Big Bang Beat Revolve/Nakanishi: Difference between revisions
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[[File:BBBR_Nakanishi_Portrait.png|thumb|right|<center><font size="4"><b>Nakanishi Sisters</b></font><br>'''Estimated Health (After Scaling): 11672'''</center>]] | [[File:BBBR_Nakanishi_Portrait.png|thumb|right|<center><font size="4"><b>Nakanishi Sisters</b></font><br>'''Estimated Health (After Scaling): 11672'''</center>]] | ||
== Introduction == | ==Introduction== | ||
Nakanishi is a puppet character where the ability to control both | '''Nakanishi''' is a puppet character where the ability to control both sisters will be essential to utilizing them well. This is a very difficult character to master, but has some strong options should you get it right. | ||
The Nakanishi sisters are a pair of students that have a strong sense of justice. Annoyed by the way Seijou Academy is being run, they team up with Rouga Zanma in order to fight against Agito of the Dark. Kendou is the more outspoken of the two sisters, and is always looking for a good challenge, while Kyuudou is extremely soft-spoken and hesitant. However, as a team, they are all but unstoppable. | The Nakanishi sisters are a pair of students that have a strong sense of justice. Annoyed by the way Seijou Academy is being run, they team up with Rouga Zanma in order to fight against Agito of the Dark. Kendou is the more outspoken of the two sisters, and is always looking for a good challenge, while Kyuudou is extremely soft-spoken and hesitant. However, as a team, they are all but unstoppable. | ||
== General Strategy == | ==General Strategy== | ||
Using the Nakanishi sisters effectively is much like using Carl Clover from BlazBlue--because you're controlling two characters at once, being able to coordinate their movements is key to winning matches. Unlike Carl, Kendou can take care of herself without Kyuudou's help, but like Carl, her overall flexibility and playability will suffer if Kyuudou is not involved in the fight. | Using the Nakanishi sisters effectively is much like using Carl Clover from ''BlazBlue'' -- because you're controlling two characters at once, being able to coordinate their movements is key to winning matches. Unlike Carl, Kendou can take care of herself without Kyuudou's help, but like Carl, her overall flexibility and playability will suffer if Kyuudou is not involved in the fight. | ||
Most of the time, Kyuudou's arrows can be used as situational pokes from long range, disrupting an enemy's attacks. That in turn enables Kendou to get in close and do some damage. Especially conducive to this strategy is the fact that Kendou and Kyuudou can use super moves separately, allowing either twin to open up the enemy for an attack from the other one. | Most of the time, Kyuudou's arrows can be used as situational pokes from long range, disrupting an enemy's attacks. That in turn enables Kendou to get in close and do some damage. Especially conducive to this strategy is the fact that Kendou and Kyuudou can use super moves separately, allowing either twin to open up the enemy for an attack from the other one. | ||
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Kendou's supers are usually used in tandem with Kyuudou's due to their poor horizontal range and semi-long startup, though they can be part of a Kendou-only combo if the opponent is relatively close. 22D can be used to stop dash-ins if timed correctly, and 623D is a fairly workable anti-air in its own right. | Kendou's supers are usually used in tandem with Kyuudou's due to their poor horizontal range and semi-long startup, though they can be part of a Kendou-only combo if the opponent is relatively close. 22D can be used to stop dash-ins if timed correctly, and 623D is a fairly workable anti-air in its own right. | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_5A.png | |image=BBBR_Nakanishi_5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_5B.png | |image=BBBR_Nakanishi_5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_5C.png | |image=BBBR_Nakanishi_5C.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_2A.png | |image=BBBR_Nakanishi_2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_2B.png | |image=BBBR_Nakanishi_2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_2C.png | |image=BBBR_Nakanishi_2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_jA.png | |image=BBBR_Nakanishi_jA.png | ||
|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A fast air jab. Horizontal range is poor and vertical range is nonexistent, so you won't be landing this on a crouching opponent. Only real use is as your fastest air-to-air or in combos. | |description=A fast air jab. Horizontal range is poor and vertical range is nonexistent, so you won't be landing this on a crouching opponent. Only real use is as your fastest air-to-air or in combos. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_jB.png | |image=BBBR_Nakanishi_jB.png | ||
|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_jC.png | |image=BBBR_Nakanishi_jC.png | ||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description= A downward slash with both shinai. Vertical hitbox extends a good range below Kendou, so it's a good jump-in. Has a lot of hitstun and sends airborne opponents straight downwards, so it's good for starting, extending, and ending combos. It's slower than her other air normals, but still very useful. | |description=A downward slash with both shinai. Vertical hitbox extends a good range below Kendou, so it's a good jump-in. Has a lot of hitstun and sends airborne opponents straight downwards, so it's good for starting, extending, and ending combos. It's slower than her other air normals, but still very useful. | ||
}} | }} | ||
}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">5D</font> ====== | ======<font style="visibility:hidden" size="0">5D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_5D.png | |image=BBBR_Nakanishi_5D.png | ||
|caption= | |caption= | ||
|name=Kyuudou: Teihei Shageki | |name=Kyuudou: Teihei Shageki | ||
|input= | |input={{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">2D</font> ====== | ======<font style="visibility:hidden" size="0">2D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_2D.png | |image=BBBR_Nakanishi_2D.png | ||
|caption= | |caption= | ||
|name=Kyuudou: Kyokusha | |name=Kyuudou: Kyokusha | ||
