Big Bang Beat Revolve/Kinako: Difference between revisions
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|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock=+3 | |advBlock=+3 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Standard jab. It's quick, has a decent hitbox, and is air unblockable. Its range makes it a good fast poke, and is a pretty decent close range tool. | |description=Standard jab. It's quick, has a decent hitbox, and is air-unblockable. Its range makes it a good fast poke, and is a pretty decent close range tool. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=5B | |version=5B | ||
|damage=500 | |damage=500 | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
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{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=5[B] | |version=5[B] | ||
|damage=500*2 (870) | |damage=500*2 (870) | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
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|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=300*2(596) | |damage=300*2 (596) | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
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|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock=-2 | |advBlock=-2 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=Kinako falls forward with Grimoire-chan. | |description=Kinako falls forward with Grimoire-chan. Hits mid, but is a pretty strong move since it moves you forward a bit. It is a bit slow, but not too bad for a C move. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 166: | Line 173: | ||
|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|image=BBBR_Kinako_jC.png | |image=BBBR_Kinako_jC.png | ||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 202: | Line 211: | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_6C-1.png | |image=BBBR_Kinako_6C-1.png | ||
|caption=First hit | |||
|image2=BBBR_Kinako_6C-2.png | |image2=BBBR_Kinako_6C-2.png | ||
|caption2=Second hit | |caption2=Second hit | ||
|name=6A | |name=6A | ||
|subtitle=Grimoire★Ectoplasm | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=200 | |damage=200+500 (610) | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
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|advBlock=-1 | |advBlock=-1 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A two hit punch from Grimoire-chan. | |description=A two-hit punch from Grimoire-chan. Pretty good in pressure and neutral. | ||
}} | }} | ||
}} | }} | ||
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|image=BBBR_Kinako_5D.png | |image=BBBR_Kinako_5D.png | ||
|caption= | |caption= | ||
|name= | |name=Seance | ||
|input= | |input={{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=5/ | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description=Grimoire-chan latches onto the opponent and takes a bite. This leaves you very close to the opponent, allowing for great oki setups. | |description=Grimoire-chan latches onto the opponent and takes a bite. This leaves you very close to the opponent, allowing for great oki setups. When used in tandem with Kinako's command grab, her strike/throw mix becomes very strong. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During | |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Kinako gains {{NotationIcon-BBBR|KinakoSoul}} '''infinite soul charges''', allowing you to do some combos not otherwise possible, as well as setups a lot stronger than usual. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_236X.png | |image=BBBR_Kinako_236X.png | ||
|caption=Kinako's animation | |||
|image2=BBBR_Kinako_236A.png | |image2=BBBR_Kinako_236A.png | ||
|caption2=Light Friend, before activation (left) and after activation (right) | |||
|image3=BBBR_Kinako_236B.png | |image3=BBBR_Kinako_236B.png | ||
|caption3=Medium Friend | |||
|image4=BBBR_Kinako_236C.png | |image4=BBBR_Kinako_236C.png | ||
|caption4=Heavy Friend | |||
|name=This is a Friend | |||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}}<br>(Air OK) | |||
|caption4= Heavy | |||
|name= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |version=A | ||
|damage=700 | |damage=700 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
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{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage=750 | |damage=750 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
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|advBlock= | |advBlock= | ||
|cancel=J, Su | |cancel=J, Su | ||
|description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 1 soul'''. Kinako sends a cat balloon into the air where it stays and floats for a while. If the opponent runs into it during this time it will pop and deal damage. Otherwise, it will pop itself. Good for keeping your opponent from jumping out of pressure as easily | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 1 soul'''. Kinako sends a cat balloon into the air where it stays and floats for a while. If the opponent runs into it during this time it will pop and deal damage. Otherwise, it will pop itself. Good for keeping your opponent from jumping out of pressure as easily. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=C | |version=C | ||
|damage=700 | |damage=700 | ||
|guard=Mid | |guard=Mid | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_236X.png | |image=BBBR_Kinako_236X.png | ||
|caption=Kinako's animation | |||
|image2=BBBR_Kinako_623A.png | |image2=BBBR_Kinako_623A.png | ||
|caption2=Light Friend | |||
|image3=BBBR_Kinako_623B.png | |image3=BBBR_Kinako_623B.png | ||
|caption3=Medium Friend | |||
|image4=BBBR_Kinako_623C.png | |image4=BBBR_Kinako_623C.png | ||
| | |caption4=Heavy Friend | ||
| | |name=This is a Big Friend | ||
| | |input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
| | |||
| | |||
| | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |version=A | ||
|damage=600*2 ( | |damage=200+600*2 (1166) | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
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}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage=1000 | |damage=1000 | ||
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|advBlock=+48 | |advBlock=+48 | ||
|cancel=Su | |cancel=Su | ||
|description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 2 souls'''. Kinako sends out the cat balloon, which pops and reveals a hand that deals damage. A strong ability | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 2 souls'''. Kinako sends out the cat balloon, which pops and reveals a hand that deals damage. A strong ability that can be set up to prevent the opponent from closing in. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=C | |version=C | ||
|damage=600 | |damage=600 | ||
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|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 2 souls'''. Kinako sends out the spiky friend, who peels back into an eye | |description='''Costs {{NotationIcon-BBBR|KinakoSoul}} 2 souls'''. Kinako sends out the spiky friend, who peels back into an eye that fires a beam after beating twice. A strong delayed projectile to enforce continued pressure. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_214A-1.png | |image=BBBR_Kinako_214A-1.png | ||
|caption=Parry | |||
|image2=BBBR_Kinako_214A-2.png | |image2=BBBR_Kinako_214A-2.png | ||
|caption2=Counterattack | |||
|caption2=Counterattack | |||
|name=Shield of the Grimoire | |name=Shield of the Grimoire | ||
|input= | |input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=214A | |||
|damage= | |||
|guard= | |||
|property= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advBlock= | |||
|cancel=NC | |||
|description= | |||
}} | |||
{{AttackData-BBBR | |||
|header=no | |||
|version=214A (Counter) | |||
|damage=900 | |damage=900 | ||
|guard= | |guard= | ||
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|advBlock= | |advBlock= | ||
|cancel=Su | |cancel=Su | ||
|description=Kinako holds up Grimoire-chan in front of her. If the opponent attacks during this, Kinako performs a damaging | |description=Kinako holds up Grimoire-chan in front of her. If the opponent attacks during this, Kinako performs a damaging counterattack. As with any parry, this is a great option to prevent your opponent from pressing buttons as much. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Fly in the Fly | |name=Fly in the Fly | ||
|input=( | |input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage= | |damage=N/A | ||
|guard= | |guard=N/A | ||
|property= | |property= | ||
|startup= | |startup= | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Grimoire-chan turns into a bat and carries Kinako forward in the air for a little while. | |description=Grimoire-chan turns into a bat and carries Kinako forward in the air for a little while. The air version keeps you in place, so it's a very good air stall. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=C | |version=C | ||
|damage= | |damage=N/A | ||
|guard= | |guard=N/A | ||
|property= | |property= | ||
|startup= | |startup= | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Grimoire-chan turns into a bat and carries Kinako upwards in place. You can use this as a sort of dodge into the air, just be careful. | |description=Grimoire-chan turns into a bat and carries Kinako upwards in place. You can use this as a sort of dodge into the air, just be careful. The air version carries you backwards, allowing you to dodge out of the way of a lot of anti-airs. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Tasting | |name=Tasting | ||
|input= | |input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=874 | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
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|advBlock=+4 | |advBlock=+4 | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description=This is a hitgrab | |description=This is a hitgrab. When it hits, the opponent will take 2 hits of damage from Grimoire-chan, and give you {{NotationIcon-BBBR|KinakoSoul}} '''1 soul'''. It being a hitgrab means it's not great for mix, but it has high damage output and is pretty decent as a meterless combo ender, as well as being useful for building soul charges. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Spinning Thrust | |name=Spinning Thrust | ||
|input=( | |input={{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|C}}<br>(Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=500* | |version=Ground | ||
|damage=500*2+600 (1384) | |||
|guard=All | |||
|property= | |||
|startup=14 | |||
|active= | |||
|recovery= | |||
|advBlock=-12 | |||
|cancel=Su | |||
}} | |||
{{AttackData-BBBR | |||
|header=no | |||
|version=Air | |||
|damage=600*2 (1092) | |||
|guard=All | |guard=All | ||
|property= | |property= | ||
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|advBlock=-12 | |advBlock=-12 | ||
|cancel=Su | |cancel=Su | ||
|description=Kinako launches forward with Grimoire-chan. This does 3 hits on the ground and | |description=Kinako launches forward with Grimoire-chan. This does 3 hits on the ground and 2 in the air. Has situational use outside of combos due to its slow nature, but it's still decent in some situations. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Grimoire★Hard Punch | |name=Grimoire★Hard Punch | ||
|input= | |input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|image=BBBR_Kinako_63214A.png | |image=BBBR_Kinako_63214A.png | ||
|caption= | |caption= | ||
|name= | |name=Crucifixion | ||
|input= | |input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 518: | Line 554: | ||
|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description=Probably Kinako's best use of meter, this command grab | |description=Probably Kinako's best use of meter, this command grab does some decent damage and {{NotationIcon-BBBR|KinakoSoul}} '''gives 3 souls'''. You'll want to land this, since it restores another B-Power Art's worth of soul charges. It can also make your mix a lot stronger. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Kinako_BBB.png | |image=BBBR_Kinako_BBB.png | ||
