Big Bang Beat Revolve/Devil: Difference between revisions

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[[File:BBBR_Devil_Portrait.png|thumb|right|<center><font size="4"><b>Devil Daigo</b></font><br>'''Estimated Health (After Scaling): 11886'''</center>]]
[[File:BBBR_Devil_Portrait.png|thumb|right|<center><font size="4"><b>Devil Daigo</b></font><br>'''Estimated Health (After Scaling): 11886'''</center>]]


== Introduction ==  
==Introduction==
This character doesn't have much going for him, but most of his options are based in the air. Devil excels in the air more than anything else.
Despite what his resemblance to {{NotationIcon-BBBR|Daigo}} might imply, '''Devil Daigo''' is an air-focused character. Having a unique dash and double jump, several air dashes (along with the ability to brake during them), and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particularly great and he can't get consistent oki, so he doesn't have much going for him.


This is Daigo's powered up form (although you wouldn't guess it from his strength in this game).
While stationed in an ice cave, Daigo trips and falls off a cliff, causing his left leg and right arm to break. After being found by an expedition, Daigo's wounds are mysteriously absent, despite his memories of the experience. Some time after these events, Daigo would be reborn as Devil Daigo, gaining new abilities such as his self-named "Daigo Eye".  


== General Strategy ==
==General Strategy==
Honestly, this character really can't do much. Your best option is to air stall and bait an anti air from the opponent, before going in for a punish. Daigo's only move the knocks down is his Super, which can only be done on the ground, so when you have meter the best plan is to route a ground based combo so you can get oki and get the rare chance to pressure the opponent.
Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent.
 
{{-}}
== Normal Moves ==
==Normal Moves==
=== Standing Normals ===
===Standing Normals===
====== <font style="visibility:hidden" size="0">5A</font> ======
======<font style="visibility:hidden" size="0">5A</font>======
{{MoveData
{{MoveData
|image=BBBR_Devil_5A.png
|image=BBBR_Devil_5A.png
|caption=
|caption=
|name=5A
|name=5A
|input={{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 28: Line 29:
  |advBlock=
  |advBlock=
  |cancel=J, N, Sp, Su
  |cancel=J, N, Sp, Su
  |description=A decent fast jab. It's pretty good in pressure but it's short range doesn't do well for much else.
  |description=A decent fast jab. It's pretty good in pressure but its short range doesn't do well for much else.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">5B</font> ======
======<font style="visibility:hidden" size="0">5B</font>======
{{MoveData
{{MoveData
|image=BBBR_Devil_5B.png
|image=BBBR_Devil_5B.png
|caption=
|caption=
|name=5B
|name=5B
|input={{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 47: Line 49:
  |advBlock=
  |advBlock=
  |cancel=J, N, Sp, Su
  |cancel=J, N, Sp, Su
  |description=A decent kick. It's a little stubby but not awful as a poke in close to mid range.
  |description=A decent kick. It's a little stubby but not awful as a poke in close-to-mid-range.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">5C</font> ======
======<font style="visibility:hidden" size="0">5C</font>======
{{MoveData
{{MoveData
|image=BBBR_Devil_5C.png
|image=BBBR_Devil_5C.png
|caption=
|caption=
|name=5C
|name=5C
|input={{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 66: Line 69:
  |advBlock=
  |advBlock=
  |cancel=J, N, Sp, Su
  |cancel=J, N, Sp, Su
  |description=Easily Devil's best standing normal. It's a forward moving roundhouse, and it's a pretty great move for neutral due to it's far reach.
  |description=Easily Devil's best standing normal. It's a forward moving roundhouse, and it's a pretty great move for neutral due to its far reach.
  }}
  }}
}}
}}


=== Crouching Normals ===
===Crouching Normals===
====== <font style="visibility:hidden" size="0">2A</font> ======
======<font style="visibility:hidden" size="0">2A</font>======
{{MoveData
{{MoveData
|image=BBBR_Devil_2A.png
|image=BBBR_Devil_2A.png
|caption=
|caption=
|name=2A
|name=2A
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 86: Line 90:
  |advBlock=
  |advBlock=
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=A fast jab. It has decent range but isn't usually worth doing above 5A.
  |description=A fast jab. It has decent range but isn't usually worth using above 5A.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">2B</font> ======
======<font style="visibility:hidden" size="0">2B</font>======
{{MoveData
{{MoveData
|image=BBBR_Devil_2B.png
|image=BBBR_Devil_2B.png
|caption=
|caption=
|name=2B
|name=2B
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 109: Line 114:
}}
}}


