Big Bang Beat Revolve/Daigo: Difference between revisions

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{{WIP}}
{{WIP}}
[[File:BBBR_Daigo_Portrait.png|thumb|right|<center><font size="4"><b>Daigo</b></font><br>'''Estimated Health (After Scaling): 11785'''</center>]]
{{TOClimit|2}}
{{TOClimit|2}}
[[File:BBBR_Daigo_Portrait.png|thumb|right|<center><font size="4"><b>Daigo</b></font><br>'''Estimated Health (After Scaling): 11785'''</center>]]
==Introduction==
'''Daigo''' is an up-close brawler with a unique {{NotationIcon-BBBR|DaigoStock}} '''Dragon Stock''' mechanic, where some moves give Stocks while others consume them. Using this mechanic in a smart way leads to a very strong close-range character, who can stick to the opponent like glue.
 
===Lore===
Daigo Hotta is a student at Makoto Academy. He's an acquaintance of Sanzou Kongomaru and his sister, Aya (on whom he has a one-sided crush).


== Introduction ==  
==General Strategy==
Daigo is an up close brawler with a unique stock mechanic, where some moves give you a stock while others use it. Using this mechanic in a smart way leads to a very strong up close character, that can stick to the opponent like glue.
The goal with Daigo is to open up the opponent and end up with more Stocks than you started with. Stocks give you access to Daigo's more powerful moves, and allow for much more damage. Stick to that opponent and keep the pressure up with his myriad of plus on block buttons, and try to build enough Stocks to end the match.


Daigo is a student at Makoto Academy. He's an acquaintance of Kongomaru Sanzou and his sister, Kongomaru Aya. Daigo also has a crush on Aya, but she does not reciprocate his feelings.
==Normal Moves==
== General Strategy ==
===Standing Normals===
The goal with Daigo is to open up the opponent and end up with more stocks than you started with. Stocks give you access to Daigo's more powerful moves, and allow for much more damage. Stick to that opponent and keep the pressure up with his myriad of plus on block buttons, and try to build enough stocks to end the match.
======<font style="visibility:hidden" size="0">5A</font>======
== Normal Moves ==
=== Standing Normals ===
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
{{MoveData
|image=BBBR_Daigo_5A.png
|image=BBBR_Daigo_5A.png
|caption=
|caption=
|name=5A
|name=5A
|input={{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 21: Line 24:
  |guard=Mid
  |guard=Mid
  |property=
  |property=
  |startup=
  |startup=5
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=+2
  |cancel=J, N, Sp, Su
  |cancel=J, N, Sp, Su
  |description=A solid standard jab. It's air unblockable, but it whiffs on crouching opponents so keep that in mind when using this button.
  |description=A solid standard jab. It's air-unblockable, but whiffs against crouching opponents, so keep that in mind when using this button.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">5B</font> ======
======<font style="visibility:hidden" size="0">5B</font>======
{{MoveData
{{MoveData
|image=BBBR_Daigo_5B.png
|image=BBBR_Daigo_5B.png
|caption=
|caption=
|name=5B
|name=5B
|input={{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 40: Line 44:
  |guard=Mid
  |guard=Mid
  |property=
  |property=
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=0
  |cancel=J, N, Sp, Su
  |cancel=J, N, Sp, Su
  |description=This is also air unblockable, and has a great startup as well as good range. It's a pretty good normal for Daigo.
  |description=A side kick. This is also air-unblockable, and has great startup as well as good range. It's a pretty good normal for Daigo.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">5C</font> ======
======<font style="visibility:hidden" size="0">5C</font>======
{{MoveData
{{MoveData
|image=BBBR_Daigo_5C.png
|image=BBBR_Daigo_5C.png
|caption=
|caption=
|name=5C
|name=5C
|input={{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 59: Line 64:
  |guard=Mid
  |guard=Mid
  |property=
  |property=
  |startup=
  |startup=11
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=-
  |advBlock=+1
  |cancel=J, N, Sp, Su
  |cancel=J, N, Sp, Su
  |description=A strong roundhouse. This is very strong and overall a very good normal, especially in combos because of the damage.
  |description=A strong roundhouse. This is very strong and overall very good normal, especially in combos because of its damage.
  }}
  }}
}}
}}


=== Crouching Normals ===
===Crouching Normals===
====== <font style="visibility:hidden" size="0">2A</font> ======
======<font style="visibility:hidden" size="0">2A</font>======
{{MoveData
{{MoveData
|image=BBBR_Daigo_2A.png
|image=BBBR_Daigo_2A.png
|caption=
|caption=
|name=2A
|name=2A
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 79: Line 85:
  |guard=Mid
  |guard=Mid
  |property=
  |property=
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=+2
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=A fast low jab. This has higher damage than his 5A, making it a pretty good normal to use as a close range poke.
  |description=A fast low jab. Deals higher damage than 5A, making it a pretty good normal to use as a close-range poke.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">2B</font> ======
======<font style="visibility:hidden" size="0">2B</font>======
{{MoveData
{{MoveData
|image=BBBR_Daigo_2B.png
|image=BBBR_Daigo_2B.png
|caption=
|caption=
|name=2B
|name=2B
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 98: Line 105:
  |guard=Mid
  |guard=Mid
  |property=
  |property=
  |startup=
  |startup=11
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=+1
  |advBlock=-7
  |cancel=J, N, Sp, Su
  |cancel=J, N, Sp, Su
  |description=A crouching uppercut. This is forward moving, and a decent anti air, but overall not a great normal.
  |description=A crouching uppercut. Moves forward and can be a decent anti-air, but overall not a great normal.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">2C</font> ======
======<font style="visibility:hidden" size="0">2C</font>======
{{MoveData
{{MoveData
|image=BBBR_Daigo_2C.png
|image=BBBR_Daigo_2C.png
|caption=
|caption=
|name=2C
|name=2C
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 117: Line 125:
  |guard=Low
  |guard=Low
  |property=
  |property=
  |startup=
  |startup=11
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=+4
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=A low sweep. This is Daigo's only low normal, and it's a pretty good sweep with good range, if a bit slow.
  |description=A low sweep. This is Daigo's only crouching normal that hits low, and it's a pretty good sweep with good range (if a bit slow).
  }}
  }}
}}
}}


=== Air Normals ===
===Air Normals===
====== <font style="visibility:hidden" size="0">jA</font> ======
======<font style="visibility:hidden" size="0">jA</font>======
{{MoveData
{{MoveData
|image=BBBR_Daigo_jA.png
|image=BBBR_Daigo_jA.png
|caption=
|caption=
|name=jA
|name=jA
|input=jump {{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 137: Line 146:
  |guard=High
  |guard=High
  |property=
  |property=
  |startup=
  |startup=5
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description= A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in.
  |description=A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">jB</font> ======
======<font style="visibility:hidden" size="0">jB</font>======
{{MoveData
{{MoveData
|image=BBBR_Daigo_jB.png
|image=BBBR_Daigo_jB.png
|caption=
|caption=
|name=jB
|name=jB
|input=jump {{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 156: Line 166:
  |guard=High
  |guard=High
  |property=
  |property=
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description= A long reaching air kick. Another good air-to-air since it goes completely horizontal, and does decent damage.
  |description=A long reaching air kick. Another good air-to-air since it goes completely horizontal, and does decent damage.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">jC</font> ======
======<font style="visibility:hidden" size="0">jC</font>======
{{MoveData
{{MoveData
|image=BBBR_Daigo_jC.png
|image=BBBR_Daigo_jC.png
|name=jC
|name=jC
|input=jump {{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 174: Line 185:
  |guard=High
  |guard=High
  |property=
  |property=
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description= A kick up from the air. This is Daigo's best jump normal, and launches the opponent on hit for a full combo.
  |description=A kick up from the air. This is Daigo's best jump normal, and launches the opponent on hit for a full combo.
  }}
  }}
}}
}}


== Command Normals ==
==Command Normals==
 
======<font style="visibility:hidden" size="0">6B</font>======
====== <font style="visibility:hidden" size="0">6B</font> ======
{{MoveData
{{MoveData
|image=BBBR_Rouga_6B.png
|image=BBBR_Daigo_6B.png
|caption=
|caption=
|name=6B
|name=6B
|subtitle=Foot Step
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=600
  |damage=400
  |guard=High
  |guard=Low
  |property=
  |property=
  |startup=26
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=-3
  |advBlock=+1
  |cancel=N, Sp, Su
  |cancel=N, Sp, Su
  |description=An overhead spinning kick. This move is too slow to combo from anything besides a 6A juggle. It's not a great tool, but you can catch your opponent with it occasionally.3
  |description=A low stomp. This is a pretty decent low and is relatively fast. Definitely something worth using.
}}
}}
 
== Universal Mechanics ==
====== <font style="visibility:hidden" size="0">5D</font> ======
{{MoveData
|image=BBBR_Rouga_5D.png
|caption=
|name=B-Dash
|input=5D
|data=
{{AttackData-BBBR
|damage=N/A
|guard=N/A
|property=
|startup=
|active=
|recovery=
|advBlock=
|cancel=N,Sp,Su
|description=Rouga performs a quick dash forward. This doesn't do any damage, but it can be cancelled out of and into pretty much anything, making it amazing for both pressure and combos. It requires 1 bar of Rouga's stock gauge, located above his B-Power meter. This is an amazing tool for a rushdown, although it does add significant scaling to combos.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Throw</font> ======
==Universal Mechanics==
======<font style="visibility:hidden" size="0">Throw</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_5A.png
|image=BBBR_Daigo_ThrowWhiff.png
|caption=
|caption=
|name=Throw
|name=Throw
|input=4/5AB
|input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 241: Line 233:
  |advBlock=
  |advBlock=
  |cancel=NC
  |cancel=NC
  |description=Rouga grabs the opponent and punches them to the ground. Always a good option to trip up blocking opponents.
  |description=Daigo grabs the opponent and hits them, causing a knockdown. Always a good option to trip up blocking opponents.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ======
======<font style="visibility:hidden" size="0">Big Bang Mode</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_BBM.png
|image=BBBR_Daigo_BBM.png
|caption=
|caption=
|name=Big Bang Mode
|name=Big Bang Mode
|input=ABC
|input={{NotationIcon-BBBR|BBM}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
Line 261: Line 253:
  |advBlock=
  |advBlock=
  |cancel=
  |cancel=
  |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Rouga gains infinite stocks, allowing him to use B-Dash whenever he wants, which is pretty strong.
  |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Daigo gains {{NotationIcon-BBBR|DaigoStock}} '''infinite Stocks''', allowing him to use his stronger moves a lot more.
  }}
  }}
}}
}}


