Big Bang Beat Revolve/Kunagi: Difference between revisions
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[[File:BBBR_Kunagi_Portrait.png|thumb|right| | [[File:BBBR_Kunagi_Portrait.png|thumb|right|<center><font size="4"><b>Kunagi</b></font><br>'''Estimated Health (After Scaling): 10962'''</center>]] | ||
<center><font size="4"><b>Kunagi</b></font | |||
'''Estimated Health (After Scaling): 10962''' | |||
]] | |||
== Introduction == | ==Introduction== | ||
Kunagi is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. | '''Kunagi''' is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. In return, her damage is quite poor, and her offense boils down to basic strike/throw outside of a handful of knowledge checks. | ||
Kunagi Tenrou | Kunagi Tenrou is Rouga Zanma's strong-willed childhood friend and fiancée. She's blunt and direct with everyone, Rouga included, and that contributes to her difficulties in getting along with most people. However, so far as Rouga and her friends are concerned, she has both a soft spot for them and the utmost faith in their abilities. | ||
== General Strategy == | ==General Strategy== | ||
Kunagi's strength is her ability to control the neutral. You'll be using your superior mobility in conjunction with your air fireballs to harass opponents from a safe distance and make it difficult for them to find an opening. Kunagi's tools are excellent for ensuring that you only have to engage the opponent on your own terms. On offense, run strike throw with absurdly fast 5A staggers and various plus-on-block normals including 4C. | Kunagi's strength is her ability to control the neutral. You'll be using your superior mobility in conjunction with your air fireballs to harass opponents from a safe distance and make it difficult for them to find an opening. Kunagi's tools are excellent for ensuring that you only have to engage the opponent on your own terms. On offense, run strike throw with absurdly fast 5A staggers and various plus-on-block normals including 4C. | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_5A.png | |image=BBBR_Kunagi_5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 26: | Line 24: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+4 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=Kunagi does a quick poke forward. | |description=Kunagi does a quick poke forward. | ||
Line 35: | Line 33: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_5B.png | |image=BBBR_Kunagi_5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 45: | Line 44: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-4 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Kunagi spins and slashes diagonally downward. | |description=Kunagi spins and slashes diagonally downward. | ||
Line 54: | Line 53: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_5C_1.png | |image=BBBR_Kunagi_5C_1.png | ||
|caption=1st hit | |||
|image2=BBBR_Kunagi_5C_2.png | |image2=BBBR_Kunagi_5C_2.png | ||
|caption2=2nd hit | |caption2=2nd hit | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 67: | Line 67: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock=- | |advBlock=-4 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Kunagi spins and slashes two times | |description=Kunagi spins and slashes two times. Can be cancelled in between the slashes. The second hit launches the opponent on counter hit, though chances of actually counterhitting with the second hit are very low. | ||
}} | }} | ||
}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_2A.png | |image=BBBR_Kunagi_2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 87: | Line 88: | ||
|guard=Low | |guard=Low | ||
|property= | |property= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+1 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=Kunagi attacks with her tail. | |description=Kunagi attacks with her tail. | ||
Line 96: | Line 97: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_2B.png | |image=BBBR_Kunagi_2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 106: | Line 108: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-4 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=Kunagi does a horizontal slash. This normal is gigantic and deceptively disjointed. Your main poke in neutral, and an excellent button for whiff punishing. Hits mid and will NOT catch opponents walking back. | |description=Kunagi does a horizontal slash. This normal is gigantic and deceptively disjointed. Your main poke in neutral, and an excellent button for whiff punishing. Hits mid and will NOT catch opponents walking back. | ||
Line 115: | Line 117: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_2C.png | |image=BBBR_Kunagi_2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=700 | |damage=700 | ||
|guard=Low | |guard=Low | ||
|property= | |property= | ||
|startup= | |startup=17 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-10 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=Kunagi slides and slashes, sweeping the opponent. | |description=Kunagi slides and slashes, sweeping the opponent. | ||
