Melty Blood/MBTL/Kohaku/Data: Difference between revisions

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Line 33: Line 33:
| recovery = 16
| recovery = 16
| overall = 29
| overall = 29
| frameAdv = {{Tooltip | text=-6| hovertext=Close (All Hitboxes hit)}}/{{Tooltip | text=-3| hovertext=Far (only the last 2 hitboxes hit}}
| frameAdv = {{Tooltip | text=-6| hovertext=Close (All Hitboxes hit)}}/{{Tooltip | text=-3| hovertext=Far/crouchers (only the last 2 hitboxes hit)}}
}}
}}


Line 95: Line 95:
| input = 2C
| input = 2C
| images = MBTL_Kohaku_2C.png
| images = MBTL_Kohaku_2C.png
| hitboxes = MBTL_Kohaku_2C_hb.png
| hitboxes = MBTL_Kohaku_2C_hb.png,MBTL_Kohaku_2C_lowhb.png
| damage = 620
| damage = 620
| guard = L
| guard = L
Line 173: Line 173:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 10
| startup = 10 ~ {{Tooltip | text=17| hovertext=Max Half-Charge}}
| active = 4
| active = 4
| recovery =  
| recovery =  
Line 216: Line 216:
| overall = 34
| overall = 34
| frameAdv = -8
| frameAdv = -8
}}
===== 3C =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_3c
| input = 3C
| images = MBTL_Kohaku_3C.png
| hitboxes = MBTL_Kohaku_3C_hb.png, MBTL_Kohaku_3C_2_hb.png
| damage = 700
| guard = LH
| cancel = LH
| cancel = (SP, MS, EX)On Block
| property =
| attribute =
<!------------>
| startup = 10
| active = 3
| recovery = 25
| overall = 37
| frameAdv = -11
| invul = Air 5-12
}}
}}


=== Universal Mechanics ===
=== Universal Mechanics ===
===== rapid 2 =====
===== rapid 1 =====
{{FrameData-MBTL | character = Kohaku| moveId = ko_rapid2
{{FrameData-MBTL | character = Kohaku| moveId = ko_rapid1
| input = rapid 2
| input = rapid 1
| images = MBTL_Kohaku_rapid2.png
| images = MBTL_Kohaku_rapid1.png
| hitboxes = MBTL_Kohaku_rapid2_hb.png
| hitboxes = MBTL_Kohaku_rapid1_hb.png
| damage = 400
| damage = 400
| guard = LH
| guard = LH
Line 255: Line 236:
| frameAdv = -10
| frameAdv = -10
}}
}}
===== rapid 3 =====
 
{{FrameData-MBTL | character = Kohaku| moveId = ko_rapid3
===== 3C =====
| input = rapid 3
{{FrameData-MBTL | character = Kohaku| moveId = ko_3c
| images = MBTL_Kohaku_rapid3.png
| input = 3C
| hitboxes = MBTL_Kohaku_rapid3_hb.png
| images = MBTL_Kohaku_3C.png
| hitboxes = MBTL_Kohaku_3C_hb.png, MBTL_Kohaku_3C_2_hb.png
| damage = 700
| damage = 700
| guard = LH
| guard = LH
Line 271: Line 253:
| overall = 37
| overall = 37
| frameAdv = -11
| frameAdv = -11
| invul = Air 5-12
}}
}}


