Template:CollapsingComboTable-BC: Difference between revisions

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(Created page with "<includeonly>{| class="wikitable" style="width:100%" ! colspan="1"| {| class="wikitable" style="text-align: center; border-style: hidden; border-collapse: collapse; margin: 0em; width: 100% ! style="width:20%;" | '''Condition''' ! style="width:61%;" | '''Notation''' ! style="width:9%;" | '''Damage'''<br><small>vs {{#if:{{{character|}}}|{{{character}}}|V.Sion}}</small> ! style="width:10%;" | '''Notes''' |} |- {{{data}}} |}</includeonly><noinclude...")
 
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     ! style="width:20%;" | '''Condition'''
     ! style="width:20%;" | '''Condition'''
     ! style="width:61%;" | '''Notation'''
     ! style="width:61%;" | '''Notation'''
     ! style="width:9%;"  | '''Damage'''<br><small>vs {{#if:{{{character|}}}|{{{character}}}|V.Sion}}</small>
     ! style="width:9%;"  | '''Damage'''
     ! style="width:10%;"  | '''Notes'''
     ! style="width:10%;"  | '''Notes'''
     |}
     |}
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==Blank Template==
==Blank Template==
<pre>{{CollapsingComboTable-BC
<pre>{{CollapsingComboTable-BC
| character =
| data      =  
| data      =  
     {{CollapsingComboData-BC
     {{CollapsingComboData-BC
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     |condition  =
     |condition  =
     |meter      =
     |meter      =
    |crazegauge =
     |characters =
     |characters =
     |damage    =
     |damage    =
    |metergen  =
    |metero    =
     |link      =
     |link      =
     |note      =
     |note      =
Line 34: Line 32:
     |condition  =
     |condition  =
     |meter      =
     |meter      =
    |crazegauge =
     |characters =
     |characters =
     |damage    =
     |damage    =
    |metergen  =
    |metero    =
     |link      =
     |link      =
    |trial      =
     |note      =
     |note      =
     }}
     }}
}}</pre>
}}</pre>


==CollapsingComboTable-BC Parameters==
==CollapsingComboData-BC Parameters==
*'''character:''' Character the listed damage is recorded against; defaults to V.Sion if field is missing or blank.
 
==CollapsingComboData-MB Parameters==
*'''input:''' The input for the combo, in numpad notation.
*'''input:''' The input for the combo, in numpad notation.
*'''simput:''' Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over.
*'''simput:''' Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over.
*'''condition:''' When the combo is used, e.g. "Midscreen, vs standing opponent":
*'''condition:''' When the combo is used, e.g. "Midscreen, vs standing opponent":
*'''meter:''' Meter requirement for the combo.
*'''meter:''' Meter requirement for the combo.
*'''crazegauge:''' Amount of Craze Gauge needed for the combo.
*'''characters:''' Characters the combo works on, if that is notable.
*'''characters:''' Characters the combo works on, if that is notable.
*'''damage:''' Damage the combo deals.
*'''damage:''' Damage the combo deals.
*'''metergen:''' Meter the combo generates you.
*'''metero:''' Meter the combo generates an opponent.
*'''crazemetergen:''' Craze gauge the combo generates you.
*'''crazemetero:''' Craze gaugethe combo generates an opponent.
*'''link:''' Video link to the combo. If the field is blank, the tab won't be there.
*'''link:''' Video link to the combo. If the field is blank, the tab won't be there.
*'''note:''' Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.
*'''note:''' Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.
Line 68: Line 58:


Third combo: Minimum data.
Third combo: Minimum data.
Thanks to ada basilisk for creating the original melty table.


{{CollapsingComboTable-BC
{{CollapsingComboTable-BC
|character=V.Sion
|data=
|data=
     {{CollapsingComboData-BC
     {{CollapsingComboData-BC
     |input      = xx 236A 9j. crossunder j.[C] j.236A j.22D j.C sdj.BC [AT / j.63214C etc.]
     |input      = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 623LK > 9CC, j.5LK > j.5SK land 5LK(1) > 4SP, 5LP > 5LK(1) > 5SP > 4SP, 5LP > 5LK > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236PP
     |simput    = gonna be honest the rest of this example is copied from the f-hime page but this field is mainly included for legacy reasons so i'm not sure what to put here
     |simput    = I can't really think of something to put here so I'm just gonna add this as a placeholder :)
     |condition  = Crossunder starter
     |condition  = Corner, Light starter
     |characters = All but Necos
     |meter      = 3 Bars
     |damage    = 4722 (AT ender)
     |crazegauge = Full Craze Gauge
     |meter      = Meterless / 150%
     |characters = All
     |metergen  = 61.9% (before ender)
     |damage     = 613
    |metero     = 23.5%
     |link      = (I'll add a link for this example when I can)
     |link      = http://wiki.mizuumi.net/w/Daemon_Bride/Kureha
     |note      = Delay the j.236SP so Necross can move a bit away from the opponent so you get the right spacing to land it.
    |trial      = http://wiki.mizuumi.net/w/Downloadtrial
     |note      = Commits to a route that cannot get a good knockdown without spending meter, but in return it deals significantly more damage and gains a bit more meter. If your meter lines up that this will put you into MAX, there’s no reason not to go for it.
 