Line 134: | Line 137: | ||
}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_jA.png | |image=BBBR_Kunagi_jA.png | ||
|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 145: | Line 149: | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 154: | Line 158: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_jB.png | |image=BBBR_Kunagi_jB.png | ||
|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 164: | Line 169: | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 173: | Line 178: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_jC.png | |image=BBBR_Kunagi_jC.png | ||
|caption= | |caption= | ||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 183: | Line 189: | ||
|guard=High | |guard=High | ||
|property= | |property= | ||
|startup= | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 192: | Line 198: | ||
}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | ======<font style="visibility:hidden" size="0">6A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_6A.png | |image=BBBR_Kunagi_6A.png | ||
|caption= | |caption= | ||
|name=Aoki Tsume: Sora | |name=6A | ||
|subtitle=Aoki Tsume: Sora | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 203: | Line 211: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-2 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Kunagi slashes diagonally upward. Launches the opponent. It's big, fast, and covers an excellent angle for anti-airing. | |description=Kunagi slashes diagonally upward. Launches the opponent. It's big, fast, and covers an excellent angle for anti-airing. | ||
Line 212: | Line 220: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">4B</font> ====== | ======<font style="visibility:hidden" size="0">4B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_4B.png | |image=BBBR_Kunagi_4B.png | ||
|caption= | |caption= | ||
|name=Aoki Tsume: Kabuto Wari | |name=4B | ||
|subtitle=Aoki Tsume: Kabuto Wari | |||
|input={{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 222: | Line 232: | ||
|guard=High/Air | |guard=High/Air | ||
|property= | |property= | ||
|startup= | |startup=29 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+10 | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description=Kunagi hops backwards while slashing diagonally downward. Bounces the opponent on hit if | |description=Kunagi hops backwards while slashing diagonally downward. Bounces the opponent on hit if they're airborne or on counter hit. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">4C</font> ====== | ======<font style="visibility:hidden" size="0">4C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_4C.png | |image=BBBR_Kunagi_4C.png | ||
|caption= | |caption= | ||
|name=Aoki Tsume: Tora | |name=4C | ||
|subtitle=Aoki Tsume: Tora | |||
|input={{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 241: | Line 253: | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+2 | ||
|cancel=N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Kunagi spins and slashes horizontally. | |description=Kunagi spins and slashes horizontally. Launches the opponent on counter hit. | ||
}} | }} | ||
}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">5D</font> ====== | ======<font style="visibility:hidden" size="0">5D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_BBM.png | |image=BBBR_Kunagi_BBM.png | ||
|caption= | |caption= | ||
|name=Aoki Chikara: Shuuchuu | |name=Aoki Chikara: Shuuchuu | ||
|input= | |input={{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 271: | Line 283: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_ThrowWhiff.png | |image=BBBR_Kunagi_ThrowWhiff.png | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=4 | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 282: | Line 294: | ||
|guard=Unblockable | |guard=Unblockable | ||
|property= | |property= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+53 | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description=Kunagi grabs the opponent, and throws them with a backflip. Launches the opponent halfway across the screen, but gives hard knockdown, so you still get okizeme. Cancellable into specials and supers upon landing from the backflip. | |description=Kunagi grabs the opponent, and throws them with a backflip. Launches the opponent halfway across the screen, but gives hard knockdown, so you still get okizeme. Cancellable into specials and supers upon landing from the backflip. | ||
Line 291: | Line 303: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_BBM.png | |image=BBBR_Kunagi_BBM.png | ||
|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=N/A | |damage=N/A | ||
|guard= | |guard=N/A | ||
|property= | |property= | ||
|startup= | |startup= | ||
Line 311: | Line 323: | ||
}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ======<font style="visibility:hidden" size="0">236X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_236X.png | |image=BBBR_Kunagi_236X.png | ||
|caption= | |caption= | ||
