Under Night In-Birth/UNI2/Londrekia

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Uni2 profile londrekia.png

Story

A prodigy from Ritter Schild, Londrekia traveled to these lands to settle the score with his rival, Erika Wagner.

He accomplished this goal while on a mission to suppress Amnesia, but the biggest threat of all--Kuon the Aeon--soon appeared before him. To Londrekia, though, even the appearance of this powerful Re-Birth is just another opportunity for him to put up results for Ritter Schild.

He hopes his efforts in defending the town from Kuon and demonstrating the power of Ritter Schild will reach Adelheid, who waits in a faraway land...

A transient yet dazzling illusion...
Platinum dancing through the falling snow...
I hope you enjoyed it.

Gameplay

Londrekia is a mid-range rekka character with projectile pokes and rewarding blossom okizeme. His freeze mechanic can be used to extend combos, set up oki, or threaten the opponent in neutral. Once he has his debuff active on the opponent, pokes becomes much more rewarding with a stray projectile hit leading to a full combo. Londrekia also possesses some of the best corner carry in UNI and can set up blossom oki off of almost any combo, allowing him to easily snowball his neutral hits into scary strike/throw oki.

Londrekia is a beginner difficulty character with accessible routing and tools. However, excelling with this character requires spacing, conditioning, and calculated risk-taking.


Strengths Weaknesses
  • Neutral: Insane control of neutral when at or above 100 meter using 236B+C and j236B+C, threatening a massive combo at any range.
  • High-Damage Output: Massive damage compared to the rest of the cast on his midscreen routes, with max range pokes going into 3.5K or more consistently, while also getting huge corner carry.
  • Coast to Coast: Londrekia has amazing corner to corner carry thanks to his Rekkas, 66B and 66C.
  • Good Buttons: Strong pokes with 5B, 5BB, and his rekkas that consistently reward full combos.
  • Grd-Guzzler: Extremely strong control of the vorpal cycle during a combo, especially when using 22C to extend freeze state and concentrate.
  • Strike-Throw/Okizeme: Blossom okizeme that gives Londrekia good strike/throw mixups.
  • Plethora of Defensive Options: Good defensive options between 5BB, a DP Force Function, and option selects (3CAD, 191AD, 191CAD).
  • J.236B+C: https://x.com/chougokuoozaru/status/1754968427800772876?s=46
  • Grabbable Reversal: Force Function reversal is strike-invul, but not throw-invul, and has relatively slow startup at 12F
  • Frail: Londrekia is tied for 2nd lowest Health in the game along side Hilda, Wagner and Kuon at 10100.
  • Slow Lows: Londrekia 2A being a mid means that his fastest low is 2B (10f) which is slower than majority of the cast.

Character Stats

Health Smart Steer Route
10100 5A > 5B > 5C > 214A > 5A+B > IW (requires 200 EXS)
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
1260 -1000 4 41
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
5 2000 150 4200
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
3 25 -39300 1~8 Full
9~10 Throw
Throw Width (pixels) Throw Range (pixels)
Unique Trait
  • Dare Glacial (Freeze) - On hit or block, 6B, 236X, 22X, 236B+C and j.236B+C will leave a Freeze debuff on the opponent.
    • Hitting an opponent with one of these attacks while they are in this state will have it do extra damage and leave them frozen solid, defenceless. This allows for extensions and oki setups if used during a combo and for hits from anywhere on screen to be converted into full combos.
    • Londrekia being hit by or blocking an attack will clear the debuff.
      • Note: 236X and 22X can be purple shielded to prevent the debuff (green shielding will still lead to debuff). However, 6B and 236B+C will always proc debuff, even on successful shield.
Vorpal Trait
  • Freeze debuff will not be removed when Londrekia blocks an attack.
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into on hit or block, unless specially noted.
N = Normal Cancelable
SE = Self Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
TH = Throw Cancelable
J = Jump Cancelable (Hit cancelable only by default)
(X) = Hit cancelable only
-X- = Can additionally be cancelled during whiff
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible


Normal Moves

Standing Normal Moves

5A
5A
5A
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
190 Mid 6 2 13 -3 N, SP, EX, CS Strike
Hits crouchers. Can be canceled into itself using 4AA. Leads to a better combo than 2A, making it an ideal way to begin pressure.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
20 /Data#5A
5A :
5B
5B
5B
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
5B 470 Mid 9 4 22 -5 N, SP, EX, CS, -UNQ- Strike
One of Londrekia’s best pokes outright and a very belligerent option to use on defense.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
5BB 760 Mid 10 3 30 -9 SP, EX, CS Strike
A follow up thrust.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
5B 34 /Data#5B
5BB 42 /Data#5BB
5B :

5BB :

5C
5C
5C
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
680 Mid 12 4 21 -7 N, SP, EX, CS Strike
Londrekia summons a large shard of ice with both good reach and height.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
36 /Data#5C
5C :

Crouching Normal Moves

2A
2A
2A
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
150 Mid 6 2 12 -2 N, SP, EX, CS Strike
Not a low. Recovers 1 frame faster than 5A when used as a rebeat, making it ideal to use at the end of a blockstring.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
19 /Data#2A
2A :
2B
2B
2B
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
490 Low 10 3 18 -5 N, SP, EX, CS Strike
Londrekia's fastest low.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
30 /Data#2B
2B :
2C
2C
2C
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
650 Low 11 4 25 -11 N, SP, EX, CS Strike
A sweep that creates a cutting icy blast.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
39 /Data#2C
2C :

Air Normal Moves

j.A
jA
jA
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
140 High, Air Shield 8 5 14
[2 on landing]
Varies N, CS Strike
Londrekia sticks his foot out for a swift aerial kick. His fastest button in the air. Despite its appearance, can be used as a crossup jump normal. When used while rising, Londrekia recovers at peak jump height and can take more air actions (falling jA, j6D, j236B+C).
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
27 /Data#jA
jA :
j.B
jB
jB
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
430 High, Air Shield 11 4 17
[3 on landing]
Varies N, CS Strike
Staff swipe around Londrekia's body. A wide crossup jump normal.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
31 /Data#jB
jB :
j.C
jC
jC
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
jC 623 High, Air Shield 12 3 19
[4 on landing]
Varies N, CS Strike
A spiky cluster of ice produced directly under Londrekia. Will connect on crouching* characters even when used while rising.
  • Whiffs or connects poorly on crouching Merkava and Linne.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j[C] 718 High, Air Shield 22 4 16
[4 on landing]
Varies N, CS Strike
A BIGGER spiky cluster of ice under Londrekia. Hits twice. The second hit may be canceled to j3[B], causing Lond to whiff the poke and return quickly to the ground in order to bait green shields. Even when using only this first hit, Londrekia is universally +2 on block.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
jC 33 /Data#jC
j[C] 39 /Data#j[C]
jC :

j[C] :

Command Normals

6B
6B
6B
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
790 Mid 28-40 2 - +28 Strike
Londrekia throws his weapon towards the opponent, it releases a burst of freezing energy when it reaches them. The frame data on this move is variable: the closer Londrekia is to his opponent, the faster it procs and the faster he recovers. Cannot be used to meaty an opponent’s wakeup.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
/Data#6B
6B :
4C
4C
4C
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
4C 744 Mid 15 4 24 -12 SP, EX, CS, UNQ Strike
Londrekia takes a step back and summons a massive ice crystal in front of him.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
4CC 620 High, Air 19 7 20 -6 (SP), EX, CS Strike
A block of ice falls onto the opponent from above. Hits overhead after a small natural gap. Although it cannot be beat with projectile invul moves, Wagner can FF it and other characters can parry it.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
4C 42 /Data#4C
4CC 45 /Data#4CC
4C :

4CC :

