Template:CollapsingComboTable-BC: Difference between revisions
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(Created page with "<includeonly>{| class="wikitable" style="width:100%" ! colspan="1"| {| class="wikitable" style="text-align: center; border-style: hidden; border-collapse: collapse; margin: 0em; width: 100% ! style="width:20%;" | '''Condition''' ! style="width:61%;" | '''Notation''' ! style="width:9%;" | '''Damage'''<br><small>vs {{#if:{{{character|}}}|{{{character}}}|V.Sion}}</small> ! style="width:10%;" | '''Notes''' |} |- {{{data}}} |}</includeonly><noinclude...") |
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! style="width:20%;" | '''Condition''' | ! style="width:20%;" | '''Condition''' | ||
! style="width:61%;" | '''Notation''' | ! style="width:61%;" | '''Notation''' | ||
! style="width:9%;" | '''Damage''' | ! style="width:9%;" | '''Damage''' | ||
! style="width:10%;" | '''Notes''' | ! style="width:10%;" | '''Notes''' | ||
|} | |} | ||
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==Blank Template== | ==Blank Template== | ||
<pre>{{CollapsingComboTable-BC | <pre>{{CollapsingComboTable-BC | ||
| data = | | data = | ||
{{CollapsingComboData-BC | {{CollapsingComboData-BC | ||
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|condition = | |condition = | ||
|meter = | |meter = | ||
|crazegauge = | |||
|characters = | |characters = | ||
|damage = | |damage = | ||
|link = | |link = | ||
|note = | |note = | ||
Line 34: | Line 32: | ||
|condition = | |condition = | ||
|meter = | |meter = | ||
|crazegauge = | |||
|characters = | |characters = | ||
|damage = | |damage = | ||
|link = | |link = | ||
|note = | |note = | ||
}} | }} | ||
}}</pre> | }}</pre> | ||
== | ==CollapsingComboData-BC Parameters== | ||
*'''input:''' The input for the combo, in numpad notation. | *'''input:''' The input for the combo, in numpad notation. | ||
*'''simput:''' Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over. | *'''simput:''' Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over. | ||
*'''condition:''' When the combo is used, e.g. "Midscreen, vs standing opponent": | *'''condition:''' When the combo is used, e.g. "Midscreen, vs standing opponent": | ||
*'''meter:''' Meter requirement for the combo. | *'''meter:''' Meter requirement for the combo. | ||
*'''crazegauge:''' Amount of Craze Gauge needed for the combo. | |||
*'''characters:''' Characters the combo works on, if that is notable. | *'''characters:''' Characters the combo works on, if that is notable. | ||
*'''damage:''' Damage the combo deals. | *'''damage:''' Damage the combo deals. | ||
*'''link:''' Video link to the combo. If the field is blank, the tab won't be there. | *'''link:''' Video link to the combo. If the field is blank, the tab won't be there. | ||
*'''note:''' Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc. | *'''note:''' Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc. | ||
Line 68: | Line 58: | ||
Third combo: Minimum data. | Third combo: Minimum data. | ||
Thanks to ada basilisk for creating the original melty table. | |||
{{CollapsingComboTable-BC | {{CollapsingComboTable-BC | ||
|data= | |data= | ||
{{CollapsingComboData-BC | {{CollapsingComboData-BC | ||
|input = | |input = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 623LK > 9CC, j.5LK > j.5SK land 5LK(1) > 4SP, 5LP > 5LK(1) > 5SP > 4SP, 5LP > 5LK > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236PP | ||
|simput = | |simput = I can't really think of something to put here so I'm just gonna add this as a placeholder :) | ||
|condition = | |condition = Corner, Light starter | ||
| | |meter = 3 Bars | ||
| | |crazegauge = Full Craze Gauge | ||
| | |characters = All | ||
| | |damage = 613 | ||
|link = (I'll add a link for this example when I can) | |||
|link = | |note = Delay the j.236SP so Necross can move a bit away from the opponent so you get the right spacing to land it. | ||
|note = | |||
}} | }} | ||
{{CollapsingComboData-BC | {{CollapsingComboData-BC | ||
| | |input = 2LK > 2LP > 5SK > 6SP dash j.5LK> dl.j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SP > 6LP > 236236PP | ||
| | |simput = | ||
| | |condition = Mid-screen, light starter | ||
| | |meter = 3 bars | ||
| | |characters = All | ||
| | |damage = 467 | ||
| | |link = | ||
|note=if you | |note = | ||
The dash after 6SP can be omitted if you're near the edge of the screen. | |||
<br>You can get a j.5LP instead of j.5LK but it's a little bit harder and screen dependent, better to just go with j.5LK. | |||
}} | }} | ||
{{CollapsingComboData-BC | {{CollapsingComboData-BC | ||
|condition= | |input = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236K | ||
| | |simput = | ||
| | |condition = Corner, light starter | ||
| | |meter = 1 bar | ||
| | |crazegauge = 0 Craze Gauge | ||
| | |characters = All | ||
|note= | |damage = 383 | ||
|link = | |||
|note = | |||
}} | }} | ||
