Battle Craze!!/Jane Bane/S-Side: Difference between revisions
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(Created page with "==Overview== {{StrengthsAndWeaknesses |intro=link|50px '''S-Jane Bane''' exists |pros= * Something cool :) |cons= * Something not cool :( |tablewidth=80}} ==Statistics== {| class= cellspacing="8" style="width:300px;border:2px solid silver;" | style="background-color:#AFAFAF;" | '''Trait''' | style="background-color:#F8F8F8;text-align:center;" | '''"Freezer Burn Creep"''': Ice moves build Jane’s Frost gauge. If an attack would increase this gaug...") |
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* | * '''Neutral:''' moves such as 5SP, 2SK, and her iceballs allow her to wall out opponents with ease. | ||
* '''Arcemides' Advance:''' Jane's craze tech, "owl", is '''the''' reason to play S-Jane. She can zone with it, meaty with it, extend combos with it, or even convert stray hits into full combos from it. It is by far her most versatile move. | |||
* '''Anti-Airs:''' While her anti-airs are not best in class, they serve their purpose as the opponent will presumably be jumping frequently to avoid Jane's fantastic ground options. She also has a decent set of air normals for air-to-airing. | |||
|cons= | |cons= | ||
* | * '''Slow:''' Jane's biggest weakness is most likely her speed. She doesn't have a run, her jump is floaty, and her core moves are all slower than average | ||
* '''Tall:''' as with all tall characters, there are situations on defense that other characters don't have to even worry about. | |||
* '''Bad Defense:''' Both of these negatives (on top of the fact her fastest attack is 5 frames) makes her defense pretty poor. | |||
* '''No Reflector:''' This one probably hurts the most. Both C-Jane and L-Jane have a move that reflects projectiles and can act as a combo extender mid screen via a wallbounce. These are things that S-Jane would've appreciated. | |||
|tablewidth=80}} | |tablewidth=80}} | ||
Revision as of 20:11, 22 February 2024
Overview
Playstyle
Statistics
Trait | "Freezer Burn Creep": Ice moves build Jane’s Frost gauge. If an attack would increase this gauge to full, the Frost is consumed and the opponent is locked out of health regeneration for a brief period. If the triggering attack hits, the opponent is put in a Frozen Dire Counter state. |
Health | 1000 |
Mobility | Dash |