Melty Blood/MBAACC/Kohaku/KohaPonX: Difference between revisions
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(→1632143C: edited the super armor part where it says that throw can cancel it when, in fact, super armor ignores normal throws completely, only command throws can cancel it) |
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|frameAdv = | |frameAdv = | ||
|invuln = | |invuln = | ||
|description =Kohaku injects herself with drugs, granting her Blood Heat and super armor during its duration. After the long super flash, there is a long startup (100f), and it can only be safely used if the opponent is under cactus lockdown. The Blood Heat lasts 300f (5 seconds), shorter than Full Moon's maximum Blood Heat duration (750f, or 12.5 seconds). The super armor completely ignores normal throws, even if you tech throw it she's still invulnerable to that, | |description =Kohaku injects herself with drugs, granting her Blood Heat and super armor during its duration. After the long super flash, there is a long startup (100f), and it can only be safely used if the opponent is under cactus lockdown. The Blood Heat lasts 300f (5 seconds), shorter than Full Moon's maximum Blood Heat duration (750f, or 12.5 seconds). The super armor completely ignores normal throws, even if you tech throw it she's still invulnerable to that, however command throws can beat it. The only way to cancel it with a throw is by attacking Kohaku during the animation before the super armor comes, with that it becomes a total waste of meter. | ||
24f of startup, then long super flash, then 100f before it becomes active. | 24f of startup, then long super flash, then 100f before it becomes active. |
Latest revision as of 18:30, 14 February 2024
1632143C
Magical Attack ・ Kohapon X 1632143C (16213C) Don't do drugs, kids, as they are a waste of meter. Don't do drugs, kids, as they are a waste of meter.
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