Big Bang Beat Revolve/M. Heita: Difference between revisions

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  |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Mecha Heita gains a massive speed boost to his walk, dash, and air dash speeds, which is very powerful but very dangerous unless you have a good grasp of the new speed.
  |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Mecha Heita gains a massive boost to his walk, dash, and air dash speeds, which is very powerful but very dangerous unless you have a good grasp of the new speed.
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Revision as of 09:56, 14 June 2024

Mecha Heita
Estimated Health (After Scaling): 11974

Introduction

A variant of BBBR Heita Icon.png Heita with a more mechanical spin, Mecha Heita is a tricky character with a lot of odd attacks. He has a lot of projectile options to space the opponent out with, as well as some decent pressure and oki tools. He's not a complicated character, but he can be an interesting robot when you get the hang of him.

General Strategy

Mecha Heita is a hit-and-run-type character. His fast step dash, combined with strong specials and buttons for up close make him a menace, but once the opponent starts getting the hang of it, he can back off and use his projectile tools to keep the opponent right where he wants them, before securing a chance at more up close damage.

Normal Moves

Standing Normals

5A
5A
BBBR A Button.png
BBBR MHeita 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 Mid - 5 - - +3 J, N, Sp, Su

Standard jab. Decent range, fairly quick, and a good button overall. Pretty similar to Heita's 5A, but does more damage.

5B
5B
BBBR B Button.png
BBBR MHeita 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
300 All - 11 - - 0 J, N, Sp, Su

A fairly fast jab down. decent range but nothing spectacular, as is true with most of his moves, although it works in combos. The same as Heita's, aside from less damage.

5C
5C
BBBR C Button.png
BBBR MHeita 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 All - 8 - - -5 J, N, Sp, Su

A powerful kick from Mecha Heita. It's once again just a pretty average normal, but it can be pretty strong in combos. This is again the same as Heita's, aside from less damage.

Crouching Normals

2A
2A
BBBR Down.pngBBBR A Button.png
BBBR MHeita 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
100 Low - 6 - - +2 N, Sp, Su

A low jab similar to his standing jab. A pretty decent low, can stuff some of the opponent's buttons. This is literally the same as Heita's 2A.

2B
2B
BBBR Down.pngBBBR B Button.png
BBBR MHeita 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 Low - 6 - - -2 J, N, Sp, Su

Mecha Heita performs a low kick. This is deceptively short, but it's still a pretty good low poke, definitely something to consider. Once again, this is the exact same as Heita's version.

2C
2C
BBBR Down.pngBBBR C Button.png
BBBR MHeita 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 Mid - 10 - - -4 N, Sp, Su

A pretty standard uppercut. Its air unblockable status makes it a very good anti air when you don't want to commit to a DP, and it's an all around great normal. This is the same as Heita's, aside from less damage.

Air Normals

jA
jA
jump BBBR A Button.png
BBBR MHeita jA.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 High - 5 - - - N, Sp, Su

A solid jumping kick. It's a decent jump-in button, but it is a bit slow for an A normal. The same as Heita's.

jB
jB
jump BBBR B Button.png
BBBR MHeita jB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 High - 10 - - - N, Sp, Su

Mecha Heita does an upward swipe. This move has almost no utility outside of combos, but to be fair, it is good combo filler. The same as Heita's.

jC
jC
jump BBBR C Button.png
BBBR MHeita jC.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 High - 11 - - - N, Sp, Su

Mecha Heita makes a downward swing. Another awkward hitbox to try to hit someone on the ground with. It is a decent air-to-air, but it's probably the weakest of his air normals. The same as Heita's.

Command Normals

6A
6A
ROUNDHOUSE KICK
BBBR Right.pngBBBR A Button.png
BBBR MHeita 6A.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
6A 700 Mid - 15 - - +3 J, N, Sp, Su

Mecha Heita does a kick up. This can launch the opponent, but it's not a high. It's pretty mediocre as far as command normals go. The same as Heita's.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
6[A] 800 Mid - 29 - - -5 J, N, Sp, Su

Now this is different. Mecha Heita has a charge version with knocks the opponent down and allows for combos after. A pretty useful tool, although the charge can take a while.

Universal Mechanics

Throw
Throw
BBBR Neutral.png/BBBR Left.pngBBBR A Button.pngBBBR B Button.png
BBBR MHeita 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1100 Unblockable - - - - - NC

Mecha Heita grabs the opponent and throws them to the ground. This is the same as Heita's grab with a little more damage.

Big Bang Mode
Big Bang Mode
BBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR MHeita BBM.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A N/A - - - - - -

Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Mecha Heita gains a massive boost to his walk, dash, and air dash speeds, which is very powerful but very dangerous unless you have a good grasp of the new speed.

Special Moves

236A
Heita Vulcan
BBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR A Button.png
BBBR MHeita 214A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
200*4 (646) All - 14 - - -42 -

Mecha Heita fires a series of bullets from his arm. This hits 4 times and is pretty terrible, as it is so minus that a lot of characters can fullscreen punish it.

236C
Heita Missile
BBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR C Button.png
BBBR MHeita 236C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 (High Missile)
600 (Low Missile)
All - 24 - - +6 -

Mecha Heita poses and launches two missiles out of his back, one going up high and the other going low. These have a pretty fast recovery, making them good mid-to-long range options to control space and keep the opponent blocking.

623C
Heita Copter
BBBR Right.pngBBBR Down.pngBBBR Down-Right.pngBBBR C Button.png (Air OK)
BBBR MHeita 623C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
300+150*8 All - 9 - - -17 -

Mecha Heita's basic DP. It's a pretty good DP overall, and decent as a combo ender although you don't get a knockdown. The first hit does the most damage but in total there are 9 hits.

421C
Heita Collider
BBBR Left.pngBBBR Down.pngBBBR Down-Left.pngBBBR C Button.png
BBBR MHeita 421C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
200*N All - 15 - - +13 -

Mecha Heita strikes a pose and surrounds himself in an electric field. This can be held indefinitely, and does 200 damage each time it hits. It's not great but it does force the opponent to disjoint, so it has decent utility.

41236A
Heita Boost
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.png
(Air OK)
BBBR MHeita 41236A.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
Ground 700 All - 14 - - -27 -

Mecha Heita jets into the air. Oddly enough this is his best launcher, and allows for the start of rejump combos. It's not amazing but it has decent utility.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
Air 700 All - 14 - - -27 -

Mecha Heita jets downwards. His flight path is altered by his momentum, so he can actually fly upwards when used for a super jump.

B-Power Arts

236D
Full Fire!
BBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR D Button.png
BBBR MHeita 236D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
500*6 All - 10+0 - - +16 -

Mecha Heita launches 6 missiles from his back. This is the easiest way to rack up damage, and in Big Bang Mode you can easily build 6k combos with this as the damage base.

Big Bang Break

41236ABC
Bomber Attack!
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR MHeita 41236A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
6020 All - - - - - -

Mecha Heita does a Heita Boost. If it lands, he launches into the air and explodes himself and the opponent. Good as a combo ender when in Big Bang Mode, but beware: landing this move kills Mecha Heita, so be sure you're killing when using this!

Combos

Combo Theory

  • Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.

Midscreen

Corner

Colors

A Color
B Color
C Color
D Color

BBBR Navigation

General
FAQ
Controls
HUD
System
Glossary
Characters
Burai
Miyazato
Heita
Kunagi
Rouga
Senna
Nakanishi
Kinako
Daigo
Hanny
Manbou
Sanzou
Ren
Agito
M. Heita
Devil
Kojirou
Kamui