3C
3C
3C
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
790 Mid 12 4 22 -8 N, SP, EX, CS Strike 8~15 Head
Londrekia gets low to the ground and summons an ice crystal behind him. Anti-Air and launcher.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
37 /Data#3C
3C :
j.3B
j3B
j3B
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j3B 520 Mid, Air Shield 12 5 12
[3 on landing]
Varies Strike
Londrekia's longest aerial poke, and one that is often substituted for assault in neutral. Alters the trajectory of Lond’s jump arc downwards, allowing for some unique punishes on fireballs and other pokes.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
j3[B] 570 Mid, Air Shield 18 5 12
[4 on landing]
Varies Strike
Wallbounces. Has slightly more recovery on whiff than the non-increase version.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
j3B 28 /Data#j3B
j3[B] 35 /Data#j3[B]
j3B :

j3[B] :

Dash Moves

66B
66B
66B
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
960 Mid 16 2 23 -6 SP, EX, CS Strike 13~17 Head
A big anti-air kick with icy flare. Huge vertical reach. Used primarily in combos.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
40 /Data#66B
66B :
66C
66C
66C
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
896 Mid 14 4 24 -7 SP, EX, CS Strike
Londrekia lunges forward and shoots out a spike of ice from his hand. Catches some characters upbacking on round start: Carmine, Gordeau, Hilda, Seth, and Waldstein. An air hit can be confirmed non-CH using 66C 214[A]A.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
41 /Data#66C
66C :

Universal Mechanics

Force Function

Frozen Cleave
フローゼンクリーヴ
B+C
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
B+C
1 GRD
840 Mid 12 4 37 -23 (CS) Strike 1~12 Strike, 7~13 Head
B+C (Vorpal)
0.5 GRD
840 Mid 12 4 37 -23 (CS) Strike 1~12 Strike, 7~13 Head
Londrekia strikes a stiff pose and summons a huge ice spike. Strike-invul, but not throw-invul.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
B+C 52 /Data#B+C
B+C
(Vorpal)
52 /Data#B+C
B+C :

B+C (Vorpal):

Force Function Follow-Up

Frozen Cleave: Bisect
フローゼンクリーヴ:バイセクト
B+C~X
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
840 Mid 16 7 37 -15 (CS) Strike
Londrekia thrusts his arms down for a follow up attack from the air. Can be performed on block. The opponent must either wait for the followup to punish or interrupt the 15F gap between FF and the follow-up.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
59 /Data#B+C~X
B+C~X :

Throw

Throw
投げ
A+D
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
1607 Throw 4 - +35 Throw
Londrekia uses an icy vortex to briefly launch the opponent straight into the air then follows up with another.
  • Very good in conjunction with 22X; proper setups make option selects and raw techs exceedingly risky.
  • While comboing out of throw isn't possible, the opponent being held into 22X will still lead to around 2-2.2k damage from throw.
  • Londrekia cannot safely set up meterless blossom oki after throw, but can set 22C and still be +6.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
/Data#A+D
A+D :
Guard Thrust
Guard Thrust
Requires 100 EXS, All GRD
ガードスラスト
6A+B+C
Hitboxes Off
Hitboxes On
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
0 Mid 15 5 26 -12 Strike 1~15 Full, 16~45 Full on hit
Guard Thrust is a type of Guard Cancel that is only usable during blockstun. Blows the opponent away on hit.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
45 Launch /Data#6A+B+C
6A+B+C :
Veil Off
Veil Off
ヴェールオフ
A+B+C
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
A+B+C
100+ EXS
0 All 15 2 Total 64 (54 on hit) -23 Strike 1~30 Full
Universal reversal that blows the opponent back on hit.
  • Airborne: 1~52, Standing: 53~59.
    • For Full Charge version: Airborne: 1~101, Standing: 102~108.
  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
A+B+C (during a move)
100+ EXS
0 All 2 4 20 +3 Strike 1~19 Full
Cancels an action and launches the opponent high into the air on hit.
  • Airborne: 1~25.
  • CVO cancel is treated the same as EX cancel, you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Grants an additional bounce if both have been used in the combo so far.
    • If the opponent does end up hitting the ground during the combo, damage is prorated.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
A+B+C 64 (54 on hit) Launch /Data#A+B+C
A+B+C
(during a move)
25 Launch /Data#A+B+C
A+B+C :

