Template:AttackData-KMGP2/Tooltips: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(Created page)
 
(Typo)
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
<includeonly>|- style="font-size:80%; line-height:1em"
{{#ifeq: {{{hovertext|yes}}} | yes<!--
! style="width:14.3%" | {{Tooltip| text=Damage    | hovertext={{AttackData-KMGP2/Tooltips|damage}}}}
Then-->| {{#vardefine:linebreak|&#010;}}<!--
! style="width:14.3%" | {{Tooltip| text=Guard      | hovertext={{AttackData-KMGP2/Tooltips|guard}}}}
Else-->| {{#vardefine:linebreak|<br>}}<!--
! style="width:14.3%" | {{Tooltip| text=Attribute  | hovertext={{AttackData-KMGP2/Tooltips|attribute}}}}
-->}}<includeonly>{{#switch:{{{1}}}
! style="width:14.3%" | {{Tooltip| text=Property  | hovertext={{AttackData-KMGP2/Tooltips|property}}}}
 
! style="width:14.3%" | {{Tooltip| text=Cancel    | hovertext={{AttackData-KMGP2/Tooltips|cancel}}}}
<!-- First line headers -->
! style="width:14.3%" | {{Tooltip| text=Cost      | hovertext={{AttackData-KMGP2/Tooltips|cost}}}}
 
! style="width:14.2%" | {{Tooltip| text=Meter Gain | hovertext={{AttackData-KMGP2/Tooltips|meterGain}}}}
| damage=
|-
Damage done by this attack.
| {{#if: {{{damage|}}}    | {{{damage}}}    |-}}
 
| {{#if: {{{guard|}}}    | {{{guard}}}    |-}}
| guard=
| {{#if: {{{attribute|}}} | {{{attribute}}} |-}}
The way(s) this move must be guarded against.<!--
| {{#if: {{{property|}}}  | {{{property}}}  |-}}
-->{{#var:linebreak}} Block/Parry = Can be blocked (5G) or parried (6G).<!--
| {{#if: {{{cancel|}}}    | {{{cancel}}}    |-}}
-->{{#var:linebreak}} Parry = Must be parried (6G), i.e. an unblockable.<!--
| {{#if: {{{cost|}}}      | {{{cost}}}      |-}}
-->{{#var:linebreak}} Tech = Must be throw-teched (4G).<!--
| {{#if: {{{meterGain|}}} | {{{meterGain}}} |-}}
-->{{#var:linebreak}} N/A = The move cannot be guarded against, or is not an attack.
|- style="font-size:80%; line-height:1em"
 
! {{Tooltip| text=Startup  | hovertext={{AttackData-KMGP2/Tooltips|startup}}}}
| attribute=
! {{Tooltip| text=Active    | hovertext={{AttackData-KMGP2/Tooltips|active}}}}
The effect of the move on the opponent when it hits.<!--
! {{Tooltip| text=Recovery  | hovertext={{AttackData-KMGP2/Tooltips|recovery}}}}
-->{{#var:linebreak}} LS = Light Stun<!--
! {{Tooltip| text=Guard Adv | hovertext={{AttackData-KMGP2/Tooltips|guardAdv}}}}
-->{{#var:linebreak}} MS = Medium Stun<!--
! {{Tooltip| text=Parry Adv | hovertext={{AttackData-KMGP2/Tooltips|parryAdv}}}}
-->{{#var:linebreak}} HS = Heavy Stun; the number indicates the HS subtype, with increasing hitstun<!--
! {{Tooltip| text=Hit Adv  | hovertext={{AttackData-KMGP2/Tooltips|hitAdv}}}}
-->{{#var:linebreak}} KD = Knockdown<!--
! {{Tooltip| text=Invul    | hovertext={{AttackData-KMGP2/Tooltips|invul}}}}
-->{{#var:linebreak}} Launch = Launches the opponent<!--
|- {{#if: {{{description|}}} | | style="border-bottom:solid 3px #aaa" }}
-->{{#var:linebreak}} Run = Forces the opponent into a running state<!--
| {{#if: {{{startup|}}}  | {{{startup}}} |-}}
-->{{#var:linebreak}} Special = Puts the opponent in a unique standing hitstun state<!--
| {{#if: {{{active|}}| {{{active}}|-}}
-->{{#var:linebreak}} N/A = The move does not hit the opponent
| {{#if: {{{recovery|}}} | {{{recovery}}} |-}}
 
