foot
3[C] 710 Low 17 12 13 -7~+6 SP (hit), EX (hit), CS (hit) Strike, Foot
Sliding kick with long reach.
  • Move stays active for a long period of time and sweeps on hit.
  • Can only be special cancelled on hit.
  • Increase has longer range and less advantage on block.
  • Can be spaced out to be quite plus.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
3C 33 Knockdown /Data#3C
3[C] 41 Knockdown /Data#3[C]
3C :

3[C] :

Dash Moves

66B
66B
66B
Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
660 Mid 10 2 12 -2 SP, EX, CS Strike
Yakuza kick.
  • Safe move even if guarded.
  • Cancellable into specials on block or hit.
  • Essentially a forward moving 4B without rebeats.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
23 Tumble on counter /Data#66B
66B :
66C
66C
66C
Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
980 Mid 11 13 11 -8~+3 SP, EX, CS Strike
Tackles the opponent with a shoulder charge.
  • Special cancellable on block or hit.
  • Due to being cancellable into specials, Gordeau can create RPS situations with 66C by rotating between 236A (frametrap), 22A (frametrap for 6fs and +7) and dl.214A (delay for a command grab).
  • Can be spaced to be plus.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
34 Wall Bounce /Data#66C
66C :

Universal Mechanics

Force Function

Rusty Nail
ラスティネイル
B+C
UNI Gordeau BC.png
B+C
Rusty Nail
Damage Guard Cancel Property Cost Attribute
1221 Mid -CS- Crumple 1 GRD Projectile
Startup Active Recovery Overall Advantage Invul
21 4 24 48 +1 10~26 Head
B+C
Rusty Nail
Damage Guard Cancel Property Cost Attribute
1527 Mid -CS- Crumple 0.5 GRD Projectile
Startup Active Recovery Overall Advantage Invul
18 4 24 45 +1 8~23 Head

Uses his claws for three long slashes.

  • Very long horizontal range, but hard coded to whiff on characters in the crouching state (including most 2x normals).
  • Considered a projectile but it also ignores other projectiles. CSing while this attack is out will cause it to stay active.
  • Vorpal improves startup, damage and range massively.
  • Vorpal FF is an alternative option to 2C as an Anti Air OS.
  • Very easy to confirm from into full combos on both ground and air hit.
  • Very strong option for contesting fireballs and anti-airing while in vorpal.
  • No longer steals GRD on block or hit as of Uni2 and still consumes GRD to use.

66B+C

Beheading Trim
66BC
UNI2 Gordeau 66BC.png
66B+C
Beheading Trim
Damage Guard Cancel Property Cost Attribute
- High Special Crumple 1 GRD (0.5 GRD in Vorpal) Strike
Startup Active Recovery Overall Advantage Invul
30 - - 54 -2 -

Gordeau leaps at the opponent and performs an overhead attack.

  • Has a hitbox behind Gordeau which can catch opponents if it crosses up.
  • Crushes many lows and throw attempts.
  • Cancellable into specials on block, though note that Gordeau is airborne for the first few frames following the actives. Delay cancelling for a moment to get grounded specials.
  • Can crush some option selects and beat opponents expecting a run up throw. Also useful for going over some low attacks in neutral.
  • Gordeau can create rps situations on block with special moves, similar to 66C.
  • Easily leads to combos on hit thanks to a generous crumple on grounded hit. Also useful as a combo extender for corner carry on air hits.
Throw
Throw
A+D
UNI Gordeau AD.png
Damage Guard Cancel Property Cost Attribute
1510 Unblockable - Wall Bounce - Throw
Startup Active Recovery Overall Advantage Invul
4 1 26 30 +19 -

Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them one of two different ways.

  • Normal input throws the opponent at the wall.
    • Near the corner, the wall bounce allows for a combo.
Damage Guard Cancel Property Cost Attribute
1450 Unblockable - Tumble - Throw
Startup Active Recovery Overall Advantage Invul
4 1 26 30 +6 -

Holding down during the throw animation causes Gordeau to drop the opponent on the ground instead.

