Template:AttackData-KMGP2/Tooltips: Difference between revisions
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{{#ifeq: {{{hovertext|yes}}} | yes<!-- | |||
Then-->| {{#vardefine:linebreak|
}}<!-- | |||
Else-->| {{#vardefine:linebreak|<br>}}<!-- | |||
-->}}<includeonly>{{#switch:{{{1}}} | |||
! | |||
<!-- First line headers --> | |||
| damage= | |||
Damage done by this attack. | |||
| guard= | |||
The way(s) this move must be guarded against.<!-- | |||
-->{{#var:linebreak}} Block/Parry = Can be blocked (5G) or parried (6G).<!-- | |||
-->{{#var:linebreak}} Parry = Must be parried (6G), i.e. an unblockable.<!-- | |||
-->{{#var:linebreak}} Tech = Must be throw-teched (4G).<!-- | |||
-->{{#var:linebreak}} N/A = The move cannot be guarded against, or is not an attack. | |||
| attribute= | |||
The effect of the move on the opponent when it hits.<!-- | |||
! | -->{{#var:linebreak}} LS = Light Stun<!-- | ||
-->{{#var:linebreak}} MS = Medium Stun<!-- | |||
! | -->{{#var:linebreak}} HS = Heavy Stun; the number indicates the HS subtype, with increasing hitstun<!-- | ||
-->{{#var:linebreak}} KD = Knockdown<!-- | |||
! | -->{{#var:linebreak}} Launch = Launches the opponent<!-- | ||
-->{{#var:linebreak}} Run = Forces the opponent into a running state<!-- | |||
-->{{#var:linebreak}} Special = Puts the opponent in a unique standing hitstun state<!-- | |||
| {{# | -->{{#var:linebreak}} N/A = The move does not hit the opponent | ||
| property= | |||
Special properties this move has.<!-- | |||
-->{{#var:linebreak}} SKD = This move causes a Spinning Knockdown (SKD) on an airborne opponent.<!-- | |||
-->{{#var:linebreak}} OTG = This move can hit a grounded opponent (Off-the-Ground).<!-- | |||
|- | -->{{#var:linebreak}} Ubl = This move is Unblockable (but can be parried).<!-- | ||
{{# | -->{{#var:linebreak}} MBU = This move becomes Unblockable when Blue True KKD is activated at MAX.<!-- | ||
{{ | -->{{#var:linebreak}} MD = This move drains meter from the opponent. | ||
| cancel= | |||
The duration in frames where this move can be cancelled.<!-- | |||
-->{{#var:linebreak}} (No label) = Duration where the move can be cancelled into the next part of the string, throws or meter charge.<!-- | |||
-->{{#var:linebreak}} Sp = Duration where the move can be cancelled into a special move.<!-- | |||
-->{{#var:linebreak}} KKD = Duration that overwrites the generic or special cancel durations during Blue or Red True KKD, respectively.<!-- | |||
-->{{#var:linebreak}} Cancelling into throws and special throws come out 1f later than other cancels. | |||
| cost= | |||
Amount of bars it costs to use this move. | |||
| meterGain= | |||
Amount of meter gained when a move hits. The left value is the gain for the attacker, while the right value is for the receiver. | |||
<!-- Second line headers --> | |||
| startup= | |||
Frame when the first hitbox is present.<!-- | |||
-->{{#var:linebreak}} The first active frame is included in this value. | |||
| active= | |||
The amount of frames that this move will have a hitbox.<!-- | |||
-->{{#var:linebreak}} The number in brackets (if any) is the gap between hits of a multi-hitting move. | |||
| recovery= | |||
Frames that this move has after the active frames if not canceled.<!-- | |||
-->{{#var:linebreak}} The number outside of brackets represent the recovery with tail-end cancel taken into account.<!-- | |||
-->{{#var:linebreak}} The number in the brackets (if any) represent the ''true'' recovery. | |||
| guardAdv= | |||
The difference in frames where you can act before your opponent when this move is blocked or throw-teched.<!-- | |||
-->{{#var:linebreak}} This value takes the move's tail-end cancel (if any) into account. | |||
| parryAdv= | |||
The difference in frames where you can act before your opponent when this move is parried.<!-- | |||
-->{{#var:linebreak}} This value takes the move's tail-end cancel (if any) into account. | |||
| hitAdv= | |||
The difference in frames where you can act before your opponent when this move hits.<!-- | |||
-->{{#var:linebreak}} The range (if any) indicates the minimum to maximum frame advantage of Heavy Stuns, based on how much it is mashed.<!-- | |||
-->{{#var:linebreak}} This will be left empty if the move knocks down or launches the opponent.<!-- | |||
-->{{#var:linebreak}} This value takes the move's tail-end cancel into account. | |||
| invul= | |||
The duration in frames where this move has evasive or invulnerable properties.<!-- | |||
-->{{#var:linebreak}} Full = Fully invincible to attacks<!-- | |||
-->{{#var:linebreak}} Strike = Invincible to striking attacks<!-- | |||
-->{{#var:linebreak}} Throw = Invincible to throwing attacks | |||
}}</includeonly><noinclude>{{Documentation}} | |||
[[Category:Kinnikuman Muscle Grand Prix 2]]</noinclude> | [[Category:Kinnikuman Muscle Grand Prix 2]]</noinclude> |
Latest revision as of 18:48, 24 February 2024
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Template:AttackData-KMGP2/Tooltips/Documentation
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This documentation is automatically transcluded from Template:AttackData-KMGP2/Tooltips/Documentation and is not included when this page is transcluded.