Big Bang Beat Revolve/Kunagi: Difference between revisions
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== Introduction == | == Introduction == | ||
Kunagi is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. Her damage is quite poor, and her offense boils down to basic strike-throw outside of a handful of knowledge checks. | '''Kunagi''' is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. Her damage is quite poor, and her offense boils down to basic strike-throw outside of a handful of knowledge checks. | ||
Kunagi Tenrou is one of the two main heroines of Big Bang Age, and a playable character in Big Bang Beat and Big Bang Beat Revolve. Kunagi is Rouga Zanma's strong-willed childhood friend and fiancée. She's blunt and direct with everyone, Rouga included, and that contributes to her difficulties in getting along with most people. However, so far as Rouga and her friends are concerned, she has both a soft spot for them and the utmost faith in their abilities. | Kunagi Tenrou is one of the two main heroines of Big Bang Age, and a playable character in Big Bang Beat and Big Bang Beat Revolve. Kunagi is Rouga Zanma's strong-willed childhood friend and fiancée. She's blunt and direct with everyone, Rouga included, and that contributes to her difficulties in getting along with most people. However, so far as Rouga and her friends are concerned, she has both a soft spot for them and the utmost faith in their abilities. | ||
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|advBlock=-4 | |advBlock=-4 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Kunagi spins and slashes two times, can be cancelled in between the slashes. The second hit launches the opponent on | |description=Kunagi spins and slashes two times, can be cancelled in between the slashes. The second hit launches the opponent on counter hit, though chances of actually counterhitting with the second hit are very low. | ||
}} | }} | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description=Kunagi performs a large crescent slash. | |description=Kunagi performs a large crescent slash. Groundbounces airborne opponents. | ||
}} | }} | ||
}} | }} |
Revision as of 22:02, 10 June 2024
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Introduction
Kunagi is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. Her damage is quite poor, and her offense boils down to basic strike-throw outside of a handful of knowledge checks.
Kunagi Tenrou is one of the two main heroines of Big Bang Age, and a playable character in Big Bang Beat and Big Bang Beat Revolve. Kunagi is Rouga Zanma's strong-willed childhood friend and fiancée. She's blunt and direct with everyone, Rouga included, and that contributes to her difficulties in getting along with most people. However, so far as Rouga and her friends are concerned, she has both a soft spot for them and the utmost faith in their abilities.
General Strategy
Kunagi's strength is her ability to control the neutral. You'll be using your superior mobility in conjunction with your air fireballs to harass opponents from a safe distance and make it difficult for them to find an opening. Kunagi's tools are excellent for ensuring that you only have to engage the opponent on your own terms. On offense, run strike throw with absurdly fast 5A staggers and various plus-on-block normals including 4C.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C 1st hit 1st hit 2nd hit 2nd hit
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
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jB
jB
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jC
jC
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Command Normals
6A
Aoki Tsume: Sora
6A |
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4B
Aoki Tsume: Kabuto Wari
4B |
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4C
Aoki Tsume: Tora
4C |
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Universal Mechanics
5D
Aoki Chikara: Shuuchuu
5D |
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Throw
Throw
4/5AB |
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Big Bang Mode
Big Bang Mode
ABC |
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Special Moves
236X
Kirisaku Mono
236A/B |
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j236X
Kirisaku Mono (Air)
j236A/B |
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623X
Goumagetsu
623A/B |
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j623X
Goumagetsu (Air)
j623A/B |
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214X
Aoki Kage: Sensou 214A/B 214A 214A 214B 214B
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421X
Hishou
421A/B |
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421X~C
421X~C
421X~C |
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22X
Aoki Kage: Shinsoku 22A/B/C 22A 22A 22B 22B 22C 22C
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j22X
Aoki Kage: Shinsoku j22A/B/C j22A/B j22A/B j22C j22C
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B-Power Arts
623D
Goumagetsu: Shingetsu
623D |
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63214D
Aoki Tsume: Oni 63214D Slashes Slashes Finisher Finisher
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j.623D
Goumagetsu: Shingetsu (Air)
j623D |
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Big Bang Break
41236ABC
Shuntensatsu
41236ABC |
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 5/2A > 5B > (5C) > 2C > 4C > 236B, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236B > 6A > 421A~C > j.22C (2513)
- This is your standard meterless BnB, giving you a strong knockdown anywhere on screen.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > j.C > j.623B > j.623D (3120)
- This is a metered version of the above combo that sacrifices okizeme for roughly 600 more damage. Only suggest using this for guaranteeing a KO.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > j.22C (2932)
- This is your meterless optimal. Very precise and prone to dropping if the delay on 236B, dl 5C(1) isn't perfect.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.623B > j.623D (3508)
- The above combo but with a metered ender.
Corner
- 5/2A > 5B > (5C) > 2C > 4C > 63214D, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > j.22C (2962)
- A metered combo that does slightly less damage in exchange for a hard knockdown.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B > 63214C, 6A > 421A~C > j.22C (3637)
- Optimized version of the above combo using 236B, 5C(1) routing.
- 5/2A > 5B > (5C) > 2C > 4C > j.C(1) > j.236B > 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > ABC > dl 63214D, 63214D, 63214D, 6A > 41236ABC (5220)
- Resource dump BBM combo. Doesn't have to start in the corner, just need to be there by the first 63214D.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B > ABC > dl 63214D, 63214D, 63214D, 6A > 41236ABC (5938)
- Optimized version of the above combo using 236B, 5C(1) routing.