Template:CollapsingComboTable-BC: Difference between revisions

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Third combo: Minimum data.
Third combo: Minimum data.
Thanks to ada basilisk for creating the original melty table.


{{CollapsingComboTable-BC
{{CollapsingComboTable-BC

Revision as of 21:02, 29 February 2024

Usage

Create a collapsing table for combos. Each field shows condition, notation, and damage in its collapsed state; when expanded, additionally shows meter gained, meter given to the opponent, optionally a video link, and (potentially quite detailed) notes. If there are no notes, metergain information, or video link, it won't be expanded.

Blank Template

{{CollapsingComboTable-BC
| character =
| data      = 
    {{CollapsingComboData-BC
    |input      =
    |simput     =
    |condition  =
    |meter      =
    |characters =
    |damage     =
    |metergen   =
    |metero     =
    |link       =
    |note       =
    }}
    {{CollapsingComboData-BC
    |input      =
    |simput     =
    |condition  =
    |meter      =
    |characters =
    |damage     =
    |metergen   =
    |metero     =
    |link       =
    |trial      =
    |note       =
    }}
}}

CollapsingComboTable-BC Parameters

  • character: Character the listed damage is recorded against; defaults to V.Sion if field is missing or blank.

CollapsingComboData-BC Parameters

  • input: The input for the combo, in numpad notation.
  • simput: Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over.
  • condition: When the combo is used, e.g. "Midscreen, vs standing opponent":
  • meter: Meter requirement for the combo.
  • characters: Characters the combo works on, if that is notable.
  • damage: Damage the combo deals.
  • metergen: Meter the combo generates you.
  • metero: Meter the combo generates an opponent.
  • crazemetergen: Craze gauge the combo generates you.
  • crazemetero: Craze gaugethe combo generates an opponent.
  • link: Video link to the combo. If the field is blank, the tab won't be there.
  • note: Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.

Example

First combo: Full data.

Second combo: Some data; no hover text, damage/metergain values, or link, but more condition information and combo notes.

Third combo: Minimum data.

Thanks to ada basilisk for creating the original melty table.

Condition Notation Damage
vs V.Sion
Notes
Crossunder starter
Meterless / 150%
Works On: All but Necos
xx 236A 9j. crossunder j.[C] j.236A j.22D j.C sdj.BC [AT / j.63214C etc.] 4722 (AT ender)
(Video)
Commits to a route that cannot get a good knockdown without spending meter, but in return it deals significantly more damage and gains a bit more meter. If your meter lines up that this will put you into MAX, there’s no reason not to go for it. Although j.22D j.C does not work midscreen vs Necos, you can do drift forward j.B dj.BC instead.
Overhead starter, grounded opponent,
Works On: All but Ryougi
  • 5[C] 2C 6C (slight delay) (j.A) j.C dj j.[C] j.A(whiff), j214A, TK j214A dj j.C, (rejump) j.B j.C dj j.[C] j22A/B/C
???
if you manage to land 5[C] overhead midscreen then try this combo. for miyako instead use j.B in place of j.A
Normal starter, grounded opponent, MAX/Heat mode
  • 2A (5B) 2B 6ABC 236C AD
??? ???


Source
{{CollapsingComboTable-BC
|character=V.Sion
|data=
    {{CollapsingComboData-BC
    |input      = xx 236A 9j. crossunder j.[C] j.236A j.22D j.C sdj.BC [AT / j.63214C etc.]
    |simput     = gonna be honest the rest of this example is copied from the f-hime page but this field is mainly included for legacy reasons so i'm not sure what to put here
    |condition  = Crossunder starter
    |characters = All but Necos
    |damage     = 4722 (AT ender)
    |meter      = Meterless / 150%
    |metergen   = 61.9% (before ender)
    |metero     = 23.5%
    |link       = http://wiki.mizuumi.net/w/Daemon_Bride/Kureha
    |note       = Commits to a route that cannot get a good knockdown without spending meter, but in return it deals significantly more damage and gains a bit more meter. If your meter lines up that this will put you into MAX, there’s no reason not to go for it.

Although j.22D j.C does not work midscreen vs Necos, you can do drift forward j.B dj.BC instead.
    }}
    {{CollapsingComboData-BC
    |condition=Overhead starter, grounded opponent, 
    |characters = All but Ryougi
    |damage=
    |metergen=
    |metero=
    |input=*5[C] 2C 6C (slight delay) (j.A) j.C dj j.[C] j.A(whiff), j214A, TK j214A dj j.C, (rejump) j.B j.C dj j.[C] j22A/B/C
    |simput=
    |note=if you manage to land 5[C] overhead midscreen then try this combo. for miyako instead use j.B in place of j.A
    }}
    {{CollapsingComboData-BC
    |condition=Normal starter, grounded opponent, MAX/Heat mode
    |damage=
    |metergen=
    |metero=
    |input=*2A (5B) 2B 6ABC 236C AD 
    |simput=
    |note=
    }}
}}