KNOversion/Angous: Difference between revisions

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== Character Info ==
==Overview==
Angous is who you play when you just want to tell your opponent to kill themselves but dont wanna be banned for toxicity. Frame trap these motherfuckers to high heaven with the bareknuckle brawler himself. If theyre blocking too much, just do an unblockable, that will show them. Unless they throw you.
Placeholder About Eddy
{|  
{{StrengthsAndWeaknesses
|-style="text-align:left;"
|intro=[[file:KO Angous Icon.png|50px]] '''Angous''' is a gas station tweaker.
! Strengths !! Weaknesses
|pros=
|- style="vertical-align:top;text-align:left"
|cons=
| style="width: 50%;"|
|tablewidth=80}}
*'''Tons of plus and even moves on block.'''  Amazing stagger pressure with 6S being Even, 6H and 6RR are +2, 5[S] is +22, 5EX is +26, and Meaty/Far 6M can be +3 for example.
==Move Data==
===Normals===
====Standing====
{{MoveData
|image=
|name=5L
|data=
  {{AttackData-KO
  | damage= 28
  | guard= Mid
  | startup= 5
  | advHit= +4
  | advBlock= 0
  | invul=
  | description= Basic jab
}}
}}


*'''Has two unblockables (4R, 3[H]) and a Command Grab (4S, 4EX).''' - Useful for when the opponent respects Angous's plus frames too much.


*'''Has lots of armor on certain attacks.''' - Useful for when the opponent does not respect Angous's plus frames enough.
{{MoveData
|image=
|name=5M
|data=
  {{AttackData-KO
  | damage= 60
  | guard= Mid
  | startup= 8
  | advHit= +1
  | advBlock= -3
  | invul=
  | description=
}}
}}


*'''6S/Brawler Rush has the ability to cancel into certain normals and specials.'''


*'''6R has strike invulnerabillity during most of it's animation.''' - This could allow the player to punish most strikes if timed, including burst!
{{MoveData
|image=
|name=5H
|data=
  {{AttackData-KO
  | damage= 100
  | guard= Mid
  | startup= 16
  | advHit= +4
  | advBlock= -6
  | invul=
  | description=
}}
}}


*'''Has arguably the best and most fun supers in the game.'''
| style="width: 50%;"|
*'''Movement is garbage if not in install.''' - Excluding short hop jump, Angous has little maneuverability.


*'''Stubby pokes.'''
====Crouching====
{{MoveData
|image=
|name=2L
|data=
  {{AttackData-KO
  | damage= 20
  | guard= Mid
  | startup= 5
  | advHit= +4
  | advBlock= -1
  | invul=
  | description=
}}
}}


*'''5R is literally useless.''' - What is 5R meant to be?? Did Dillon just look at FighterZ and copy paste Ki Charge into the game without thinking about its function like what


*'''Has a crush on his motorcycle'''
{{MoveData
|-
|image=
|}
|name=2M
|data=
  {{AttackData-KO
  | damage= 60
  | guard= Low
  | startup= 8
  | advHit= +3
  | advBlock= -3
  | invul=
  | description=
}}
}}




==Normals==
{{MoveData
|image=
|name=2H
|data=
  {{AttackData-KO
  | version = Uncharged
  | damage= 85
  | guard= Mid
  | startup= 14
  | advHit= +10
  | advBlock= -8
  | invul= Air (4-11)
  | description=
}}
  {{AttackData-KO
  | version = Charged
  | header = no
  | damage= 90
  | guard= Mid
  | startup= 25
  | advHit= +94
  | advBlock= 0
  | invul= Air (4-27)
  | description= * Charged 2H.
}}
}}
====Jumping====
Frame advantage assumes the move is hit at the lowest possible height on a standing opponent.
{{MoveData
|image=
|name=j.5L
|data=
  {{AttackData-KO
  | damage= 20
  | guard= High
  | startup= 5
  | advHit= +12
  | advBlock= +3
  | invul=
  | description=
}}
}}
 