Although j.22D j.C does not work midscreen vs Necos, you can do drift forward j.B dj.BC instead.
     }}
     }}
     {{CollapsingComboData-BC
     {{CollapsingComboData-BC
     |condition=Overhead starter, grounded opponent,
     |input      = 2LK > 2LP > 5SK > 6SP dash j.5LK> dl.j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SP > 6LP > 236236PP
     |characters = All but Ryougi
     |simput    =
     |damage=
     |condition  = Mid-screen, light starter
     |metergen=
     |meter      = 3 bars
     |metero=
     |characters = All
     |input=*5[C] 2C 6C (slight delay) (j.A) j.C dj j.[C] j.A(whiff), j214A, TK j214A dj j.C, (rejump) j.B j.C dj j.[C] j22A/B/C
     |damage    = 467
     |simput=
     |link      =
     |note=if you manage to land 5[C] overhead midscreen then try this combo. for miyako instead use j.B in place of j.A
     |note       =  
The dash after 6SP can be omitted if you're near the edge of the screen.
<br>You can get a j.5LP instead of j.5LK but it's a little bit harder and screen dependent, better to just go with j.5LK.
     }}
     }}
     {{CollapsingComboData-BC
     {{CollapsingComboData-BC
     |condition=Normal starter, grounded opponent, MAX/Heat mode
    |input      = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236K
     |damage=
    |simput    =
     |metergen=
     |condition = Corner, light starter
     |metero=
     |meter      = 1 bar
     |input=*2A (5B) 2B 6ABC 236C AD
     |crazegauge = 0 Craze Gauge
     |simput=
     |characters = All
     |note=
     |damage    = 383
     |link      =
     |note       =
     }}
     }}
}}
}}
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<pre class="mw-collapsible-content">
<pre class="mw-collapsible-content">
{{CollapsingComboTable-BC
{{CollapsingComboTable-BC
|character=V.Sion
|data=
|data=
     {{CollapsingComboData-BC
     {{CollapsingComboData-BC
     |input      = xx 236A 9j. crossunder j.[C] j.236A j.22D j.C sdj.BC [AT / j.63214C etc.]
     |input      = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 623LK > 9CC, j.5LK > j.5SK land 5LK(1) > 4SP, 5LP > 5LK(1) > 5SP > 4SP, 5LP > 5LK > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236PP
     |simput    = gonna be honest the rest of this example is copied from the f-hime page but this field is mainly included for legacy reasons so i'm not sure what to put here
     |simput    = I can't really think of something to put here so I'm just gonna add this as a placeholder :)
     |condition  = Crossunder starter
     |condition  = Corner, Light starter
     |characters = All but Necos
     |meter      = 3 Bars
     |damage    = 4722 (AT ender)
     |crazegauge = Full Craze Gauge
     |meter      = Meterless / 150%
     |characters = All
     |metergen  = 61.9% (before ender)
     |damage     = 613
    |metero     = 23.5%
     |link      = (I'll add a link for this example when I can)
     |link      = http://wiki.mizuumi.net/w/Daemon_Bride/Kureha
     |note      = Delay the j.236SP so Necross can move a bit away from the opponent so you get the right spacing to land it.
     |note      = Commits to a route that cannot get a good knockdown without spending meter, but in return it deals significantly more damage and gains a bit more meter. If your meter lines up that this will put you into MAX, there’s no reason not to go for it.
 
Although j.22D j.C does not work midscreen vs Necos, you can do drift forward j.B dj.BC instead.
     }}
     }}
     {{CollapsingComboData-BC
     {{CollapsingComboData-BC
     |condition=Overhead starter, grounded opponent,
     |input      = 2LK > 2LP > 5SK > 6SP dash j.5LK> dl.j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SP > 6LP > 236236PP
     |characters = All but Ryougi
     |simput    =
     |damage=
     |condition  = Mid-screen, light starter
     |metergen=
     |meter      = 3 bars
     |metero=
     |characters = All
     |input=*5[C] 2C 6C (slight delay) (j.A) j.C dj j.[C] j.A(whiff), j214A, TK j214A dj j.C, (rejump) j.B j.C dj j.[C] j22A/B/C
     |damage    = 467
     |simput=
     |link      =
     |note=if you manage to land 5[C] overhead midscreen then try this combo. for miyako instead use j.B in place of j.A
     |note       =  
The dash after 6SP can be omitted if you're near the edge of the screen.
<br>You can get a j.5LP instead of j.5LK but it's a little bit harder and screen dependent, better to just go with j.5LK.
     }}
     }}
     {{CollapsingComboData-BC
     {{CollapsingComboData-BC
     |condition=Normal starter, grounded opponent, MAX/Heat mode
    |input      = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236K
     |damage=
    |simput    =
     |metergen=
     |condition = Corner, light starter
     |metero=
     |meter      = 1 bar
     |input=*2A (5B) 2B 6ABC 236C AD
     |crazegauge = 0 Craze Gauge
     |simput=
     |characters = All
     |note=
     |damage    = 383
     |link      =
     |note       =
     }}
     }}
}}
}}