Line 321: Line 304:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 10
| startup = 10 ~ {{Tooltip | text=14| hovertext=Max Half-Charge}}
| active = 1
| active = 1
| recovery = {{Tooltip | text=26| hovertext=On Hit/Block}}/{{Tooltip | text=31| hovertext=On whiff}}
| recovery = {{Tooltip | text=26| hovertext=On Hit/Block}}/{{Tooltip | text=31| hovertext=On whiff}}
| overall = {{Tooltip | text=36| hovertext=On Hit/Block}}/{{Tooltip | text=41| hovertext=On whiff}}
| overall = {{Tooltip | text=36 ~ 40| hovertext=On Hit/Block}}/{{Tooltip | text=41 ~ 45| hovertext=On whiff}}
| frameAdv = -4
| frameAdv = -4
}}
}}
Line 356: Line 339:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 10
| startup = 10 ~ {{Tooltip | text=17| hovertext=Max Half-Charge}}
| active = 1
| active = 1
| recovery = {{Tooltip | text=33| hovertext=On Hit/Block}}/{{Tooltip | text=34| hovertext=On whiff}}
| recovery = {{Tooltip | text=33| hovertext=On Hit/Block}}/{{Tooltip | text=34| hovertext=On whiff}}
| overall = {{Tooltip | text=43| hovertext=On Hit/Block}}/{{Tooltip | text=44| hovertext=On whiff}}
| overall = {{Tooltip | text=43 ~ 50| hovertext=On Hit/Block}}/{{Tooltip | text=44 ~ 51| hovertext=On whiff}}
| frameAdv = -11
| frameAdv = -11
}}
}}
Line 392: Line 375:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 8
| startup = 4+4
| active = 6
| active = 6
| recovery = 28
| recovery = 28
| overall = 41
| overall = 41
| frameAdv = {{Tooltip | text=-11| hovertext=Blocking close hitbox}}/{{Tooltip | text=-9| hovertext=Blocking second, far hitbox}}
| frameAdv = {{Tooltip | text=-7| hovertext=Blocking close hitbox}}/{{Tooltip | text=-5| hovertext=Blocking second, far hitbox}}
}}
}}


Line 428: Line 411:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = {{Tooltip | text=16| hovertext=First frame of cancel options}}
| startup = {{Tooltip | text=15| hovertext=First frame to register cancel options}}
| active = {{Tooltip | text=18| hovertext=Window to input cancel options}}
| active = {{Tooltip | text=18| hovertext=Window to input cancel options}}
| recovery = 19A + {{Tooltip | text=8L| hovertext=Landing Lag}} (27 Total)
| recovery = 19A + {{Tooltip | text=8L| hovertext=Landing Lag}} (27 Total)
| overall = 60
| overall = 59
| frameAdv =  
| frameAdv =  
| invul        = 10 - 33 Strike
| invul        = 9 - 32 Strike
}}
}}


Line 447: Line 430:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = {{Tooltip | text=16| hovertext=First frame of cancel options}}
| startup = {{Tooltip | text=15| hovertext=First frame to register cancel options}}
| active = {{Tooltip | text=21| hovertext=Window to input cancel options}}
| active = {{Tooltip | text=21| hovertext=Window to input cancel options}}
| recovery = 19A + {{Tooltip | text=8L| hovertext=Landing Lag}} (27 Total)
| recovery = 19A + {{Tooltip | text=8L| hovertext=Landing Lag}} (27 Total)
| overall = 63
| overall = 62
| frameAdv =  
| frameAdv =  
| invul        = 10 - 36 Strike
| invul        = 9 - 35 Strike
}}
}}