====== <font style="visibility:hidden" size="0">2C</font> ======
======<font style="visibility:hidden" size="0">2C</font>======
{{MoveData
{{MoveData
|image=BBBR_Devil_2C.png
|image=BBBR_Devil_2C.png
|caption=
|caption=
|name=2C
|name=2C
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 124: Line 130:
  |advBlock=
  |advBlock=
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=A forward moving uppercut, this is a pretty decent anti air but is mainly used in combos as a launcher.
  |description=A forward-moving uppercut. Pretty decent anti-air, but is mainly used in combos as a launcher.
  }}
  }}
}}
}}


=== Air Normals ===
===Air Normals===
====== <font style="visibility:hidden" size="0">jA</font> ======
======<font style="visibility:hidden" size="0">jA</font>======
{{MoveData
{{MoveData
|image=BBBR_Devil_jA.png
|image=BBBR_Devil_jA.png
|caption=
|caption=
|name=jA
|name=jA
|input=jump {{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 144: Line 151:
  |advBlock=
  |advBlock=
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description= A jumping jab. A pretty good air to air with more damage than it should reasonably have. Definitely worth doing.
  |description=A jumping jab. A pretty good air-to-air with more damage than it should reasonably have. Definitely worth doing.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">jB</font> ======
======<font style="visibility:hidden" size="0">jB</font>======
{{MoveData
{{MoveData
|image=BBBR_Devil_jB.png
|image=BBBR_Devil_jB.png
|caption=
|caption=
|name=jB
|name=jB
|input=jump {{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 163: Line 171:
  |advBlock=
  |advBlock=
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description= An air kick. This is a good air to air and not much else, a pretty standard button with good damage.
  |description=An air kick. This is a good air-to-air and not much else, a pretty standard button with good damage.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">jC</font> ======
======<font style="visibility:hidden" size="0">jC</font>======
{{MoveData
{{MoveData
|image=BBBR_Devil_jC-1.png
|image=BBBR_Devil_jC-1.png
|caption=1st hit
|image2=BBBR_Devil_jC-2.png
|image2=BBBR_Devil_jC-2.png
|caption=1st hit
|caption2=2nd hit
|caption2=2nd hit
|name=jC
|name=jC
|input=jump {{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 184: Line 193:
  |advBlock=
  |advBlock=
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description= A two hit kick. The first hit can only hit the opponent in the air, but the second hit works well as a jump-in.
  |description=A two hit kick. The first hit can only hit the opponent in the air, but the second hit works well as a jump-in.
  }}
  }}
}}
}}


== Command Normals ==
==Command Normals==
 
======<font style="visibility:hidden" size="0">6B</font>======
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
{{MoveData
|image=BBBR_Devil_5C.png
|image=BBBR_Devil_2B.png
|caption=
|caption=
|name=6C (air)
|name=j6C
|subtitle=Devil Sobat
|input=jump {{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 205: Line 215:
  |advBlock=
  |advBlock=
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=A leap forward followed by a kick. A strong air to air move and a staple in Devil's buttons.
  |description=A leap forward followed by a kick. A strong air-to-air move and a staple in Devil's buttons.
  }}
  }}
}}
}}


== Universal Mechanics ==
==Universal Mechanics==
 
======<font style="visibility:hidden" size="0">Throw</font>======
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
{{MoveData
|image=BBBR_Devil_ThrowWhiff.png
|image=BBBR_Devil_ThrowWhiff.png
|caption=
|caption=
|name=Throw
|name=Throw
|input=4/5AB
|input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 227: Line 236:
  |advBlock=
  |advBlock=
  |cancel=NC
  |cancel=NC
  |description=Devil grabs the opponent and brings them into the air to damage them. Daigo gets a full combo off of this, making it a strong tool for a character who doesn't get much mix.
  |description=Devil grabs the opponent and brings them into the air to damage them. He gets a full combo off of this, making it a strong tool for a character who doesn't get much mix.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ======
======<font style="visibility:hidden" size="0">Big Bang Mode</font>======
{{MoveData
{{MoveData
|image=BBBR_Devil_BBM.png
|image=BBBR_Devil_BBM.png
|caption=
|caption=
|name=Big Bang Mode
|name=Big Bang Mode
|input=ABC
|input={{NotationIcon-BBBR|BBM}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 251: Line 260:
}}
}}


== Special Moves ==
==Special Moves==
====== <font style="visibility:hidden" size="0">236X</font> ======
======<font style="visibility:hidden" size="0">236X</font>======
{{MoveData
{{MoveData
|image=BBBR_Devil_236A.png
|image=BBBR_Devil_236A.png
|caption=A version
|image2=BBBR_Devil_236B.png
|image2=BBBR_Devil_236B.png
|caption=A version
|caption2=B/C version
|caption2=B/C version
|image3=BBBR_Devil_j236X.png
|caption3=Air version
|name=Daigo Beam!
|name=Daigo Beam!
|input=236A/B/C
|input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}}<br>(Air OK)
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
|version=A
|version=A
  |damage=700
  |damage=700
  |guard=Mid
  |guard=Mid
Line 271: Line 282:
  |advBlock=
  |advBlock=
  |cancel=
  |cancel=
  |description=Daigo does a crouching beam. It's a pretty decent projectile but nothing special.
  |description=Devil does a crouching beam. Stops short of fullscreen. It's a pretty decent projectile but nothing special.
  }}
  }}
  {{AttackData-BBBR
  {{AttackData-BBBR
  |version=B/C
  |version=B/C
|damage=700
|damage=700
  |guard=Mid
  |guard=Mid
  |property=
  |property=
Line 283: Line 294:
  |advBlock=
  |advBlock=
  |cancel=
  |cancel=
  |description=This version is standing, and it's not clear what the difference in height does.
  |description=This version fires the beam while standing, and it's not clear what the difference in height does. Stops short of fullscreen.
}}
}}
 
====== <font style="visibility:hidden" size="0">214A</font> ======
{{MoveData
|image=BBBR_Rouga_214A.png
|caption=
|name=Blow
|input=214A
|data=
{{AttackData-BBBR
|version=214A
|damage=500
|guard=Mid
|property=Invincible
|startup=13
|active=
|recovery=
|advBlock=-4
|cancel=NC
|description=Rouga performs a strong gut punch. This move can cancel into 214B and C on block, making it a very useful pressure tool, as well as a strong combo tool.
  }}
  }}
  {{AttackData-BBBR
  {{AttackData-BBBR
  |version=214[A]
  |version=jA/B/C
  |damage=700
  |damage=700
|guard=Mid
|property=Invincible
|startup=29
|active=
|recovery=
|advBlock=-3
|cancel=NC
|description=This version launches the opponent but has an incredibly long startup.
}}
}}
====== <font style="visibility:hidden" size="0">214B</font> ======
{{MoveData
|image=BBBR_Rouga_214B.png
|caption=
|name=Knuckle
|input=214B
|data=
{{AttackData-BBBR
|version=214B
|damage=450
  |guard=Mid
  |guard=Mid
  |property=
  |property=
  |startup=12
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=+2
  |advBlock=
  |cancel=Sp, Su
  |cancel=
  |description=Rouga does a downwards punch. Similar properties to 214A, and it can cancel into 214C on block as well. Strong pressure tool, just like 214A.
  |description=Devil does an aerial beam. Stops short of fullscreen.
}}
{{AttackData-BBBR
|header=no
|version=214[B]
|damage=650
|guard=Mid
|property=
|startup=31
|active=
|recovery=
|advBlock=-2
|cancel=NC
|description=Fully charged this move is an overhead, and if it lands it causes a ground bounce, allowing for a combo. This can be a pretty solid oki tool.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">214C</font> ======
======<font style="visibility:hidden" size="0">214A</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_214C.png
|image=BBBR_Devil_214A.png
|caption=
|caption=
|name=Fang
|name=Daigo Voice!
|input=214C
|input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |version=214C
  |damage=800
|damage=700 (close) 200 (far)
  |guard=Mid
  |guard=Mid
  |property=
  |property=
  |startup=14
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=-8
  |advBlock=
  |cancel=Su
  |cancel=
  |description=Rouga performs a straight punch which travels half screen. It's only air unblockable close, and when the opponent is close it will also cause blowback. It can be cancelling into some of his B-Power Arts.
  |description=Devil fires a slow-moving projectile that travels in a wave across the screen. It's a pretty weak projectile, but has some uses in oki.
}}
{{AttackData-BBBR
|version=214[C]
|damage=1200 (close) 550 (far)
|guard=Mid
|property=
|startup=34
|active=
|recovery=
|advBlock=-4
|cancel=Su
|description=This version does significantly more damage and causes a slide effect, allowing for different setups.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">j214X</font> ======
======<font style="visibility:hidden" size="0">623X</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_j214X.png
|image=BBBR_Devil_623X.png
|caption=
|caption=
|name=Shoot
|name=Daigo Wing!
|input=j214A/B
|input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} (Air OK)
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
|version=A
|version=A
  |damage=800
  |damage=200*8
  |guard=All
  |guard=All
  |property=
  |property=
  |startup=14
  |startup=
|active=
|recovery=
|advBlock=-1
|cancel=Sp, Su
|description=Rouga does a divekick. This version comes out immediately, but is not an overhead, so no mix there. Pretty decent divekick otherwise, good for controlling space.
}}
{{AttackData-BBBR
|version=B
|damage=700
|guard=High
|property=
|startup=25
|active=
|recovery=
|advBlock=0
|cancel=Sp, Su
|description=This version has a delay, but is an overhead. Generally this is too slow to do much but you'll occasionally catch an opponent with it.
}}
 
}}
 
====== <font style="visibility:hidden" size="0">623A</font> ======
{{MoveData
|image=BBBR_Rouga_623A.png
|caption=
|name=Dunk
|input=623A
|data=
{{AttackData-BBBR
|damage=800
|guard=Unblockable
|property=
|startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=
  |cancel=Su
  |cancel=
  |description=Rouga leaps into the air and grabs the opponent if he touches them. This can be cancelled from any normal, and is a pretty good and funny anti air. It is also a pretty decent combo ender.
  |description=Devil's standard DP. It has very long range but is air-blockable, making it a lot weaker. This version goes higher and lasts longer.
}}
}}
 
====== <font style="visibility:hidden" size="0">41236X</font> ======
{{MoveData
|image=BBBR_Rouga_41236X.png
|name=Slide
|input=41236A/B/C
|data=
{{AttackData-BBBR
|version=A
|damage=800
|guard=Mid
|property=
|startup=11
|active=
|recovery=
|advBlock=+1
|cancel=Sp, Su
|description=Rouga moves forward and does a high kick. This version moves forward the least, but is pretty useful as combo filler.
  }}
  }}
  {{AttackData-BBBR
  {{AttackData-BBBR
  |version=B
  |version=B
|damage=800
  |damage=700
|guard=Mid
  |guard=All
|property=
|startup=20
|active=
|recovery=
|advBlock=-3
|cancel=Su
|description=This version moves farther but has less combo potential. It can still combo from C normals however.
  }}
{{AttackData-BBBR
|version=C
|damage=NA
  |guard=NA
  |property=
  |property=
  |startup=
  |startup=
Line 480: Line 358:
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=
  |cancel=U
  |cancel=
  |description=This is a feint more than anything, as Rouga doesn't actually attack. Overall not a great button since it can't cancel.
  |description=This version only hits once and doesn't travel as high, but it can be comboed after, making it a surprisingly good launcher.
  }}
  }}
}}
}}


== B-Power Arts ==
==B-Power Arts==
====== <font style="visibility:hidden" size="0">214D</font> ======
======<font style="visibility:hidden" size="0">236D</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_214C.png
|image=BBBR_Devil_236D.png
|caption=
|caption=
|name=Wild Fang
|name=DEVIIIIL BEEEEAM<nowiki>!!</nowiki>
|input=214D
|input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|D}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1500 (close) 1600 (far)
  |damage=250*10
  |guard=All
  |guard=All
  |property=
  |property=
  |startup=7+3
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=0
  |advBlock=
  |cancel=
  |cancel=
  |description=Rouga does a powered up Fang. This is a fantastic tool but especially good as a 1 meter combo ender.
  |description=Devil does a powerful Daigo Beam. This the the only way Devil can secure a knockdown, so it's the best use of meter whenever possible.
}}
}}
 
