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| ==Introduction== | | ==Introduction== |
| '''Kunagi''' is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. Her damage is quite poor, and her offense boils down to basic strike-throw outside of a handful of knowledge checks. | | '''Kunagi''' is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. In return, her damage is quite poor, and her offense boils down to basic strike/throw outside of a handful of knowledge checks. |
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| Kunagi Tenrou is Rouga Zanma's strong-willed childhood friend and fiancée. She's blunt and direct with everyone, Rouga included, and that contributes to her difficulties in getting along with most people. However, so far as Rouga and her friends are concerned, she has both a soft spot for them and the utmost faith in their abilities. | | Kunagi Tenrou is Rouga Zanma's strong-willed childhood friend and fiancée. She's blunt and direct with everyone, Rouga included, and that contributes to her difficulties in getting along with most people. However, so far as Rouga and her friends are concerned, she has both a soft spot for them and the utmost faith in their abilities. |
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| }} | | }} |
| {{AttackData-BBBR | | {{AttackData-BBBR |
| |header=no
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| |version=B | | |version=B |
| |damage=765 | | |damage=765 |
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| |caption2=Follow-up | | |caption2=Follow-up |
| |name=Hishou | | |name=Hishou |
| |input={{NotationIcon-BBBR|421}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}} | | |input={{NotationIcon-BBBR|421}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}(~{{NotationIcon-BBBR|C}}) |
| |data= | | |data= |
| {{AttackData-BBBR | | {{AttackData-BBBR |
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| |advBlock=+4 | | |advBlock=+4 |
| |cancel=NC | | |cancel=NC |
| |description=Kunagi teleports above and behind the opponent, attacking with a large crescent slash from above. On hit, it continues into a barrage of aerial dashing attacks ending with a hard knockdown. Good as a combo ender when in Big Bang mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | | |description=Kunagi teleports above and behind the opponent, attacking with a large crescent slash from above. On hit, it continues into a barrage of aerial dashing attacks ending with a hard knockdown. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. |
| }} | | }} |
| }} | | }} |
Revision as of 09:55, 23 June 2024
![](/images/8/8c/Icon_patch_notes.png) |
Under Construction
- This page is a work in progress.
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Kunagi
Estimated Health (After Scaling): 10962
Introduction
Kunagi is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. In return, her damage is quite poor, and her offense boils down to basic strike/throw outside of a handful of knowledge checks.
Kunagi Tenrou is Rouga Zanma's strong-willed childhood friend and fiancée. She's blunt and direct with everyone, Rouga included, and that contributes to her difficulties in getting along with most people. However, so far as Rouga and her friends are concerned, she has both a soft spot for them and the utmost faith in their abilities.
General Strategy
Kunagi's strength is her ability to control the neutral. You'll be using your superior mobility in conjunction with your air fireballs to harass opponents from a safe distance and make it difficult for them to find an opening. Kunagi's tools are excellent for ensuring that you only have to engage the opponent on your own terms. On offense, run strike throw with absurdly fast 5A staggers and various plus-on-block normals including 4C.
Normal Moves
Standing Normals
5A
5A![BBBR A Button.png](/images/thumb/6/6c/BBBR_A_Button.png/23px-BBBR_A_Button.png)
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
150
|
Mid
|
-
|
6
|
-
|
-
|
+4
|
N, Sp, Su
|
Kunagi does a quick poke forward.
|
|
5B
5B![BBBR B Button.png](/images/thumb/2/25/BBBR_B_Button.png/23px-BBBR_B_Button.png)
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
350
|
Mid
|
-
|
11
|
-
|
-
|
-4
|
J, N, Sp, Su
|
Kunagi spins and slashes diagonally downward.
|
|
5C
5C![BBBR C Button.png](/images/thumb/0/0f/BBBR_C_Button.png/23px-BBBR_C_Button.png) 1st hit 1st hit 2nd hit 2nd hit
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
5C
|
500*2 (825)
|
Mid
|
-
|
11
|
-
|
-
|
-4
|
J, N, Sp, Su
|
Kunagi spins and slashes two times. Can be cancelled in between the slashes. The second hit launches the opponent on counter hit, though chances of actually counterhitting with the second hit are very low.
|
|
Crouching Normals
2A
2A![BBBR Down.png](/images/thumb/9/9e/BBBR_Down.png/22px-BBBR_Down.png) ![BBBR A Button.png](/images/thumb/6/6c/BBBR_A_Button.png/23px-BBBR_A_Button.png)
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
130
|
Low
|
-
|
6
|
-
|
-
|
+1
|
N, Sp, Su
|
Kunagi attacks with her tail.
