Big Bang Beat Revolve/Miyazato: Difference between revisions
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[[File:BBBR_Miyazato_Portrait.png|thumb|right|<center><font size="4"><b>Miyazato</b></font><br>'''Estimated Health (After Scaling): 12578'''</center>]] | [[File:BBBR_Miyazato_Portrait.png|thumb|right|<center><font size="4"><b>Miyazato</b></font><br>'''Estimated Health (After Scaling): 12578'''</center>]] | ||
== Introduction == | ==Introduction== | ||
'''Miyazato''' has a lot of strange tools, including a set of assists, and in general she can be very hard to get a hang of at the beginning. Once you start understanding her tools, however, she has some of the best neutral in the game and a lot of strong tools to keep the opponent where you want them. | '''Miyazato''' has a lot of strange tools, including a set of assists, and in general she can be very hard to get a hang of at the beginning. Once you start understanding her tools, however, she has some of the best neutral in the game and a lot of strong tools to keep the opponent where you want them. | ||
== General Strategy == | During the events of ''Big Bang Age'', Erika Miyazato and her gang have taken refuge on Seijou Academy's rooftop once Zanma Rouga begins his dream of conquering Japan. After Rouga defeats them in battle, they decided to join the Wolf Fang Brigade. | ||
==General Strategy== | |||
Miyazato's greatest strength lies in her pokes. Her C attacks have great range and do moderate damage on their own. Super jumps are more important for Miyazato than the rest of the cast as they extend the range that she can safely execute a j.C while jumping in on an opponent. | Miyazato's greatest strength lies in her pokes. Her C attacks have great range and do moderate damage on their own. Super jumps are more important for Miyazato than the rest of the cast as they extend the range that she can safely execute a j.C while jumping in on an opponent. | ||
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Miyazato's combos are rather "cookie cutter," and thanks to the game's scaling she has a hard time breaking into the 3k range for damage. This is somewhat negligible as long combos aren't really her thing and a lot of her short, simple combos are much more reliable and damaging. Her super, when used by itself, does more damage than most characters in the same situation. 41236C can be used in mixup for throw attempts if your opponent is expecting the kick, but use it sparingly because it's not safe. | Miyazato's combos are rather "cookie cutter," and thanks to the game's scaling she has a hard time breaking into the 3k range for damage. This is somewhat negligible as long combos aren't really her thing and a lot of her short, simple combos are much more reliable and damaging. Her super, when used by itself, does more damage than most characters in the same situation. 41236C can be used in mixup for throw attempts if your opponent is expecting the kick, but use it sparingly because it's not safe. | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_5A.png | |image=BBBR_Miyazato_5A.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_5B.png | |image=BBBR_Miyazato_5B.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_5C.png | |image=BBBR_Miyazato_5C.png | ||
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}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_2A.png | |image=BBBR_Miyazato_2A.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_2B.png | |image=BBBR_Miyazato_2B.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_2C.png | |image=BBBR_Miyazato_2C.png | ||
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}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_jA.png | |image=BBBR_Miyazato_jA.png | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in. | |description=A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_jB.png | |image=BBBR_Miyazato_jB.png | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A high kick in the air. A decent air to air when you have the time for it. | |description=A high kick in the air. A decent air to air when you have the time for it. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_jC.png | |image=BBBR_Miyazato_jC.png | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A chain whip downwards. A fantastic jump-in, but be careful when you press, as pressing while too close to the ground will cause the move to mess up and leave you vulnerable to a punish. | |description=A chain whip downwards. A fantastic jump-in, but be careful when you press, as pressing while too close to the ground will cause the move to mess up and leave you vulnerable to a punish. | ||
}} | }} | ||
}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | ======<font style="visibility:hidden" size="0">6A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_6A.png | |image=BBBR_Miyazato_6A.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ======<font style="visibility:hidden" size="0">6B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_jB.png | |image=BBBR_Miyazato_jB.png | ||
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}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_ThrowWhiff.png | |image=BBBR_Miyazato_ThrowWhiff.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_BBM.png | |image=BBBR_Miyazato_BBM.png | ||
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}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">214A</font> ====== | ======<font style="visibility:hidden" size="0">214A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_214A-1.png | |image=BBBR_Miyazato_214A-1.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">214B</font> ====== | ======<font style="visibility:hidden" size="0">214B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_214B.png | |image=BBBR_Miyazato_214B.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">214C</font> ====== | ======<font style="visibility:hidden" size="0">214C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_214C.png | |image=BBBR_Miyazato_214C.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">41236X</font> ====== | ======<font style="visibility:hidden" size="0">41236X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_41236X.png | |image=BBBR_Miyazato_41236X.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">63214C</font> ====== | ======<font style="visibility:hidden" size="0">63214C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_63214C.png | |image=BBBR_Miyazato_63214C.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">623X</font> ====== | ======<font style="visibility:hidden" size="0">623X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_623X.png | |image=BBBR_Miyazato_623X.png | ||
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}} | }} | ||
== B-Power Arts == | ==B-Power Arts== | ||
====== <font style="visibility:hidden" size="0">214D</font> ====== | ======<font style="visibility:hidden" size="0">214D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_63214D.png | |image=BBBR_Miyazato_63214D.png | ||
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}} | }} | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_41236X.png | |image=BBBR_Miyazato_41236X.png | ||
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}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | {| class="mw-collapsible mw-collapsed" width="100%" | ||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | ||
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==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=BBBR_Miyazato_Color_ | colors= | {{ColorGallery | filePrefix=BBBR_Miyazato_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
[[Category:Miyazato]] | [[Category:Miyazato]] |
Revision as of 14:30, 19 June 2024
Under Construction
|
Introduction
Miyazato has a lot of strange tools, including a set of assists, and in general she can be very hard to get a hang of at the beginning. Once you start understanding her tools, however, she has some of the best neutral in the game and a lot of strong tools to keep the opponent where you want them.
During the events of Big Bang Age, Erika Miyazato and her gang have taken refuge on Seijou Academy's rooftop once Zanma Rouga begins his dream of conquering Japan. After Rouga defeats them in battle, they decided to join the Wolf Fang Brigade.
General Strategy
Miyazato's greatest strength lies in her pokes. Her C attacks have great range and do moderate damage on their own. Super jumps are more important for Miyazato than the rest of the cast as they extend the range that she can safely execute a j.C while jumping in on an opponent.
She is the only character with assists, and one of their greatest strengths is that they can't be stopped. The instant Miyazato does the summoning animation, the assists will come out and attempt their attacks, no matter what. Saki is best used for pressuring your opponent when in close and even keeping them out or punishing their attacks. Shouko is great for numerous setups as she has delay, tracking, and will bounce your opponent up on hit.
Miyazato's combos are rather "cookie cutter," and thanks to the game's scaling she has a hard time breaking into the 3k range for damage. This is somewhat negligible as long combos aren't really her thing and a lot of her short, simple combos are much more reliable and damaging. Her super, when used by itself, does more damage than most characters in the same situation. 41236C can be used in mixup for throw attempts if your opponent is expecting the kick, but use it sparingly because it's not safe.
Normal Moves
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Air Normals
jA
jA
jump |
---|
jB
jB
jump |
---|
jC
jC
jump |
---|
Command Normals
6A
6A
There's the target! |
---|
6B
6B
Take this too! |
---|
Universal Mechanics
Throw
Throw
/ |
---|
Big Bang Mode
Big Bang Mode
|
---|
Special Moves
214A
Your turn, Saki!
|
---|
214B
Your turn, Shouko!
|
---|
214C
It's my turn!
|
---|
41236X
Tight Chain
/ (~) |
---|
63214C
Cyclone Chain
|
---|
623X
Spiral Chain
// |
---|
B-Power Arts
214D
Rumble Chain
|
---|
Big Bang Break
41236ABC
Miyazato Corps, Gather!
|
---|
Combos
|
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 214B > 2C > 6A > jC > 623C (2038)
- 5A > 5B > 5C > 2C > 5C > 6A > jC > j623C (2390)
- jC > 5C > 2C > 5C > 6A (2066)
- 214C > 5B > 6A > jC > jB > j623C (2442)
- If you cannot connect all 3 hits of j623C, j623B does more damage.
Corner
- 5A > 5B > 5C > 2C > 5C > 63214C > 2C > 41236A > 214A > 6A > 2C (1948)
- jC > 5C > 2C > 5C > 63214C > 214A > 63214C > 623C (2718)