|name=Kirisaku Mono | |name=Kirisaku Mono | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 324: | Line 336: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock={{Tooltip | text=-15| hovertext=Point-blank range.}} | ||
|cancel=Su | |cancel=Su | ||
|description=Kunagi flings a shockwave along the floor. Travels quickly for about 2/3 stage distance. | |description=Kunagi flings a shockwave along the floor. Travels quickly for about 2/3 stage distance. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage=500 | |damage=500 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock={{Tooltip | text=-15| hovertext=Point-blank range.}} | ||
|cancel=Su | |cancel=Su | ||
|description=Kunagi flings a shockwave along the floor. Travels slowly at first then accelerates, reaching about 1/2 stage distance. | |description=Kunagi flings a shockwave along the floor. Travels slowly at first then accelerates, reaching about 1/2 stage distance. | ||
Line 346: | Line 357: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j236X</font> ====== | ======<font style="visibility:hidden" size="0">j236X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_j236X.png | |image=BBBR_Kunagi_j236X.png | ||
|caption= | |caption= | ||
|name=Kirisaku Mono (Air) | |name=Kirisaku Mono (Air) | ||
|input= | |input=jump {{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 358: | Line 369: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 366: | Line 377: | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage=500 | |damage=500 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 380: | Line 390: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">623X</font> ====== | ======<font style="visibility:hidden" size="0">623X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_623X.png | |image=BBBR_Kunagi_623X.png | ||
|caption= | |caption= | ||
|name=Goumagetsu | |name=Goumagetsu | ||
|input= | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 392: | Line 402: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-15 | ||
|cancel=Su | |cancel=Su | ||
|description=Kunagi jumps into the air with a slash, encircling herself with a crescent. This is a shorter jump with NO invincibility. | |description=Kunagi jumps into the air with a slash, encircling herself with a crescent. This is a shorter jump with NO invincibility. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage=765 | |damage=765 | ||
|guard=Mid | |guard=Mid | ||
|property=Invincible | |property=Invincible | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-31 | ||
|cancel=NC | |cancel=NC | ||
|description=Kunagi jumps into the air with a slash, encircling herself with a crescent. This version is invincible and gives hard knockdown on | |description=Kunagi jumps into the air with a slash, encircling herself with a crescent. This version is invincible and gives hard knockdown on counter hit. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j623X</font> ====== | ======<font style="visibility:hidden" size="0">j623X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_623X.png | |image=BBBR_Kunagi_623X.png | ||
|caption= | |caption= | ||
|name=Goumagetsu (Air) | |name=Goumagetsu (Air) | ||
|input= | |input=jump {{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=600 | |damage=600 | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 435: | Line 443: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214X</font> ====== | ======<font style="visibility:hidden" size="0">214X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_214A.png | |image=BBBR_Kunagi_214A.png | ||
|caption=A version | |||
|image2=BBBR_Kunagi_214B.png | |image2=BBBR_Kunagi_214B.png | ||
|caption2=B version | |||
|caption2= | |||
|name=Aoki Kage: Sensou | |name=Aoki Kage: Sensou | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |||
|damage=600 | |damage=600 | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=38 | ||
|active= | |||
|recovery= | |||
|advBlock=+4 | |||
|cancel=NC | |||
|description=Kunagi slides forward, creating a shockwave of slashes that follow her motion. | |||
}} | |||
{{AttackData-BBBR | |||
|version=B | |||
|damage=600 | |||
|guard=All | |||
|property= | |||
|startup=38 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+7 | ||
|cancel=NC | |cancel=NC | ||
|description=Kunagi slides | |description=Kunagi slides backward, creating a shockwave of slashes that follow her motion. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">421X</font> ====== | ======<font style="visibility:hidden" size="0">421X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_421X.png | |image=BBBR_Kunagi_421X.png | ||
|caption= | |caption=Leap | ||
|image2=BBBR_Kunagi_421AC.png | |||
|caption2=Follow-up | |||
|name=Hishou | |name=Hishou | ||
|input= | |input={{NotationIcon-BBBR|421}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}(~{{NotationIcon-BBBR|C}}) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=421A/B | |||
|damage=N/A | |damage=N/A | ||
|guard= | |guard= | ||
Line 475: | Line 499: | ||
