Big Bang Beat Revolve/Kunagi: Difference between revisions
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[[File:BBBR_Kunagi_Portrait.png|thumb|right|<center><font size="4"><b>Kunagi</b></font><br>'''Estimated Health (After Scaling): 10962'''</center>]] | [[File:BBBR_Kunagi_Portrait.png|thumb|right|<center><font size="4"><b>Kunagi</b></font><br>'''Estimated Health (After Scaling): 10962'''</center>]] | ||
== Introduction == | ==Introduction== | ||
'''Kunagi''' is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. | '''Kunagi''' is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. In return, her damage is quite poor, and her offense boils down to basic strike/throw outside of a handful of knowledge checks. | ||
Kunagi Tenrou | Kunagi Tenrou is Rouga Zanma's strong-willed childhood friend and fiancée. She's blunt and direct with everyone, Rouga included, and that contributes to her difficulties in getting along with most people. However, so far as Rouga and her friends are concerned, she has both a soft spot for them and the utmost faith in their abilities. | ||
== General Strategy == | ==General Strategy== | ||
Kunagi's strength is her ability to control the neutral. You'll be using your superior mobility in conjunction with your air fireballs to harass opponents from a safe distance and make it difficult for them to find an opening. Kunagi's tools are excellent for ensuring that you only have to engage the opponent on your own terms. On offense, run strike throw with absurdly fast 5A staggers and various plus-on-block normals including 4C. | Kunagi's strength is her ability to control the neutral. You'll be using your superior mobility in conjunction with your air fireballs to harass opponents from a safe distance and make it difficult for them to find an opening. Kunagi's tools are excellent for ensuring that you only have to engage the opponent on your own terms. On offense, run strike throw with absurdly fast 5A staggers and various plus-on-block normals including 4C. | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_5A.png | |image=BBBR_Kunagi_5A.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_5B.png | |image=BBBR_Kunagi_5B.png | ||
Line 53: | Line 53: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_5C_1.png | |image=BBBR_Kunagi_5C_1.png | ||
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}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_2A.png | |image=BBBR_Kunagi_2A.png | ||
Line 97: | Line 97: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_2B.png | |image=BBBR_Kunagi_2B.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_2C.png | |image=BBBR_Kunagi_2C.png | ||
Line 137: | Line 137: | ||
}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_jA.png | |image=BBBR_Kunagi_jA.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_jB.png | |image=BBBR_Kunagi_jB.png | ||
Line 178: | Line 178: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_jC.png | |image=BBBR_Kunagi_jC.png | ||
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}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | ======<font style="visibility:hidden" size="0">6A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_6A.png | |image=BBBR_Kunagi_6A.png | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">4B</font> ====== | ======<font style="visibility:hidden" size="0">4B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_4B.png | |image=BBBR_Kunagi_4B.png | ||
Line 241: | Line 241: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">4C</font> ====== | ======<font style="visibility:hidden" size="0">4C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_4C.png | |image=BBBR_Kunagi_4C.png | ||
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}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">5D</font> ====== | ======<font style="visibility:hidden" size="0">5D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_BBM.png | |image=BBBR_Kunagi_BBM.png | ||
Line 283: | Line 283: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_ThrowWhiff.png | |image=BBBR_Kunagi_ThrowWhiff.png | ||
Line 303: | Line 303: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_BBM.png | |image=BBBR_Kunagi_BBM.png | ||
|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ======<font style="visibility:hidden" size="0">236X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_236X.png | |image=BBBR_Kunagi_236X.png | ||
|caption= | |caption= | ||
|name=Kirisaku Mono | |name=Kirisaku Mono | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">j236X</font> ====== | ======<font style="visibility:hidden" size="0">j236X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_j236X.png | |image=BBBR_Kunagi_j236X.png | ||
|caption= | |caption= | ||
|name=Kirisaku Mono (Air) | |name=Kirisaku Mono (Air) | ||
|input=jump {{NotationIcon-BBBR| | |input=jump {{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">623X</font> ====== | ======<font style="visibility:hidden" size="0">623X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_623X.png | |image=BBBR_Kunagi_623X.png | ||
|caption= | |caption= | ||
|name=Goumagetsu | |name=Goumagetsu | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage=765 | |damage=765 | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">j623X</font> ====== | ======<font style="visibility:hidden" size="0">j623X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_623X.png | |image=BBBR_Kunagi_623X.png | ||
|caption= | |caption= | ||
|name=Goumagetsu (Air) | |name=Goumagetsu (Air) | ||
|input=jump {{NotationIcon-BBBR| | |input=jump {{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 444: | Line 443: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214X</font> ====== | ======<font style="visibility:hidden" size="0">214X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_214A.png | |image=BBBR_Kunagi_214A.png | ||
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|caption2=B version | |caption2=B version | ||
|name=Aoki Kage: Sensou | |name=Aoki Kage: Sensou | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">421X</font> ====== | ======<font style="visibility:hidden" size="0">421X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_421X.png | |image=BBBR_Kunagi_421X.png | ||
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|caption2=Follow-up | |caption2=Follow-up | ||
|name=Hishou | |name=Hishou | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|421}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}(~{{NotationIcon-BBBR|C}}) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 514: | Line 513: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">22X</font> ====== | ======<font style="visibility:hidden" size="0">22X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_22A.png | |image=BBBR_Kunagi_22A.png | ||
Line 523: | Line 522: | ||
|caption3=C version | |caption3=C version | ||
|name=Aoki Kage: Shinsoku | |name=Aoki Kage: Shinsoku | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|22}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 563: | Line 562: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j22X</font> ====== | ======<font style="visibility:hidden" size="0">j22X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_j22X.png | |image=BBBR_Kunagi_j22X.png | ||
Line 570: | Line 569: | ||
|caption2=C version | |caption2=C version | ||
|name=Aoki Kage: Shinsoku | |name=Aoki Kage: Shinsoku | ||
|input=jump {{NotationIcon-BBBR| | |input=jump {{NotationIcon-BBBR|22}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 610: | Line 609: | ||
}} | }} | ||
== B-Power Arts == | ==B-Power Arts== | ||
====== <font style="visibility:hidden" size="0">623D</font> ====== | ======<font style="visibility:hidden" size="0">623D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_623X.png | |image=BBBR_Kunagi_623X.png | ||
|caption= | |caption= | ||
|name=Goumagetsu: Shingetsu | |name=Goumagetsu: Shingetsu | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 631: | Line 630: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">63214D</font> ====== | ======<font style="visibility:hidden" size="0">63214D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_63214D.png | |image=BBBR_Kunagi_63214D.png | ||
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|caption2=Finisher | |caption2=Finisher | ||
|name=Aoki Tsume: Oni | |name=Aoki Tsume: Oni | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">j.623D</font> ====== | ======<font style="visibility:hidden" size="0">j.623D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_623X.png | |image=BBBR_Kunagi_623X.png | ||
|caption= | |caption= | ||
|name=Goumagetsu: Shingetsu (Air) | |name=Goumagetsu: Shingetsu (Air) | ||
|input=jump {{NotationIcon-BBBR| | |input=jump {{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 673: | Line 672: | ||
}} | }} | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Kunagi_421AC.png | |image=BBBR_Kunagi_421AC.png | ||
|name=Shuntensatsu | |name=Shuntensatsu | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|BBB}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock=+4 | |advBlock=+4 | ||
|cancel=NC | |cancel=NC | ||
|description=Kunagi teleports above and behind the opponent, attacking with a large crescent slash from above. On hit, it continues into a barrage of aerial dashing attacks ending with a hard knockdown. Good as a combo ender when in Big Bang | |description=Kunagi teleports above and behind the opponent, attacking with a large crescent slash from above. On hit, it continues into a barrage of aerial dashing attacks ending with a hard knockdown. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | ||
}} | }} | ||
}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |||
|- | |||
|{{ComboLegend-BBBR}} | |||
|} | |||
===<u>Combo Theory</u>=== | ===<u>Combo Theory</u>=== | ||
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | :*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | ||
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==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=BBBR_Kunagi_Color_ | colors= | {{ColorGallery | filePrefix=BBBR_Kunagi_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Kunagi]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
Revision as of 09:55, 23 June 2024
Under Construction
|
Introduction
Kunagi is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. In return, her damage is quite poor, and her offense boils down to basic strike/throw outside of a handful of knowledge checks.
Kunagi Tenrou is Rouga Zanma's strong-willed childhood friend and fiancée. She's blunt and direct with everyone, Rouga included, and that contributes to her difficulties in getting along with most people. However, so far as Rouga and her friends are concerned, she has both a soft spot for them and the utmost faith in their abilities.
General Strategy
Kunagi's strength is her ability to control the neutral. You'll be using your superior mobility in conjunction with your air fireballs to harass opponents from a safe distance and make it difficult for them to find an opening. Kunagi's tools are excellent for ensuring that you only have to engage the opponent on your own terms. On offense, run strike throw with absurdly fast 5A staggers and various plus-on-block normals including 4C.
Normal Moves
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Air Normals
jA
jA
jump |
---|
jB
jB
jump |
---|
jC
jC
jump |
---|
Command Normals
6A
6A
Aoki Tsume: Sora |
---|
4B
4B
Aoki Tsume: Kabuto Wari |
---|
4C
4C
Aoki Tsume: Tora |
---|
Universal Mechanics
5D
Aoki Chikara: Shuuchuu
|
---|
Throw
Throw
/ |
---|
Big Bang Mode
Big Bang Mode
|
---|
Special Moves
236X
Kirisaku Mono
/ |
---|
j236X
Kirisaku Mono (Air)
jump / |
---|
623X
Goumagetsu
/ |
---|
j623X
Goumagetsu (Air)
jump / |
---|
214X
Aoki Kage: Sensou
/ |
---|
421X
Hishou
/(~) |
---|
22X
Aoki Kage: Shinsoku
// |
---|
j22X
Aoki Kage: Shinsoku
jump // |
---|
B-Power Arts
623D
Goumagetsu: Shingetsu
|
---|
63214D
Aoki Tsume: Oni
|
---|
j.623D
Goumagetsu: Shingetsu (Air)
jump |
---|
Big Bang Break
41236ABC
Shuntensatsu
|
---|
Combos
|
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 5/2A > 5B > (5C) > 2C > 4C > 236B, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236B > 6A > 421A~C > j.22C (2513)
- This is your standard meterless BnB, giving you a strong knockdown anywhere on screen.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > j.C > j.623B > j.623D (3120)
- This is a metered version of the above combo that sacrifices okizeme for roughly 600 more damage. Only suggest using this for guaranteeing a KO.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > j.22C (2932)
- This is your meterless optimal. Very precise and prone to dropping if the delay on 236B, dl 5C(1) isn't perfect.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.623B > j.623D (3508)
- The above combo but with a metered ender.
Corner
- 5/2A > 5B > (5C) > 2C > 4C > 63214D, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > j.22C (2962)
- A metered combo that does slightly less damage in exchange for a hard knockdown.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B > 63214C, 6A > 421A~C > j.22C (3637)
- Optimized version of the above combo using 236B, 5C(1) routing.
- 5/2A > 5B > (5C) > 2C > 4C > j.C(1) > j.236B > 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > ABC > dl 63214D, 63214D, 63214D, 6A > 41236ABC (5220)
- Resource dump BBM combo. Doesn't have to start in the corner, just need to be there by the first 63214D.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B > ABC > dl 63214D, 63214D, 63214D, 6A > 41236ABC (5938)
- Optimized version of the above combo using 236B, 5C(1) routing.