Big Bang Beat Revolve/Kinako: Difference between revisions
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== Introduction == | == Introduction == | ||
Kinako is a setup and trap character who relies on her doll, Grimoire-chan, to lock down the opponent and keep them guessing until they inevitably get caught. She takes a bit of time to learn as is stardard with a setup character, but she is suffocating when played well, making any opponent fear your traps. | '''Kinako''' is a setup and trap character who relies on her doll, Grimoire-chan, to lock down the opponent and keep them guessing until they inevitably get caught. She takes a bit of time to learn as is stardard with a setup character, but she is suffocating when played well, making any opponent fear your traps. | ||
Kinako Tsukiyomi is a student at Seijou Academy and the president of the Occult Club, of which she is effectively the only member. She constantly performs strange experiments which often results in explosions. Kinako is always seen carrying her doll Grimoire-chan, which she believes speaks to her. | Kinako Tsukiyomi is a student at Seijou Academy and the president of the Occult Club, of which she is effectively the only member. She constantly performs strange experiments which often results in explosions. Kinako is always seen carrying her doll Grimoire-chan, which she believes speaks to her. | ||
== General Strategy == | == General Strategy == | ||
As is typical of a setup and trap character, your primary goal is to secure a knockdown using Kinako's faster buttons, then set up your traps during knockdown. | As is typical of a setup and trap character, your primary goal is to secure a knockdown using Kinako's faster buttons, then set up your traps during knockdown. With a command grab and various traps in various places, you can make it a chore for your opponent to even move, and mix them to hell. Although her damage isn't among the higher damage of the cast, she makes up for it with some of the most oppressive pressure and mix in the game. | ||
== Normal Moves == | == Normal Moves == | ||
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|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description=Kinako wiggles Grimoire-chan's head | |description=Kinako wiggles Grimoire-chan's head, releasing a {{NotationIcon-BBBR|KinakoSoul}} '''soul'''. These souls are extremely necessary for Kinako to do pretty much anything worthwhile as most of her setups use souls. Get very used to doing this move, as you'll need to refill your souls whenever possible. You can see your stock of souls above your health bar. | ||
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|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description=Grimoire-chan latches onto the opponent and takes a bite. This leaves you very close to the opponent, allowing for great oki setups. WHen this is used in tandem with her command grab, her strike throw mix becomes very strong. | |description=Grimoire-chan latches onto the opponent and takes a bite. This leaves you very close to the opponent, allowing for great oki setups. WHen this is used in tandem with her command grab, her strike/throw mix becomes very strong. | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During BBM Kinako gains infinite soul charges, allowing you to do some combos not otherwise possible, as well as setups a lot stronger than usual. | |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During BBM, Kinako gains infinite {{NotationIcon-BBBR|KinakoSoul}} '''soul''' charges, allowing you to do some combos not otherwise possible, as well as setups a lot stronger than usual. | ||
}} | }} | ||
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|advBlock=+13 | |advBlock=+13 | ||
|cancel=J, Su | |cancel=J, Su | ||
|description=Costs 1 soul. Kinako sends out a yellow ball that bounces across the ground until it touches something or goes offscreen. Once it touches something it expands and deals damage, before disappearing. This is a good tool for long range neutral. | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 1 soul'''. Kinako sends out a yellow ball that bounces across the ground until it touches something or goes offscreen. Once it touches something it expands and deals damage, before disappearing. This is a good tool for long range neutral. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=J, Su | |cancel=J, Su | ||
|description=Costs 1 soul. Kinako sends a cat balloon into the air where it stays and floats for a while. If the opponent runs into it during this time it will pop and deal damage. Otherwise, it will pop itself. Good for keeping your opponent from jumping out of pressure as easily | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 1 soul'''. Kinako sends a cat balloon into the air where it stays and floats for a while. If the opponent runs into it during this time it will pop and deal damage. Otherwise, it will pop itself. Good for keeping your opponent from jumping out of pressure as easily | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock=+36 | |advBlock=+36 | ||
|cancel=J, Su | |cancel=J, Su | ||
|description=Costs 1 soul. Kinako sends out a spiky friend, who launches a short range projectile. Deals good damage if it hits, as well as a good way to keep your opponent locked down during pressure. | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 1 soul'''. Kinako sends out a spiky friend, who launches a short range projectile. Deals good damage if it hits, as well as a good way to keep your opponent locked down during pressure. | ||
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|advBlock=+76 | |advBlock=+76 | ||
|cancel=NC | |cancel=NC | ||
|description=Costs 2 souls. Kinako sends out the yellow friend, who unzips into a chomping head that hits twice. A strong lockdown tool to keep your opponent from trying to escape. | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 2 souls'''. Kinako sends out the yellow friend, who unzips into a chomping head that hits twice. A strong lockdown tool to keep your opponent from trying to escape. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock=+48 | |advBlock=+48 | ||
|cancel=Su | |cancel=Su | ||
|description=Costs 2 souls. Kinako sends out the cat balloon, which pops and reveals a hand that deals damage. A strong ability and you can set it up to prevent the opponent from closing in. | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 2 souls'''. Kinako sends out the cat balloon, which pops and reveals a hand that deals damage. A strong ability and you can set it up to prevent the opponent from closing in. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description=Costs 2 souls. Kinako sends out the spiky friend, who peels back into an eye. After the eye beats twice it fires a beam from its eye. A strong delayed projectile to enforce continued pressure. | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 2 souls'''. Kinako sends out the spiky friend, who peels back into an eye. After the eye beats twice it fires a beam from its eye. A strong delayed projectile to enforce continued pressure. | ||
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|advBlock=+4 | |advBlock=+4 | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description=This is a hitgrab, and when it hits, the opponent will take 2 hits of damage from Grimoire-chan, and give you 1 soul. It being a | |description=This is a hitgrab, and when it hits, the opponent will take 2 hits of damage from Grimoire-chan, and give you {{NotationIcon-BBBR|KinakoSoul}} '''1 soul'''. It being a hitgrab means it's not great for mix, but it has high damage output and is pretty decent as a meterless combo ender, and is also useful for building soul charges. | ||
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|advBlock=+3 | |advBlock=+3 | ||
|cancel= | |cancel= | ||
|description=Costs 3 souls. Grimoire-chan gets buff and does a hard punch. A very strong super move, and well worth the souls if you have them to do damage or close out a combo. | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 3 souls'''. Grimoire-chan gets buff and does a hard punch. A very strong super move, and well worth the souls if you have them to do damage or close out a combo. | ||
}} | }} | ||
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|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description=Probably Kinako's best use of meter, this command grab gives you 3 souls, as well as doing some decent damage. You'll want to land this, since it restores another B-Power Art's worth of soul charges. It can also make your mix a lot stronger. | |description=Probably Kinako's best use of meter, this command grab gives you {{NotationIcon-BBBR|KinakoSoul}} '''3 souls''', as well as doing some decent damage. You'll want to land this, since it restores another B-Power Art's worth of soul charges. It can also make your mix a lot stronger. | ||
}} | }} | ||
}} | }} |
Revision as of 22:14, 10 June 2024
Under Construction
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Introduction
Kinako is a setup and trap character who relies on her doll, Grimoire-chan, to lock down the opponent and keep them guessing until they inevitably get caught. She takes a bit of time to learn as is stardard with a setup character, but she is suffocating when played well, making any opponent fear your traps.
Kinako Tsukiyomi is a student at Seijou Academy and the president of the Occult Club, of which she is effectively the only member. She constantly performs strange experiments which often results in explosions. Kinako is always seen carrying her doll Grimoire-chan, which she believes speaks to her.
General Strategy
As is typical of a setup and trap character, your primary goal is to secure a knockdown using Kinako's faster buttons, then set up your traps during knockdown. With a command grab and various traps in various places, you can make it a chore for your opponent to even move, and mix them to hell. Although her damage isn't among the higher damage of the cast, she makes up for it with some of the most oppressive pressure and mix in the game.
Normal Moves
Standing Normals
5A
5A
|
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5B
5B
|
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5C
5C
|
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Crouching Normals
2A
2A
|
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2B
2B
|
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2C
2C
|
---|
Air Normals
jA
jA
|
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jB
jB
|
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jC
jC
|
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Command Normals
6A
6A
|
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Universal Mechanics
5D
Kourei
5D |
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Throw
Throw
4/5AB |
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Big Bang Mode
Big Bang Mode
ABC |
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Special Moves
236X
Otomodachi wo Shoukai Shimasu
(j)236A/B/C |
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623X
Ooki na Otomodachi wo Shoukai Shimasu
623A/B/C |
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214A
Shield of the Grimoire
214A |
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214BC
Fly in the Fly
(j)214B/C |
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63214A
Tasting
63214A |
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41236C
Spinning Thrust
(j)41236C |
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B-Power Arts
236D
Grimoire★Hard Punch
236D |
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63214D
Takkei
63214D |
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Big Bang Break
41236ABC
Setsu Gokourin
41236ABC |
---|
Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
- 2c into 6a is always your launcher, she doesn't have many other ways to confirm into a juggle.
- Cancelling 6A into 623B gives a sliding knockdown and is very good. In the corner you can get a full refund by doing 5D 2C 63214A
- if you start a combo with 236C, 236A, hitting someone jumping, etc, you always do 6A since it's an easy stabilizer at most heights
- If you're gonna dump soul stocks for damage then instead of 6A 623B, do 6A 236A 236A 5C(1) 236A 236B(...)
Midscreen
- 5A/2A > 5B > (5C) > 2C > 6A > 623B
- 5A/2A > 5B > 5C > 41236C > 63214A
Corner
- 5A/2A > 5B > (5C) > 2C > 6A > 623B > 5D > 2C > 63214A
- 5A/2A > 5B > (5C) > 2C > 6A > {236A > 236B > 5C(1)}xN > 63214A
- The loop in brackets can go for as long as you have stocks, so the amount will vary depending on how many stocks you have and how many you want to use.