Line 460: Line 443:
| images = MBTL_Kohaku_214C.png
| images = MBTL_Kohaku_214C.png
| hitboxes = MBTL_Kohaku_214C_hb.png
| hitboxes = MBTL_Kohaku_214C_hb.png
| damage = [100, 250*3] * 4 (2011)
| damage = [170, 310*3] * 4 (2593)
| guard = LHA
| guard = LHA
| cancel =  
| cancel =  
Line 466: Line 449:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = {{Tooltip | text=11/21/32| hovertext=Initial/Standing Hit Height/Explosion}}
| startup = 4+{{Tooltip | text=7/17/28| hovertext=Initial/Standing Hit Height/Explosion}}
| active = {{Tooltip | text=93| hovertext=Frames at least 1 Molotov Hitbox is active on screen}}
| active = {{Tooltip | text=93| hovertext=Frames at least 1 Molotov Hitbox is active on screen}}
| recovery = 15A + 12L
| recovery = 15A + 12L
Line 479: Line 462:
| images = MBTL_Kohaku_214XX.png
| images = MBTL_Kohaku_214XX.png
| hitboxes = MBTL_Kohaku_214XX_hb.png
| hitboxes = MBTL_Kohaku_214XX_hb.png
| damage = 460, 650 (967)
| damage = 460, 1000 (1240)
| guard = LHA
| guard = LHA
| cancel =  
| cancel =  
Line 487: Line 470:
| startup = {{Tooltip | text=7/23| hovertext=Molotov Itself/Explosion}}
| startup = {{Tooltip | text=7/23| hovertext=Molotov Itself/Explosion}}
| active = {{Tooltip | text=16/8| hovertext=Molotov Itself/Explosion}}
| active = {{Tooltip | text=16/8| hovertext=Molotov Itself/Explosion}}
| recovery = {{Tooltip | text=10A + 8L| hovertext=Counted the moment no hitboxes are present}}
| recovery = 33A + 8L
| overall = 48
| overall = 48
| frameAdv = {{Tooltip | text=+8 ~ +4/+5/-12| hovertext=Molotov + Explosion/Explosion Only/Molotov Only}}
| frameAdv = {{Tooltip | text=+8 ~ +4/+5/-12| hovertext=Molotov + Explosion/Explosion Only/Molotov Only}}
Line 507: Line 490:
| active =  
| active =  
| recovery =
| recovery =
| overall = {{Tooltip | text=35/53| hovertext=Jump Cancel/No Jump Cancel}}
| overall = {{Tooltip | text=35/46| hovertext=Jump Cancel/No Jump Cancel}}
| frameAdv =  
| frameAdv =  
| invul        = 1-20 Strike
| invul        = 1-20 Strike
Line 517: Line 500:
| images = MBTL_Kohaku_214X4B.png
| images = MBTL_Kohaku_214X4B.png
| hitboxes = MBTL_Kohaku_214X4B_hb.png
| hitboxes = MBTL_Kohaku_214X4B_hb.png
| damage = 320*2, 480*2 (1243)  
| damage = 420*2, 630*2 (1632)  
| guard = LHA
| guard = LHA
| cancel =  
| cancel =  
Line 528: Line 511:
| overall = 69
| overall = 69
| frameAdv = {{Tooltip | text=+22 ~ +18 ~ +5| hovertext=Last Explosion hits/ONLY first Molotov Hits}}
| frameAdv = {{Tooltip | text=+22 ~ +18 ~ +5| hovertext=Last Explosion hits/ONLY first Molotov Hits}}
| invul        = 1- 35 Strike
| invul        =  
}}
}}


Line 560: Line 543:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = {{Tooltip | text=15/61| hovertext=Frames it takes for plant to spawn/Frames it takes for plant to attack}}
| startup = {{Tooltip | text=15 ~ 24| hovertext=Plant Spawn/Max half charge}} / {{Tooltip | text=61 ~ 70| hovertext=Frames it takes for plant to attack/Max half charge}}
| active = 40
| active = 40
| recovery =  
| recovery =  
| overall = 34
| overall = 34 ~ {{Tooltip | text=43| hovertext=Max Half-Charge}}
| frameAdv = +81 ~ +79
| frameAdv = +81 ~ +79
}}
}}
Line 573: Line 556:
| hitboxes = MBTL_Kohaku_22B_be_hb.png
| hitboxes = MBTL_Kohaku_22B_be_hb.png
| damage = 170*10 (1466)
| damage = 170*10 (1466)
| guard =  
| guard = LHA
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 63
| startup = {{Tooltip | text= 25/63| hovertext=Frames it takes for plant to spawn/Frames it takes for plant to attack}}
| active =  
| active = 41
| recovery =  
| recovery =  
| overall = 44
| overall = 44
| frameAdv =  
| frameAdv = +88
}}
}}


Line 596: Line 579:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 94
| startup = 4+{{Tooltip | text= 89| hovertext=First Fireball Hitbox}}
| active =  
| active = {{Tooltip | text= (UT (25))* 4| hovertext=Until reaching target with a gap of 25 between each of the 4 shots}}
| recovery = 34
| recovery =  
| overall =  
| overall = 34
| frameAdv =  
| frameAdv = +24*4
}}
}}


Line 608: Line 591:
| images = MBTL_Kohaku_214A.png
| images = MBTL_Kohaku_214A.png
| hitboxes = MBTL_Kohaku_j214A_hb.png
| hitboxes = MBTL_Kohaku_j214A_hb.png
| damage = 460, 630 (951)
| damage = 460, 700 (1006)
| guard = LHA
| guard = LHA
| cancel = -EX-
| cancel = -EX-
Line 614: Line 597:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 26
| startup = 25
| active =  
| active = {{Tooltip | text= UL + 8| hovertext=Molotov Hitbox active until it lands on the ground, then 8 frames of explosion hitbox}}
| recovery =  
| recovery = {{Tooltip | text= 29 + UL + 12L| hovertext=29 Minimum air recovery, Frames it takes until landing, Frames of Landing Lag}}
| overall =  
| overall = {{Tooltip | text= 65 + UL | hovertext=65 minimum duration + additional frames spent in air if move performed higher up than minimum height.}}
| frameAdv = +9/+6
| frameAdv = {{Tooltip | text= +9 ~ +5 ~ +1 | hovertext=Plus 9 to Plus 5 when performed at minimum height, plus 5 to plus 1 when performed at normal jump height, all depending on if Molotov, Explosion, or both hit.}}
| invul        = 10 - 36 Strike
}}
}}