====== <font style="visibility:hidden" size="0">j214D</font> ======
{{MoveData
|image=BBBR_Rouga_j214D.png
|caption=
|name=Wild Shoot
|input=j214D
|data=
{{AttackData-BBBR
|damage=1400
|guard=Mid
|property=
|startup=12+2
|active=
|recovery=
|advBlock=+12
|cancel=NC
|description=Rouga does a powered up Shoot. This is a great divekick and can be TKed for what is basically an instant overhead.
}}
}}
 
====== <font style="visibility:hidden" size="0">j214D~22D</font> ======
{{MoveData
|image=BBBR_Rouga_j214D.png
|caption=
|name=Wolf Shoot Chase
|input=j214D~22D
|data=
{{AttackData-BBBR
|damage=1400
|guard=High
|property=
|startup=10+0
|active=
|recovery=
|advBlock=+8
|cancel=NC
|description=A follow-up to j214D, Rouga does a powered up version of 6B. This is essentially another divekick after the first, and is useful to squeeze out some extra damage or catch an opponent who block j214D.
  }}
  }}
}}
}}


== Big Bang Break ==
==Big Bang Break==
====== <font style="visibility:hidden" size="0">41236ABC</font> ======
======<font style="visibility:hidden" size="0">41236ABC</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_5D.png
|image=BBBR_Devil_BBB.png
|name=Wolf Fang
|name=Final Daigo Beam!
|input=41236ABC
|input={{NotationIcon-BBBR|BBB}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=3895
  |damage=4102
  |guard=All
  |guard=All
  |property=
  |property=
Line 562: Line 400:
  |advBlock=
  |advBlock=
  |cancel=
  |cancel=
  |description=Rouga does a B-Dash forwards. If he hits the opponent he charges up a massive punch that sends the opponent flying. Good as a combo ender when in Big Bang mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.
  |description=Devil fires a massive Daigo Beam, hitting the opponent many times. Decent as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.
  }}
  }}
}}
}}


== Combos ==
==Combos==
{| class="mw-collapsible mw-collapsed" width="100%"
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend'''
|-
|{{ComboLegend-BBBR}}
|}
===<u>Combo Theory</u>===
===<u>Combo Theory</u>===
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.


===<u>Midscreen</u>===
===<u>Midscreen</u>===
:* '''5B > 5C > 2C xx 214A xx 214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > j.B xx Boost > j.A > j.B xx j.214A''' (3747)
::* A very strong meterless midscreen combo, for all intents and purposes Rouga's BNB. It will always send the opponent to the corner, and give you oki on the knockdown.


:* '''6B xx j.214A xx Boost > dl.j.B > 214A xx dl.214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > 6A xx *623A''' (2961)
===<u>Corner</u>===
::* Good midscreen confirm off Rouga's overhead.
:*'''5A > 5B >5C > 2C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (2615)'''
 
::*Basic corner combo for Devil. It doesn't give any sort of oki but has decent damage.
:* '''5B > 5C xx 2147D > *5C xx 214B > 2C xx 214A xx 214B > 2C > 6A > dl.5C > 6A xx *623A''' (5183)
::* A very damaging combo midscreen that uses 1 meter. Just solid all around.


===<u>Corner</u>===
:*'''5B > 2B > 5C > 236D > 5C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (4182)'''
:* '''6B xx j.214A > 5C xx 214A xx dl.214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > 6A xx dl.623A''' (3589)
::*Pretty good 1 bar damage, but once again Devil gets no oki.
::* Meterless corner combo for Rouga. This character has more damage than practically anyone else in the game, and this is a great example.


==Colors==
==Colors==
{{ColorGallery | filePrefix=BBBR_Rouga_Color_ | colors=
{{ColorGallery | filePrefix=BBBR_Devil_Color_ | colors=
  {{ColorGallery/Color|1|  text= A Color}}
  {{ColorGallery/Color|1|  text=A Color}}
  {{ColorGallery/Color|2|  text= B Color}}
  {{ColorGallery/Color|2|  text=B Color}}
  {{ColorGallery/Color|3|  text= C Color}}
  {{ColorGallery/Color|3|  text=C Color}}
  {{ColorGallery/Color|4|  text= D Color}}
  {{ColorGallery/Color|4|  text=D Color}}
}}
}}


== BBBR Navigation ==
==BBBR Navigation==
{{Navbox-BBBR}}
{{Navbox-BBBR}}
[[Category:Devil Daigo]]
[[Category:Big Bang Beat Revolve]]
[[Category:Big Bang Beat Revolve]]
[[Category:Rouga]]

Revision as of 19:17, 19 June 2024

Devil Daigo
Estimated Health (After Scaling): 11886

Introduction

Despite what his resemblance to BBBR Daigo Icon.png Daigo might imply, Devil Daigo is an air-focused character. Having a unique dash and double jump, several air dashes (along with the ability to brake during them), and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particularly great and he can't get consistent oki, so he doesn't have much going for him.

While stationed in an ice cave, Daigo trips and falls off a cliff, causing his left leg and right arm to break. After being found by an expedition, Daigo's wounds are mysteriously absent, despite his memories of the experience. Some time after these events, Daigo would be reborn as Devil Daigo, gaining new abilities such as his self-named "Daigo Eye".

General Strategy

Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent.

Normal Moves

Standing Normals

5A
5A
BBBR A Button.png
BBBR Devil 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 Mid - - - - - J, N, Sp, Su

A decent fast jab. It's pretty good in pressure but its short range doesn't do well for much else.

5B
5B
BBBR B Button.png
BBBR Devil 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
450 Mid - - - - - J, N, Sp, Su

A decent kick. It's a little stubby but not awful as a poke in close-to-mid-range.

5C
5C
BBBR C Button.png
BBBR Devil 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 Mid - - - - - J, N, Sp, Su

Easily Devil's best standing normal. It's a forward moving roundhouse, and it's a pretty great move for neutral due to its far reach.

Crouching Normals

2A
2A
BBBR Down.pngBBBR A Button.png
BBBR Devil 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
200 Mid - - - - - N, Sp, Su

A fast jab. It has decent range but isn't usually worth using above 5A.

2B
2B
BBBR Down.pngBBBR B Button.png
BBBR Devil 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 Low - - - - - J, N, Sp, Su

A fast low kick. This is Devil's only low normal, making it an important tool in pressure.

2C
2C
BBBR Down.pngBBBR C Button.png
BBBR Devil 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
900 Mid - - - - - N, Sp, Su

A forward-moving uppercut. Pretty decent anti-air, but is mainly used in combos as a launcher.

Air Normals

jA
jA
jump BBBR A Button.png
BBBR Devil jA.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
250 High - - - - - N, Sp, Su

A jumping jab. A pretty good air-to-air with more damage than it should reasonably have. Definitely worth doing.

jB
jB
jump BBBR B Button.png
BBBR Devil jB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
500 High - - - - - N, Sp, Su

An air kick. This is a good air-to-air and not much else, a pretty standard button with good damage.

jC
jC
jump BBBR C Button.png
BBBR Devil jC-1.png
1st hit
1st hit
BBBR Devil jC-2.png
2nd hit
2nd hit
Damage Guard Property Startup Active Recovery Block Adv Cancel
500+400 High - - - - - N, Sp, Su

A two hit kick. The first hit can only hit the opponent in the air, but the second hit works well as a jump-in.

Command Normals

6B
j6C
Devil Sobat
jump BBBR Right.pngBBBR C Button.png
BBBR Devil 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 High - - - - - N, Sp, Su

A leap forward followed by a kick. A strong air-to-air move and a staple in Devil's buttons.

Universal Mechanics

Throw
Throw
BBBR Neutral.png/BBBR Left.pngBBBR A Button.pngBBBR B Button.png
BBBR Devil ThrowWhiff.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1000 Unblockable - - - - - NC

Devil grabs the opponent and brings them into the air to damage them. He gets a full combo off of this, making it a strong tool for a character who doesn't get much mix.