  • There's enough time to link a normal and combo off it.
Smart Steer
5A+B
5A+B
Damage Guard Startup Active Recovery On Block Cancel Attribute Invulnerability
Gordeau performs an attack similar to Downward Claws.
  • You can special cancel into this after his normals.
  • Builds a block of GRD if used early in a combo, or costs a block if GRD if used late.
  • Can cancel into IW or IWEX
  • Gordeau typically doesn't need to use his Smart Steer as part of his regular routes, but can be useful as a way to confirm far reaching 5C air hits where Mortal Slide would otherwise whiff.
  • It's best use is after Gordeau's regular throw. By doing Throw>66C>5AB or Throw(2)>5A>5AB, Gordeau can massively swing GRD in his favor by depleting two blocks from the opponent while gaining 1.5 Blocks himself. You give up some damage to do this compared to his typical throw routes, but it is a solid option to win cycles in a pinch.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
Guard Thrust
Guard Thrust
Requires 100 EXS, All GRD
6ABC
UNI Gordeau 4B.png
6A+B+C
Guard Thrust
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch 100 EXS, All GRD Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 45 -12 1~15 Full, 16~45 Full on hit
Guard Thrust is a type of Guard Cancel that is only usable during blockstun. Blows the opponent away on hit.
Veil Off
Veil Off
A+B+C
UNI Gordeau ABC.png
A+B+C
Veil Off
Damage Guard Cancel Property Cost Attribute
0 All - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
15 2 7 (3 on hit) on landing 64 (54 on hit) -23 1~30 Full

Universal reversal that blows the opponent back on hit.

  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • If your opponent has Vorpal state and is hit with Veil Off outside of a combo, they will lose Vorpal.
A+B+C
Cross Cast Veil Off
Damage Guard Cancel Property Cost Attribute
0 All - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full

Cancels an action and launches the opponent high into the air on hit.

  • CVO cancel is treated the same as EX cancel; you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes Vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Allows for an additional bounce in the combo if two have been used so far, without hitting the combo bounce limit.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

236X
Mortal Slide
モータルスライド
236X
UNI Gordeau 236X.png
Damage Guard Cancel Property Cost Attribute
1434 Mid, Air UNQ, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
16 4, 6 15 44 -3 -

Gordeau swings his scythe forward and pulls to reap the air in front of him.

  • A version is considered an amazing special in Gordeau's kit.
    • It has long reach, is easily confirmable and is relatively safe on block, making it a great poke option.
    • Can be used to start, extend, and end combos.
    • While a threatening neutral option, the second hit is easily shielded by experienced players, which can lead to Gordeau forgoing a lot of grd if he overuses the move.
    • The second hit has a tendency to tag random jumps.
Damage Guard Cancel Property Cost Attribute
1434 Mid, Air UNQ, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
19 4, 6 17 49 -5 -
  • B version has slower startup but longer reach.
    • It's startup was buffed substantially in Uni2, giving it the same startup as Vorpal FF and with a similar range.
    • Has become a great option for calling out full-screen projectiles preemptively.
    • Useful in combos and is a staple filler option in many routes. Also one of his best DP Punishes in the corner.
Damage Guard Cancel Property Cost Attribute
2039 Mid, Air (CS) - 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+13 2, 3 27 49 +5 1~3 Throw
  • EX version has Gordeau pull the opponent in to air combo them before sending them flying.
    • Decent combo ender after 236X~6X~4A, slightly less damage than 623C but steals some grd.
    • Most common use is during pressure with it dragging the opponent to Gordeau and leaving him plus on block. Especially great for making 623B plus.
    • Even if shielded, it still leaves him at +2.
    • Can CS the move early for a combo which can deal a lot of damage. Potentially useful to catch opponents doing things at full screen.
236X~6X
Shadow Harvest
シェイドハーベスト
236X~6X
UNI Gordeau 236XX.png
Damage Guard Cancel Property Cost Attribute
850 Mid, Air UNQ, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 2 27 37 -6 -

Follow-up to Mortal Slide. Gordeau swings his scythe back to drag the opponent right before him.