Line 626: Line 610:
| images = MBTL_Kohaku_j214B.png
| images = MBTL_Kohaku_j214B.png
| hitboxes = MBTL_Kohaku_j214B_hb.png
| hitboxes = MBTL_Kohaku_j214B_hb.png
| damage = 460, 630 (951)
| damage = 460, 700 (1006)
| guard = LHA
| guard = LHA
| cancel = -EX-
| cancel = -EX-
Line 632: Line 616:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 30
| startup = 29
| active =  
| active = {{Tooltip | text= UL + 8| hovertext=Molotov Hitbox active until it lands on the ground, then 8 frames of explosion hitbox}}
| recovery =  
| recovery = {{Tooltip | text= 32 + UL + 12L| hovertext=32 Minimum air recovery, Frames it takes until landing, Frames of Landing Lag}}
| overall =  
| overall = {{Tooltip | text= 72 + UL | hovertext=72 minimum duration + additional frames spent in air if move performed higher up than minimum height.}}
| frameAdv = +9/+6
| frameAdv = {{Tooltip | text= +6 ~ +2 ~ -2 | hovertext=Plus 6 to Plus 2 when performed at minimum height, plus 2 to minus 2 when performed at normal jump height, all depending on if Molotov, Explosion, or both hit.}}
| invul        = 10 - 42 Strike
}}
}}


Line 644: Line 629:
| images = MBTL_Kohaku_j214C.png
| images = MBTL_Kohaku_j214C.png
| hitboxes = MBTL_Kohaku_j214C_hb.png
| hitboxes = MBTL_Kohaku_j214C_hb.png
| damage = [100, 250*3] * 4 (2011)
| damage = [100, 250*3] * 4 (~2011)
| guard = LHA
| guard = LHA
| cancel =  
| cancel =  
Line 650: Line 635:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 4+5
| active =  
| active = {{Tooltip | text= (UL + 9)*4| hovertext=Molotov Hitbox active until it lands on the ground, then 9 frames of explosion hitbox}}
| recovery =  
| recovery = {{Tooltip | text= 30 + UL + 12L| hovertext=30 Minimum air recovery, Frames it takes until landing, Frames of Landing Lag}}
| overall =  
| overall = {{Tooltip | text= 104 + UL | hovertext=104 minimum duration + additional frames spent in air if move performed higher up than minimum height.}}
| frameAdv = +8
| frameAdv = {{Tooltip | text= +8 ~ +2 | hovertext=Roughly plus 8 when performed at minimum height, plus 2 when performed at double jump height. Result varies based on spacing, but usually in favor of Kohaku.}}
| invul        = 1 - 6 All, 7 - 77 Strike
}}
}}


Line 674: Line 660:
| overall = 38
| overall = 38
| frameAdv = -2
| frameAdv = -2
| invul        = 1 - 8 MD Clash
}}
}}


Line 681: Line 668:
| images = MBTL_Kohaku_214XX.png
| images = MBTL_Kohaku_214XX.png
| hitboxes = MBTL_Kohaku_4BC_hb.png
| hitboxes = MBTL_Kohaku_4BC_hb.png
| damage = [400, 570] * 2 (1431)
| damage = [400, 640] * 2 (1557)
| guard = LHA
| guard = LHA
| cancel = -EX-, -J-
| cancel = -EX-, -J-
Line 687: Line 674:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 18
| startup = 16
| active =  
| active = {{Tooltip | text= UL + 8| hovertext=Molotov Hitbox active until it lands on the ground, then 8 frames of explosion hitbox}}
| recovery =  
| recovery = {{Tooltip | text= 26/(37 + 8L)| hovertext=Jump Cancel Point on Whiff/No Jump Cancel}}
| overall =  
| overall = {{Tooltip | text= 56/75| hovertext=Jump Cancel Point on Whiff/No Jump Cancel}}
| frameAdv = +6
| frameAdv = +6
| invul        = 1 - 11 MD Clash
}}
}}