|
|
2B
2B![BBBR Down.png](/images/thumb/9/9e/BBBR_Down.png/22px-BBBR_Down.png) ![BBBR B Button.png](/images/thumb/2/25/BBBR_B_Button.png/23px-BBBR_B_Button.png)
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
400
|
Mid
|
-
|
8
|
-
|
-
|
-4
|
N, Sp, Su
|
Kunagi does a horizontal slash. This normal is gigantic and deceptively disjointed. Your main poke in neutral, and an excellent button for whiff punishing. Hits mid and will NOT catch opponents walking back.
|
|
2C
2C![BBBR Down.png](/images/thumb/9/9e/BBBR_Down.png/22px-BBBR_Down.png) ![BBBR C Button.png](/images/thumb/0/0f/BBBR_C_Button.png/23px-BBBR_C_Button.png)
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
700
|
Low
|
-
|
17
|
-
|
-
|
-10
|
N, Sp, Su
|
Kunagi slides and slashes, sweeping the opponent.
|
|
Air Normals
jA
jAjump ![BBBR A Button.png](/images/thumb/6/6c/BBBR_A_Button.png/23px-BBBR_A_Button.png)
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
180
|
High
|
-
|
6
|
-
|
-
|
-
|
N, Sp, Su
|
Kunagi does a quick kick downwards.
|
|
jB
jBjump ![BBBR B Button.png](/images/thumb/2/25/BBBR_B_Button.png/23px-BBBR_B_Button.png)
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
400
|
High
|
-
|
9
|
-
|
-
|
-
|
N, Sp, Su
|
Kunagi slashes horizontally. Recovers fast enough that you can do another air normal before landing, or even throw a fireball.
|
|
jC
jCjump ![BBBR C Button.png](/images/thumb/0/0f/BBBR_C_Button.png/23px-BBBR_C_Button.png)
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
400*2 (680)
|
High
|
-
|
13
|
-
|
-
|
-
|
N, Sp, Su
|
Kunagi spins in the air, slashing with both hands. Can hit twice. Can be cancelled into any aerial move. Can cross-up.
|
|
Command Normals
6A
6AAoki Tsume: Sora![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/22px-BBBR_Right.png) ![BBBR A Button.png](/images/thumb/6/6c/BBBR_A_Button.png/23px-BBBR_A_Button.png)
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
800
|
Mid
|
-
|
12
|
-
|
-
|
-2
|
J, N, Sp, Su
|
Kunagi slashes diagonally upward. Launches the opponent. It's big, fast, and covers an excellent angle for anti-airing.
|
|
4B
4BAoki Tsume: Kabuto Wari![BBBR Left.png](/images/thumb/0/0d/BBBR_Left.png/22px-BBBR_Left.png) ![BBBR B Button.png](/images/thumb/2/25/BBBR_B_Button.png/23px-BBBR_B_Button.png)
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
500
|
High/Air
|
-
|
29
|
-
|
-
|
+10
|
Sp, Su
|
Kunagi hops backwards while slashing diagonally downward. Bounces the opponent on hit if they're airborne or on counter hit.
|
|
4C
4CAoki Tsume: Tora![BBBR Left.png](/images/thumb/0/0d/BBBR_Left.png/22px-BBBR_Left.png) ![BBBR C Button.png](/images/thumb/0/0f/BBBR_C_Button.png/23px-BBBR_C_Button.png)
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
700
|
All
|
-
|
16
|
-
|
-
|
+2
|
J, N, Sp, Su
|
Kunagi spins and slashes horizontally. Launches the opponent on counter hit.
|
|
Universal Mechanics
5D
Aoki Chikara: Shuuchuu![BBBR D Button.png](/images/thumb/0/07/BBBR_D_Button.png/23px-BBBR_D_Button.png)
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
N/A
|
-
|
-
|
-
|
-
|
-
|
-
|
NC
|
Kunagi is surrounded by a fiery blue aura. While the button is held down, her B-Power gauge increases at a constant rate. Fairly quick recovery and startup.
|
|
Throw
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
800
|
Unblockable
|
-
|
7
|
-
|
-
|
+53
|
Sp, Su
|
Kunagi grabs the opponent, and throws them with a backflip. Launches the opponent halfway across the screen, but gives hard knockdown, so you still get okizeme. Cancellable into specials and supers upon landing from the backflip.
|
|
Big Bang Mode
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
N/A
|
N/A
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds.
|
|
Special Moves
236X
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
A
|
500
|
Mid
|
-
|
16
|
-
|
-
|
-15
|
Su
|
Kunagi flings a shockwave along the floor. Travels quickly for about 2/3 stage distance.