  • The button used has no effect on move properties.
  • Can be linked into normals on hit.
236X~6X~6X
Assimilation
いただきだ
(アシミレイション)
236X~6X~6X
UNI Gordeau 214A.png
Damage Guard Cancel Property Cost Attribute
1600 Unblockable (CS) GRD Steal - Throw
Startup Active Recovery Overall Advantage Invul
16 4 30 49 +14 -

Follow-up to Shadow Harvest. Looks just like the standalone Assimilation.

  • Gordeau takes 1/4th of a GRD block from the opponent before dropping them to the ground.
  • Does slightly more damage than the standalone Assimilation.
  • Grants a very good knockdown for Gordeau. This is your best combo ender.
236X~6X~4X
Assimilation
236X~6X~4X
UNI Gordeau 214B.png
Damage Guard Cancel Property Cost Attribute
- Unblockable EX, (CS) GRD Steal - Throw
Startup Active Recovery Overall Advantage Invul
- - - - - -

New follow-up to Shadow Harvest in Uni2. Has some different properties from the other ender.

  • Gordeau takes 1/4th of a GRD block from the opponent before dropping them in the air.
  • Does slightly less damage than the other Assimilation Ender and doesn't give a knockdown, but can be cancelled into EX or Super for additional damage.
  • Go into this version when you are dumping meter for damage with 236C, 623C or IW/IWEX.
623X
Grim Reaper
グリムリーパー
623X
UNI Gordeau 623X.png
Damage Guard Cancel Property Cost Attribute
1345 Mid (UNQ), EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
13 6, 3 19 51 -6 13~16 Head, 9~12 Dive

Gordeau moves forward while swinging his scythe around him.

  • A and B versions can go into the Downward Claws followup on hit or block.
  • A version is slower but safer.
    • Works well as an anti-air move.
    • Whiff-cancellable, letting you stay safe with 236C or CS.
    • Typically safe on block unlike the B Version.
Damage Guard Cancel Property Cost Attribute
1415 Mid (UNQ), EX, CS Wall Bounce - Strike
Startup Active Recovery Overall Advantage Invul
9 6, 3 28 54 -15 7~10 Head, 5~6 Dive
  • B version is faster with longer recovery.
    • Obnoxious neutral option when Gordeau has resources due to it's blindingly fast speed.
    • Can be used to check approaches,
    • Be aware that it is incredibly punishable on block without CS or Meter to make it safe.
    • Can CS it on hit for a combo or on block for massive plus frames.
Damage Guard Cancel Property Cost Attribute
1851 Mid (CS) Wall Bounce 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+6 6, 3, 6, 4 32 85 -18 1~8 Full
  • EX version is a reversal move.
    • Gordeau does four swings instead of two.
    • 7f startup and impressive reach for a reversal lets it beat many things in neutral with quick reactions or after CS.
    • Like all reversals, highly unsafe and very easy to punish for big damage. Do not use carelessly.
    • Cannot go into Downward Claws on block or hit, unlike the A and B versions. Can CS on hit for a combo.
623X~6X
Downward Claws
ダウンクローズ
623X~6X
UNI Gordeau 623X X.png
Damage Guard Cancel Property Cost Attribute
825 Mid EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
23 - - 52 -12 -
Damage Guard Cancel Property Cost Attribute
956 Mid EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
23 - - 61 -17 -

Gordeau twirls his scythe in the air before swinging it down for one final hit.

  • A new move added in CLR.
  • It has different attributes depending on the version of Grim Reaper that precedes it.
  • The button used for Downward Claws has no impact on its attributes.
  • There is a 12 frame gap between B Grim Reaper and Downward Claws on block.
  • Slams the opponent into the ground on the final hit. Can choose to go into it off Grim Reaper on hit for more damage in exchange for less frame advantage.
214X
Assimilation
いただきだ
(アシミレイション)
214X
UNI Gordeau 214A.png
UNI Gordeau 214B.png
UNI Gordeau 214C.png
Damage Guard Cancel Property Cost Attribute
1200 Unblockable (CS) GRD Steal - Throw
Startup Active Recovery Overall Advantage Invul
12 2 30 44 +14 1~12 Throw

Gordeau uses his free hand to dig into the opponent and rip out part of their soul.