Line 699: Line 687:
| images = MBTL_Kohaku_2BC.png
| images = MBTL_Kohaku_2BC.png
| hitboxes = MBTL_Kohaku_2BC_hb.png
| hitboxes = MBTL_Kohaku_2BC_hb.png
| damage = 230, 230*7 (1056)
| damage = 230, 230*7 (1414)
| guard = HA, LHA
| guard = HA, LHA
| cancel =  
| cancel =  
Line 706: Line 694:
<!------------>
<!------------>
| startup = 26
| startup = 26
| active =  
| active = 17 (10) [2 (11)]*6 (15) 4
| recovery =  
| recovery =  
| overall = 53
| overall = 53
| frameAdv =  
| frameAdv = {{Tooltip | text=-11/+101/+28| hovertext=Overhead/Punch 1 to 6/Final Punch}}
| invul        = 1 - 10 MD Clash
}}
}}


Line 717: Line 706:
| images = MBTL_Kohaku_j4BC.png
| images = MBTL_Kohaku_j4BC.png
| hitboxes = MBTL_Kohaku_j4BC_hb.png
| hitboxes = MBTL_Kohaku_j4BC_hb.png
| damage = [400, 570] * 2 (1431)
| damage = [400, 640] * 2 (1557)
| guard = LHA
| guard = LHA
| cancel = -J-
| cancel = -J-
Line 723: Line 712:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 37
| startup = {{Tooltip | text=28/40/50| hovertext=Initial Hitbox/Hits Standing/Hits Ground(Explodes)}}
| active =  
| active = {{Tooltip | text=UL + 8| hovertext=Molotov Hitbox active until Landing plus 8 frames of explosion}}
| recovery =  
| recovery = {{Tooltip | text=25/35 + UL + 12L| hovertext=Whiff Jump Cancel/35 minimum airtime duration plus leftover airtime duration if not performed at min height plus 12 frames of landing lag}}
| overall =  
| overall = {{Tooltip | text=68/89| hovertext=Whiff Jump Cancel/No Whiff Jump Cancel}}
| frameAdv =  
| frameAdv = {{Tooltip | text=+4 ~ +0| hovertext=plus 4 at minimum height, 0 at almost stage ceiling}}
| invul        =  
}}
}}


Line 742: Line 732:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 10
| startup = 1+9
| active =  
| active = {{Tooltip | text=12/UC| hovertext=Until Contact with either opponent or wall, 12 minimum active frames}}
| recovery =  
| recovery = {{Tooltip | text=66| hovertext=After hitting the wall}}
| overall =  
| overall = 10 + 12/UC + 66
| frameAdv = -12
| frameAdv = -12
| invul        = {{Tooltip | text=1 - 12/UC All| hovertext=Fully Invulnerable until making contact with either opponent or wall, minimum 12}}
}}
}}


Line 754: Line 745:
| images = MBTL_Kohaku_236BC_be.png
| images = MBTL_Kohaku_236BC_be.png
| hitboxes = MBTL_Kohaku_236BC_be_hb.png
| hitboxes = MBTL_Kohaku_236BC_be_hb.png
| damage = 3500
| damage = 3500/{{Tooltip | text=3850| hovertext=Fatal Counter hit (e.g. vs. shielding opponent}}
| guard = U<br>(Whiffs vs Air.)
| guard = {{Tooltip | text=U| hovertext=Whiffs vs. air due to being a command grab now}}
| cancel =  
| cancel =  
| property =  
| property =  
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 34
| startup = 1+33
| active =  
| active = {{Tooltip | text=12/UC| hovertext=Until Contact with either opponent or wall, 12 minimum active frames}}
| recovery =  
| recovery = {{Tooltip | text=66| hovertext=After hitting the wall}}
| overall =  
| overall = 34 + 12/UC + 66
| frameAdv =  
| frameAdv = N/A
| invul        = {{Tooltip | text=1 - 12/UC All| hovertext=Fully Invulnerable until making contact with either opponent or wall, minimum 12}}
}}
}}


Line 778: Line 770:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 22
| startup = 1+21
| active = 4
| active = 4
| recovery = 27
| recovery = 27
| overall = 52
| overall = 52
| frameAdv = -14
| frameAdv = -14
| invul        = 1 - 25 All
}}
}}

