Big Bang Beat Revolve/Rouga: Difference between revisions
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+4 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A solid standard jab. It's air unblockable, but it whiffs on crouching opponents so keep that in mind when using this button. | |description=A solid standard jab. It's air unblockable, but it whiffs on crouching opponents so keep that in mind when using this button. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-6 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=This is also air unblockable, and has a great startup as well as good range. One of Rouga's best normals. | |description=This is also air unblockable, and has a great startup as well as good range. One of Rouga's best normals. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=[[ | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock=- | |advBlock=-10 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A strong forward kick. Has amazing range and hitstun, but is held back by it's slow startup, making it mostly useful in combos. | |description=A strong forward kick. Has amazing range and hitstun, but is held back by it's slow startup, making it mostly useful in combos. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-2 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A fast low jab. This is oddly not a low, but a mid, making it not a very useful tool overall, although you can cancel it into his two actual low normals. | |description=A fast low jab. This is oddly not a low, but a mid, making it not a very useful tool overall, although you can cancel it into his two actual low normals. | ||
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|guard=Low | |guard=Low | ||
|property= | |property= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+1 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A fast low kick. Probably Rouga's best crouching normal, it has speed and range, as well as being a low. This is a fantastic low poke to catch your opponent off guard. | |description=A fast low kick. Probably Rouga's best crouching normal, it has speed and range, as well as being a low. This is a fantastic low poke to catch your opponent off guard. | ||
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|guard=Low | |guard=Low | ||
|property= | |property= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-8 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A sweeping kick. This is a decent move, but like all the C normals it's slow, so use careful. It's best used when chained into. | |description=A sweeping kick. This is a decent move, but like all the C normals it's slow, so use careful. It's best used when chained into. | ||
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|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-6 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A high kick. This is a pretty solid launcher, and can be jump cancelled, or chained into. Out of it Rouga can do any ground special or super. | |description=A high kick. This is a pretty solid launcher, and can be jump cancelled, or chained into. Out of it Rouga can do any ground special or super. | ||
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|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-3 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=An overhead spinning kick. This move is too slow to combo from anything besides a 6A juggle. It's not a great tool, but you can catch your opponent with it occasionally.3 | |description=An overhead spinning kick. This move is too slow to combo from anything besides a 6A juggle. It's not a great tool, but you can catch your opponent with it occasionally.3 | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-8 | ||
|cancel=J, Su | |cancel=J, Su | ||
|description=Rouga slams his palm into the ground and summons a burst of energy. This version comes out immediately and combos from any ground normal. | |description=Rouga slams his palm into the ground and summons a burst of energy. This version comes out immediately and combos from any ground normal. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=44 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+25 | ||
|cancel=J, Su | |cancel=J, Su | ||
|description=This version of the move has a delay, making it a useful setup in pressure. | |description=This version of the move has a delay, making it a useful setup in pressure. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-2 | ||
|cancel=J, Su | |cancel=J, Su | ||
|description=This version travels across the ground and bursts when close to the opponent. A good projectile tool for longer ranges. | |description=This version travels across the ground and bursts when close to the opponent. A good projectile tool for longer ranges. | ||
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|guard=Mid | |guard=Mid | ||
|property=Invincible | |property=Invincible | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-4 | ||
|cancel=NC | |cancel=NC | ||
|description=Rouga performs a strong gut punch. This move can cancel into 214B and C on block, making it a very useful pressure tool, as well as a strong combo tool. | |description=Rouga performs a strong gut punch. This move can cancel into 214B and C on block, making it a very useful pressure tool, as well as a strong combo tool. | ||
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|guard=Mid | |guard=Mid | ||
|property=Invincible | |property=Invincible | ||
|startup= | |startup=29 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-3 | ||
|cancel=NC | |cancel=NC | ||
|description=This version launches the opponent but has an incredibly long startup. | |description=This version launches the opponent but has an incredibly long startup. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+2 | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description=Rouga does a downwards punch. Similar properties to 214A, and it can cancel into 214C on block as well. Strong pressure tool, just like 214A. | |description=Rouga does a downwards punch. Similar properties to 214A, and it can cancel into 214C on block as well. Strong pressure tool, just like 214A. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=31 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-2 | ||
|cancel=NC | |cancel=NC | ||
|description=Fully charged this move is an overhead, and if it lands it causes a ground bounce, allowing for a combo. This can be a pretty solid oki tool. | |description=Fully charged this move is an overhead, and if it lands it causes a ground bounce, allowing for a combo. This can be a pretty solid oki tool. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-8 | ||
|cancel=Su | |cancel=Su | ||
|description=Rouga performs a straight punch which travels half screen. It's only air unblockable close, and when the opponent is close it will also cause blowback. It can be cancelling into some of his B-Power Arts. | |description=Rouga performs a straight punch which travels half screen. It's only air unblockable close, and when the opponent is close it will also cause blowback. It can be cancelling into some of his B-Power Arts. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-4 | ||
|cancel=Su | |cancel=Su | ||
|description=This version does significantly more damage and causes a slide effect, allowing for different setups. | |description=This version does significantly more damage and causes a slide effect, allowing for different setups. | ||
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|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-1 | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description=Rouga does a divekick. This version comes out immediately, but is not an overhead, so no mix there. Pretty decent divekick otherwise, good for controlling space. | |description=Rouga does a divekick. This version comes out immediately, but is not an overhead, so no mix there. Pretty decent divekick otherwise, good for controlling space. | ||
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|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=25 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=0 | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description=This version has a delay, but is an overhead. Generally this is too slow to do much but you'll occasionally catch an opponent with it. | |description=This version has a delay, but is an overhead. Generally this is too slow to do much but you'll occasionally catch an opponent with it. | ||
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|guard=Unblockable | |guard=Unblockable | ||
|property= | |property= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+1 | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description=Rouga moves forward and does a high kick. This version moves forward the least, but is pretty useful as combo filler. | |description=Rouga moves forward and does a high kick. This version moves forward the least, but is pretty useful as combo filler. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-3 | ||
|cancel=Su | |cancel=Su | ||
|description=This version moves farther but has less combo potential. It can still combo from C normals however. | |description=This version moves farther but has less combo potential. It can still combo from C normals however. | ||
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|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=7+3 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=0 | ||
|cancel= | |cancel= | ||
|description=Rouga does a powered up Fang. This is a fantastic tool but especially good as a 1 meter combo ender. | |description=Rouga does a powered up Fang. This is a fantastic tool but especially good as a 1 meter combo ender. | ||
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|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=12+2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+12 | ||
|cancel=NC | |cancel=NC | ||
|description=Rouga does a powered up Shoot. This is a great divekick and can be TKed for what is basically an instant overhead. | |description=Rouga does a powered up Shoot. This is a great divekick and can be TKed for what is basically an instant overhead. | ||
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|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=10+0 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+8 | ||
|cancel=NC | |cancel=NC | ||
|description=A follow-up to j214D, Rouga does a powered up version of 6B. This is essentially another divekick after the first, and is useful to squeeze out some extra damage or catch an opponent who block j214D. | |description=A follow-up to j214D, Rouga does a powered up version of 6B. This is essentially another divekick after the first, and is useful to squeeze out some extra damage or catch an opponent who block j214D. |
Revision as of 08:57, 6 June 2024
Under Construction
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Introduction
Rouga is an in your face rushdown with a myriad of strong tools to keep your opponent locked down and guessing. One of the easier characters to get started with, he's a demon who can keep the pressure up indefinitely.
Rouga is a man with a strong sense of justice who enjoys a good fight. He seeks to dominate the entire nation with his group, the Wolf Fang Brigade, and bring the wild Special Students of Japan under control. Rouga is old friends with Kunagi Tenrou, and cares quite a bit for her, although that does not seem to stop him from showing affection towards other women as well, such as the Nakanishi sisters and Senna Kyoudou.
General Strategy
Rouga can cause the opponent to go into a recovery state in many ways to allow him to get in. 236C send a fireball along the ground that will launch the opponent into the air and can allow you to get in. It only travels about 5/6ths screen distance though, so if you're at full screen you're not getting anything off of this unless your opponent moves forward. Unfortunately you cannot boost cancel this move, so keep that in mind.
Once you get in you have some tools you can mix up with. Instant air dashes can make for effective combo starters if you can land the hit, but just jumping at your opponent is a good way to get killed, so watch yourself. 6B is a pretty decent overhead that you can cancel into j.214A (this does not hit overhead, however) and get some solid damage off of it. It has some slow startup, so it's best to chain into it from a 5B or 2B. If you go into the j.214A and your opponent blocks it, boost to make it safe and then follow up with ANOTHER jumping overhead (you're still in the air from the j.214A, so any normal you do will be the jumping version after the boost), which can give you a full combo if not blocked or continued pressure if it is.
Rouga only has 2 lows, 2B and 2C, so it's advised to start pressure strings with 2B > 5C instead of an A normal. You have slightly less time to react to hits, but you get a better high low. Max range 2C can be followed up with 214A and you can almost freestyle after that. Going into 214B is a smart choice for the juggle afterwards, but there are other options.
41236C is Rouga's empty slide that moves you in, but doesn't attack. Only do this to move in after C normals, because anything weaker will put you at a disadvantage and get you punished. It should also be noted that 41236A is special cancelable, so you can use it as mix up to trick your enemy if they try to punish it. Generally if you want to move in after a pressure string, you should boost because it's much safer and will allow you to get true block strings on your opponent. 41236C can be used in mixup for throw attempts if your opponent is expecting the kick, but use it sparingly because it's not safe.
Normal Moves
Standing Normals
5A
5A
|
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5B
5B
|
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5C
{{MoveData |image=BBBR_Rouga_5C.png |caption= |name=5C |data=
{{AttackData-BBBR |damage=650 |guard=Mid |property= |startup=[[ |active= |recovery= |advBlock=-10 |cancel=J, N, Sp, Su |description=A strong forward kick. Has amazing range and hitstun, but is held back by it's slow startup, making it mostly useful in combos. }}
}}
Crouching Normals
2A
2A
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2B
2B
|
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2C
2C
|
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Air Normals
jA
jA
|
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jB
jB
|
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jC
jC
|
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Command Normals
6A
6A
|
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6B
6B
|
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Universal Mechanics
5D
B-Dash
5D |
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Throw
Throw
4/5AB |
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Big Bang Mode
Big Bang Mode
ABC |
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Special Moves
236X
Napalm
236A/B/C |
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214A
Blow
214A |
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214B
Knuckle
214B |
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214C
Fang
214C |
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j214X
Shoot
j214A/B |
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623A
Dunk
623A |
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41236X
Slide
41236A/B/C |
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B-Power Arts
214D
Wild Fang
214D |
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j214D
Wild Shoot
j214D |
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j214D~22D
Wolf Shoot Chase
j214D~22D |
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Big Bang Break
41236ABC
Wolf Fang
41236ABC |
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 5B > 5C > 2C xx 214A xx 214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > j.B xx Boost > j.A > j.B xx j.214A (3747)
- A very strong meterless midscreen combo, for all intents and purposes Rouga's BNB. It will always send the opponent to the corner, and give you oki on the knockdown.
- 6B xx j.214A xx Boost > dl.j.B > 214A xx dl.214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > 6A xx *623A (2961)
- Good midscreen confirm off Rouga's overhead.
- 5B > 5C xx 2147D > *5C xx 214B > 2C xx 214A xx 214B > 2C > 6A > dl.5C > 6A xx *623A (5183)
- A very damaging combo midscreen that uses 1 meter. Just solid all around.
Corner
- 6B xx j.214A > 5C xx 214A xx dl.214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > 6A xx dl.623A (3589)
- Meterless corner combo for Rouga. This character has more damage than practically anyone else in the game, and this is a great example.