Under Night In-Birth/UNI2/Tsurugi/Frame Data

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Character Stats

Health Smart Steer Route
10800 5A > 5B > 5C > 236A > 5A+B > IW (requires 200 EXS)
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
1100 -860 4 41
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
4 2000 120 3300
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
4 26 -42095 1~8 Full
9~10 Throw
Throw Width (pixels) Throw Range (pixels)
Unique Trait
  • Force Function 'Skid-Scare Loader!' - A stance with infinite guard point against mids and highs. Has unique follow-ups. Can cancel special moves into this stance.
  • Guard Points - Tsurugi's IC moves have guard point frames just before they become active. These guard points can absorb any number of hits during the guard point frames but will automatically lose to any invincible option (Ex. Meterless DPs, EX Reversals, Veil-Off, etc).
Vorpal Trait
  • Startup of Force Function when canceled into from special moves is reduced by 4F

Normal Moves

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
5A 200 Mid 7 3 11 20 -2 SE, N, SP, EX, CS, TH 0.94
5B 570 Mid 9 4 16 27 -3 N, SP, EX, CS 0.88
5C 690 Mid 12 4 23 38 -9 N, SP, EX, CS 0.89
2A 150 Mid 5 2 12 18 -2 SE, N, SP, EX, CS, TH 0.95
2B 490 Mid 8 3 15 25 -2 N, SP, EX, CS 0.90
2C 670 Low 10 4 20 33 -6 N, SP, EX, CS 0.89
2[C] 850 Low 24 4 20 47 -6 Guard Point 15~23F N, SP, EX, CS 0.86
jA 150 High, Air Shield 7 6 10 22 Varies -1 N, SP, EX, CS 0.97
jB 490 High, Air Shield 9 4 21 33 Varies +1 N, SP, EX, CS 0.90
jC 590 High, Air Shield 12 4 Until L Varies N, SP, EX, CS 0.90
j[C] 760 High, Air Shield 20 4 Varies +14 Guard Point 18~19F N, SP, EX, CS 0.87
6C 770 High 26 3 22 50 -7 SP, EX, CS 0.84 (0.77 Initial)
6[C] 940 High 33 3 27 62 -4 Guard point 29~32F SP, EX, CS 0.90 (0.88 Initial)
3C 780 Mid 11 2 23 35 -7 Head 7~12F N, SP, EX, CS 0.84
j6C 680 High, Air Shield 11 5 Varies +5 N, SP, EX, CS 0.90
j2C 764 Mid, Air Shield / Second hit: Mid, Air 16 Until L + 3 21 -4 -4 -SP-, -EX-, -CS- 0.85, 0.92
j2[C] 1497 Mid, Air Shield / Second hit: Mid, Air / Third hit and on: Low 29 Until L + 2 (8) 3,3,3,3 34 90 -12 Guard Point 27~28F SP, EX, CS 0.85, 0.92x5
66B 1032 Low / Second hit and on: Mid 9 4 (16) 3 27 58 -5 SP, EX, CS 0.96x3, 0.88
66C 1018 Mid, Air Shield 11 12 19 41 -2~-13 Leg 9~22F; Airborne 5~27F SP, EX, CS 0.92, 0.86


Universal Mechanics

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
B+C 1.0 GRD 13 (17) Mid/High Guard Point UNQ
B+C~X 680 Mid 13 3 18 33 +4 (-6*) Mid/High Guard Point 1~12F SP, EX, CS 0.88
B+C~2X 810 Low 9 3,3,3,3 34 6 54 -12 SP, EX, CS 0.94x4
B+C~4X 690 Mid, Air Shield 13 3 31 12 46 -16 Throw 1~5F; Airborne 6~33F; Leg 6~24F (N), (SP), (EX), (CS) 0.86
B+C~66 1 28 (24*) Mid/High Guard Point 1~26F UNQ
B+C~D 15 (6*)
A+D 1621 Throw 4 92 +36 0.90, 0.40
5A+B 8 8 (15) 4 18 52 -4 0.92x2, 0.90, 0.40
6A+B+C
A+B+C
A+B+C 0 All 100+ EXS 2 4 20 25 +3 1~19 Full Strike Launch


Special Moves

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
236A 680 Mid 12 5 18 34 +1~-3 (UNQ), (EX), (CS) 0.87
236B 720 Mid 17 6 24 46 -5~-10 (UNQ), (EX), (CS) 0.87
236C 1998 Mid 100 EXS 4+4 8 17 32 +10 (CS)
236X~6A 880 Mid 14 3 21 37 -6 (UNQ), (EX), (CS) 0.80
236X~6B 530 Mid 26 3 26 54 -13 Airborne 7~32F -UNQ-, (EX), (CS) 0.90, 0.89
623A 1231 Mid 7 2,6,3 23 44 -12 Head 1~17F -UNQ-, EX, CS 0.92x2, 0.90 (0.762 total)
623B 1641 Mid 8 4,3,3,3,4 40 64 -29 1~11F Full -CS-
623C 2011 Mid 100 EXS 4+1 10 (19) 12 (21) 26 38 130 -39 1~14F Full -CS-
214A 1200 Throw 11 6 32 48 +55 (hit) UNQ, EX, CS 0.79 (0.60 Initial)
214B 1200 Throw 20 6 32 57 +55 (hit) UNQ, EX, CS 0.79 (0.60 Initial)
214C 1644 Throw 100 EXS 4+7 4 42 56 +39 (hit) Guard Point 5~10F EX, CS 0.91x3 (0.65, 0.91x2 initial)
j236A 850 Mid 12 3 Until L + 9 -6 (TK) -11 (UNQ), (EX), (CS) 0.86
j236B 950 Mid 13 3 Until L + 9 -6 (TK) -11 (UNQ), (EX), (CS) 0.84
j236[B] 1200 High 25 3 Until L + 9 -5 (TK) -10 Guard Point 16~24F (UNQ), (EX), (CS) 0.81
j236C 1828 Mid 100 EXS 4+4 1,1,1 Until L + 9 +9 (TK) +4 Guard Point 6~7F (CS) 0.88x3


Infinite Worths

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
41236D 3540 Mid 200 EXS 1+8 7 45 60 -29 1~15F Full
A+B+C+D 3780 All 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) 1+14 67 -25 1~26 Full Strike Knockdown


Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters