Big Bang Beat Revolve/Miyazato: Difference between revisions

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  |description=Miyazato whips her chain out. If she catches the opopnent, Saki and Shouko run in and all three beat of the opponent. This will force both assists to enter {{NotationIcon-BBBR|SakiAssistOff}} {{NotationIcon-BBBR|ShoukoAssistOff}} '''coolodown'''. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.
  |description=Miyazato whips her chain out. If she catches the opopnent, Saki and Shouko run in and all three beat of the opponent. This will force both assists to enter {{NotationIcon-BBBR|SakiAssistOff}} {{NotationIcon-BBBR|ShoukoAssistOff}} '''cooldown'''. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.
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Revision as of 21:40, 14 June 2024

Miyazato
Estimated Health (After Scaling): 12578

Introduction

Miyazato has a lot of strange tools, including a set of assists, and in general she can be very hard to get a hang of at the beginning. Once you start understanding her tools, however, she has some of the best neutral in the game and a lot of strong tools to keep the opponent where you want them.

General Strategy

Miyazato's greatest strength lies in her pokes. Her C attacks have great range and do moderate damage on their own. Super jumps are more important for Miyazato than the rest of the cast as they extend the range that she can safely execute a j.C while jumping in on an opponent.

She is the only character with assists, and one of their greatest strengths is that they can't be stopped. The instant Miyazato does the summoning animation, the assists will come out and attempt their attacks, no matter what. BBBR Miyazato Saki Assist Icon.png Saki is best used for pressuring your opponent when in close and even keeping them out or punishing their attacks. BBBR Miyazato Shouko Assist Icon.png Shouko is great for numerous setups as she has delay, tracking, and will bounce your opponent up on hit.

Miyazato's combos are rather "cookie cutter," and thanks to the game's scaling she has a hard time breaking into the 3k range for damage. This is somewhat negligible as long combos aren't really her thing and a lot of her short, simple combos are much more reliable and damaging. Her super, when used by itself, does more damage than most characters in the same situation. 41236C can be used in mixup for throw attempts if your opponent is expecting the kick, but use it sparingly because it's not safe.

Normal Moves

Standing Normals

5A
5A
BBBR A Button.png
BBBR Miyazato 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 Mid - - - - - J, N, Sp, Su

A solid standard jab. It's air unblockable, and is a pretty decent poke.

5B
5B
BBBR B Button.png
BBBR Miyazato 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
500 Mid - - - - - J, N, Sp, Su

This is also air unblockable, and is a great normal in general due to its fantastic range.

5C
5C
BBBR C Button.png
BBBR Miyazato 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
750 Mid - - - - - N, Sp, Su

A very strong poke tool with a massive range. You'll be using this a lot in neutral, and it's air unblockable to boot.

Crouching Normals

2A
2A
BBBR Down.pngBBBR A Button.png
BBBR Miyazato 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
100 Mid - - - - - N, Sp, Su

A fast low jab. Not a low, which makes it not a great low button, but it can have usage in pressure strings.

2B
2B
BBBR Down.pngBBBR B Button.png
BBBR Miyazato 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 Low - - - - - J, N, Sp, Su

A fast low kick. A very good low poke, especially with the range. This is very useful to get a low poke in.

2C
2C
BBBR Down.pngBBBR C Button.png
BBBR Miyazato 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
650 Mid - - - - - J, N, Sp, Su

A crouching chain swing. Unfortunately it's not a low, making it inferior to 5C in most ways.

Air Normals

jA
jA
jump BBBR A Button.png
BBBR Miyazato jA.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
100 High - - - - - N, Sp, Su

A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in.

jB
jB
jump BBBR B Button.png
BBBR Miyazato jB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 High - - - - - N, Sp, Su

A high kick in the air. A decent air to air when you have the time for it.

jC
jC
jump BBBR C Button.png
BBBR Miyazato jC.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
750 High - - - - - N, Sp, Su

A chain whip downwards. A fantastic jump-in, but be careful when you press, as pressing while too close to the ground will cause the move to mess up and leave you vulnerable to a punish.

Command Normals

6A
6A
There's the target!
BBBR Right.pngBBBR A Button.png
BBBR Miyazato 6A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 Mid - - - - - J, N, Sp, Su

An upwards chain whip. This is a launcher and also a pretty good anti-air due to its range. It's good in combos to add a little extra damage.

6B
6B
Take this too!
BBBR Right.pngBBBR B Button.png
BBBR Miyazato jB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 All - - - - - N, Sp, Su

A short hop into her j.B. Not an overhead, but its aerial state means you can avoid some low attacks with a proper read, and it launches allowing for combos.

Universal Mechanics

Throw
Throw
BBBR Neutral.png/BBBR Left.pngBBBR A Button.pngBBBR B Button.png
BBBR Miyazato ThrowWhiff.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1300 Unblockable - - - - - NC

Miyazato grabs the opponent and punches them to the ground. Always a good option to trip up blocking opponents.

Big Bang Mode
Big Bang Mode
BBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR Miyazato BBM.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A N/A - - - - - -

Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds.

Special Moves

214A
Your turn, Saki!
BBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR A Button.png
BBBR Miyazato 214A-1.png
1st hit
1st hit
BBBR Miyazato 214A-2.png
2nd hit
2nd hit
Damage Guard Property Startup Active Recovery Block Adv Cancel
400+500 All - - - - - -

Miyazato calls in BBBR Miyazato Saki Assist Icon.png Saki, who performs two consecutive slashes. The second slash launches, allowing for combos. This assist has a BBBR Miyazato Saki Assist Disabled Icon.png long cooldown.

214B
Your turn, Shouko!
BBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR B Button.png
BBBR Miyazato 214B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1000 All - - - - - -

Miyazato calls in BBBR Miyazato Shouko Assist Icon.png Shouko to belly flop onto the opponent. This assist has a BBBR Miyazato Shouko Assist Disabled Icon.png fast cooldown, making it less risky to use. It launches on hit and has slight tracking properties, making it a decent neutral tool. Shouko jumps when she gets slightly behind Miyazato, coming onto screen midair if your back is in the corner.

214C
It's my turn!
BBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR C Button.png
BBBR Miyazato 214C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 High - - - - - -

Miyazato runs forward and falls on her face. This is a pretty slow overhead, but it has its uses in pressure, and landing it launches for a full combo.

41236X
Tight Chain
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.png/BBBR B Button.png
(~BBBR Left.pngBBBR C Button.png)
BBBR Miyazato 41236X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A N/A Mid - - - - - Su

A fast hitgrab that does no damage on its own but allows for a follow-up with 4C, a decent sideswitch poke in this case. Can be used to catch the opponent tying to jump to avoid the B version.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B N/A Unblockable - - - - - Su

This version is a lot slower, but acts as a command grab. This makes it fairly useful to mix your opponent, although keep in mind it is pretty slow.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
...~4C 1200 N/A - - - - - -

You'll pretty much want to do this follow-up every time, since it does the damage of the move. This will throw the opponent behind you though, so be prepared for that.

63214C
Cyclone Chain
BBBR Right.pngBBBR Down-Right.pngBBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR C Button.png
BBBR Miyazato 63214C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
10+200*7+500 All - - - - - Sp, Su

Miyazato spins her chain around. This pushes the opponent very far back on block. It also wallbounces on hit, making it a decent combo tool.

623X
Spiral Chain
BBBR Right.pngBBBR Down.pngBBBR Down-Right.pngBBBR A Button.png/BBBR B Button.png/BBBR C Button.png
BBBR Miyazato 623X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 800 Mid - - - - - -

Pretty standard DP, where Miyazato twirls into the air with her chain.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B 950 Mid - - - - - -

This version still hits once, but goes higher up and does more damage.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
C 300+400+500 All - - - - - -

This version goes the highest and can hit up to 3 times. Can be blocked in the air so it is unreliable as an anti-air. Useful as a combo-ender.

B-Power Arts

214D
Rumble Chain
BBBR Right.pngBBBR Down-Right.pngBBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR D Button.png
BBBR Miyazato 63214D.png
Initial punches
Initial punches
BBBR Miyazato 41236X.png
Final chain whip
Final chain whip
Damage Guard Property Startup Active Recovery Block Adv Cancel
300*7 + 1100 Mid - - - - - -

Miyazato does a series of punches followed by a final chain whip. This does a lot of damage, and many hits are air-unblockable, but it scales pretty bad. Even so, it is worth using as a metered combo ender.

Big Bang Break

41236ABC
Miyazato Corps, Gather!
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR Miyazato 41236X.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
300*21+1000 All - - - - - -

Miyazato whips her chain out. If she catches the opopnent, Saki and Shouko run in and all three beat of the opponent. This will force both assists to enter BBBR Miyazato Saki Assist Disabled Icon.png BBBR Miyazato Shouko Assist Disabled Icon.png cooldown. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.

Combos

Combo Theory

  • Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.

Midscreen

  • 214B > 2C > 6A > jC > 623C (2038)
  • 5A > 5B > 5C > 2C > 5C > 6A > jC > j623C (2390)
  • jC > 5C > 2C > 5C > 6A (2066)
  • 214C > 5B > 6A > jC > jB > j623C (2442)
  • If you cannot connect all 3 hits of j623C, j623B does more damage.

Corner

  • 5A > 5B > 5C > 2C > 5C > 63214C > 2C > 41236A > 214A > 6A > 2C (1948)
  • jC > 5C > 2C > 5C > 63214C > 214A > 63214C > 623C (2718)

Colors

A Color
B Color
C Color
D Color

BBBR Navigation

General
FAQ
Controls
HUD
System
Glossary
Characters
Burai
Miyazato
Heita
Kunagi
Rouga
Senna
Nakanishi
Kinako
Daigo
Hanny
Manbou
Sanzou
Ren
Agito
M. Heita
Devil
Kojirou
Kamui