Under Night In-Birth/UNIST/Mika: Difference between revisions
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=190 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
|guard=HL | |guard=HL | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv=- | |frameAdv=-1 | ||
|hitbox= | |hitbox= | ||
|description=Downward sword swing. The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings. It does however, have more horizontal range at the bottom than 2A does. | |description=Downward sword swing. The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings. It does however, have more horizontal range at the bottom than 2A does. | ||
}} | }} | ||
Line 40: | Line 40: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=180 | ||
|cancel=Se,Sp,Ex,Cs | |cancel=Se,Sp,Ex,Cs | ||
|guard=L | |guard=L | ||
|startup=5 | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv=- | |frameAdv=-1 | ||
|hitbox= | |hitbox= | ||
|description=Cancelable low poke, good for stagger pressure. Hyde's fastest normal and very common combo starter. Does no chip damage. | |description=Cancelable low poke, good for stagger pressure. Hyde's fastest normal and very common combo starter. Does no chip damage. | ||
}} | }} | ||
Line 57: | Line 57: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=510 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
|guard=HL | |guard=HL | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv=- | |frameAdv=-5 | ||
|hitbox= | |hitbox= | ||
|description=Vertical slash with Hyde's sword. Primarily used in blockstrings, combos, and punishes. | |description=Vertical slash with Hyde's sword. Primarily used in blockstrings, combos, and punishes. | ||
}} | }} | ||
Line 76: | Line 76: | ||
|damage=480 | |damage=480 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
|guard= | |guard=L | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv=-4 | |frameAdv=-4 | ||
|hitbox= | |hitbox= | ||
|description=Crouching horizontal slash, good poke. One of Hyde's best footsie tools, has long reach and decent recovery. | |description=Crouching horizontal slash, good poke. One of Hyde's best footsie tools, has long reach and decent recovery. | ||
}} | }} | ||
Line 91: | Line 91: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=710 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
|guard=HL | |guard=HL | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv=- | |frameAdv=-4 | ||
|hitbox= | |hitbox= | ||
|description=Large horizontal slash. Primarily used in blockstrings and combos due to its slow startup, but has a large hitbox and reaches far. | |description=Large horizontal slash. Primarily used in blockstrings and combos due to its slow startup, but has a large hitbox and reaches far. | ||
}} | }} | ||
Line 111: | Line 111: | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
|guard=HL | |guard=HL | ||
|startup= | |startup=21 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv=-1 | ||
|hitbox= | |hitbox= | ||
|description=Charge version of 5C. Does more damage, so its primary use is in combos. Also a decent blockstring ender. | |description=Charge version of 5C. Does more damage, so its primary use is in combos. Also a decent blockstring ender. | ||
}} | }} | ||
Line 128: | Line 128: | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
|guard=L | |guard=L | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv=- | |frameAdv=-5 | ||
|hitbox= | |hitbox= | ||
|description=Standard sweep. Hits low and knocks down. Used in blockstrings and combos, and a particularly strong combo ender in corner. Does no chip. | |description=Standard sweep. Hits low and knocks down. Used in blockstrings and combos, and a particularly strong combo ender in corner. Does no chip. | ||
}} | }} | ||
Line 142: | Line 142: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=150 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
|guard=H/AS | |guard=H/AS | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery=X+2 | |recovery=X+2 | ||
|frameAdv=Varies | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Good hitbox that covers down and in front of Hyde, hitting twice. Hyde's fastest air normal. Can hit overhead very quickly from a well spaced assault. | |description=Good hitbox that covers down and in front of Hyde, hitting twice. Hyde's fastest air normal. Can hit overhead very quickly from a well spaced assault. | ||
}} | }} | ||
Line 159: | Line 159: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=450 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
|guard=H/AS | |guard=H/AS | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery=X+3 | |recovery=X+3 | ||
|frameAdv=Varies | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Good jump in normal. Large vertical slash that covers below Hyde. Useful in assault pressure. | |description=Good jump in normal. Large vertical slash that covers below Hyde. Useful in assault pressure. | ||
}} | }} | ||
Line 176: | Line 176: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=620 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
|guard=H/AS | |guard=H/AS | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery=X+4 | |recovery=X+4 | ||
|frameAdv=Varies | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Another jumping sword normal, covering more horizontal space than j.B. | |description=Another jumping sword normal, covering more horizontal space than j.B. | ||
}} | }} | ||
Line 193: | Line 193: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=780 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
|guard=H/AS | |guard=H/AS | ||
|startup=21 | |startup=19, 21 | ||
|active= | |active= | ||
|recovery=X+4 | |recovery=X+4 | ||
|frameAdv=Varies | |frameAdv=Varies | ||
|hitbox= | |hitbox= | ||
|description=Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups. | |description=Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups. | ||
}} | }} |
Revision as of 18:21, 21 July 2017
Introduction
Story
Unique Trait/Health
Gameplay
Move List
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
Normal Moves
5A |
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2A |
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5B |
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2B |
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5C |
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5[C] |
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2C |
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j.A |
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j.B |
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j.C |
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j.[C] |
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Command Normals
6B |
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3B |
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3C |
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j.6C |
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Dash Normals
66B |
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66C |
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Universal Mechanics
Force Function B+C |
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Force Function (charged) [B+C] |
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Throw A+D |
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Guard Cancel 214D |
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Veil Off A+B+C |
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Special Moves
Black Orbiter 「ブラックオービター」 236X |
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Dark Lotus 「ダークロータス」 236A After Black Orbiter |
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Bend Sinister 「ベンドシニスター」 236B/C After Black Orbiter |
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Red Clad Craver 「レッドクラッドクレイヴァー」 623X |
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Vacant Shift 「べイカントシフト」 214X |
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Shadow Scare 「シャドウスケア 22X |
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Dark Lotus 「ダークロータス」 (In midair) j.236X |
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Pale Bringer 「ペイルブリンガー」 41236C |
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Infinite Worth
Gyre Vortex 「ジャイルボルテクス」 41236D |
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Infinite Worth EXS
Raging Roar 「レイジングロア」 A+B+C+D |
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Strategy
Combos
Combo Notation Guide: |
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|
Colors
Black Eclipse | Twinkle White | Darkness Tempest | Light Forest | Nightmare |
---|---|---|---|---|
Red Pearl | Desert Wolf | Sea Water | Moonlight | Justice Rose |
Blau Blitz | Sunlight Red | Vortex Galaxy | Cremisi Grotta | Holiness Star |
Rosa Descendiente | Juillet Averse | Soul Lover | Caldo Trrente | Viridis Regulus |