  • All versions steal half a block of GRD on hit.
  • Following up is not possible without CS except for B version.
  • A version has longer reach than Gordeau's normal throw and is untechable unless the opponent is in blockstun.
    • Incredibly scary pressure tool as it beats many common option selects and forces opponents to commit to mashing or jumping against Gordeau thanks to it's throw invincibility.
    • Opponents cannot back tech right away when hit with this version.
Damage Guard Cancel Property Cost Attribute
1500 Unblockable (EX), (CS) GRD Steal - Throw
Startup Active Recovery Overall Advantage Invul
8 5 23 35 +16 6~12 Head & Dive
  • B version only works on opponents in an airborne state.
    • Opponents can recover sooner from this version.
    • It is possible to cancel into EX moves from this version.
Damage Guard Cancel Property Cost Attribute
1600 Unblockable (CS) GRD Steal, Knockdown 100 EXS Throw
Startup Active Recovery Overall Advantage Invul
1+12 2 27 42 +28 1~14 Full
  • EX version is a reversal move.
    • Opponents are forced into hard knockdown state.
    • Can be jumped after the flash, do not make the mistake of using it as a mixup on offense.
    • Frame advantage on hit is enough for Gordeau to steal the corner.
22X
Precise Aim
エイムオーペニング
22X
UNI Gordeau 22X 1.png
UNI Gordeau 22X 2.png
Damage Guard Cancel Property Cost Attribute
550 Mid EX, CS Knockdown - Strike
Startup Active Recovery Overall Advantage Invul
21 3 15 38 +7 -

Gordeau slams his scythe upside-down on the floor, and jumps into the air while twirling it before bringing it back down.

  • A version is just the initial hit.
    • Really good to use to get plus frames. Do note that the pushback will usually put Gordeau out of range of many normals however.
    • Frametraps quite easily off many normals. Also allows for a combo afterwards if it counter trades with A normals.
    • Combo and pressure staple.
    • Can be CS'd on whiff to allow it to be a good meaty option to check for wakeup reversals.
Damage Guard Cancel Property Cost Attribute
1484 Mid
Final hit: High
EX, CS Knockdown - Strike
Startup Active Recovery Overall Advantage Invul
14 4, 17, 5 34 96 -9 -
  • B version continues into an aerial spin before finishing with an overhead attack.
    • Good combo tool in the corner.
Damage Guard Cancel Property Cost Attribute
- Mid
Final hit: High
(CS) Knockdown 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+8 5, 42, 6 35 127 -23 1~28 Full
  • EX version is a reversal move.
    • Can be used to combo off Grim Reaper without CS if Grim Reaper hits an airborne enemy.
    • Can combo off this version if the opponent is in the corner.
j.236X
Mortal Glide
モータルスライド
j236X
UNI Gordeau j.236X.png
Damage Guard Cancel Property Cost Attribute
1575 Mid EX, CS - - Projectile
Startup Active Recovery Overall Advantage Invul
7 2, 8 9 on landing 43 -8 -

Gordeau swings his scythe in the air.

  • Advantage calculated as close to the ground as possible.
  • A version causes Gordeau to fall in place.
    • Wide range allows it to win most air-to-air exchanges.
    • Buffed in Uni2 to be one of Gordeau's best starters. Great DP punish option.
Damage Guard Cancel Property Cost Attribute
1575 Mid EX, CS - - Projectile
Startup Active Recovery Overall Advantage Invul
7 2, 8 9 on landing 49 -14 -
  • B version causes Gordeau to go backwards before landing.
    • Used more for defense.
Damage Guard Cancel Property Cost Attribute
2022 Mid CS - 100 EXS Projectile
Startup Active Recovery Overall Advantage Invul
1+13 9 9 on landing 40 +8 1~13 Strike & Projectile, 1~3 Throw
  • EX version is a reversal move.
    • Not technically a reversal since you have to go through jump startup to use it as one.
    • Regardless, being a plus on block invincible option that starts up incredibly fast and leads into combos on hit lets it shine in many situations.
    • Proration nerfed in Uni2, making it less viable but still good as a combo option for dumping meter.
j.214X
Precise Aim (Air)
j214X
UNI Gordeau 22X 2.png
Damage Guard Cancel Property Cost Attribute
625 Mid, Air EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 17 9 on landing 41 +1 -

Gordeau spins his scythe in the air before slamming it to the ground.