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
B
|
500
|
Mid
|
-
|
16
|
-
|
-
|
-15
|
Su
|
Kunagi flings a shockwave along the floor. Travels slowly at first then accelerates, reaching about 1/2 stage distance.
|
|
j236X
Kirisaku Mono (Air)jump ![BBBR Down.png](/images/thumb/9/9e/BBBR_Down.png/22px-BBBR_Down.png) ![BBBR Down-Right.png](/images/thumb/2/22/BBBR_Down-Right.png/22px-BBBR_Down-Right.png) ![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/22px-BBBR_Right.png) /![BBBR B Button.png](/images/thumb/2/25/BBBR_B_Button.png/23px-BBBR_B_Button.png)
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
A
|
500
|
Mid
|
-
|
12
|
-
|
-
|
-
|
NC
|
Kunagi tosses a disc at a 45-degree downward angle, retaining air momentum.
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
B
|
500
|
Mid
|
-
|
22
|
-
|
-
|
-
|
NC
|
Kunagi tosses a disc at a 45-degree downward angle, halting air momentum and hopping backwards.
|
|
623X
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
A
|
800
|
Mid
|
-
|
6
|
-
|
-
|
-15
|
Su
|
Kunagi jumps into the air with a slash, encircling herself with a crescent. This is a shorter jump with NO invincibility.
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
B
|
765
|
Mid
|
Invincible
|
12
|
-
|
-
|
-31
|
NC
|
Kunagi jumps into the air with a slash, encircling herself with a crescent. This version is invincible and gives hard knockdown on counter hit.
|
|
j623X
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
600
|
All
|
-
|
12
|
-
|
-
|
-
|
Su
|
Air version of Kunagi's 623X series. Unlike the ground version, j623A and j623B are identical. Main use is to combo into j623D in order to end a combo.
|
|
214X
A version A version B version B version
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
A
|
600
|
All
|
-
|
38
|
-
|
-
|
+4
|
NC
|
Kunagi slides forward, creating a shockwave of slashes that follow her motion.
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
B
|
600
|
All
|
-
|
38
|
-
|
-
|
+7
|
NC
|
Kunagi slides backward, creating a shockwave of slashes that follow her motion.
|
|
421X
Leap Leap Follow-up Follow-up
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
421A/B
|
N/A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Kunagi leaps forward (A) or backward (B). Can be cancelled into a follow-up with C.
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
...~C
|
800
|
High/Air
|
-
|
5
|
-
|
-
|
-
|
Sp, Su
|
Kunagi performs a large crescent slash. Groundbounces airborne opponents.
|
|
22X
A version A version B version B version C version C version
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
A
|
N/A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Kunagi teleports to the air directly above and behind the opponent. Full aerial action is available during the descent.
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
B
|
N/A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Kunagi teleports to the ground directly behind the opponent. Has a recovery period after landing.
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
C
|
N/A
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Kunagi teleports to the ground roughly 1/3 screen distance away from the opponent. Has a recovery period after landing.
|
|
j22X
Aoki Kage: Shinsokujump ![BBBR Down.png](/images/thumb/9/9e/BBBR_Down.png/22px-BBBR_Down.png) ![BBBR Down.png](/images/thumb/9/9e/BBBR_Down.png/22px-BBBR_Down.png) / /![BBBR C Button.png](/images/thumb/0/0f/BBBR_C_Button.png/23px-BBBR_C_Button.png) A/B versions A/B versions C version C version
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
A
|
N/A
|
N/A
|
-
|
-
|
-
|
-
|
-
|
-
|
Kunagi does a straight fastfall. Short recovery period after landing.
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
B
|
N/A
|
N/A
|
-
|
-
|
-
|
-
|
-
|
-
|
Kunagi does a 45-degree fastfall. Short recovery period after landing.
|
Version
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
C
|
300
|
All
|
-
|
16
|
-
|
-
|
-4
|
NC
|
Kunagi does a 45-degree dive slash. Recovery period after landing. Launches grounded enemies, gives hard knockdown on airborne enemies.
|
|
B-Power Arts
623D
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
450*5 (1853)
|
Mid
|
-
|
1+11
|
-
|
-
|
-14
|
NC
|
A version of Kunagi's DP that costs 1 bar of meter. This move is NOT invincible and its only real use is for ending meter dump combos in BBM.
|
|
63214D
Slashes Slashes Finisher Finisher
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
300*10, 1300 (1805)
|
Mid
|
-
|
8+3
|
-
|
-
|
+2
|
NC
|
Kunagi makes a series of rapid fast slashes before stepping forward with her 4C, knocking the opponent away.
|
|
j.623D
Goumagetsu: Shingetsu (Air)jump ![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/22px-BBBR_Right.png) ![BBBR Down.png](/images/thumb/9/9e/BBBR_Down.png/22px-BBBR_Down.png) ![BBBR Down-Right.png](/images/thumb/2/22/BBBR_Down-Right.png/22px-BBBR_Down-Right.png) ![BBBR D Button.png](/images/thumb/0/07/BBBR_D_Button.png/23px-BBBR_D_Button.png)
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
450*5 (1853)
|
Mid
|
-
|
1+11
|
-
|
-
|
-
|
NC
|
Air version of 623D. Your go-to high damage combo ender.
|
|
Big Bang Break
41236ABC
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
3289
|
High/Air
|
-
|
24+2
|
-
|
-
|
+4
|
NC
|
Kunagi teleports above and behind the opponent, attacking with a large crescent slash from above. On hit, it continues into a barrage of aerial dashing attacks ending with a hard knockdown. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.
|
|
Combos
Combo Legend
Numpad Notation
|
=
|
|
=
|
|
|
|
up-back |
up |
up-forward
|
back |
neutral |
forward
|
down-back |
down |
down-forward
|
|
- Light Attack:
![BBBR A Button.png](/images/6/6c/BBBR_A_Button.png)
- Medium Attack:
![BBBR B Button.png](/images/2/25/BBBR_B_Button.png)
- Heavy Attack:
![BBBR C Button.png](/images/0/0f/BBBR_C_Button.png)
- Special:
![BBBR D Button.png](/images/0/07/BBBR_D_Button.png)
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- Micro Dash = 66
![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/25px-BBBR_Right.png) ![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/25px-BBBR_Right.png)
- j = Jump
/ / ![BBBR Up-Right.png](/images/thumb/4/4e/BBBR_Up-Right.png/25px-BBBR_Up-Right.png)
- Dash Jump = 669 jX
![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/25px-BBBR_Right.png) ![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/25px-BBBR_Right.png) ![BBBR Up-Right.png](/images/thumb/4/4e/BBBR_Up-Right.png/25px-BBBR_Up-Right.png)
- jc = Jump Cancel
- dl. = Delay
- w. = Whiff
- xx = Special Cancel
- X = Any Attack Button
- [X] = Hold
- ]X[ = Release
- TK = Tiger Knee
- (N) = Multi-hit move hits only N times
- SKD = Sliding Knockdown
- HKD = Hard Knockdown
- BBM = Big Bang Mode
- BBB = Big Bang Break
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Character Abbrevations
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Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 5/2A > 5B > (5C) > 2C > 4C > 236B, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236B > 6A > 421A~C > j.22C (2513)
- This is your standard meterless BnB, giving you a strong knockdown anywhere on screen.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > j.C > j.623B > j.623D (3120)
- This is a metered version of the above combo that sacrifices okizeme for roughly 600 more damage. Only suggest using this for guaranteeing a KO.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > j.22C (2932)
- This is your meterless optimal. Very precise and prone to dropping if the delay on 236B, dl 5C(1) isn't perfect.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.623B > j.623D (3508)
- The above combo but with a metered ender.
Corner
- 5/2A > 5B > (5C) > 2C > 4C > 63214D, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > j.22C (2962)
- A metered combo that does slightly less damage in exchange for a hard knockdown.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B > 63214C, 6A > 421A~C > j.22C (3637)
- Optimized version of the above combo using 236B, 5C(1) routing.
- 5/2A > 5B > (5C) > 2C > 4C > j.C(1) > j.236B > 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > ABC > dl 63214D, 63214D, 63214D, 6A > 41236ABC (5220)
- Resource dump BBM combo. Doesn't have to start in the corner, just need to be there by the first 63214D.
- 5/2A > 5B > (5C) > 2C > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B, 5C(1) > j.C > j.236B > 6A > 421A~C > dl j.236A > 4C > 236B, dl 5C(1) > 236B > ABC > dl 63214D, 63214D, 63214D, 6A > 41236ABC (5938)
- Optimized version of the above combo using 236B, 5C(1) routing.
Colors
BBBR Navigation