}} | }} | ||
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<pre class="mw-collapsible-content"> | <pre class="mw-collapsible-content"> | ||
{{CollapsingComboTable-BC | {{CollapsingComboTable-BC | ||
|data= | |data= | ||
{{CollapsingComboData-BC | {{CollapsingComboData-BC | ||
|input = | |input = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 623LK > 9CC, j.5LK > j.5SK land 5LK(1) > 4SP, 5LP > 5LK(1) > 5SP > 4SP, 5LP > 5LK > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236PP | ||
|simput = | |simput = I can't really think of something to put here so I'm just gonna add this as a placeholder :) | ||
|condition = | |condition = Corner, Light starter | ||
| | |meter = 3 Bars | ||
| | |crazegauge = Full Craze Gauge | ||
| | |characters = All | ||
| | |damage = 613 | ||
|link = (I'll add a link for this example when I can) | |||
|link = | |note = Delay the j.236SP so Necross can move a bit away from the opponent so you get the right spacing to land it. | ||
|note = | |||
}} | }} | ||
{{CollapsingComboData-BC | {{CollapsingComboData-BC | ||
| | |input = 2LK > 2LP > 5SK > 6SP dash j.5LK> dl.j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SP > 6LP > 236236PP | ||
| | |simput = | ||
| | |condition = Mid-screen, light starter | ||
| | |meter = 3 bars | ||
| | |characters = All | ||
| | |damage = 467 | ||
| | |link = | ||
|note=if you | |note = | ||
The dash after 6SP can be omitted if you're near the edge of the screen. | |||
<br>You can get a j.5LP instead of j.5LK but it's a little bit harder and screen dependent, better to just go with j.5LK. | |||
}} | }} | ||
{{CollapsingComboData-BC | {{CollapsingComboData-BC | ||
|condition= | |input = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236K | ||
| | |simput = | ||
| | |condition = Corner, light starter | ||
| | |meter = 1 bar | ||
| | |crazegauge = 0 Craze Gauge | ||
| | |characters = All | ||
|note= | |damage = 383 | ||
|link = | |||
|note = | |||
}} | }} | ||
}} | }} |
Latest revision as of 11:01, 1 March 2024
Usage
Create a collapsing table for combos. Each field shows condition, notation, and damage in its collapsed state; when expanded, additionally shows meter gained, meter given to the opponent, optionally a video link, and (potentially quite detailed) notes. If there are no notes, metergain information, or video link, it won't be expanded.
Blank Template
{{CollapsingComboTable-BC | data = {{CollapsingComboData-BC |input = |simput = |condition = |meter = |crazegauge = |characters = |damage = |link = |note = }} {{CollapsingComboData-BC |input = |simput = |condition = |meter = |crazegauge = |characters = |damage = |link = |note = }} }}
CollapsingComboData-BC Parameters
- input: The input for the combo, in numpad notation.
- simput: Notes on the input, or an alternate representation. If present and not blank, shows up when the input is moused over.
- condition: When the combo is used, e.g. "Midscreen, vs standing opponent":
- meter: Meter requirement for the combo.
- crazegauge: Amount of Craze Gauge needed for the combo.
- characters: Characters the combo works on, if that is notable.
- damage: Damage the combo deals.
- link: Video link to the combo. If the field is blank, the tab won't be there.
- note: Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.
Example
First combo: Full data.
Second combo: Some data; no hover text, damage/metergain values, or link, but more condition information and combo notes.
Third combo: Minimum data.
Thanks to ada basilisk for creating the original melty table.
Source
{{CollapsingComboTable-BC |data= {{CollapsingComboData-BC |input = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 623LK > 9CC, j.5LK > j.5SK land 5LK(1) > 4SP, 5LP > 5LK(1) > 5SP > 4SP, 5LP > 5LK > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236PP |simput = I can't really think of something to put here so I'm just gonna add this as a placeholder :) |condition = Corner, Light starter |meter = 3 Bars |crazegauge = Full Craze Gauge |characters = All |damage = 613 |link = (I'll add a link for this example when I can) |note = Delay the j.236SP so Necross can move a bit away from the opponent so you get the right spacing to land it. }} {{CollapsingComboData-BC |input = 2LK > 2LP > 5SK > 6SP dash j.5LK> dl.j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SP > 6LP > 236236PP |simput = |condition = Mid-screen, light starter |meter = 3 bars |characters = All |damage = 467 |link = |note = The dash after 6SP can be omitted if you're near the edge of the screen. <br>You can get a j.5LP instead of j.5LK but it's a little bit harder and screen dependent, better to just go with j.5LK. }} {{CollapsingComboData-BC |input = 2LK > 2LP > 5SK > 6SP, j.5LP> j.5SP > j.2SK > j.236SP land 2LK > 5LK > 5SK > 6LP > 236236K |simput = |condition = Corner, light starter |meter = 1 bar |crazegauge = 0 Craze Gauge |characters = All |damage = 383 |link = |note = }} }}