Latest revision as of 18:02, 12 June 2024

Standing Normals

5A
Kohaku
ko_5a

5A
5A

MBTL Kohaku 5A.png
MBTL Kohaku 5A Hitbox.png
Damage Guard Cancel Property Cost Attribute
160 LH -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 2 11 17 -1 -
5B
Kohaku
ko_5b

5B
5B

MBTL Kohaku 5B 1.pngMBTL Kohaku 5B 2.pngMBTL Kohaku 5B 3.png
MBTL Kohaku 5B 1 hb.pngMBTL Kohaku 5B 2 hb.pngMBTL Kohaku 5B 3 hb.png
Damage Guard Cancel Property Cost Attribute
480 LH N, RB, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 5 16 29 -6/-3 -
5C
Kohaku
ko_5c

5C
5C

MBTL Kohaku 5C.pngMBTL Kohaku 5C 2.png
MBTL Kohaku 5C hb.pngMBTL Kohaku 5C 2 hb.png
Damage Guard Cancel Property Cost Attribute
400, 200*4 (1126) LH N, RB, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 4 (6) 8 23 48 -8/-12 -

Crouching Normals

2A
Kohaku
ko_2a

2A
2A

MBTL Kohaku 2A.png
MBTL Kohaku 2A Hitbox.png
Damage Guard Cancel Property Cost Attribute
140 L -SE-, -N-, -RB-, -SP-, -MS-, -EX-, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 2 11 17 -1 -
2B
Kohaku
ko_2b

2B
2B

MBTL Kohaku 2B.pngMBTL Kohaku 2B 2.png
MBTL Kohaku 2B hb.pngMBTL Kohaku 2B 2 hb.png
Damage Guard Cancel Property Cost Attribute
230*2 (448) LH, L N, RB, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 4 (4) 7 10 32 -2 -
2C
Kohaku
ko_2c

2C
2C

MBTL Kohaku 2C.png
MBTL Kohaku 2C hb.pngMBTL Kohaku 2C lowhb.png
Damage Guard Cancel Property Cost Attribute
620 L N, RB, SP, MS, CH, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 4 26 38 -13 -
2C~2C
Kohaku
ko_2c2c

2C~2C
2C~2C

MBTL Kohaku 2C2C.png
MBTL Kohaku 2C2C hb.png
Damage Guard Cancel Property Cost Attribute
740 LH N, SP, MS, EX, (J) - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
13 3 23 38 -9 -

Jumping Normals

jA
Kohaku
ko_ja

jA
jA

MBTL Kohaku jA.png
MBTL Kohaku jA hb.png
Damage Guard Cancel Property Cost Attribute
130 HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 4 - - - -
jB
Kohaku
ko_jb

jB
jB

MBTL Kohaku jB.png
MBTL Kohaku jB hb.png
Damage Guard Cancel Property Cost Attribute
400 HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 4 - - - -
jC
Kohaku
ko_jc

jC
jC

MBTL Kohaku jC.png
MBTL Kohaku jC hb.png
Damage Guard Cancel Property Cost Attribute
560 HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 ~ 17 4 - - - -
j[C]
Kohaku
ko_j[c]

jUNI Input Hold.png[C]
j[C]

MBTL Kohaku jC.png
MBTL Kohaku jC be hb.png
Damage Guard Cancel Property Cost Attribute
900 HA N, RB, SP, MS, EX, J - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 4 - - - Clash 16-19

Command Normals

6C
Kohaku
ko_6c

6C
6C

MBTL Kohaku 6C.png
MBTL Kohaku 6C hb.png
Damage Guard Cancel Property Cost Attribute
700 LH SP, MS, EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 3 22 34 -8 -

Universal Mechanics

rapid 1
Kohaku
ko_rapid1

(rapid)>1
rapid 1

MBTL Kohaku rapid1.png
MBTL Kohaku rapid1 hb.png
Damage Guard Cancel Property Cost Attribute
400 LH RB, SP, MS, EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 3 23 34 -10 -
3C
Kohaku
ko_3c

3C
3C

MBTL Kohaku 3C.png
MBTL Kohaku 3C hb.pngMBTL Kohaku 3C 2 hb.png
Damage Guard Cancel Property Cost Attribute
700 LH (SP, MS, EX)On Block - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 3 25 37 -11 Air 5-12
4/6AD
Kohaku
ko_throw