A+B+C (during a move):

Special Moves

236X
Frozen Spire
フローゼンスパイア
236X
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
236A 818 All 14 11 22 -7 -EX-, -CS- Projectile
Londrekia summons a cluster of ice shards and sends them flying. Relatively easy for the opponent to assault over.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
236B 1099 All 33 19 8 +9 -CS- Projectile
236B hits three times and is very plus on block, but at the cost of significantly more startup than 236A. Useful in fireball exchanges. Can also be assaulted over.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
236[B] 1128 All 33 18 4 +16 -CS- Strike
236[B] has the same startup as the B version, but does not send out a projectile. Instead, the projectile explodes, giving even more advantage on block. Can be used to fake out an opponent looking for 236B. The explosion has a high vertical hitbox that can antiair opponents directly or lead to an air unblockable.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
236C
100 EXS
1681 All 8 30 29 +17 (CS) Projectile
236C is an even faster and stronger projectile. Potentially a strong round start option. Cannot be assaulted over.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
236A 47 /Data#236A
236B 61 /Data#236B
236[B] 56 /Data#236[B]
236C /Data#236C
236A :

236B :

236[B] :

236C :

214X
Circular Step
サーキュラーステップ
214X
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214A 620 Low 17 2 18 -2 -EX-, -CS-, -UNQ- Strike, Foot
Londrekia's rekka series. Londrekia will skate towards the opponent while unleashing twirling attacks.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214[A] 650 Low 21 3 17 -2 -EX-, -CS-, -UNQ- Strike, Foot
214[A] hits low and will launch the opponent, preventing the use of an OTG.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214B 740 Mid 13 2 23 -7 -EX-, -CS-, -UNQ- Strike 11~14 Head , Dive
214B has the fastest startup, making it a gapless option after 4C at closer ranges.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214[B] 780 Mid 25 2 23 -7 -EX-, -CS-, -UNQ- Strike 24~26 Head, 21~26 Dive
214[B] has additional range on both sides.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214C 984 Mid 19 3, (3), 2 20 -4 -EX-, -CS-, -UNQ- Strike, Head 12~29 Foot
214C is a jumping double kick.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214[C] 1032 High 28 3, (3), 2 20 -4 -EX-, -CS-, -UNQ- Strike, Head 12~35 Foot
214[C] is a jumping double kick that hits overhead.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
214A 36 /Data#214A
214[A] 40 /Data#214[A]
214B 37 /Data#214B
214[B] 49 /Data#214[B]
214C 49 /Data#214C
214[C] 55 /Data#214[C]
214A :

214[A] :

214B :

214[B] :

214C :

214[C] :

214X~X
Circular Step: Outer Edge (※1)
サーキュラーステップ:アウトエッジ(※1)
214X~X
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~A 650 Low 17 2 18 -2 -EX-, -CS-, -UNQ- Strike, Foot
The second hit in the rekka series. Londrekia will do the same attack as the initial Circular Step version for that button. If the same button as the initial attack is pressed, Hydro Blading will be done instead.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~[A] 690 Low 21 3 17 -2 -EX-, -CS-, -UNQ- Strike, Foot
214X~[A] is a low kick that travels further.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~B 790 Mid 14 2 23 -7 -EX-, -CS-, -UNQ- Strike 11~15 Head , Dive
214X~B acts as a side swapping attack with much faster startup than the increase version.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~[B] 820 Mid 24 2 23 -7 -EX-, -CS-, -UNQ- Strike 23~25 Head, 21~26 Dive
214X~[B] travels further, but is slower to swap sides with the opponent, making it more vulnerable to reversals.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~C 1021 Mid 19 3, (3), 2 20 -4 -EX-, -CS-, -UNQ- Strike, Head
214X~C can high profile many attacks.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~[C] 1142 High 29 3, (3), 2 20 -4 -EX-, -CS-, -UNQ- Strike, Head
214X~[C] hits overhead.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~X 744 Low 9 3, (21), 5 16 -3 -EX-, -CS-, -UNQ- Strike
Double low sweep. Very fast in the midrange when used as 214BB.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
214X~A 36 /Data#214X~A
214X~[A] 40 /Data#214X~[A]
214X~B 38 /Data#214X~B
214X~[B] 48 /Data#214X~[B]
214X~C 49 /Data#214X~C
214X~[C] /Data#214X~[C]
214X~X 53 /Data#214X~X
214X~A :