{{MoveData
{{MoveData
|name=5L
|image=
|image=Angous_5L_Image.png
|name=j.5M
|data=
|data=
   {{AttackData-SVG
  {{AttackData-KO
   | damage =  
  | damage= 55
  | guard = High/Low
  | guard= High
   | cancel =  
  | startup= 13
  | startup =  
  | advHit= +20
  | advHit =  
  | advBlock= +14
  | advBlock =  
  | invul=
  | description =  
  | description=
}}
}}
 
 
{{MoveData
|image=
|name=j.5H
|data=
   {{AttackData-KO
  | damage= 95
  | guard= High
  | startup= 16
  | advHit= SKD
  | advBlock= +8
  | invul=
  | description= * Does a sliding knockdown once in a combo.
}}
}}
====Command Normals====
{{MoveData
|image=
|name=Universal Overhead
|input= 6M
|data=
   {{AttackData-KO
  | damage= 100
  | guard= High
  | startup= 24
  | advHit=
  | advBlock= +2
  | invul=
  | description= * Knocks down.
}}
}}
 
 
{{MoveData
|image=
|name=World Destroyer
|input= 3H
|data=
   {{AttackData-KO
  | damage= 65-200
  | guard= Low
  | startup= 16
  | advHit= +35
  | advBlock= -9
  | invul=
  | description= * Launches
* On hit effects become better the longer it's held.
* Full charge is unblockable.
   }}
   }}
}}
}}


{{MoveData
|image=
|name=Primal
|input=6H
|data=
  {{AttackData-KO
  | damage= 100
  | guard= Overhead
  | startup= 10
  | advHit= +5
  | advBlock= +2
  | invul=
  | description= * Ground bounces on air hit.
}}
}}
===Remix===
{{MoveData
|image=
|name=Rage Charge
|input=5R
|data=
  {{AttackData-KO
  | damage=
  | guard=
  | startup=
  | advHit=
  | advBlock=
  | invul=
  | description= * Charges meter.
}}
}}
{{MoveData
|image=
|name=Fade
|input=6R
|data=
  {{AttackData-KO
  | damage=
  | guard=
  | startup=
  | advHit=
  | advBlock=
  | invul= Strike (3-16)
  | description= * Dodge, loses to grabs.
}}
}}
{{MoveData
|image=
|name=Out
|input=6R~L
|data=
  {{AttackData-KO
  | damage= 100~100
  | guard= Mid
  | startup= 10~15
  | advHit= +3
  | advBlock= 0
  | invul=
  | description=
}}
}}
{{MoveData
|image=
|name=In
|input=6R~M
|data=
  {{AttackData-KO
  | damage= 210
  | guard= Overhead
  | startup= 16
  | advHit= +3
  | advBlock= -8
  | invul=
  | description=
}}
}}
{{MoveData
|image=
|name=Through
|input=6R~H
|data=
  {{AttackData-KO
  | damage= 90
  | guard= Mid
  | startup= 16
  | advHit= +50
  | advBlock= -12
  | invul= Projectile (1-31)
  | description=
}}
}}
{{MoveData
|image=
|name=Raw Power
|input=4R
|data=
  {{AttackData-KO
  | damage= 250
  | guard= Unblockable
  | startup= 50
  | advHit= Ground Bounce
  | advBlock= N/A
  | invul= Armor (5-90)
  | description= * Can dash cancel the start-up.
* Can be canceled into 2[H] on hit.
}}
}}
{{MoveData
|image=
|name=Rampage
|input=2R
|data=
  {{AttackData-KO
  | damage= 57 (Not held)
  | guard= Mid
  | startup= 8
  | advHit= -14
  | advBlock= +1
  | invul=
  | description= * Can hold 4R to continue the barrage forever, no reason to do this tho.
}}
}}
{{MoveData
|image=
|name=Rampage Ender
|input=2[R]
|data=
  {{AttackData-KO
  | damage= 108
  | guard= Mid, Overhead (last hit)
  | startup= 8
  | advHit= 50
  | advBlock= -2
  | invul=
  | description=
}}
}}
===Specials===
{{MoveData
|image=
|name=Rage Wave
|input=5S
|data=
  {{AttackData-KO
  | version= Normal
  | damage= 120
  | guard= Mid
  | startup= 26
  | advHit= +54
  | advBlock= +1
  | invul=
  | description=
}}
  {{AttackData-KO
  | version= Held
  | damage= 221
  | guard= Mid
  | startup= 36
  | advHit= +21
  | advBlock= +26
  | invul=
  | description= Frame data assumes closest range.
* Projectile
}}
  {{AttackData-KO
  | header = no
  | version= EX
  | damage= 227
  | guard= Mid
  | startup= 26
  | advHit= +21
  | advBlock= +26
  | invul=
  | description= Frame data assumes closest range.
* Projectile
}}
}}
{{MoveData
|image=
|name=Brawler rush
|input=6S
|data=
  {{AttackData-KO
  | damage= 50
  | guard= Mid
  | startup= 13
  | advHit= +1
  | advBlock= 0
  | invul=
}}
  {{AttackData-KO
  | header= no
  | damage= 50
  | guard= Mid
  | startup=
  | advHit= +1
  | advBlock= -3
  | invul=
}}
  {{AttackData-KO
  | header= no
  | damage= 108
  | guard= Mid
  | startup=
  | advHit= +48
  | advBlock= -11
  | invul=
  | description= * First and second hit can be canceled into 6H, 3H, 4R, and 6R.
}}
  {{AttackData-KO
  | version= Install
  | damage= 70
  | guard= Mid
  | startup= 13
  | advHit= +2
  | advBlock= 0
  | invul=
}}
  {{AttackData-KO
  | version= EX
  | damage= 80
  | guard= Mid
  | startup= 13
  | advHit= +8
  | advBlock= 0
  | invul=
}}
  {{AttackData-KO
  | header= no
  | version= EX2
  | damage= 80
  | guard= Mid
  | startup=
  | advHit= +2
  | advBlock= -7
  | invul=
}}
  {{AttackData-KO
  | header= no
  | version= EX3
  | damage= 120
  | guard= Mid
  | startup=
  | advHit= Wallbounce
  | advBlock= -11
  | invul=
  | description = * First and second hit can be canceled into 6H, 3H, 4R, and 6R.
* Last hit wallbounces for a combo.
}}
}}
{{MoveData
|image=
|name=Strong Grapple
|input=4S
|data=
  {{AttackData-KO
  | damage= 250
  | guard= Grab
  | startup= 23
  | advHit= +43
  | advBlock= N/A
  | invul=
  | description= * Command grab.
}}
  {{AttackData-KO
  | damage= 320
  | guard= Grab
  | startup= 23
  | advHit= +58
  | advBlock= N/A
  | invul=
  | description= * Command grab.
* Can start or extend combos.
}}
}}
{{MoveData
|image=
|name=Raging Upper
|input=2S
|data=
  {{AttackData-KO
  | version= Normal
  | damage= 120
  | guard= Mid
  | startup= 9
  | advHit= -2
  | advBlock= -36
  | invul= Full (1-20)
  | description= * DP
}}
  {{AttackData-KO
  | version= EX
  | header= no
  | damage= 270
  | guard= Mid
  | startup= 10
  | advHit= +79
  | advBlock= -36
  | invul= Full (1-20)
  | description= * DP
* Starts combos.
}}
}}
{{MoveData
|image=
|name=Upper Rush
|input=1S (in install)
|data=
  {{AttackData-KO
  | version= Normal
  | damage= 70
  | guard= Mid
  | startup= 17
  | advHit= +4
  | advBlock= -1
  | invul= Air (1-22)
  | description=
}}
  {{AttackData-KO
  | header= no
  | version= EX
  | damage= 120
  | guard= Mid
  | startup= 17
  | advHit= +90
  | advBlock= -7
  | invul= Air (1-22)
  | description=
}}
}}
{{MoveData
|image=
|name=Demolition Rush
|input=3S (in install)
|data=
  {{AttackData-KO
  | version= Normal
  | damage= 140
  | guard= Mid
  | startup= 9
  | advHit= SKD
  | advBlock= -11
  | invul= Armor
  | description= * Does a sliding knockdown uncharged.
* Fully charged does a wallbounce.
}}
  {{AttackData-KO
  | header= no
  | version= EX
  | damage= 185
  | guard= Mid
  | startup= 9
  | advHit= Wall Bounce
  | advBlock= -11
  | invul= Armor
  | description=
}}
}}
===Supers===
{{MoveData
|image=
|name=Horizon Buster
|caption= Why'd you press full screen?
|input=236L/M/H
|data=
  {{AttackData-KO
  | version= Normal
  | damage= 350
  | guard= Mid
  | startup= 4
  | advHit= Flip Out
  | advBlock= -22
  | invul= Full
  | description=
}}
  {{AttackData-KO
  | version= Install
  | header= no
  | damage= 360
  | guard= Mid
  | startup= 4
  | advHit= Flip Out
  | advBlock= -22
  | invul= Full
  | description=
}}
}}
{{MoveData
|image=
|name=Explosive Rage
|input=214L/M/H
|data=
  {{AttackData-KO
  | damage= 0
  | guard= Mid
  | startup= 2
  | advHit= SKD
  | advBlock= -10
  | invul= Full
  | description= * Install Super
* Activates rage install, buffs run speed and a few buffs to some moves.
}}
}}
{{MoveData
|image=
|name=True Horizon Buster
|input=236S
|data=
  {{AttackData-KO
  | damage= DESTROY!
  | guard= Unblockable
  | startup= 23
  | advHit= SKD
  | advBlock= N/A
  | invul= Full
  | description= * Instant Kill.
}}
}}
==Strategy==
==Combos==
==KNO Navigation==
{{Navbox-KO}}
{{Navbox-KO}}
[[Category: Knockout]]

Latest revision as of 14:42, 6 May 2024

Overview

Placeholder About Eddy

Playstyle
KO Angous Icon.png Angous is a gas station tweaker.
Pros Cons

Move Data

Normals

Standing

5L
Damage Guard Startup On Hit On Block Invuln
28 Mid 5 +4 0 -

Basic jab


5M
Damage Guard Startup On Hit On Block Invuln
60 Mid 8 +1 -3 -


5H
Damage Guard Startup On Hit On Block Invuln
100 Mid 16 +4 -6 -


Crouching

2L
Damage Guard Startup On Hit On Block Invuln
20 Mid 5 +4 -1 -


2M
Damage Guard Startup On Hit On Block Invuln
60 Low 8 +3 -3 -


2H
Version Damage Guard Startup On Hit On Block Invuln
Uncharged 85 Mid 14 +10 -8 Air (4-11)
Charged 90 Mid 25 +94 0 Air (4-27)
  • Charged 2H.

Jumping

Frame advantage assumes the move is hit at the lowest possible height on a standing opponent.

j.5L
Damage Guard Startup On Hit On Block Invuln
20 High 5 +12 +3 -


j.5M
Damage Guard Startup On Hit On Block Invuln
55 High 13 +20 +14 -


j.5H
Damage Guard Startup On Hit On Block Invuln
95 High 16 SKD +8 -
  • Does a sliding knockdown once in a combo.

Command Normals

Universal Overhead
6M
Damage Guard Startup On Hit On Block Invuln
100 High 24 - +2 -
  • Knocks down.


World Destroyer
3H
Damage Guard Startup On Hit On Block Invuln
65-200 Low 16 +35 -9 -
  • Launches
  • On hit effects become better the longer it's held.
  • Full charge is unblockable.


Primal
6H
Damage Guard Startup On Hit On Block Invuln
100 Overhead 10 +5 +2 -
  • Ground bounces on air hit.

Remix

Rage Charge
5R
Damage Guard Startup On Hit On Block Invuln
- - - - - -
  • Charges meter.


Fade
6R
Damage Guard Startup On Hit On Block Invuln
- - - - - Strike (3-16)
  • Dodge, loses to grabs.


