Big Bang Beat Revolve/Miyazato: Difference between revisions

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====== <font style="visibility:hidden" size="0">214D</font> ======
====== <font style="visibility:hidden" size="0">214D</font> ======
{{MoveData
{{MoveData
|image=BBBR_Rouga_214C.png
|image=BBBR_Miyazato_63214D.png
|caption=
|image2=BBBR_Miyazato_41236X.png
|name=Wild Fang
|caption=initial punches
|input=214D
|caption2=final chain whip
|name=Rumble Chain
|input=63214D
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1500 (close) 1600 (far)
  |damage=300*7 + 1100
  |guard=All
  |guard=Mid
  |property=
  |property=
  |startup=7+3
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=0
  |advBlock=
  |cancel=
  |cancel=
  |description=Rouga does a powered up Fang. This is a fantastic tool but especially good as a 1 meter combo ender.
  |description=Miyazato does a series of punches followed by a final chain whip. This does a lot of damage, and many hits are air unblockable, but it scales pretty bad. Even so, it is worth using as a metered combo ender.
  }}
  }}
}}
}}

Revision as of 14:34, 9 June 2024

Miyazato
Estimated Health (After Scaling): 12578

Introduction

Miyazato has a lot of strange tools, including a set of assists, and in general she can be very hard to get a hang of at the beginning. Once you start understanding her tools however she has some of the best neutral in the game and a lot of strong tools to keep the opponent where you want them.

General Strategy

Miyazato's greatest strength lies in her pokes. Her C attacks have great range and do moderate damage on their own. Super jumps are more important for Miyazato than the rest of the cast as they extend the range that she can safely execute a j.C while jumping in on an opponent.

She is the only character with assists, and one of their greatest strengths is that they can't be stopped. The instant Miyazato does the summoning animation, the assists will come out and attempt their attacks, no matter what. Saki is best used for pressuring your opponent when in close and even keeping them out or punishing their attacks. Shouko is great for numerous setups as she has delay, tracking, and will bounce your opponent up on hit.

Miyazato's combos are rather "cookie cutter," and thanks to the game's scaling she has a hard time breaking into the 3k range for damage. This is somewhat negligible as long combos aren't really her thing and a lot of her short, simple combos are much more reliable and damaging. Her super, when used by itself, does more damage than most characters in the same situation. You to get true block strings on your opponent. 41236C can be used in mixup for throw attempts if your opponent is expecting the kick, but use it sparingly because it's not safe.

Normal Moves

Standing Normals

5A
5A
BBBR Miyazato 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 Mid - - - - - J, N, Sp, Su

A solid standard jab. It's air unblockable, and is a pretty decent poke.

5B
5B
BBBR Miyazato 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
500 Mid - - - - - J, N, Sp, Su

This is also air unblockable, and is a great normal in general due to its fantastic range.

5C
5C
BBBR Miyazato 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
750 Mid - - - - - J, N, Sp, Su

A very strong poke tool with a massive range. You'll be using this a lot in neutral, and it's air unblockable to boot.

Crouching Normals

2A
2A
BBBR Miyazato 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
100 Mid - - - - - N, Sp, Su

A fast low jab. Not a low, which makes it not a great low button, but it can have usage in pressure strings.

2B
2B
BBBR Miyazato 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 Low - - - - - J, N, Sp, Su

A fast low kick. A very good low poke, especially with the range. This is very useful to get a low poke in.

2C
2C
BBBR Miyazato 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
650 Mid - - - - - N, Sp, Su

A crouching chain swing. Unfortunately it's not a low, making it inferior to 5C in most ways.

Air Normals

jA
jA
BBBR Miyazato jA.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
100 High - - - - - N, Sp, Su

A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in.

jB
jB
BBBR Miyazato jB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 High - - - - - N, Sp, Su

A high kick in the air. A decent air to air when you have the time for it.

jC
jC
BBBR Miyazato jC.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
750 High - - - - - N, Sp, Su

A chain whip downwards. A fantastic jump-in, but be careful when you press, as pressing while too close to the ground will cause the move to mess up and leave you vulnerable to a punish.

Command Normals

6A
6A
BBBR Miyazato 6A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 Mid - - - - - J, N, Sp, Su

An upwards chain whip. This is a launcher and also a pretty good anti air due to its range. It's good in combos to add a little extra damage.

6B
6B
BBBR Miyazato jB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 Mid - - - - - N, Sp, Su

A short hop into her j.B. This hits mid but its aerial state means you can avoid some low attacks with a proper read, and it launches allowing for combos.

Universal Mechanics

Throw
Throw
4/5AB
BBBR Miyazato ThrowWhiff.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1300 Unblockable - - - - - NC

Miyazato grabs the opponent and punches them to the ground. Always a good option to trip up blocking opponents.