Latest revision as of 11:01, 1 March 2024

Usage

Create a collapsing table for combos. Each field shows condition, notation, and damage in its collapsed state; when expanded, additionally shows meter gained, meter given to the opponent, optionally a video link, and (potentially quite detailed) notes. If there are no notes, metergain information, or video link, it won't be expanded.

Blank Template

{{CollapsingComboTable-BC
| data      = 
    {{CollapsingComboData-BC
    |input      =
    |simput     =
    |condition  =
    |meter      =
    |crazegauge =
    |characters =
    |damage     =
    |link       =
    |note       =
    }}
    {{CollapsingComboData-BC
    |input      =
    |simput     =
    |condition  =
    |meter      =
    |crazegauge =
    |characters =
    |damage     =
    |link       =
    |note       =
    }}
}}

CollapsingComboData-BC Parameters

  • input: The input for the combo, in numpad notation.
  • simput: Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over.
  • condition: When the combo is used, e.g. "Midscreen, vs standing opponent":
  • meter: Meter requirement for the combo.
  • crazegauge: Amount of Craze Gauge needed for the combo.
  • characters: Characters the combo works on, if that is notable.
  • damage: Damage the combo deals.
  • link: Video link to the combo. If the field is blank, the tab won't be there.
  • note: Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.

Example

First combo: Full data.

Second combo: Some data; no hover text, damage/metergain values, or link, but more condition information and combo notes.

Third combo: Minimum data.

Thanks to ada basilisk for creating the original melty table.

Condition Notation Damage Notes
Corner, Light starter
3 Bars
Full Craze Gauge
Works On: All
2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 623LK > 9CC, j.5LK > j.5SK land 5LK(1) > 4SP, 5LP > 5LK(1) > 5SP > 4SP, 5LP > 5LK > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236PP 613
[(I'll add a link for this example when I can) (Video)]
Delay the j.236SP so Necross can move a bit away from the opponent so you get the right spacing to land it.
Mid-screen, light starter
3 bars
Works On: All
2LK > 2LP > 5SK > 6SP dash j.5LK> dl.j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SP > 6LP > 236236PP 467
The dash after 6SP can be omitted if you're near the edge of the screen.
You can get a j.5LP instead of j.5LK but it's a little bit harder and screen dependent, better to just go with j.5LK.
Corner, light starter
1 bar
0 Craze Gauge
Works On: All
2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236K 383 ???


Source
{{CollapsingComboTable-BC
|data=
    {{CollapsingComboData-BC
    |input      = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 623LK > 9CC, j.5LK > j.5SK land 5LK(1) > 4SP, 5LP > 5LK(1) > 5SP > 4SP, 5LP > 5LK > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236PP
    |simput     = I can't really think of something to put here so I'm just gonna add this as a placeholder :)
    |condition  = Corner, Light starter
    |meter      = 3 Bars
    |crazegauge = Full Craze Gauge
    |characters = All
    |damage     = 613
    |link       = (I'll add a link for this example when I can)
    |note       = Delay the j.236SP so Necross can move a bit away from the opponent so you get the right spacing to land it.
    }}
    {{CollapsingComboData-BC
    |input      = 2LK > 2LP > 5SK > 6SP dash j.5LK> dl.j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SP > 6LP > 236236PP
    |simput     =
    |condition  = Mid-screen, light starter
    |meter      = 3 bars
    |characters = All
    |damage     = 467
    |link       =
    |note       = 
The dash after 6SP can be omitted if you're near the edge of the screen.
<br>You can get a j.5LP instead of j.5LK but it's a little bit harder and screen dependent, better to just go with j.5LK.
    }}

    {{CollapsingComboData-BC
    |input      = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236K
    |simput     =
    |condition  = Corner, light starter
    |meter      = 1 bar
    |crazegauge = 0 Craze Gauge
    |characters = All
    |damage     = 383
    |link       =
    |note       =
    }}
}}