|description=Kunagi leaps forward (A) or backward (B). Can be cancelled into a follow-up with C. | |description=Kunagi leaps forward (A) or backward (B). Can be cancelled into a follow-up with C. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=...~C | |||
|damage=800 | |damage=800 | ||
|guard=High/Air | |guard=High/Air | ||
|property= | |property= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel=Sp, Su | |cancel=Sp, Su | ||
|description=Kunagi performs a large crescent slash. | |description=Kunagi performs a large crescent slash. Groundbounces airborne opponents. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">22X</font> ====== | ======<font style="visibility:hidden" size="0">22X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_22A.png | |image=BBBR_Kunagi_22A.png | ||
|caption=A version | |||
|image2=BBBR_Kunagi_22B.png | |image2=BBBR_Kunagi_22B.png | ||
|caption2=B version | |||
|image3=BBBR_Kunagi_22C.png | |image3=BBBR_Kunagi_22C.png | ||
|caption3=C version | |||
|caption3= | |||
|name=Aoki Kage: Shinsoku | |name=Aoki Kage: Shinsoku | ||
|input= | |input={{NotationIcon-BBBR|22}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 521: | Line 537: | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage=N/A | |damage=N/A | ||
Line 531: | Line 546: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Kunagi teleports to the ground directly behind the opponent. | |description=Kunagi teleports to the ground directly behind the opponent. Has a recovery period after landing. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=C | |version=C | ||
|damage=N/A | |damage=N/A | ||
Line 544: | Line 558: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Kunagi teleports to the ground roughly 1/3 screen distance away from the opponent. | |description=Kunagi teleports to the ground roughly 1/3 screen distance away from the opponent. Has a recovery period after landing. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j22X</font> ====== | ======<font style="visibility:hidden" size="0">j22X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_j22X.png | |image=BBBR_Kunagi_j22X.png | ||
|caption=A/B versions | |||
|image2=BBBR_Kunagi_j22C.png | |image2=BBBR_Kunagi_j22C.png | ||
|caption2=C version | |||
|caption2= | |||
|name=Aoki Kage: Shinsoku | |name=Aoki Kage: Shinsoku | ||
|input= | |input=jump {{NotationIcon-BBBR|22}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |version=A | ||
|damage=N/A | |damage=N/A | ||
|guard= | |guard=N/A | ||
|property= | |property= | ||
|startup= | |startup= | ||
Line 570: | Line 584: | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage=N/A | |damage=N/A | ||
|guard= | |guard=N/A | ||
|property= | |property= | ||
|startup= | |startup= | ||
Line 583: | Line 596: | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=C | |version=C | ||
|damage=300 | |damage=300 | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock={{Tooltip | text=-4| hovertext=Lowest height.}} | ||
|cancel=NC | |cancel=NC | ||
|description=Kunagi does a 45-degree dive slash. Recovery period after landing. Launches grounded enemies, gives hard knockdown on airborne enemies. | |description=Kunagi does a 45-degree dive slash. Recovery period after landing. Launches grounded enemies, gives hard knockdown on airborne enemies. | ||
Line 597: | Line 609: | ||
}} | }} | ||
== B-Power Arts == | ==B-Power Arts== | ||
====== <font style="visibility:hidden" size="0">623D</font> ====== | ======<font style="visibility:hidden" size="0">623D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_623X.png | |image=BBBR_Kunagi_623X.png | ||
|caption= | |caption= | ||
|name=Goumagetsu: Shingetsu | |name=Goumagetsu: Shingetsu | ||
|input= | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 609: | Line 621: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=1+11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=-14 | ||
|cancel=NC | |cancel=NC | ||
|description=A version of Kunagi's DP that costs 1 bar of meter. This move is NOT invincible and its only real use is for ending meter dump combos in BBM. | |description=A version of Kunagi's DP that costs 1 bar of meter. This move is NOT invincible and its only real use is for ending meter dump combos in BBM. | ||
Line 618: | Line 630: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">63214D</font> ====== | ======<font style="visibility:hidden" size="0">63214D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_63214D.png | |image=BBBR_Kunagi_63214D.png | ||
|caption=Slashes | |||
|image2=BBBR_Kunagi_4C.png | |image2=BBBR_Kunagi_4C.png | ||
|caption2=Finisher | |caption2=Finisher | ||
|name=Aoki Tsume: Oni | |name=Aoki Tsume: Oni | ||
|input= | |input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 631: | Line 643: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=8+3 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+2 | ||
|cancel=NC | |cancel=NC | ||
|description=Kunagi makes a series of rapid fast slashes before stepping forward with her 4C, knocking the opponent away. | |description=Kunagi makes a series of rapid fast slashes before stepping forward with her 4C, knocking the opponent away. | ||