4/6AD
4/6AD

MBTL Kohaku throw.png
MBTL Kohaku throw hb.png
Damage Guard Cancel Property Cost Attribute
1500/1875 U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4 3 19 25 +62 -
j4/6AD
Kohaku
ko_airthrow

j4/6AD
j4/6AD

MBTL Kohaku airthrow.png
MBTL Kohaku airthrow hb.png
Damage Guard Cancel Property Cost Attribute
1200/1500 U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1 3 12L - +31~ -

Special Moves

236A
Kohaku
ko_236a

236A
236A

MBTL Kohaku 236A.png
MBTL Kohaku 236A hb.png
Damage Guard Cancel Property Cost Attribute
1200 L -CH-, -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 ~ 14 1 26/31 36 ~ 40/41 ~ 45 -4 -
236[A]
Kohaku
ko_236[a]

236UNI Input Hold.png[A]
236[A]

File:MBTL Kohaku 236A be.png
File:MBTL Kohaku 236A be hb.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - 21 - -
236B
Kohaku
ko_236b

236B
236B

MBTL Kohaku 236B.png
MBTL Kohaku 236B hb.png
Damage Guard Cancel Property Cost Attribute
1200 LH -CH-, -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 ~ 17 1 33/34 43 ~ 50/44 ~ 51 -11 -
236[B]
Kohaku
ko_236[b]

236UNI Input Hold.png[B]
236[B]

MBTL Kohaku 236B be.png
MBTL Kohaku 236B be hb.png
Damage Guard Cancel Property Cost Attribute
1400 LH -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
21 1 31 52 -9 -
236C
Kohaku
ko_236c

236C
236C

MBTL Kohaku 236C.png
MBTL Kohaku 236C 1 hb.pngMBTL Kohaku 236C 2 hb.pngMBTL Kohaku 236C 3 hb.png
Damage Guard Cancel Property Cost Attribute
1100, 1280 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+4 6 28 41 -7/-5 -
236X~X
Kohaku
ko_236xx

236X~X
236X~X

MBTL Kohaku 236XX.png
MBTL Kohaku 236XX hb.png
Damage Guard Cancel Property Cost Attribute
900 LH EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
12 3 29 43 -13 -
214A
Kohaku
ko_214a

214A
214A

MBTL Kohaku 214A.png
MBTL Kohaku 214A hb.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 18 19A + 8L (27 Total) 59 - 9 - 32 Strike
214B
Kohaku
ko_214b

214B
214B

File:MBTL Kohaku 214B.png
MBTL Kohaku 214B hb.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 21 19A + 8L (27 Total) 62 - 9 - 35 Strike
214C
Kohaku
ko_214c

214C
214C

MBTL Kohaku 214C.png
MBTL Kohaku 214C hb.png
Damage Guard Cancel Property Cost Attribute
[170, 310*3] * 4 (2593) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+7/17/28 93 15A + 12L 129 +6 ~ -12 1 - 6 All, 7 - 84 Strike
214X~X
Kohaku
ko_214xx

214X~X
214X~X

MBTL Kohaku 214XX.png
MBTL Kohaku 214XX hb.png
Damage Guard Cancel Property Cost Attribute
460, 1000 (1240) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
7/23 16/8 33A + 8L 48 +8 ~ +4/+5/-12 1 - 21 Strike
214X~4A
Kohaku
ko_214x4a

214X~4A
214X~4A

File:MBTL Kohaku 214X4A.png
MBTL Kohaku 214X4A hb.png
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
- - - 35/46 - 1-20 Strike
214X~4B
Kohaku
ko_214x4b

214X~4B
214X~4B

File:MBTL Kohaku 214X4B.png
File:MBTL Kohaku 214X4B hb.png
Damage Guard Cancel Property Cost Attribute
420*2, 630*2 (1632) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
14/36/47 53 45/3 69 +22 ~ +18 ~ +5 -
22A
Kohaku
ko_22a

22A
22A

MBTL Kohaku 22A.png
MBTL Kohaku 22A hb.png
Damage Guard Cancel Property Cost Attribute
330*6 (1640) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 22~ 22 37 +6 ~ -2 -
22B
Kohaku
ko_22b