Big Bang Mode
Big Bang Mode
BBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR Devil BBM.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A N/A - - - - - -

Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds.

Special Moves

236X
Daigo Beam!
BBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.png/BBBR B Button.png/BBBR C Button.png
(Air OK)
BBBR Devil 236A.png
A version
A version
BBBR Devil 236B.png
B/C version
B/C version
BBBR Devil j236X.png
Air version
Air version
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 700 Mid - - - - - -

Devil does a crouching beam. Stops short of fullscreen. It's a pretty decent projectile but nothing special.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B/C 700 Mid - - - - - -

This version fires the beam while standing, and it's not clear what the difference in height does. Stops short of fullscreen.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
jA/B/C 700 Mid - - - - - -

Devil does an aerial beam. Stops short of fullscreen.

214A
Daigo Voice!
BBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR A Button.png
BBBR Devil 214A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 Mid - - - - - -

Devil fires a slow-moving projectile that travels in a wave across the screen. It's a pretty weak projectile, but has some uses in oki.

623X
Daigo Wing!
BBBR Right.pngBBBR Down.pngBBBR Down-Right.pngBBBR A Button.png/BBBR B Button.png (Air OK)
BBBR Devil 623X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 200*8 All - - - - - -

Devil's standard DP. It has very long range but is air-blockable, making it a lot weaker. This version goes higher and lasts longer.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B 700 All - - - - - -

This version only hits once and doesn't travel as high, but it can be comboed after, making it a surprisingly good launcher.

B-Power Arts

236D
DEVIIIIL BEEEEAM!!
BBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR D Button.png
BBBR Devil 236D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
250*10 All - - - - - -

Devil does a powerful Daigo Beam. This the the only way Devil can secure a knockdown, so it's the best use of meter whenever possible.

Big Bang Break

41236ABC
Final Daigo Beam!
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR Devil BBB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
4102 All - - - - - -

Devil fires a massive Daigo Beam, hitting the opponent many times. Decent as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.

Combos

Combo Legend
Numpad Notation
BBBR Up-Left.png BBBR Up.png BBBR Up-Right.png
BBBR Left.png BBBR Neutral.png BBBR Right.png
BBBR Down-Left.png BBBR Down.png BBBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • Light Attack: BBBR A Button.png
  • Medium Attack: BBBR B Button.png
  • Heavy Attack: BBBR C Button.png
  • Special: BBBR D Button.png
  • 236 = BBBR Down.pngBBBR Down-Right.pngBBBR Right.png
  • 214 = BBBR Down.pngBBBR Down-Left.pngBBBR Left.png
  • 623 = BBBR Right.pngBBBR Down.pngBBBR Down-Right.png
  • 421 = BBBR Left.pngBBBR Down.pngBBBR Down-Left.png


  • 41236 = BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.png
  • 63214 = BBBR Right.pngBBBR Down-Right.pngBBBR Down.pngBBBR Down-Left.pngBBBR Left.png
  • Micro Dash = 66 BBBR Right.pngBBBR Right.png
  • j = Jump BBBR Up-Left.png / BBBR Up.png / BBBR Up-Right.png
  • Dash Jump = 669 jX BBBR Right.pngBBBR Right.pngBBBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • w. = Whiff
  • xx = Special Cancel
  • X = Any Attack Button
  • [X] = Hold
  • ]X[ = Release
  • TK = Tiger Knee
  • (N) = Multi-hit move hits only N times
  • SKD = Sliding Knockdown
  • HKD = Hard Knockdown
  • BBM = Big Bang Mode
  • BBB = Big Bang Break
Character Abbrevations

Combo Theory

  • Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.

Midscreen

Corner

  • 5A > 5B >5C > 2C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (2615)
  • Basic corner combo for Devil. It doesn't give any sort of oki but has decent damage.
  • 5B > 2B > 5C > 236D > 5C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (4182)
  • Pretty good 1 bar damage, but once again Devil gets no oki.

Colors

A Color
B Color
C Color
D Color

BBBR Navigation

General
FAQ
Controls
HUD
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Characters
Burai
Miyazato
Heita
Kunagi
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Daigo
Hanny
Manbou
Sanzou
Ren
Agito
M. Heita
Devil
Kojirou
Kamui