Big Bang Beat Revolve/Devil: Difference between revisions
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[[File:BBBR_Devil_Portrait.png|thumb|right|<center><font size="4"><b>Devil Daigo</b></font><br>'''Estimated Health (After Scaling): 11886'''</center>]] | [[File:BBBR_Devil_Portrait.png|thumb|right|<center><font size="4"><b>Devil Daigo</b></font><br>'''Estimated Health (After Scaling): 11886'''</center>]] | ||
== Introduction == | ==Introduction== | ||
Despite what his resemblance to {{NotationIcon-BBBR|Daigo}} might imply, '''Devil Daigo''' is an air-focused character. Having a unique dash and double jump, several air dashes (along with the ability to brake during them), and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particularly great and he can't get consistent oki, so he doesn't have much going for him. | Despite what his resemblance to {{NotationIcon-BBBR|Daigo}} might imply, '''Devil Daigo''' is an air-focused character. Having a unique dash and double jump, several air dashes (along with the ability to brake during them), and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particularly great and he can't get consistent oki, so he doesn't have much going for him. | ||
While stationed in an ice cave, Daigo trips and falls off a cliff, causing his left leg and right arm to break. After being found by an expedition, Daigo's wounds are mysteriously absent, despite his memories of the experience. Some time after these events, Daigo would be reborn as Devil Daigo, gaining new abilities such as his self-named "Daigo Eye". | |||
== General Strategy == | ==General Strategy== | ||
Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent. | Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent. | ||
{{-}} | {{-}} | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_5A.png | |image=BBBR_Devil_5A.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_5B.png | |image=BBBR_Devil_5B.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_5C.png | |image=BBBR_Devil_5C.png | ||
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}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_2A.png | |image=BBBR_Devil_2A.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_2B.png | |image=BBBR_Devil_2B.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_2C.png | |image=BBBR_Devil_2C.png | ||
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}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_jA.png | |image=BBBR_Devil_jA.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_jB.png | |image=BBBR_Devil_jB.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_jC-1.png | |image=BBBR_Devil_jC-1.png | ||
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}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ======<font style="visibility:hidden" size="0">6B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_2B.png | |image=BBBR_Devil_2B.png | ||
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}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_ThrowWhiff.png | |image=BBBR_Devil_ThrowWhiff.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_BBM.png | |image=BBBR_Devil_BBM.png | ||
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}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ======<font style="visibility:hidden" size="0">236X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_236A.png | |image=BBBR_Devil_236A.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">214A</font> ====== | ======<font style="visibility:hidden" size="0">214A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_214A.png | |image=BBBR_Devil_214A.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">623X</font> ====== | ======<font style="visibility:hidden" size="0">623X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_623X.png | |image=BBBR_Devil_623X.png | ||
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}} | }} | ||
== B-Power Arts == | ==B-Power Arts== | ||
====== <font style="visibility:hidden" size="0">236D</font> ====== | ======<font style="visibility:hidden" size="0">236D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_236D.png | |image=BBBR_Devil_236D.png | ||
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}} | }} | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Devil_BBB.png | |image=BBBR_Devil_BBB.png | ||
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}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |||
|- | |||
|{{ComboLegend-BBBR}} | |||
|} | |||
===<u>Combo Theory</u>=== | ===<u>Combo Theory</u>=== | ||
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | :*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | ||
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==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=BBBR_Devil_Color_ | colors= | {{ColorGallery | filePrefix=BBBR_Devil_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Devil Daigo]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
Revision as of 19:17, 19 June 2024
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Under Construction
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Introduction
Despite what his resemblance to Daigo might imply, Devil Daigo is an air-focused character. Having a unique dash and double jump, several air dashes (along with the ability to brake during them), and space control tools like air projectiles, his options there excel more than anything else. Unfortunately, his damage is not particularly great and he can't get consistent oki, so he doesn't have much going for him.
While stationed in an ice cave, Daigo trips and falls off a cliff, causing his left leg and right arm to break. After being found by an expedition, Daigo's wounds are mysteriously absent, despite his memories of the experience. Some time after these events, Daigo would be reborn as Devil Daigo, gaining new abilities such as his self-named "Daigo Eye".
General Strategy
Honestly, this character really can't do much. Your best option is to air stall and bait an anti-air from the opponent before going in for a punish. Devil's only move the knocks down is his B-Power Art, which can only be done on the ground, so when you have meter the best plan is to route a ground-based combo so you can get oki and take the rare chance to pressure the opponent.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
jump ![]() |
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jB
jB
jump ![]() |
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jC
jC jump ![]() 1st hit 1st hit 2nd hit 2nd hit
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Command Normals
6B
j6C
Devil Sobat jump ![]() ![]() |
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Universal Mechanics
Throw
Throw
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Big Bang Mode
Big Bang Mode
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Special Moves
236X
Daigo Beam! ![]() ![]() ![]() ![]() ![]() ![]() (Air OK) A version A version B/C version B/C version Air version Air version
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214A
Daigo Voice!
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623X
Daigo Wing!
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B-Power Arts
236D
DEVIIIIL BEEEEAM!!
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Big Bang Break
41236ABC
Final Daigo Beam!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Combos
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Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
Corner
- 5A > 5B >5C > 2C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (2615)
- Basic corner combo for Devil. It doesn't give any sort of oki but has decent damage.
- 5B > 2B > 5C > 236D > 5C > j6C > 66 > dl.jC(1) > j6C > 66 > dl.jC(1) > 5C > 623B > jC (whiff) > jC > j623B (4182)
- Pretty good 1 bar damage, but once again Devil gets no oki.