Under Night In-Birth/UNI2/Hilda/Frame Data

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Character Stats

Health Smart Steer Route
10100 5A > 5B > 2C~C > 22A > 5A+B > IW (requires 200 EXS)
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
1000 -970 5 48
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
7
(1)
1650
(500)
135
(0)
3200
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
6
(1)
33 -50900 1~9 Full
10~10 Throw
Throw Width (pixels) Throw Range (pixels)
Unique Trait
  • Most normals have disjointed hitboxes and even though they look like projectiles, they are treated as normal strike attacks.
Vorpal Trait
  • EX moves refund more than the universal value of 25, varying from 30-50 meter based on the move.
  • After using grounded 421B, you may use an additional teleport before hitting the ground.

Normal Moves

No results


Universal Mechanics

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
6A+B+C 0 Mid 100 EXS, All GRD 15 5 26 45 -12 1~15 Full, 16~45 Full on hit Strike Launch
A+B+C 0 All 100+ EXS 15 2 7 (3 on hit) 64 (54 on hit) -23 1~30 Full Strike Launch
A+B+C 0 All 100+ EXS 2 4 20 25 +3 1~19 Full Strike Launch


Special Moves

No results


Infinite Worths

input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
input damage guard cost startup active recovery landing overall frameAdv onHit assaultAdv invul cancel attribute blockstun proration property groundHit airHit groundCH airCH hitstop CHstop comboP1 comboP2 cancelWindow
A+B+C+D 3880 All 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) 1+14 67 -25 1~26 Full Strike Knockdown


Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters