Under Night In-Birth/UNIST/Mika: Difference between revisions

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==Special Moves==
==Special Moves==
{{UNIEL-Move
{{UNIEL-Move
|name=Black Orbiter<br>「ブラックオービター」
|name=Beast Cannon
|input=236X
|input=236X
|image=  
|image=  
Line 448: Line 448:
{{UNIEL-Data
{{UNIEL-Data
  |version=A
  |version=A
  |damage=810
  |damage=750
  |cancel=Se,Cs
  |cancel=Se,EX,Cs
  |guard=HLA
  |guard=HLA
  |startup=14
  |startup=16~35
  |active=75 (max)
  |active=
  |recovery=30
  |recovery=
  |frameAdv=-7 at worst
  |frameAdv=-12 ~ +7
  |hitbox=[[media:Hyde 236X hitbox.jpeg]]
  |hitbox=
  |description=Slightly slower startup, travels slower, and recovers faster.  
  |description=Slightly slower startup, travels slower, and recovers faster.  
}}
}}
{{UNIEL-Data
{{UNIEL-Data
  |version=B
  |version=B
  |damage=810
  |damage=750
  |cancel=Se,Cs
  |cancel=Se,EX,Cs
  |guard=HLA
  |guard=HLA
  |startup=12
  |startup=13
  |active=46 (max)
  |active=
  |recovery=34
  |recovery=
  |frameAdv=-11 at worst
  |frameAdv=-2
  |hitbox=[[media:Hyde 236X hitbox.jpeg]]
  |hitbox=
  |description=Fast startup, travels faster, and recovers slower.  
  |description=Fast startup, travels faster, and recovers slower.  
}}
}}
{{UNIEL-Data
{{UNIEL-Data
  |version=EX
  |version=EX
  |damage=1518
  |damage=800
  |cancel=(CS)
  |cancel=CS
  |guard=HLA
  |guard=HLA
  |startup=11
  |startup=1+4
  |active=62 (max)
  |active=
  |recovery=25
  |recovery=
  |frameAdv=+28 at worst
  |frameAdv=-15~+3
  |hitbox=[[media:Hyde 236X hitbox.jpeg]]
  |hitbox=
  |description= Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.  
  |description= Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.  
Minimum damage : 574
Minimum damage :  
Screen freeze : 20f
Screen freeze : 20f
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=
|name=Beast Cannon (air)
|caption=
|input=j.236X
|name=Dark Lotus<br>「ダークロータス」
|input=236A<br>After Black Orbiter
|data=
{{UNIEL-Data
|damage=552
|cancel=Cs
|guard=HLA
|startup=15
|active=15
|recovery=21
|frameAdv=-3
|hitbox=[[media:Hyde dark lotus hitbox.jpeg]]
|description=Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit. 
}}
}}
{{UNIEL-Move
|image=
|caption=
|name=Bend Sinister<br>「ベンドシニスター」
|input=236B/C<br>After Black Orbiter
|data=
{{UNIEL-Data
|damage=720
|cancel=Ex,Cs
|guard=HLA
|startup=21
|active=3
|recovery=34
|frameAdv=-9
|hitbox=[[media:Hyde bend sinister hitbox.jpeg]]
|description=Strike follow up to Black Orbiter. Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to start pressure.   
}}
}}
{{UNIEL-Move
|name=Red Clad Craver<br>「レッドクラッドクレイヴァー」
|input=623X
|image=  
|image=  
|caption=
|caption=
Line 529: Line 493:
{{UNIEL-Data
{{UNIEL-Data
  |version=A
  |version=A
  |damage=1291
  |damage=750
  |cancel=(Ex),(Cs)
  |cancel=Se,EX,Cs
  |guard=HL
  |guard=HLA
  |startup=5
  |startup=16~35
  |active=9
  |active=
  |recovery=41<br>Landing: 15
  |recovery=
  |frameAdv=-27
  |frameAdv=-26 ~ -7
  |hitbox=
  |hitbox=
  |description=No invulnerability, but fast startup and can be followed up with EX moves on air hit. Landing recovery can be cancelled with EX moves. Has anti-air utility. Used in combos.
  |description=Slightly slower startup, travels slower, and recovers faster.  
}}
}}
{{UNIEL-Data
{{UNIEL-Data
  |version=B
  |version=B
  |damage=1763
  |damage=750
  |cancel=(Cs)
  |cancel=Se,EX,Cs
  |guard=HL
  |guard=HLA
  |startup=5
  |startup=16
  |active=12
  |active=
  |recovery=55<br>Landing: 17
  |recovery=
  |frameAdv=-39
  |frameAdv=-2
  |hitbox=
  |hitbox=
  |description=Fully invulnerable, reaches higher, and does more damage. Highly punishable if blocked or whiffed. Great anti air and combo ender.
  |description=Fast startup, travels faster, and recovers slower.  
}}
}}
{{UNIEL-Data
{{UNIEL-Data
  |version=EX
  |version=EX
  |damage=1981
  |damage=800
  |cancel=(Cs)
  |cancel=CS
  |guard=HL
  |guard=HLA
  |startup=5
  |startup=1+4
  |active=9
  |active=
  |recovery=55<br>Landing: 17
  |recovery=
  |frameAdv=-40
  |frameAdv=-20~-2
  |hitbox=
  |hitbox=
  |description= Like B version, but more damage, reaches slightly higher, and 1f faster.
  |description= Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.  
Minimum damage : 675
Minimum damage :  
Screen freeze : 20f
Screen freeze : 20f
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|name=Vacant Shift<br>「べイカントシフト」
|image=
|input=214X
|image=  
|caption=
|caption=
|name=Spin
|input=623X
|data=
|data=
{{UNIEL-Data
{{UNIEL-Data
  |version=A
  |version=A
  |damage=450,600,950
  |damage=952
  |cancel=Ex,Cs
  |cancel=EX,Cs
  |guard=HL
  |guard=HLA
  |startup=1: 11<br:2: 15<br>3: 19
  |startup=7
  |active=1: 4<br>2: 3<br>3: 4
  |active=
  |recovery=1: 35<br>2: X+14<br>3: X+14
  |recovery=
  |frameAdv=1: -21<br>2: +1 (max)<br>3: -9
  |frameAdv=-2
  |hitbox=[[media:Hyde 214A hitbox.jpeg]]
  |hitbox=
  |description= Hyde rises forward slightly into the air. Becomes airborne quickly, making it useful as a throw punish. Second rekka is +1 on guard if delayed enough.
  |description=Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.  
}}
}}
{{UNIEL-Data
{{UNIEL-Data
  |version=B
  |version=B
  |damage=450,600,950
  |damage=1020
  |cancel=Ex,Cs
  |cancel=EX,Cs
  |guard=HL
  |guard=HLA
  |startup=1: 11<br:2: 15<br>3: 19
  |startup=9
  |active=1: 4<br>2: 3<br>3: 4
  |active=
  |recovery=1: 47<br>2: X+14<br>3: X+14
  |recovery=
  |frameAdv=1: -33<br>2: -4<br>3: -9
  |frameAdv=-7
  |hitbox=[[media:Hyde 214A hitbox.jpeg]]
  |hitbox=
  |description=Hyde rises forward higher up into the air. Covers a lot of ground quickly, so it can be used occasionally as an option to close distance between you and the opponent.
  |description=Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.  
}}
}}
{{UNIEL-Data
{{UNIEL-Data
  |version=EX
  |version=EX
  |damage=2190
  |damage=1720
  |cancel=(CS)
  |cancel=Cs
  |guard=HL
  |guard=HLA
  |startup=5
  |startup=1+4
  |active=6 (first hit)
  |active=
  |recovery=103<br>Landing: 15
  |recovery=
  |frameAdv=-91
  |frameAdv=-51
  |hitbox=[[media:Hyde 214 EX.jpg]]
  |hitbox=
  |description=Requires no additional inputs. No invulnerability. Useful as a combo ender for extra damage and corner carry.
  |description=Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.  
Minimum damage : 600
Screen freeze : 20f
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|name=Shadow Scare<br>「シャドウスケア
|image=
|input=22X
|image=  
|caption=
|caption=
|name=Spin hop
|input=A/B/C<br>After A/B Spin
|data=
|data=
{{UNIEL-Data
{{UNIEL-Data
  |version=A
  |version:A
  |damage=1368
  |damage=967
  |cancel=Ex,Cs
  |cancel=Ex,Cs
  |guard=L*/HL
  |guard=HLA
  |startup=11
  |startup=4
  |active=2
  |active=
  |recovery=33
  |recovery=
  |frameAdv=-6
  |frameAdv=-24
  |hitbox=[[media:Hyde 22AB hitbox.jpeg]]
  |hitbox=
  |description= Faster startup, causes flame to appear a short distance away.
  |description=Strike follow up to Black Orbiter. Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to start pressure.  
* Need to guard low on close hit.
}}
}}
{{UNIEL-Data
{{UNIEL-Data
  |version=B
  |version=B/C
  |damage=1384
  |damage=967
  |cancel=Ex,Cs
  |cancel=Ex,Cs
  |guard=L*/HL
  |guard=HLA
  |startup=22
  |startup=4
  |active=2
  |active=
  |recovery=26
  |recovery=
  |frameAdv=+1
  |frameAdv=-25
  |hitbox=[[media:Hyde 22AB hitbox.jpeg]]
  |hitbox=
  |description=Slower startup, causes flame to appear from a very far distance. Makes for a decent frame trap.
  |description=Same as the A followup but even less safe on block
* Need to guard low on close hit.
}}
}}
{{UNIEL-Data
}}
|version=EX
{{UNIEL-Move
  |damage=1610
|image=
  |cancel=(CS)
|caption=
  |guard=L*/HL
|name=EX Spin hop
  |startup=14
|input=623C<br>After A/B Spin
  |active=~126
|data=
  |recovery=24
{{UNIEL-Data
  |frameAdv=+ to -16 (close)
  |damage=1720
  |cancel=Cs
  |guard=HLA
  |startup=1+6
  |active=
  |recovery=
  |frameAdv=-7
  |hitbox=
  |hitbox=
  |description= Starts from the same place as the A version and moves forward like a wave. Useful for starting pressure. Need to guard low on close hit. Flames keep going even if Hyde is hit.
  |description= done by inputing 623C instead of just hitting the button.
Screen freeze : 20f
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|name=Dark Lotus<br>「ダークロータス」<br>(In midair)
|name=Hop Grab
|input=j.236X
|input=214X
|image=  
|image=  
|caption=
|caption=
Line 665: Line 630:
{{UNIEL-Data
{{UNIEL-Data
  |version=A
  |version=A
  |damage=1269
  |damage=1350
  |cancel=Cs
  |cancel=(Ex),(Cs)
  |guard=HLA
  |guard=UNB
  |startup=9
  |startup=16
  |active=3
  |active=
  |recovery=X+3
  |recovery=
  |frameAdv=+14
  |frameAdv=-
  |hitbox=[[media:Hyde j236X hitbox.jpeg]]
  |hitbox=
  |description=Causes Hyde to float backwards to the ground after placing the orb.
  |description=No invulnerability, but fast startup and can be followed up with EX moves on air hit. Landing recovery can be cancelled with EX moves. Has anti-air utility. Used in combos.
}}
}}
{{UNIEL-Data
{{UNIEL-Data
  |version=B
  |version=B
  |damage=1269
  |damage=1620
  |cancel=Cs
  |cancel=EX,Cs
  |guard=HLA
  |guard=HL
  |startup=9
  |startup=27
  |active=3
  |active=
  |recovery=X+3
  |recovery=
  |frameAdv=+14
  |frameAdv=-
  |hitbox=[[media:Hyde j236X hitbox.jpeg]]
  |hitbox=
  |description=Causes Hyde to float forwards to the ground after orb placement.  
  |description=Fully invulnerable, reaches higher, and does more damage. Highly punishable if blocked or whiffed. Great anti air and combo ender.
}}
}}
{{UNIEL-Data
{{UNIEL-Data
  |version=EX
  |version=EX
  |damage=1707
  |damage=2080
  |cancel=(CS)
  |cancel=(Cs)
  |guard=HLA
  |guard=HL
  |startup=17
  |startup=1+2
  |active=16
  |active=
  |recovery=1
  |recovery=
  |frameAdv=+24
  |frameAdv=-
  |hitbox=
  |hitbox=
  |description= Orb is larger and causes more chip damage. Falling trajectory similar to A version. Hyde is in a free action air state after the move.
  |description= Like B version, but more damage, reaches slightly higher, and 1f faster.
Minimum damage : 636
Minimum damage :
Screen freeze : 20f  
Screen freeze : 20f
}}
}}
}}
}}
{{UNIEL-Move
{{UNIEL-Move
|image=
|name=360
|input=360C
|image=  
|caption=
|caption=
|name=Pale Bringer<br>「ペイルブリンガー」
|input=41236C
|data=
|data=
{{UNIEL-Data
{{UNIEL-Data
  |damage=2045
  |damage=2047
  |cancel=(Cs)
  |cancel=Cs
  |guard=HL
  |guard=UNB
  |startup=9
  |startup=1+2
  |active=6 (first hit)
  |active=
  |recovery=70<br>Landing: 17
  |recovery=
  |frameAdv=-29
  |frameAdv=-
  |hitbox=
  |hitbox=
  |description=Hyde stabs into the ground and dashes forward with his sword, then ends with a rising uppercut into a knockdown kick. Fully invulnerable startup. Has utility as a combo ender and high damage reversal using Chain Shift to follow up on hit.  
  |description= Hyde rises forward slightly into the air. Becomes airborne quickly, making it useful as a throw punish. Second rekka is +1 on guard if delayed enough.
}}
}}
}}
}}

Revision as of 19:13, 21 July 2017

Introduction

Story

Unique Trait/Health

Gameplay

Move List

L = Low, H = High, UNB = Unblockable, CS = Chain Shift

Startup includes the first active frame.

Normal Moves

5A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
190 5 -1 Sp,Ex,Cs HL -

Downward sword swing. The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings. It does however, have more horizontal range at the bottom than 2A does.

2A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
180 5 -1 Se,Sp,Ex,Cs L -

Cancelable low poke, good for stagger pressure. Hyde's fastest normal and very common combo starter. Does no chip damage.

5B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
510 7 -5 Sp,Ex,Cs HL -

Vertical slash with Hyde's sword. Primarily used in blockstrings, combos, and punishes.

2B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
480 7 -4 Sp,Ex,Cs L -

Crouching horizontal slash, good poke. One of Hyde's best footsie tools, has long reach and decent recovery.

5C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
710 11 -4 Sp,Ex,Cs HL -

Large horizontal slash. Primarily used in blockstrings and combos due to its slow startup, but has a large hitbox and reaches far.

5[C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
780 21 -1 Sp,Ex,Cs HL -

Charge version of 5C. Does more damage, so its primary use is in combos. Also a decent blockstring ender.

2C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
620 13 -5 Sp,Ex,Cs L -

Standard sweep. Hits low and knocks down. Used in blockstrings and combos, and a particularly strong combo ender in corner. Does no chip.

j.A
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
150 7 X+2 Varies Sp,Ex,Cs H/AS -

Good hitbox that covers down and in front of Hyde, hitting twice. Hyde's fastest air normal. Can hit overhead very quickly from a well spaced assault.

j.B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
450 8 X+3 Varies Sp,Ex,Cs H/AS -

Good jump in normal. Large vertical slash that covers below Hyde. Useful in assault pressure.

j.C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
620 12 X+4 Varies Sp,Ex,Cs H/AS -

Another jumping sword normal, covering more horizontal space than j.B.

j.[C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
780 19, 21 X+4 Varies Sp,Ex,Cs H/AS -

Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.


Command Normals

5BB
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
790 16~18 --14~-12 Sp,Ex,Cs HL -

Two long range horizontal slashes. First hit launches the opponent slightly, second knocks them back. Fast for its range and leads to strong combos on hit. One of Hyde's best normals.

3B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
650 13~22 -9~+2 Sp,Ex,Cs HL -

Hyde sweeps the opponent with his sword. Good combo utility, hits low, and picks up downed opponents. Also useful as a blockstring ender to frame traps with Orbiter. Has a long delay window to trick opponents into trying to retaliate, so you can frame trap with something like 3B> delay 2C.

3C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
612 9 -6 Sp,Ex,Cs HL -

Primary anti-air. Large vertical slash while Hyde to crouches low and moves forward slightly. Air Counter Hit is untechable.

j.AA
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
540 5 X+2 Varies Sp,Ex,Cs H/AS -

More horizontal version of j.C. Wallbounces on air hit. Useful in combos for extra corner carry, and good for long range assault approaches due to its far reach.


Dash Normals

66B
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
280, 450 8,15~26 -7~+4 Sp,Ex,Cs L -

Quick recovery knee normal, causing a short crumple on hit. Deals no chip damage.

66C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
980 26~29 -9~8 Sp,Ex,Cs H -

Hyde stops his dash with a large horizontal slash. Causes crumple on hit. One of Hyde's best moves, reaches far and leads to strong combos on hit. Good for catching opponents at neutral from a distance. Useful for confirming off far Orbiter hits and side swap combos. Can also dodge certain reversals by passing through an opponent on wake-up.


Universal Mechanics

Force Function
B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
855 21 -23 Sp,Ex,Cs HL -

A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C.

Force Function (charged)
[B+C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1222 29 -23 Sp,EX.Cs H -

Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce.

Force Function (air)
j.B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
855 15 -31 Sp,Ex,Cs HL -

A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C.

Force Function (charged) (air)
j.[B+C]
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1222 29 -31 Sp,EX.Cs H -

Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce.

Throw
A+D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1720 5 1 - UNB media:Hyde throw hitbox.jpeg.html Click!

Hyde grabs and kicks the opponent. Works as a combo starter in the corner.

Guard Cancel
214D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 Blocked:
Hit:
- HL -

5B motion with a greater hitbox. Fully invincible.

Veil Off
A+B+C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
0 21 (min)
69 (max)
2 37 Blocked: -13
Hit: +36
- HLA -

Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.


Special Moves

Beast Cannon
236X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 750 16~35 -12 ~ +7 Se,EX,Cs HLA -

Slightly slower startup, travels slower, and recovers faster.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 750 13 -2 Se,EX,Cs HLA -

Fast startup, travels faster, and recovers slower.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 800 1+4 -15~+3 CS HLA -

Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit. Minimum damage : Screen freeze : 20f

Beast Cannon (air)
j.236X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 750 16~35 -26 ~ -7 Se,EX,Cs HLA -

Slightly slower startup, travels slower, and recovers faster.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 750 16 -2 Se,EX,Cs HLA -

Fast startup, travels faster, and recovers slower.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 800 1+4 -20~-2 CS HLA -

Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit. Minimum damage : Screen freeze : 20f

Spin
623X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 952 7 -2 EX,Cs HLA -

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1020 9 -7 EX,Cs HLA -

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 1720 1+4 -51 Cs HLA -

Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.

Spin hop
A/B/C
After A/B Spin
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
967 4 -24 Ex,Cs HLA -

Strike follow up to Black Orbiter. Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to start pressure.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B/C 967 4 -25 Ex,Cs HLA -

Same as the A followup but even less safe on block

EX Spin hop
623C
After A/B Spin
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
1720 1+6 -7 Cs HLA -

done by inputing 623C instead of just hitting the button.

Hop Grab
214X
Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
A 1350 16 - (Ex),(Cs) UNB -

No invulnerability, but fast startup and can be followed up with EX moves on air hit. Landing recovery can be cancelled with EX moves. Has anti-air utility. Used in combos.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
B 1620 27 - EX,Cs HL -

Fully invulnerable, reaches higher, and does more damage. Highly punishable if blocked or whiffed. Great anti air and combo ender.

Version Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
EX 2080 1+2 - (Cs) HL -

Like B version, but more damage, reaches slightly higher, and 1f faster. Minimum damage : Screen freeze : 20f

360
360C
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
2047 1+2 - Cs UNB -

Hyde rises forward slightly into the air. Becomes airborne quickly, making it useful as a throw punish. Second rekka is +1 on guard if delayed enough.


Infinite Worth

Gyre Vortex
「ジャイルボルテクス」

41236D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
2433 13 7 78 -19 - HL -

Hyde stabs the ground and is surrounded by a red light. Fully invulnerable. Can continue a combo from this move. Great anti air and combo starter. Minimum damage : 900, Screen freeze : 60f


Infinite Worth EXS

Raging Roar
「レイジングロア」

A+B+C+D
Damage Startup Active Recovery Frame Adv Cancels Guard/Shield Hitbox
3550 16 3 49 -26 - HLA -

On hit does 3,550 damage. Causes GRD break unless the player is in Vorpal. Minimum damage : 887. Screen freeze : 20f


Strategy

Combos

Combo Notation Guide:
( ) = optional, typically the combo will be easier if omitted
[ ] = Input is held
/ = Option to choose between multiple actions
+ = Multiple buttons are pressed simultaneously
(x N) = Attack can be repeated N number of times, range provided
(#) = Next action is taken after a certain number of hits
-> = Special is cancelled to add on special
CH = Counter Hit
HC = High Counter
CS = Chain Shift, or 5D 5D


Colors

Black Eclipse Twinkle White Darkness Tempest Light Forest Nightmare
Hyde-1.png
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Red Pearl Desert Wolf Sea Water Moonlight Justice Rose
Hyde-6.png
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Hyde-8.png
Hyde-9.png
Hyde-10.png
Blau Blitz Sunlight Red Vortex Galaxy Cremisi Grotta Holiness Star
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Hyde-13.png
Hyde-14.png
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Rosa Descendiente Juillet Averse Soul Lover Caldo Trrente Viridis Regulus
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Hyde-17.png
Hyde-18.png
Hyde-19.png
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