  • A version does not end in a slam.
    • Plus on block if the opponent stand blocks the last hit.
Damage Guard Cancel Property Cost Attribute
1170 Mid, Air
Final hit: High, Air
EX, CS Knockdown - Strike
Startup Active Recovery Overall Advantage Invul
13 12, 3 28 65 -5 -
  • B version does end in a slam.
    • Strong combo tool.
Damage Guard Cancel Property Cost Attribute
1353 Mid, Air
Final hit: High, Air
(CS) Knockdown 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+11 36, 5 34 94 -21 1~3 Throw
  • EX version is a reversal move.

Super Moves

Infinite Worth

Turbulence
タービュランス
41236D
UNI Gordeau 41236D.png
41236D
Turbulence
Damage Guard Cancel Property Cost Attribute
3095 Mid, Air - Wall Bounce 200 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+12 3, 3, 4, 6, 5, 3, 3, 3 19 157 -4 1~27 Full, 28~31 Throw

Twirls the scythe around after four quick slashes.

  • First slash has a horizontally wide reach so it is pretty easy to combo into.
  • There is a lengthy gap after the fourth hit where Gordeau can be punished on block.
  • IW and IWEX both do massive damage in Uni2 and Gordeau's gives him a lot of time to Concentrate afterwards to gain GRD.

Infinite Worth EXS

Soul Exodus
ソウルヴァニッシュ
A+B+C+D
UNI Gordeau ABCD.png
A+B+C+D
Soul Exodus
Damage Guard Cancel Property Cost Attribute
3820 All - Knockdown 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) Strike
Startup Active Recovery Overall Advantage Invul
1+14 - - 67 -25 1~26 Full

Gordeau becomes surrounded by a pillar of light which goes into a cinematic on hit.

  • Must have less than 30% health (orange health) to use.
  • After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
  • Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.

Notable Rebeats and Gaps

Rebeat Table
Attack Chain Advantage
5B 5A -2
2C(1) 2A -2
2C(1) 5A -1
5C 5A -2
5C/5[C]/2C(2) 2A -3
2B/4B 5A -4
Gap Table
Attack Chain Frame Gap
5A 5C 5F
2B/4B 5C 1F
66C 236A 1F
66C 22A 6F
2C (1) 22A 3F
5B/5C/5[C]/2C(2) 22A 4F

Videos

External Links

Colors

Default Colors

001 Robbery Purple
002 The Baron of Night
003 Poseidon
004 Red Azrael
005 Thunderbird
006 Vampire and Alcohol
007 Lancelot du Lac
008 Bamboo Scythe
009 Season of Harvest
010 Legend Vermilion
011 Scharlachrot
012 Fresco Verde
013 Shadow Vice
014 Emperor of Walnut
015 Mischievous Firefly
016 Turquoise Blue
017 Atonement Blood
018 Golden Summer
019 Hard Sleet
020 Frost Skeleton
021 Gusty Edge
022 Noble Impulse
023 Amore Formaggio
024 Jade Tempest
025 Deadvlei
026 False Dawn
027 Lunar Corona
028 Falconry Hawking
029 Righteous Daddy
030 Imitate Intrigant
031 Equatorial Wave
032 Inferno Blaze
033 Annular Eclipse
034 Seeds of Heaven
035 Clamorous Colors
036 Royal Calibur
037 Stella Nest
038 Little Briar Rose
039 Betrayal of Savior
040 Switching Contrast
Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
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Mechanics
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Damage and Combo System
Attack Attributes
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