Under Night In-Birth/UNIST/Mika: Difference between revisions
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|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=855 | ||
|cancel=Sp,Ex,Cs | |cancel=Sp,Ex,Cs | ||
|guard=HL | |guard=HL | ||
|startup= | |startup=21 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv=- | |frameAdv=-23 | ||
|hitbox= | |hitbox= | ||
|description=A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C. | |description=A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C. | ||
Line 337: | Line 337: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=1222 | ||
|cancel=Cs | |cancel=Sp,EX.Cs | ||
|guard=H | |||
|startup=29 | |||
|active= | |||
|recovery= | |||
|frameAdv=-23 | |||
|hitbox= | |||
|description=Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|image= | |||
|caption= | |||
|name=Force Function (air) | |||
|input=j.B+C | |||
|data= | |||
{{UNIEL-Data | |||
|damage=855 | |||
|cancel=Sp,Ex,Cs | |||
|guard=HL | |||
|startup=15 | |||
|active= | |||
|recovery= | |||
|frameAdv=-31 | |||
|hitbox= | |||
|description=A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C. | |||
}} | |||
}} | |||
{{UNIEL-Move | |||
|image= | |||
|caption= | |||
|name=Force Function (charged) (air) | |||
|input=j.[B+C] | |||
|data= | |||
{{UNIEL-Data | |||
|damage=1222 | |||
|cancel=Sp,EX.Cs | |||
|guard=H | |guard=H | ||
|startup= | |startup=29 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv=- | |frameAdv=-31 | ||
|hitbox= | |hitbox= | ||
|description=Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce. | |description=Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce. | ||
Line 355: | Line 391: | ||
|data= | |data= | ||
{{UNIEL-Data | {{UNIEL-Data | ||
|damage= | |damage=1720 | ||
|cancel=- | |cancel=- | ||
|guard=UNB | |guard=UNB | ||
|startup=5 | |startup=5 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|hitbox=[[media:Hyde throw hitbox.jpeg]] | |hitbox=[[media:Hyde throw hitbox.jpeg]] | ||
|description=Hyde grabs and kicks the opponent. Works as a combo starter in the corner. | |description=Hyde grabs and kicks the opponent. Works as a combo starter in the corner. | ||
Line 376: | Line 412: | ||
|cancel=- | |cancel=- | ||
|guard=HL | |guard=HL | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv=Blocked: | |frameAdv=Blocked: <br>Hit: | ||
|hitbox= | |hitbox= | ||
|description=5B motion with a greater hitbox. Fully invincible. | |description=5B motion with a greater hitbox. Fully invincible. | ||
}} | }} | ||
Line 399: | Line 435: | ||
|frameAdv=Blocked: -13<br>Hit: +36 | |frameAdv=Blocked: -13<br>Hit: +36 | ||
|hitbox= | |hitbox= | ||
|description=Universal reversal. Invincible from start-up until the first active frame. | |description=Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks. | ||
}} | }} | ||
}} | }} |
Revision as of 18:40, 21 July 2017
Introduction
Story
Unique Trait/Health
Gameplay
Move List
L = Low, H = High, UNB = Unblockable, CS = Chain Shift
Startup includes the first active frame.
Normal Moves
5A |
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2A |
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5B |
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2B |
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5C |
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5[C] |
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2C |
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j.A |
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j.B |
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j.C |
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j.[C] |
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Command Normals
5BB |
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3B |
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3C |
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j.AA |
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Dash Normals
66B |
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66C |
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Universal Mechanics
Force Function B+C |
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Force Function (charged) [B+C] |
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Force Function (air) j.B+C |
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Force Function (charged) (air) j.[B+C] |
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Throw A+D |
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Guard Cancel 214D |
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Veil Off A+B+C |
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Special Moves
Black Orbiter 「ブラックオービター」 236X |
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Dark Lotus 「ダークロータス」 236A After Black Orbiter |
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Bend Sinister 「ベンドシニスター」 236B/C After Black Orbiter |
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Red Clad Craver 「レッドクラッドクレイヴァー」 623X |
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Vacant Shift 「べイカントシフト」 214X |
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Shadow Scare 「シャドウスケア 22X |
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Dark Lotus 「ダークロータス」 (In midair) j.236X |
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Pale Bringer 「ペイルブリンガー」 41236C |
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Infinite Worth
Gyre Vortex 「ジャイルボルテクス」 41236D |
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Infinite Worth EXS
Raging Roar 「レイジングロア」 A+B+C+D |
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Strategy
Combos
Combo Notation Guide: |
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|
Colors
Black Eclipse | Twinkle White | Darkness Tempest | Light Forest | Nightmare |
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Red Pearl | Desert Wolf | Sea Water | Moonlight | Justice Rose |
Blau Blitz | Sunlight Red | Vortex Galaxy | Cremisi Grotta | Holiness Star |
Rosa Descendiente | Juillet Averse | Soul Lover | Caldo Trrente | Viridis Regulus |