|name= | |name=Arrival of the Light | ||
|input= | |input={{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 545: | Line 581: | ||
===<u>Combo Theory</u>=== | ===<u>Combo Theory</u>=== | ||
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | :*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | ||
:* | :*2C into 6A is always your launcher, she doesn't have many other ways to confirm into a juggle. | ||
:*Cancelling 6A into 623B gives a sliding knockdown and is very good. In the corner you can get a full refund by doing 5D 2C 63214A | :*Cancelling 6A into 623B gives a sliding knockdown and is very good. In the corner you can get a full refund by doing 5D 2C 63214A. | ||
:*if you start a combo with 236C | :*if you start a combo with 236A, 236C, hitting someone jumping, etc., you can always do 6A since it's an easy stabilizer at most heights. | ||
:*If you're gonna dump | :*If you're gonna dump souls for damage, then instead of 6A > 623B, do 6A > 236A > 236A > 5C(1) > 236A > 236B(...). | ||
===<u>Midscreen</u>=== | ===<u>Midscreen</u>=== | ||
Line 557: | Line 593: | ||
:*'''5A/2A > 5B > (5C) > 2C > 6A > 623B > 5D > 2C > 63214A''' | :*'''5A/2A > 5B > (5C) > 2C > 6A > 623B > 5D > 2C > 63214A''' | ||
:*'''5A/2A > 5B > (5C) > 2C > 6A > {236A > 236B > 5C(1)}xN > 63214A''' | :*'''5A/2A > 5B > (5C) > 2C > 6A > {236A > 236B > 5C(1)}xN > 63214A''' | ||
:**The loop in brackets can go for as long as you have | :**The loop in brackets can go for as long as you have souls, so the amount will vary depending on how many you have and how many you want to use. | ||
==Colors== | ==Colors== |
Revision as of 10:34, 12 June 2024
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Under Construction
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Introduction
Kinako is a setup and trap character who relies on her doll, Grimoire-chan, to lock down the opponent and keep them guessing until they inevitably get caught. She takes a bit of time to learn as is stardard with a setup character, but she is suffocating when played well, making any opponent fear your traps.
Kinako Tsukiyomi is a student at Seijou Academy and the president of the Occult Club, of which she is effectively the only member. She constantly performs strange experiments which often results in explosions. Kinako is always seen carrying her doll Grimoire-chan, which she believes speaks to her.
General Strategy
As is typical of a setup and trap character, your primary goal is to secure a knockdown using Kinako's faster buttons, then set up your traps during knockdown. With a command grab and various traps in various places, you can make it a chore for your opponent to even move, and mix them to hell. Although her damage isn't among the higher damage of the cast, she makes up for it with some of the most oppressive pressure and mix in the game.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
jump ![]() |
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jB
jB
jump ![]() |
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jC
jC
jump ![]() |
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Command Normals
6A
6A Grimoire★Ectoplasm ![]() ![]() First hit First hit Second hit Second hit
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Universal Mechanics
5D
Seance
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Throw
Throw
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Big Bang Mode
Big Bang Mode
![]() ![]() ![]() |
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Special Moves
236X
This is a Friend ![]() ![]() ![]() ![]() ![]() ![]() (Air OK) Kinako's animation Kinako's animation Light Friend, before activation (left) and after activation (right) Light Friend, before activation (left) and after activation (right) Medium Friend Medium Friend Heavy Friend Heavy Friend
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623X
This is a Big Friend ![]() ![]() ![]() ![]() ![]() ![]() Kinako's animation Kinako's animation Light Friend Light Friend Medium Friend Medium Friend Heavy Friend Heavy Friend
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214A
Shield of the Grimoire ![]() ![]() ![]() ![]() Parry Parry Counterattack Counterattack
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214BC
Fly in the Fly
![]() ![]() ![]() ![]() ![]() |
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63214A
Tasting
![]() ![]() ![]() ![]() ![]() ![]() |
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41236C
Spinning Thrust
![]() ![]() ![]() ![]() ![]() ![]() (Air OK) |
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B-Power Arts
236D
Grimoire★Hard Punch
![]() ![]() ![]() ![]() |
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63214D
Crucifixion
![]() ![]() ![]() ![]() ![]() ![]() |
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Big Bang Break
41236ABC
Arrival of the Light
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
- 2C into 6A is always your launcher, she doesn't have many other ways to confirm into a juggle.
- Cancelling 6A into 623B gives a sliding knockdown and is very good. In the corner you can get a full refund by doing 5D 2C 63214A.
- if you start a combo with 236A, 236C, hitting someone jumping, etc., you can always do 6A since it's an easy stabilizer at most heights.
- If you're gonna dump souls for damage, then instead of 6A > 623B, do 6A > 236A > 236A > 5C(1) > 236A > 236B(...).
Midscreen
- 5A/2A > 5B > (5C) > 2C > 6A > 623B
- 5A/2A > 5B > 5C > 41236C > 63214A
Corner
- 5A/2A > 5B > (5C) > 2C > 6A > 623B > 5D > 2C > 63214A
- 5A/2A > 5B > (5C) > 2C > 6A > {236A > 236B > 5C(1)}xN > 63214A
- The loop in brackets can go for as long as you have souls, so the amount will vary depending on how many you have and how many you want to use.