Big Bang Beat Revolve/Devil: Difference between revisions

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== Introduction ==  
== Introduction ==  
This character doesn't have much going for him, but most of his options are based in the air. Devil excels in the air more than anything else.
Devil Daigo is an air-focused character whose options there excel more than anything else. Unfortunately, he doesn't have much going for him.


This is Daigo's powered up form (although you wouldn't guess it from his strength in this game).
This is Daigo's powered up form (although you wouldn't guess it from his strength in this game).


== General Strategy ==
== General Strategy ==
Honestly, this character really can't do much. Your best option is to air stall and bait an anti air from the opponent, before going in for a punish. Daigo's only move the knocks down is his Super, which can only be done on the ground, so when you have meter the best plan is to route a ground based combo so you can get oki and get the rare chance to pressure the opponent.
Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent, before going in for a punish. Daigo's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground based combo so you can get oki and get the rare chance to pressure the opponent.


== Normal Moves ==
== Normal Moves ==
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  |advBlock=
  |advBlock=
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=A forward moving uppercut, this is a pretty decent anti air but is mainly used in combos as a launcher.
  |description=A forward-moving uppercut. Pretty decent anti-air, but is mainly used in combos as a launcher.
  }}
  }}
}}
}}
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  |advBlock=
  |advBlock=
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description= An air kick. This is a good air to air and not much else, a pretty standard button with good damage.
  |description= An air kick. This is a good air-to-air and not much else, a pretty standard button with good damage.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=BBBR_Devil_jC-1.png
|image=BBBR_Devil_jC-1.png
|caption=1st hit
|image2=BBBR_Devil_jC-2.png
|image2=BBBR_Devil_jC-2.png
|caption=1st hit
|caption2=2nd hit
|caption2=2nd hit
|name=jC
|name=jC
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== Command Normals ==
== Command Normals ==
====== <font style="visibility:hidden" size="0">6B</font> ======
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
{{MoveData
|image=BBBR_Devil_2B.png
|image=BBBR_Devil_2B.png
|caption=
|caption=
|name=6C (air)
|name=j6C
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
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== Universal Mechanics ==
== Universal Mechanics ==
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
{{MoveData
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|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
|version=A
|version=A
  |damage=700
  |damage=700
  |guard=Mid
  |guard=Mid
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  {{AttackData-BBBR
  {{AttackData-BBBR
  |version=B/C
  |version=B/C
|damage=700
|damage=700
  |guard=Mid
  |guard=Mid
  |property=
  |property=
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  |cancel=
  |cancel=
  |description=This version is standing, and it's not clear what the difference in height does.
  |description=This version is standing, and it's not clear what the difference in height does.
{{AttackData-BBBR
|version=jA/B/C
|damage=700
|guard=Mid
|property=
|startup=
|active=
|recovery=
|advBlock=
|cancel=
|description=Daigo does an aerial beam.
}}
  }}
  }}
}}
}}
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  |advBlock=
  |advBlock=
  |cancel=
  |cancel=
  |description=Devil's standard DP, although it has a very long range, and is air blockable, making it a lot weaker. This version goes higher and lasts longer.
  |description=Devil's standard DP. It has a very long range, but is air-blockable, making it a lot weaker. This version goes higher and lasts longer.
  }}
  }}
  {{AttackData-BBBR
  {{AttackData-BBBR
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  |advBlock=
  |advBlock=
  |cancel=
  |cancel=
  |description=Devil fires a massive Daigo beam, hitting to opponent many times. Decent as a combo ender when in Big Bang mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.
  |description=Devil fires a massive Daigo Beam, hitting to opponent many times. Decent as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.
  }}
  }}
}}
}}
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{{Navbox-BBBR}}
{{Navbox-BBBR}}
[[Category:Big Bang Beat Revolve]]
[[Category:Big Bang Beat Revolve]]
[[Category:Rouga]]
[[Category:Devil Daigo]]

Revision as of 20:58, 9 June 2024

Devil Daigo
Estimated Health (After Scaling): 11886

Introduction

Devil Daigo is an air-focused character whose options there excel more than anything else. Unfortunately, he doesn't have much going for him.

This is Daigo's powered up form (although you wouldn't guess it from his strength in this game).

General Strategy

Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent, before going in for a punish. Daigo's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground based combo so you can get oki and get the rare chance to pressure the opponent.

Normal Moves

Standing Normals

5A
5A
BBBR Devil 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 Mid - - - - - J, N, Sp, Su

A decent fast jab. It's pretty good in pressure but it's short range doesn't do well for much else.

5B
5B
BBBR Devil 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
450 Mid - - - - - J, N, Sp, Su

A decent kick. It's a little stubby but not awful as a poke in close to mid range.

5C
5C
BBBR Devil 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 Mid - - - - - J, N, Sp, Su

Easily Devil's best standing normal. It's a forward moving roundhouse, and it's a pretty great move for neutral due to it's far reach.

Crouching Normals

2A
2A
BBBR Devil 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
200 Mid - - - - - N, Sp, Su

A fast jab. It has decent range but isn't usually worth doing above 5A.

2B
2B
BBBR Devil 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 Low - - - - - J, N, Sp, Su

A fast low kick. This is Devil's only low normal, making it an important tool in pressure.

2C
2C
BBBR Devil 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
900 Mid - - - - - N, Sp, Su

A forward-moving uppercut. Pretty decent anti-air, but is mainly used in combos as a launcher.

Air Normals

jA
jA
BBBR Devil jA.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
250 High - - - - - N, Sp, Su

A jumping jab. A pretty good air to air with more damage than it should reasonably have. Definitely worth doing.

jB
jB
BBBR Devil jB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
500 High - - - - - N, Sp, Su

An air kick. This is a good air-to-air and not much else, a pretty standard button with good damage.

jC
jC
BBBR Devil jC-1.png
1st hit
1st hit
BBBR Devil jC-2.png
2nd hit
2nd hit
Damage Guard Property Startup Active Recovery Block Adv Cancel
500+400 High - - - - - N, Sp, Su

A two hit kick. The first hit can only hit the opponent in the air, but the second hit works well as a jump-in.

Command Normals

6B
j6C
BBBR Devil 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 High - - - - - N, Sp, Su

A leap forward followed by a kick. A strong air to air move and a staple in Devil's buttons.

Universal Mechanics

Throw
Throw
4/5AB
BBBR Devil ThrowWhiff.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1000 Unblockable - - - - - NC

Devil grabs the opponent and brings them into the air to damage them. Daigo gets a full combo off of this, making it a strong tool for a character who doesn't get much mix.

Big Bang Mode
Big Bang Mode
ABC
BBBR Devil BBM.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A N/A - - - - - -

Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds.

Special Moves

236X
Daigo Beam!
(j)236A/B/C
BBBR Devil 236A.png
A version
A version
BBBR Devil 236B.png
B/C version
B/C version
Air version
Air version
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 700 Mid - - - - - -

Daigo does a crouching beam. It's a pretty decent projectile but nothing special.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B/C 700 Mid - - - - - -

This version is standing, and it's not clear what the difference in height does.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
jA/B/C 700 Mid - - - - - -

Daigo does an aerial beam.

214A
Daigo Voice!
214A
BBBR Devil 214A.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
214A 800 Mid - - - - - -

Daigo fires a slow moving projectile that travels in a wave across the screen. It's a pretty weak projectile, but has some uses in oki.

623X
Daigo Wing!
(j)623A/B
BBBR Devil 623X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 200*8 All - - - - - -

Devil's standard DP. It has a very long range, but is air-blockable, making it a lot weaker. This version goes higher and lasts longer.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B 700 All - - - - - -

This version only hits once and doesn't travel as high, but it can be comboed after, making it a surprisingly good launcher.

B-Power Arts

214D
I Am a Devil ! !
236D
BBBR Devil 236D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
250*10 All - - - - - -

Devil does a powerful Daigo Beam. This the the only way Devil can secure a knockdown, so it's the best use of meter whenever possible.

Big Bang Break

41236ABC
Super Daigo Beam!
41236ABC
BBBR Devil BBB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
4102 All - - - - - -

Devil fires a massive Daigo Beam, hitting to opponent many times. Decent as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.

Combos

Combo Theory

  • Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.

Midscreen

Corner

Colors

A Color
B Color
C Color
D Color

BBBR Navigation

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FAQ
Controls
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