22B
22B

MBTL Kohaku 22B.png
MBTL Kohaku 22B hb.png
Damage Guard Cancel Property Cost Attribute
160*10 (1313) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
15 ~ 24 / 61 ~ 70 40 - 34 ~ 43 +81 ~ +79 -
22[B]
Kohaku
ko_22b_be

22UNI Input Hold.png[B]
22[B]

MBTL Kohaku 22B be.png
File:MBTL Kohaku 22B be hb.png
Damage Guard Cancel Property Cost Attribute
170*10 (1466) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
25/63 41 - 44 +88 -
22C
Kohaku
ko_22c

22C
22C

MBTL Kohaku 22C.png
MBTL Kohaku 22C hb.png
Damage Guard Cancel Property Cost Attribute
590*4 (1781) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+89 (UT (25))* 4 - 34 +24*4 -
j214A
Kohaku
ko_j214a

j214A
j214A

MBTL Kohaku 214A.png
MBTL Kohaku j214A hb.png
Damage Guard Cancel Property Cost Attribute
460, 700 (1006) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
25 UL + 8 29 + UL + 12L 65 + UL +9 ~ +5 ~ +1 10 - 36 Strike
j214B
Kohaku
ko_j214b

j214B
j214B

MBTL Kohaku j214B.png
MBTL Kohaku j214B hb.png
Damage Guard Cancel Property Cost Attribute
460, 700 (1006) LHA -EX- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
29 UL + 8 32 + UL + 12L 72 + UL +6 ~ +2 ~ -2 10 - 42 Strike
j214C
Kohaku
ko_j214c

j214C
j214C

MBTL Kohaku j214C.png
MBTL Kohaku j214C hb.png
Damage Guard Cancel Property Cost Attribute
[100, 250*3] * 4 (~2011) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+5 (UL + 9)*4 30 + UL + 12L 104 + UL +8 ~ +2 1 - 6 All, 7 - 77 Strike

Moon Skills

6BC
Kohaku
ko_6bc

6BC
6BC

MBTL Kohaku 6BC.png
MBTL Kohaku 6BC 1 hb.pngMBTL Kohaku 6BC 2 hb.pngMBTL Kohaku 6BC 3 hb.png
Damage Guard Cancel Property Cost Attribute
500*3 (1355) LH EX - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 6 23 38 -2 1 - 8 MD Clash
4BC
Kohaku
ko_4bc

4BC
4BC

MBTL Kohaku 214XX.png
MBTL Kohaku 4BC hb.png
Damage Guard Cancel Property Cost Attribute
[400, 640] * 2 (1557) LHA -EX-, -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
16 UL + 8 26/(37 + 8L) 56/75 +6 1 - 11 MD Clash
2BC
Kohaku
ko_2bc

2BC
2BC

MBTL Kohaku 2BC.png
MBTL Kohaku 2BC hb.png
Damage Guard Cancel Property Cost Attribute
230, 230*7 (1414) HA, LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
26 17 (10) [2 (11)]*6 (15) 4 - 53 -11/+101/+28 1 - 10 MD Clash
j4BC
Kohaku
ko_j4bc

j4BC
j4BC

MBTL Kohaku j4BC.png
MBTL Kohaku j4BC hb.png
Damage Guard Cancel Property Cost Attribute
[400, 640] * 2 (1557) LHA -J- - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
28/40/50 UL + 8 25/35 + UL + 12L 68/89 +4 ~ +0 -

Super Moves

236BC

Kohaku
ko_236bc

236BC
236BC

MBTL Kohaku 236BC.png
MBTL Kohaku 236BC hb.png
Damage Guard Cancel Property Cost Attribute
3500 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1+9 12/UC 66 10 + 12/UC + 66 -12 1 - 12/UC All

236[BC]

Kohaku
ko_236[bc]

236([BC])
236[BC]

File:MBTL Kohaku 236BC be.png
File:MBTL Kohaku 236BC be hb.png
Damage Guard Cancel Property Cost Attribute
3500/3850 U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1+33 12/UC 66 34 + 12/UC + 66 N/A 1 - 12/UC All

ABCD

Kohaku
ko_abcd

ABCD
ABCD

MBTL Kohaku ABCD.png
MBTL Kohaku ABCD hb.png
Damage Guard Cancel Property Cost Attribute
4800 [4800 ~ 6960 in BH] LH (U) - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1+21 4 27 52 -14 1 - 25 All