214X~[A] :

214X~B :

214X~[B] :

214X~C :

214X~[C] :

214X~X :

214X~X~X
Circular Step: Outer Edge (※2)
サーキュラーステップ:アウトエッジ(※2)
214X~X~X
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~X~A 994 Low 17 2 18 -2 -EX-, -CS- Strike, Foot
214X~X~[A] is a low kick that travels further.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~X~[A] 1014 Low 20 3 17 -2 -EX-, -CS- Strike, Foot
214X~[A] is a low kick that travels further.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~X~B 1117 Mid 14 2 26 -10 -EX-, -CS- Strike 11~15 Head , Dive
214X~X~B hits as a side swap attack at close range.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~X~[B] 1137 Mid 24 2 26 -10 -EX-, -CS- Strike 23~25 Head, 21~26 Dive
214X~X~[B] travels further as a side swap, but is slower.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~X~C 1369 Mid 19 3, (3), 2 30 -14 -EX-, -CS- Strike, Head 6~29 Foot
214X~X~C can high profile many attacks.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~X~[C] 1436 High 25 3, (3), 2 30 -14 -EX-, -CS- Strike, Head 6~35 Foot
214X~X~[C] hits overhead. A relatively fast overhead at 25F.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
214X~X~X 738 Low 7 3, (21), 5 21 -8 -EX-, -CS- Strike
Double low sweep.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
214X~X~A 36 /Data#214X~X~A
214X~X~[A] 39 /Data#214X~X~[A]
214X~X~B 38 /Data#214X~X~B
214X~X~[B] 48 /Data#214X~X~[B]
214X~X~C /Data#214X~X~C
214X~X~[C] /Data#214X~X~[C]
214X~X~X 56 /Data#214X~X~X
214X~X~A :

214X~X~[A] :

214X~X~B :

214X~X~[B] :

214X~X~C :

214X~X~[C] :

214X~X~X :

22X
Snow Blossom
スノーブロッサム
22X
Hitboxes Off
Hitboxes On
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
22A 664 All Total 42 -EX-, -CS- Projectile
Londrekia sets an ice flower which shoots out a beam after a set amount of time. Can be destroyed by physical attacks and clashes with projectiles. 22A is used primarily for okizeme after a freeze.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
22B 664 All Total 43 -EX-, -CS- Projectile
The ice flower spawns further away from Londrekia. Fires faster, making it useful in neutral.
Version Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
22C
100 EXS
1518 All Total 29 Projectile
A large ice flower is set further away facing Londrekia, and fires multiple projectiles. Can be used to lock down an opponent in the corner. Cannot be destroyed with normals, but can be destroyed by other projectiles before it fires.
[Show/Hide Additional Data]
Version Overall Blockstun Property Proration Combo Proration Data link
22A 42 /Data#22A
22B 43 /Data#22B
22C 29 /Data#22C
22A :

22B :

22C :

