Template:FrameData-UNI2/Guard Thrust: Difference between revisions

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(Creating new guard thrust data)
 
 
Line 1: Line 1:
<includeonly>{{FrameData-UNI2 | character = {{{character}}} | moveId = {{{moveId}}}
<includeonly>{{FrameData-UNI2 | character = {{{character}}} | moveId = {{{moveId}}}
| input = 6A+B+C
| input = 6A+B+C
| inputInfo = {{#ifeq:{{{vorpal|no}}}|yes|(Vorpal)}}
| inputInfo =  
| name = Guard Thrust{{#ifeq:{{{vorpal|no}}}|yes|{{Space}}(Vorpal)}}
| name = Guard Thrust
| subtitle = ガードスラスト{{#ifeq:{{{vorpal|no}}}|yes|{{Space}}(Vorpal)}}
| subtitle = ガードスラスト
| images = {{{images}}}
| images = {{{images}}}
| hitboxes     = {{{hitboxes}}}
| hitboxes = {{{hitboxes}}}
| damage = 0
| damage = 0
| guard = {{P-UNI|Mid}}
| guard = {{P-UNI|Mid}}
Line 13: Line 13:
| attribute = {{P-UNI|Strike}}
| attribute = {{P-UNI|Strike}}
<!------------>
<!------------>
| startup = {{#ifeq:{{{vorpal|no}}}|yes|12|15}}
| startup = 15
| active = 5
| active = 5
| recovery = 26
| recovery = 26
| overall = {{#ifeq:{{{vorpal|no}}}|yes|42|45}}
| overall = 45
| frameAdv = -12
| frameAdv = -12
| invul = {{#ifeq:{{{vorpal|no}}}|yes|1~12 {{Property-UNI|Full}}, 13~42 {{Property-UNI|Full}} on hit|1~15 {{P-UNI|Full}}, 16~45 {{P-UNI|Full}} on hit}}
| invul = 1~15 {{P-UNI|Full}}, 16~45 {{P-UNI|Full}} on hit
| type      = other
}}</includeonly>
}}</includeonly>

Latest revision as of 01:18, 29 January 2024