Big Bang Mode
Big Bang Mode
ABC
BBBR Miyazato BBM.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A N/A - - - - - -

Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds.

Special Moves

214A
Saki!
214A
BBBR Miyazato 214A-1.png
1st hit
1st hit
BBBR Miyazato 214A-2.png
2nd hit
2nd hit
Damage Guard Property Startup Active Recovery Block Adv Cancel
400+500 Mid - - - - - -

Miyazato calls in Saki, who performs two consecutive slashes. The second slash launches, allowing for combos. This assist has a long cooldown.

214B
Shouko!
214B
BBBR Miyazato 214B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1000 Mid - - - - - -

Miyazato calls in Shouko to belly flop onto the opponent. This has a fast assist recovery, making it less risky to use. It launches on hit and has slight tracking properties, making it a decent neutral tool.

214C
I'll!
214C
BBBR Miyazato 214C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 High - - - - - -

Miyazato runs forward and falls on her face. This is a pretty slow overhead, but it has its uses in pressure, and landing it launches for a full combo.

41236X
Tight Chain
41236A/B(~4C)
BBBR Miyazato 41236X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A NA All - - - - - Su

A fast hitgrab that does no damage on its own but allows for a followup with 4C, a decent sideswitch poke in this case.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B NA NA Unblockable - - - - Su

This verion is a lot slower but is a command grab, making it fairly useful to mix your opponent, although keep in mind it is pretty slow.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
...~4C 1200 - - - - - - -

You'll pretty much want to do this follow-up every time, since it does the damage of the move. This will thro the opponent behind you though, so be prepared for that.

63214C
Cyclone Chain
63214C
BBBR Miyazato 63214C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
10+200*7+500 All - - - - - Sp, Su

Miyazato spins her chain around. This pushes the opponent very far back on block, ad wallbounces on hit, making it a decent combo tool.

623X
Spiral Chain
623A/B/C
BBBR Miyazato 623X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 800 Mid - - - - - -

Pretty standard DP, where Miyazato twirls into the air with her chain.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B 900 Mid - - - - - -

This version still hits once, but goes higher up and does more damage.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
C 400+500+600 Mid - - - - - -

This version goes the highest and can hit up to 3 times.

B-Power Arts

214D
Rumble Chain
63214D
BBBR Miyazato 63214D.png
initial punches
initial punches
BBBR Miyazato 41236X.png
final chain whip
final chain whip
Damage Guard Property Startup Active Recovery Block Adv Cancel
300*7 + 1100 Mid - - - - - -

Miyazato does a series of punches followed by a final chain whip. This does a lot of damage, and many hits are air unblockable, but it scales pretty bad. Even so, it is worth using as a metered combo ender.

j214D
Wild Shoot
j214D
BBBR Rouga j214D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1400 Mid - 12+2 - - +12 NC

Rouga does a powered up Shoot. This is a great divekick and can be TKed for what is basically an instant overhead.

j214D~22D
Wolf Shoot Chase
j214D~22D
BBBR Rouga j214D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1400 High - 10+0 - - +8 NC

A follow-up to j214D, Rouga does a powered up version of 6B. This is essentially another divekick after the first, and is useful to squeeze out some extra damage or catch an opponent who block j214D.

Big Bang Break

41236ABC
Wolf Fang
41236ABC
BBBR Rouga 5D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
3895 All - - - - - -

Rouga does a B-Dash forwards. If he hits the opponent he charges up a massive punch that sends the opponent flying. Good as a combo ender when in Big Bang mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.

Combos

Combo Theory

  • Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.

Midscreen

  • 5B > 5C > 2C xx 214A xx 214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > j.B xx Boost > j.A > j.B xx j.214A (3747)
  • A very strong meterless midscreen combo, for all intents and purposes Rouga's BNB. It will always send the opponent to the corner, and give you oki on the knockdown.
  • 6B xx j.214A xx Boost > dl.j.B > 214A xx dl.214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > 6A xx *623A (2961)
  • Good midscreen confirm off Rouga's overhead.
  • 5B > 5C xx 2147D > *5C xx 214B > 2C xx 214A xx 214B > 2C > 6A > dl.5C > 6A xx *623A (5183)
  • A very damaging combo midscreen that uses 1 meter. Just solid all around.

Corner

  • 6B xx j.214A > 5C xx 214A xx dl.214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > 6A xx dl.623A (3589)
  • Meterless corner combo for Rouga. This character has more damage than practically anyone else in the game, and this is a great example.

Colors

A Color
B Color
C Color
D Color

BBBR Navigation

General
FAQ
Controls
HUD
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Glossary
Characters
Burai
Miyazato
Heita
Kunagi
Rouga
Senna
Nakanishi
Kinako
Daigo
Hanny
Manbou
Sanzou
Ren
Agito
M. Heita
Devil
Kojirou
Kamui