Big Bang Beat Revolve/Rouga: Difference between revisions
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|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption2=C version | |caption2=C version | ||
|name=Napalm | |name=Napalm | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Blow | |name=Blow | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Knuckle | |name=Knuckle | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock=-2 | |advBlock=-2 | ||
|cancel=NC | |cancel=NC | ||
|description=Fully charged this move is an overhead, and if it lands it causes a | |description=Fully charged this move is an overhead, and if it lands it causes a groundbounce, allowing for a combo. This can be a pretty solid oki tool. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Fang | |name=Fang | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock=-8 | |advBlock=-8 | ||
|cancel=Su | |cancel=Su | ||
|description=Rouga performs a straight punch which travels | |description=Rouga performs a straight punch which travels halfscreen. It's only air unblockable close, and when the opponent is close it will also cause blowback. It can be cancelling into some of his B-Power Arts. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Shoot | |name=Shoot | ||
|input=jump {{NotationIcon-BBBR| | |input=jump {{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|description=This version has a delay, but is an overhead. Generally this is too slow to do much but you'll occasionally catch an opponent with it. | |description=This version has a delay, but is an overhead. Generally this is too slow to do much but you'll occasionally catch an opponent with it. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Dunk | |name=Dunk | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=Su | |cancel=Su | ||
|description=Rouga leaps into the air and grabs the opponent if he touches them. This can be cancelled from any normal, and is a pretty good and funny anti air. It is also a pretty decent combo ender. | |description=Rouga leaps into the air and grabs the opponent if he touches them. This can be cancelled from any normal, and is a pretty good and funny anti-air. It is also a pretty decent combo ender. | ||
}} | }} | ||
}} | }} | ||
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|image=BBBR_Rouga_41236X.png | |image=BBBR_Rouga_41236X.png | ||
|name=Slide | |name=Slide | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Wild Fang | |name=Wild Fang | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=1500 | |damage=1500~1600 | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
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|advBlock=0 | |advBlock=0 | ||
|cancel= | |cancel= | ||
|description=Rouga does a powered up Fang. This is a fantastic tool but especially good as a 1 meter combo ender. | |description=Rouga does a powered up Fang. Deals a little more damage when hitting from further away. This is a fantastic tool but especially good as a 1 meter combo ender. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Wild Shoot | |name=Wild Shoot | ||
|input=jump {{NotationIcon-BBBR| | |input=jump {{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=j214 | |||
|subtitle=Wild Shoot | |||
|damage=1400 | |damage=1400 | ||
|guard=Mid | |guard=Mid | ||
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|description=Rouga does a powered up Shoot. This is a great divekick and can be TKed for what is basically an instant overhead. | |description=Rouga does a powered up Shoot. This is a great divekick and can be TKed for what is basically an instant overhead. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=...~22D | |||
|subtitle=Wolf Shoot Chase | |||
|damage=1400 | |damage=1400 | ||
|guard=High | |guard=High | ||
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|advBlock=+8 | |advBlock=+8 | ||
|cancel=NC | |cancel=NC | ||
|description=A follow-up | |description=A follow-up where Rouga continues with a powered up version of 6B. This is essentially another divekick after the first, and is useful to squeeze out some extra damage or catch an opponent who blocks j214D. | ||
}} | }} | ||
}} | }} | ||
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|image=BBBR_Rouga_5D.png | |image=BBBR_Rouga_5D.png | ||
|name=Wolf Fang | |name=Wolf Fang | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|BBB}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Rouga does a B-Dash forwards. If | |description=Rouga does a B-Dash forwards. If it hits, he charges up a massive punch that sends the opponent flying. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | ||
}} | }} | ||
}} | }} |
Revision as of 11:41, 12 June 2024
Under Construction
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Introduction
Rouga is an in-your-face rushdown character with a myriad of strong tools to keep your opponent locked down and guessing. One of the easier characters to get started with, he's a demon who can keep the pressure up indefinitely.
Rouga Zanma is a man with a strong sense of justice who enjoys a good fight. He seeks to dominate the entire nation with his group, the Wolf Fang Brigade, and bring the wild Special Students of Japan under control. Rouga is old friends with Kunagi Tenrou, and cares quite a bit for her, although that does not seem to stop him from showing affection towards other women as well, such as the Nakanishi sisters and Senna Kyoudou.
General Strategy
Rouga can cause the opponent to go into a recovery state in many ways to allow him to get in. 236C send a fireball along the ground that will launch the opponent into the air and can allow you to get in. It only travels about 5/6ths screen distance though, so if you're at full screen you're not getting anything off of this unless your opponent moves forward. Unfortunately you cannot boost cancel this move, so keep that in mind.
Once you get in you have some tools you can mix up with. Instant air dashes can make for effective combo starters if you can land the hit, but just jumping at your opponent is a good way to get killed, so watch yourself. 6B is a pretty decent overhead that you can cancel into j.214A (this does not hit overhead, however) and get some solid damage off of it. It has some slow startup, so it's best to chain into it from a 5B or 2B. If you go into the j.214A and your opponent blocks it, boost to make it safe and then follow up with ANOTHER jumping overhead (you're still in the air from the j.214A, so any normal you do will be the jumping version after the boost), which can give you a full combo if not blocked or continued pressure if it is.
Rouga only has 2 lows, 2B and 2C, so it's advised to start pressure strings with 2B > 5C instead of an A normal. You have slightly less time to react to hits, but you get a better high low. Max range 2C can be followed up with 214A and you can almost freestyle after that. Going into 214B is a smart choice for the juggle afterwards, but there are other options.
41236C is Rouga's empty slide that moves you in, but doesn't attack. Only do this to move in after C normals, because anything weaker will put you at a disadvantage and get you punished. It should also be noted that 41236A is special cancelable, so you can use it as mix up to trick your enemy if they try to punish it. Generally if you want to move in after a pressure string, you should boost because it's much safer and will allow you to get true block strings on your opponent. 41236C can be used in mixup for throw attempts if your opponent is expecting the kick, but use it sparingly because it's not safe.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
|
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Air Normals
jA
jA
jump |
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jB
jB
jump |
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jC
jC
jump |
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Command Normals
6A
6A
|
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6B
6B
|
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Universal Mechanics
5D
B-Dash
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Throw
Throw
/ |
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Big Bang Mode
Big Bang Mode
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Special Moves
236X
Napalm
// |
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214A
Blow
|
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214B
Knuckle
|
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214C
Fang
|
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j214X
Shoot
jump / |
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623A
Dunk
|
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41236X
Slide
// |
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B-Power Arts
214D
Wild Fang
|
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j214D
Wild Shoot
jump |
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Big Bang Break
41236ABC
Wolf Fang
|
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 5B > 5C > 2C xx 214A xx 214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > j.B xx Boost > j.A > j.B xx j.214A (3747)
- A very strong meterless midscreen combo, for all intents and purposes Rouga's BNB. It will always send the opponent to the corner, and give you oki on the knockdown.
- 6B xx j.214A xx Boost > dl.j.B > 214A xx dl.214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > 6A xx dl.623A (2961)
- Good midscreen confirm off Rouga's overhead.
- 5B > 5C xx 2147D > dl.5C xx 214B > 2C xx 214A xx 214B > 2C > 6A > dl.5C > 6A xx dl.623A (5183)
- A very damaging combo midscreen that uses 1 meter. Just solid all around.
Corner
- 6B xx j.214A > 5C xx 214A xx dl.214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > 6A xx dl.623A (3589)
- Meterless corner combo for Rouga. This character has more damage than practically anyone else in the game, and this is a great example.