236B+C
Frozen Vine
Requires 100 EXS
フローゼンバイン
236B+C
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
1952 Mid 20 Total 53 +32 (CS) Object 1~3 Throw
Londrekia focuses and the same large ice crystal from 6B will appear underneath the opponent from anywhere on screen. Air unblockable and literally anti-airs the opponent into a full combo no matter where they are on screen unless they are above regular jump height or have Assault ready to avoid the summoned crystal, which only works at the peak of their jump arc. Even on block, Londrekia is massively plus, enough to set up projectiles or start offense.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
53 /Data#236B+C
236B+C :
j.236B+C
Icicle Rain
Requires 100 EXS
アイシクルレイン
j236B+C
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
2101* All 5 - +7~+16 -CS- Projectile
Lonrekia summons a storm of falling icicles that cover the entire screen as they fall. This move is always plus and applies ice buff unless shielded, very easy to convert from into absurd damage and corner carry, surprisingly fast, and locks the opponent down for an air unblockable if they're caught blocking it midair.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
/Data#j236B+C
j236B+C :
  • Damage per icicle is 410 with 94% proration. Damage for 6 hits is shown, as that's the most(?) common # of icicles to hit.

Super Moves

Infinite Worth
Hail Storm
Requires 200 EXS
ヘイルストーム
41236D
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
3401 All 15 5 (5) 150 54 -30 1~179 Full
Londrekia summons a massive ice vortex to lift the opponent in the air and bombard them with blocks of ice. Hits the opponent anywhere on the screen.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
228 /Data#41236D
41236D :
Infinite Worth EXS
Cocytus Ice Prison
Requires 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit)
コキュートスの氷獄
A+B+C+D
Damage Guard Startup Active Recovery On-Block Cancel Attribute Invuln
3750 All 3+14 2 51 -25 Strike 1~? Full
Londrekia becomes surrounded by a pillar of light which goes into a cinematic on hit.
  • Must have less than 30% health (orange health) to use.
  • After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
  • Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.
[Show/Hide Additional Data]
Overall Blockstun Property Proration Combo Proration Data link
69 Knockdown /Data#A+B+C+D
A+B+C+D (while at orange health):

Notable Rebeats and Gaps

Rebeat Table
Attack Chain Advantage
5B/5C/2C 2A -2
2B 2A -4
X X X
Gap Table
Attack Chain Frame Gap
5A/2A 5C 1
5A/2A 4C 4
5C/2C 5B(w)5BB 5 -12

Videos

External Links

https://docs.google.com/document/d/1LIEwnpK9wiVfwQuYkNkGxPitWBO6WaTF5_LBvLC9s_U/edit?usp=drivesdk A doc with a collection of Londrekia resources.

Colors

001 Frosty Knight
002 Moon Shade
003 Imperial Jade
004 Bernstein
005 Tranquille Mauve
006 Prototype Executor
007 Blood Oath
008 Glacier Light
009 Assassins Edge
010 Glimpse of Devil
011 Antarctic Emperor
012 Cyanotype
013 Vampire Lord
014 Sherwood Shooter
015 Dokkalfar
016 Visonary Myst
017 Rosa Moyesii
018 Zeit ist Geld
019 Styx Driftice
020 Celestial Nation
021 Jung Monarch
022 Morning Dew
023 Fruhling Nacht
024 Flugel Ritter
025 Eschatos Daylight
026 Military Officer
027 Ice Magician
028 Heartless Fellow
029 End of October
030 Grape Sherbert
031 Equatorial Wave
032 Inferno Blaze
033 Annular Eclipse
034 Seeds of Heaven
035 Clamorous Colors
036 Royal Calibur
037 Stella Nest
038 Little Briar Rose
039 Betrayal of Savior
040 Switching Contrast


Londrekia Wiki Roadmap

Click here for the UNICLR roadmap.

Page last edited on: 2024-05-30 by Rikir.

88% complete
Page Completed To-do Score

Overview

  • Hitboxes added, frame data updated.
  • Review data, make corrections if needed.
48/50
Strategy
  • Created base pages
  • Fill in Strategies
20/25
Combos
  • Created base pages
  • Start adding combos
20/25
Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters