Big Bang Beat Revolve/Devil: Difference between revisions
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== Introduction == | == Introduction == | ||
Devil Daigo is an air-focused character whose options there excel more than anything else. Unfortunately, he doesn't have much going for him. | |||
This is Daigo's powered up form (although you wouldn't guess it from his strength in this game). | This is Daigo's powered up form (although you wouldn't guess it from his strength in this game). | ||
== General Strategy == | == General Strategy == | ||
Honestly, this character really can't do much. Your best option is to air stall and bait an anti air from the opponent, before going in for a punish. Daigo's only move the knocks down is his | Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent, before going in for a punish. Daigo's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground based combo so you can get oki and get the rare chance to pressure the opponent. | ||
== Normal Moves == | == Normal Moves == | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A forward moving uppercut | |description=A forward-moving uppercut. Pretty decent anti-air, but is mainly used in combos as a launcher. | ||
}} | }} | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= An air kick. This is a good air to air and not much else, a pretty standard button with good damage. | |description= An air kick. This is a good air-to-air and not much else, a pretty standard button with good damage. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Devil_jC-1.png | |image=BBBR_Devil_jC-1.png | ||
|caption=1st hit | |||
|image2=BBBR_Devil_jC-2.png | |image2=BBBR_Devil_jC-2.png | ||
|caption2=2nd hit | |caption2=2nd hit | ||
|name=jC | |name=jC | ||
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== Command Normals == | == Command Normals == | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ====== <font style="visibility:hidden" size="0">6B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_2B.png | |image=BBBR_Devil_2B.png | ||
|caption= | |caption= | ||
|name= | |name=j6C | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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== Universal Mechanics == | == Universal Mechanics == | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
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|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |version=A | ||
|damage=700 | |damage=700 | ||
|guard=Mid | |guard=Mid | ||
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{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B/C | |version=B/C | ||
|damage=700 | |damage=700 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
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|cancel= | |cancel= | ||
|description=This version is standing, and it's not clear what the difference in height does. | |description=This version is standing, and it's not clear what the difference in height does. | ||
{{AttackData-BBBR | |||
|version=jA/B/C | |||
|damage=700 | |||
|guard=Mid | |||
|property= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advBlock= | |||
|cancel= | |||
|description=Daigo does an aerial beam. | |||
}} | |||
}} | }} | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Devil's standard DP | |description=Devil's standard DP. It has a very long range, but is air-blockable, making it a lot weaker. This version goes higher and lasts longer. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Devil fires a massive Daigo | |description=Devil fires a massive Daigo Beam, hitting to opponent many times. Decent as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | ||
}} | }} | ||
}} | }} | ||
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{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
[[Category: | [[Category:Devil Daigo]] |
Revision as of 20:58, 9 June 2024
Under Construction
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Introduction
Devil Daigo is an air-focused character whose options there excel more than anything else. Unfortunately, he doesn't have much going for him.
This is Daigo's powered up form (although you wouldn't guess it from his strength in this game).
General Strategy
Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent, before going in for a punish. Daigo's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground based combo so you can get oki and get the rare chance to pressure the opponent.
Normal Moves
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Air Normals
jA
jA
|
---|
jB
jB
|
---|
jC
jC
|
---|
Command Normals
6B
j6C
|
---|
Universal Mechanics
Throw
Throw
4/5AB |
---|
Big Bang Mode
Big Bang Mode
ABC |
---|
Special Moves
236X
Daigo Beam!
(j)236A/B/C |
---|
214A
Daigo Voice!
214A |
---|
623X
Daigo Wing!
(j)623A/B |
---|
B-Power Arts
214D
I Am a Devil ! !
236D |
---|
Big Bang Break
41236ABC
Super Daigo Beam!
41236ABC |
---|
Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.