Out
6R~L
Damage Guard Startup On Hit On Block Invuln
100~100 Mid 10~15 +3 0 -


In
6R~M
Damage Guard Startup On Hit On Block Invuln
210 Overhead 16 +3 -8 -


Through
6R~H
Damage Guard Startup On Hit On Block Invuln
90 Mid 16 +50 -12 Projectile (1-31)


Raw Power
4R
Damage Guard Startup On Hit On Block Invuln
250 Unblockable 50 Ground Bounce N/A Armor (5-90)
  • Can dash cancel the start-up.
  • Can be canceled into 2[H] on hit.


Rampage
2R
Damage Guard Startup On Hit On Block Invuln
57 (Not held) Mid 8 -14 +1 -
  • Can hold 4R to continue the barrage forever, no reason to do this tho.


Rampage Ender
2[R]
Damage Guard Startup On Hit On Block Invuln
108 Mid, Overhead (last hit) 8 50 -2 -

Specials

Rage Wave
5S
Version Damage Guard Startup On Hit On Block Invuln
Normal 120 Mid 26 +54 +1 -
Version Damage Guard Startup On Hit On Block Invuln
Held 221 Mid 36 +21 +26 -

Frame data assumes closest range.

  • Projectile
EX 227 Mid 26 +21 +26 -

Frame data assumes closest range.

  • Projectile


Brawler rush
6S
Damage Guard Startup On Hit On Block Invuln
50 Mid 13 +1 0 -
50 Mid - +1 -3 -
108 Mid - +48 -11 -
  • First and second hit can be canceled into 6H, 3H, 4R, and 6R.
Version Damage Guard Startup On Hit On Block Invuln
Install 70 Mid 13 +2 0 -
Version Damage Guard Startup On Hit On Block Invuln
EX 80 Mid 13 +8 0 -
EX2 80 Mid - +2 -7 -
EX3 120 Mid - Wallbounce -11 -
  • First and second hit can be canceled into 6H, 3H, 4R, and 6R.
  • Last hit wallbounces for a combo.


Strong Grapple
4S
Damage Guard Startup On Hit On Block Invuln
250 Grab 23 +43 N/A -
  • Command grab.
Damage Guard Startup On Hit On Block Invuln
320 Grab 23 +58 N/A -
  • Command grab.
  • Can start or extend combos.


Raging Upper
2S
Version Damage Guard Startup On Hit On Block Invuln
Normal 120 Mid 9 -2 -36 Full (1-20)
  • DP
EX 270 Mid 10 +79 -36 Full (1-20)
  • DP
  • Starts combos.


Upper Rush
1S (in install)
Version Damage Guard Startup On Hit On Block Invuln
Normal 70 Mid 17 +4 -1 Air (1-22)
EX 120 Mid 17 +90 -7 Air (1-22)


Demolition Rush
3S (in install)
Version Damage Guard Startup On Hit On Block Invuln
Normal 140 Mid 9 SKD -11 Armor
  • Does a sliding knockdown uncharged.
  • Fully charged does a wallbounce.
EX 185 Mid 9 Wall Bounce -11 Armor

Supers

Horizon Buster
236L/M/H
Why'd you press full screen?
Why'd you press full screen?
Version Damage Guard Startup On Hit On Block Invuln
Normal 350 Mid 4 Flip Out -22 Full
Install 360 Mid 4 Flip Out -22 Full


Explosive Rage
214L/M/H
Damage Guard Startup On Hit On Block Invuln
0 Mid 2 SKD -10 Full
  • Install Super
  • Activates rage install, buffs run speed and a few buffs to some moves.


True Horizon Buster
236S
Damage Guard Startup On Hit On Block Invuln
DESTROY! Unblockable 23 SKD N/A Full
  • Instant Kill.

Strategy

Combos

KNO Navigation

General
Controls
System
HUD
Characters
Eddy
Angous
One
Dr. Roger
Grandmaster Wu
Vile
Arzon
J.V.
Sahkive