|input= | |input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">4/6D</font> ====== | ======<font style="visibility:hidden" size="0">4/6D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_46D.png | |image=BBBR_Nakanishi_46D.png | ||
|caption= | |caption= | ||
|name=Kyuudou: Idou Hidari/Migi | |name=Kyuudou: Idou Hidari/Migi | ||
|input=4/ | |input={{NotationIcon-BBBR|4}}/{{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=N/A | |damage=N/A | ||
|guard= | |guard=N/A | ||
|property= | |property= | ||
|startup= | |startup= | ||
Line 252: | Line 261: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_ThrowWhiff.png | |image=BBBR_Nakanishi_ThrowWhiff.png | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=4 | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_BBM.png | |image=BBBR_Nakanishi_BBM.png | ||
|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=N/A | |damage=N/A | ||
|guard= | |guard=N/A | ||
|property= | |property= | ||
|startup= | |startup= | ||
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}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">41236X</font> ====== | ======<font style="visibility:hidden" size="0">41236X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_41236X.png | |image=BBBR_Nakanishi_41236X.png | ||
|caption= | |caption= | ||
|name=Fumikomi | |name=Fumikomi | ||
|input= | |input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">236C</font> ====== | ======<font style="visibility:hidden" size="0">236C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_236C.png | |image=BBBR_Nakanishi_236C.png | ||
|caption= | |caption= | ||
|name=Nagiharau | |name=Nagiharau | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 345: | Line 354: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214C</font> ====== | ======<font style="visibility:hidden" size="0">214C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_214C.png | |image=BBBR_Nakanishi_214C.png | ||
|caption= | |caption= | ||
|name=Kyouda | |name=Kyouda | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock=-16 | |advBlock=-16 | ||
|cancel=Su | |cancel=Su | ||
|description=Kendou winds up and then swings her sword downwards. Causes a knockdown on aerial opponents, so it can be used as a combo ender if you don't have a better option. Horizontal range is mediocre, covering a smaller distance than her 2A does. Air unblockable but hard to use as an anti-air, and unsafe on block, so it really only exists as a prerequisite for 214{C}. | |description=Kendou winds up and then swings her sword downwards. Causes a knockdown on aerial opponents, so it can be used as a combo ender if you don't have a better option. Horizontal range is mediocre, covering a smaller distance than her 2A does. Air-unblockable but hard to use as an anti-air, and unsafe on block, so it really only exists as a prerequisite for 214{C}. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock=-2 | |advBlock=-2 | ||
|cancel=Su | |cancel=Su | ||
|description=Fully charged version of 214C. Does the same amount of damage as 214{C}, but is now an overhead. This could be used for high | |description=Fully charged version of 214C. Does the same amount of damage as 214{C}, but is now an overhead. This could be used for high/low mix, but due to the extremely long charge time, you'll never open anyone up with this. Causes a groundbounce on both grounded and aerial opponents, but you won't be comboing into it either. If you do somehow land this, it can be converted into high damage. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">623C</font> ====== | ======<font style="visibility:hidden" size="0">623C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_623C.png | |image=BBBR_Nakanishi_623C.png | ||
|caption= | |caption= | ||
|name=Noboridou | |name=Noboridou | ||
|input= | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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==B-Power Arts== | ==B-Power Arts== | ||
======<font style="visibility:hidden" size="0">22D</font>====== | |||
====== <font style="visibility:hidden" size="0">22D</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_22D.png | |image=BBBR_Nakanishi_22D.png | ||
|caption= | |caption= | ||
|name=Kasanedou | |name=Kasanedou | ||
|input= | |input={{NotationIcon-BBBR|22}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">623D</font> ====== | ======<font style="visibility:hidden" size="0">623D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_623C.png | |image=BBBR_Nakanishi_623C.png | ||
|caption= | |caption= | ||
|name=Shin Noboridou | |name=Shin Noboridou | ||
|input= | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 452: | Line 460: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">41236D</font> ====== | ======<font style="visibility:hidden" size="0">41236D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_5D.png | |image=BBBR_Nakanishi_5D.png | ||
|caption= | |caption= | ||
|name=Yaezakura | |name=Yaezakura | ||
|input= | |input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 472: | Line 480: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">63214D</font> ====== | ======<font style="visibility:hidden" size="0">63214D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_2D.png | |image=BBBR_Nakanishi_2D.png | ||
|caption= | |caption= | ||
|name=Kasezakura | |name=Kasezakura | ||
|input= | |input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Nakanishi_236C.png | |image=BBBR_Nakanishi_236C.png | ||
|name=Shimai no Kizuna | |name=Shimai no Kizuna | ||
|input= | |input={{NotationIcon-BBBR|BBB}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |||
|- | |||
|{{ComboLegend-BBBR}} | |||
|} | |||
===<u>Combo Theory</u>=== | ===<u>Combo Theory</u>=== | ||
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | :*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | ||
Line 535: | Line 548: | ||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=BBBR_Nakanishi_Color_ | colors= | {{ColorGallery | filePrefix=BBBR_Nakanishi_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Nakanishi]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
Revision as of 18:44, 19 June 2024
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Under Construction
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Introduction
Nakanishi is a puppet character where the ability to control both sisters will be essential to utilizing them well. This is a very difficult character to master, but has some strong options should you get it right.
The Nakanishi sisters are a pair of students that have a strong sense of justice. Annoyed by the way Seijou Academy is being run, they team up with Rouga Zanma in order to fight against Agito of the Dark. Kendou is the more outspoken of the two sisters, and is always looking for a good challenge, while Kyuudou is extremely soft-spoken and hesitant. However, as a team, they are all but unstoppable.
General Strategy
Using the Nakanishi sisters effectively is much like using Carl Clover from BlazBlue -- because you're controlling two characters at once, being able to coordinate their movements is key to winning matches. Unlike Carl, Kendou can take care of herself without Kyuudou's help, but like Carl, her overall flexibility and playability will suffer if Kyuudou is not involved in the fight.
Most of the time, Kyuudou's arrows can be used as situational pokes from long range, disrupting an enemy's attacks. That in turn enables Kendou to get in close and do some damage. Especially conducive to this strategy is the fact that Kendou and Kyuudou can use super moves separately, allowing either twin to open up the enemy for an attack from the other one.
Kendou's shinai give her a much longer range for some of her pokes, and once she gets a combo started it's usually child's play to set up for a special, usually 236C or 214C. 41236A/B is also an option if you still need to close the distance, but whatever attack you use after the charge has to be spot on, or the combo will drop and Kendou will be left open.
Kendou's supers are usually used in tandem with Kyuudou's due to their poor horizontal range and semi-long startup, though they can be part of a Kendou-only combo if the opponent is relatively close. 22D can be used to stop dash-ins if timed correctly, and 623D is a fairly workable anti-air in its own right.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
jump ![]() |
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jB
jB
jump ![]() |
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jC
jC
jump ![]() |
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Universal Mechanics
5D
Kyuudou: Teihei Shageki
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2D
Kyuudou: Kyokusha
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4/6D
Kyuudou: Idou Hidari/Migi
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Throw
Throw
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Big Bang Mode
Big Bang Mode
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Special Moves
41236X
Fumikomi
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236C
Nagiharau
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214C
Kyouda
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623C
Noboridou
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B-Power Arts
22D
Kasanedou
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623D
Shin Noboridou
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41236D
Yaezakura
![]() ![]() ![]() ![]() ![]() ![]() |
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63214D
Kasezakura
![]() ![]() ![]() ![]() ![]() ![]() |
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Big Bang Break
41236ABC
Shimai no Kizuna
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Combos
|
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
- Kendou is actually quite capable of doing damage on her own, without using Kyuudou.
- Learn her solo routes first, and then learn how to position Kyuudou and time her attacks to extend them.
- 5C and 214{C} will cause groundbounces on airborne opponents. 3 bounces will force your combo to end.
- Feel free to add any combos you find here!
Midscreen, no Kyuudou
- 5A/2A > 5B > (5C) > 2C > 214{C}, 5B > (5C) > j.B > j.C (2634)
- Simple, meterless combo that does not use Kyuudou. It's better to charge 214{C} for slightly too long than to accidentally get uncharged 214C, as that will end your combo instantly. 2C is prone to whiffing if the opponent is pushed back too far, so skip the first 5C if you start your combo any further than point-blank range. Against many characters such as Ren and Kunagi, you will need to skip the second 5C as well.
Corner, no Kyuudou
- WIP
Midscreen, with Kyuudou
- WIP
Corner, with Kyuudou
- WIP