| {{#if: {{{guardAdv|}}} | {{{guardAdv}}} |-}}
  | property=
| {{#if: {{{parryAdv|}}} | {{{parryAdv}}} |-}}
Special properties this move has.<!--
| {{#if: {{{hitAdv|}}| {{{hitAdv}}}  |-}}
-->{{#var:linebreak}} SKD = This move causes a Spinning Knockdown (SKD) on an airborne opponent.<!--
| {{#if: {{{invul|}}}    | {{{invul}}}   |-}}
-->{{#var:linebreak}} OTG = This move can hit a grounded opponent (Off-the-Ground).<!--
|-
-->{{#var:linebreak}} Ubl = This move is Unblockable (but can be parried).<!--
{{#if: {{{description|}}} | {{!}} style="width:100%; border-top:solid 1px #aaa; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}
-->{{#var:linebreak}} MBU = This move becomes Unblockable when Blue True KKD is activated at MAX.<!--
{{{description}}} }}</includeonly><noinclude>{{Documentation}}
-->{{#var:linebreak}} MD = This move drains meter from the opponent.
 
| cancel=
The duration in frames where this move can be cancelled.<!--
-->{{#var:linebreak}} (No label) = Duration where the move can be cancelled into the next part of the string, throws or meter charge.<!--
-->{{#var:linebreak}} Sp = Duration where the move can be cancelled into a special move.<!--
-->{{#var:linebreak}} KKD = Duration that overwrites the generic or special cancel durations during Blue or Red True KKD, respectively.<!--
-->{{#var:linebreak}} Cancelling into throws and special throws come out 1f later than other cancels.
 
  | cost=
Amount of bars it costs to use this move.
 
  | meterGain=
Amount of meter gained when a move hits. The left value is the gain for the attacker, while the right value is for the receiver.
 
<!-- Second line headers -->
 
| startup=
Frame when the first hitbox is present.<!--
-->{{#var:linebreak}} The first active frame is included in this value.
 
| active=
The amount of frames that this move will have a hitbox.<!--
-->{{#var:linebreak}} The number in brackets (if any) is the gap between hits of a multi-hitting move.
 
| recovery=
Frames that this move has after the active frames if not canceled.<!--
-->{{#var:linebreak}} The number outside of brackets represent the recovery with tail-end cancel taken into account.<!--
-->{{#var:linebreak}} The number in the brackets (if any) represent the ''true'' recovery.
 
| guardAdv=
The difference in frames where you can act before your opponent when this move is blocked or throw-teched.<!--
-->{{#var:linebreak}} This value takes the move's tail-end cancel (if any) into account.
 
| parryAdv=
The difference in frames where you can act before your opponent when this move is parried.<!--
-->{{#var:linebreak}} This value takes the move's tail-end cancel (if any) into account.
 
| hitAdv=
The difference in frames where you can act before your opponent when this move hits.<!--
-->{{#var:linebreak}} The range (if any) indicates the minimum to maximum frame advantage of Heavy Stuns, based on how much it is mashed.<!--
-->{{#var:linebreak}} This will be left empty if the move knocks down or launches the opponent.<!--
-->{{#var:linebreak}} This value takes the move's tail-end cancel into account.
 
| invul=
The duration in frames where this move has evasive or invulnerable properties.<!--
-->{{#var:linebreak}} Full = Fully invincible to attacks<!--
-->{{#var:linebreak}} Strike = Invincible to striking attacks<!--
-->{{#var:linebreak}} Throw = Invincible to throwing attacks
}}</includeonly><noinclude>{{Documentation}}
[[Category:Kinnikuman Muscle Grand Prix 2]]</noinclude>
[[Category:Kinnikuman Muscle Grand Prix 2]]</noinclude>

Latest revision as of 18:48, 24 February 2024

Template DocumentationEdit This Documentation
Template:AttackData-KMGP2/Tooltips/Documentation

This documentation is automatically transcluded from Template:AttackData-KMGP2/Tooltips/Documentation and is not included when this page is transcluded.