Line 640: | Line 652: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.623D</font> ====== | ======<font style="visibility:hidden" size="0">j.623D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_623X.png | |image=BBBR_Kunagi_623X.png | ||
|caption= | |caption= | ||
|name=Goumagetsu: Shingetsu (Air) | |name=Goumagetsu: Shingetsu (Air) | ||
|input= | |input=jump {{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 651: | Line 663: | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup=1+11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 660: | Line 672: | ||
}} | }} | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_421AC.png | |image=BBBR_Kunagi_421AC.png | ||
|name=Shuntensatsu | |name=Shuntensatsu | ||
|input= | |input={{NotationIcon-BBBR|BBB}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 671: | Line 683: | ||
|guard=High/Air | |guard=High/Air | ||
|property= | |property= | ||
|startup= | |startup=24+2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock=+4 | ||
|cancel=NC | |cancel=NC | ||
|description=Kunagi teleports above and behind the opponent, attacking with a large crescent slash from above. On hit, it continues into a barrage of aerial dashing attacks ending with a hard knockdown. | |description=Kunagi teleports above and behind the opponent, attacking with a large crescent slash from above. On hit, it continues into a barrage of aerial dashing attacks ending with a hard knockdown. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | ||
}} | }} | ||
}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |||
|- | |||
|{{ComboLegend-BBBR}} | |||
|} | |||
===<u>Combo Theory</u>=== | ===<u>Combo Theory</u>=== | ||
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | :*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | ||
===<u>Midscreen</u>=== | ===<u>Midscreen</u>=== | ||
:* '''5/2A > 5B > 5C > 2C > 4C > | :* '''5/2A > 5B > (5C) > 2C > 4C > 236B, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236B > 6A > 421A~C > j.22C ''' (2513) | ||
::* This is your standard meterless BnB, giving you a strong knockdown anywhere on screen. | ::* This is your standard meterless BnB, giving you a strong knockdown anywhere on screen. | ||
:* '''5/2A > 5B > 5C > 2C > 4C > | :* '''5/2A > 5B > (5C) > 2C > 4C > 236B, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > j.C > j.623B > j.623D''' (3120) | ||
::* This is a metered version of the above combo that sacrifices okizeme for roughly 600 more damage. Only suggest using this for guaranteeing a KO. | ::* This is a metered version of the above combo that sacrifices okizeme for roughly 600 more damage. Only suggest using this for guaranteeing a KO. | ||
:* '''5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > j.22C ''' (2932) | |||
::* This is your meterless optimal. Very precise and prone to dropping if the delay on 236B, dl 5C(1) isn't perfect. | |||
:* '''5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.623B > j.623D''' (3508) | |||
::* The above combo but with a metered ender. | |||
===<u>Corner</u>=== | ===<u>Corner</u>=== | ||
:* '''5/2A > 5B > 5C > 2C > 4C > 63214D, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > j.22C ''' (2962) | :* '''5/2A > 5B > (5C) > 2C > 4C > 63214D, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > j.22C ''' (2962) | ||
::* A metered combo that does slightly less damage in exchange for a hard knockdown. | ::* A metered combo that does slightly less damage in exchange for a hard knockdown. | ||
:* '''5/2A > 5B > 5C > 2C > 4C > j.C(1) > j.236B > 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > ABC > dl 63214D, 63214D, 63214D, | :* '''5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B > 63214C, 6A > 421A~C > j.22C''' (3637) | ||
::* Optimized version of the above combo using 236B, 5C(1) routing. | |||
:* '''5/2A > 5B > (5C) > 2C > 4C > j.C(1) > j.236B > 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > ABC > dl 63214D, 63214D, 63214D, 6A > 41236ABC''' (5220) | |||
::* Resource dump BBM combo. Doesn't have to start in the corner, just need to be there by the first 63214D. | ::* Resource dump BBM combo. Doesn't have to start in the corner, just need to be there by the first 63214D. | ||
:* '''5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B > ABC > dl 63214D, 63214D, 63214D, 6A > 41236ABC''' (5938) | |||
::* Optimized version of the above combo using 236B, 5C(1) routing. | |||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix= | {{ColorGallery | filePrefix=BBBR_Kunagi_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | |||
==BBBR Navigation== | |||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Kunagi]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] |
Revision as of 09:55, 23 June 2024
Under Construction
|
Introduction
Kunagi is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. In return, her damage is quite poor, and her offense boils down to basic strike/throw outside of a handful of knowledge checks.
Kunagi Tenrou is Rouga Zanma's strong-willed childhood friend and fiancée. She's blunt and direct with everyone, Rouga included, and that contributes to her difficulties in getting along with most people. However, so far as Rouga and her friends are concerned, she has both a soft spot for them and the utmost faith in their abilities.
General Strategy
Kunagi's strength is her ability to control the neutral. You'll be using your superior mobility in conjunction with your air fireballs to harass opponents from a safe distance and make it difficult for them to find an opening. Kunagi's tools are excellent for ensuring that you only have to engage the opponent on your own terms. On offense, run strike throw with absurdly fast 5A staggers and various plus-on-block normals including 4C.
Normal Moves
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Air Normals
jA
jA
jump |
---|
jB
jB
jump |
---|
jC
jC
jump |
---|
Command Normals
6A
6A
Aoki Tsume: Sora |
---|
4B
4B
Aoki Tsume: Kabuto Wari |
---|
4C
4C
Aoki Tsume: Tora |
---|
Universal Mechanics
5D
Aoki Chikara: Shuuchuu
|
---|
Throw
Throw
/ |
---|
Big Bang Mode
Big Bang Mode
|
---|
Special Moves
236X
Kirisaku Mono
/ |
---|
j236X
Kirisaku Mono (Air)
jump / |
---|
623X
Goumagetsu
/ |
---|
j623X
Goumagetsu (Air)
jump / |
---|
214X
Aoki Kage: Sensou
/ |
---|
421X
Hishou
/(~) |
---|
22X
Aoki Kage: Shinsoku
// |
---|
j22X
Aoki Kage: Shinsoku
jump // |
---|
B-Power Arts
623D
Goumagetsu: Shingetsu
|
---|
63214D
Aoki Tsume: Oni
|
---|
j.623D
Goumagetsu: Shingetsu (Air)
jump |
---|
Big Bang Break
41236ABC
Shuntensatsu
|
---|
Combos
|
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 5/2A > 5B > (5C) > 2C > 4C > 236B, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236B > 6A > 421A~C > j.22C (2513)
- This is your standard meterless BnB, giving you a strong knockdown anywhere on screen.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > j.C > j.623B > j.623D (3120)
- This is a metered version of the above combo that sacrifices okizeme for roughly 600 more damage. Only suggest using this for guaranteeing a KO.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > j.22C (2932)
- This is your meterless optimal. Very precise and prone to dropping if the delay on 236B, dl 5C(1) isn't perfect.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.623B > j.623D (3508)
- The above combo but with a metered ender.
Corner
- 5/2A > 5B > (5C) > 2C > 4C > 63214D, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > j.22C (2962)
- A metered combo that does slightly less damage in exchange for a hard knockdown.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B > 63214C, 6A > 421A~C > j.22C (3637)
- Optimized version of the above combo using 236B, 5C(1) routing.
- 5/2A > 5B > (5C) > 2C > 4C > j.C(1) > j.236B > 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > ABC > dl 63214D, 63214D, 63214D, 6A > 41236ABC (5220)
- Resource dump BBM combo. Doesn't have to start in the corner, just need to be there by the first 63214D.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B > ABC > dl 63214D, 63214D, 63214D, 6A > 41236ABC (5938)
- Optimized version of the above combo using 236B, 5C(1) routing.