== Special Moves ==
==Special Moves==
====== <font style="visibility:hidden" size="0">236X</font> ======
======<font style="visibility:hidden" size="0">22A</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_236X.png
|image=BBBR_Daigo_22A.png
|image2=BBBR_Rouga_236C.png
|name=Fire Hurricane!
|caption=A/B versions
|input={{NotationIcon-BBBR|22}}{{NotationIcon-BBBR|A}}
|caption2=C version
|name=Napalm
|input=236A/B/C
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
|version=A
  |damage=600
  |damage=1000
  |guard=All
  |guard=Mid
  |property=
  |property=
  |startup=10
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=-8
  |advBlock=-1
|cancel=J, Su
|description=Rouga slams his palm into the ground and summons a burst of energy. This version comes out immediately and combos from any ground normal.
}}
{{AttackData-BBBR
|version=B
|damage=700
|guard=Mid
|property=
|startup=44
|active=
|recovery=
|advBlock=+25
  |cancel=J, Su
  |cancel=J, Su
  |description=This version of the move has a delay, making it a useful setup in pressure.
  |description='''Gives {{NotationIcon-BBBR|DaigoStock}} 1 Stock on hit'''. A swinging kick. This will groundbounce an aerial opponent, making it a good combo tool.
}}
{{AttackData-BBBR
|version=C
|damage=1000
|guard=Mid
|property=
|startup=18
|active=
|recovery=
|advBlock=-2
|cancel=J, Su
|description=This version travels across the ground and bursts when close to the opponent. A good projectile tool for longer ranges.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">214A</font> ======
======<font style="visibility:hidden" size="0">214A</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_214A.png
|image=BBBR_Daigo_214A.png
|caption=
|caption=
|name=Blow
|name=Fire Savate!
|input=214A
|input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
|version=214A
  |damage=800
  |damage=500
  |guard=Mid
  |guard=Mid
  |property=Invincible
  |property=
  |startup=13
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=-4
  |advBlock=+1
  |cancel=NC
  |cancel=
  |description=Rouga performs a strong gut punch. This move can cancel into 214B and C on block, making it a very useful pressure tool, as well as a strong combo tool.
  |description='''Gives {{NotationIcon-BBBR|DaigoStock}} 1 Stock on hit'''. A fiery roundhouse kick. It's not great but it can build Stocks in a pinch.
}}
{{AttackData-BBBR
|version=214[A]
|damage=700
|guard=Mid
|property=Invincible
|startup=29
|active=
|recovery=
|advBlock=-3
|cancel=NC
|description=This version launches the opponent but has an incredibly long startup.  
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">214B</font> ======
======<font style="visibility:hidden" size="0">623B</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_214B.png
|image=BBBR_Daigo_623A.png
|caption=
|caption=
|name=Knuckle
|name=Fire Summer!
|input=214B
|input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}} (Air OK)
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
|version=214B
  |damage=1000
  |damage=450
  |guard=Mid
  |guard=Mid
  |property=
  |property=
  |startup=12
  |startup=11
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=+2
  |advBlock=-11
  |cancel=Sp, Su
  |cancel=
  |description=Rouga does a downwards punch. Similar properties to 214A, and it can cancel into 214C on block as well. Strong pressure tool, just like 214A.
  |description='''Gives {{NotationIcon-BBBR|DaigoStock}} 1 Stock on hit'''. A standard DP. This is a good reward for properly anti-airing, as you'll gain a Stock every time.
}}
{{AttackData-BBBR
|header=no
|version=214[B]
|damage=650
|guard=Mid
|property=
|startup=31
|active=
|recovery=
|advBlock=-2
|cancel=NC
|description=Fully charged this move is an overhead, and if it lands it causes a ground bounce, allowing for a combo. This can be a pretty solid oki tool.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">214C</font> ======
======<font style="visibility:hidden" size="0">236A</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_214C.png
|image=BBBR_Daigo_236A.png
|caption=
|caption=
|name=Fang
|name=Fire Fist!
|input=214C
|input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
|version=214C
|damage=900
|damage=700 (close) 200 (far)
  |guard=Mid
  |guard=Mid
  |property=
  |property=
  |startup=14
  |startup=15
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=-8
  |advBlock=-19
  |cancel=Su
  |cancel=Su
  |description=Rouga performs a straight punch which travels half screen. It's only air unblockable close, and when the opponent is close it will also cause blowback. It can be cancelling into some of his B-Power Arts.
  |description='''Gives {{NotationIcon-BBBR|DaigoStock}} 1 Stock on hit'''. Daigo steps forward and hits the opponent. Can be charged to delay the move and catch an opponent off-guard. It's decent, but nothing all that special.
}}
{{AttackData-BBBR
|version=214[C]
|damage=1200 (close) 550 (far)
|guard=Mid
|property=
|startup=34
|active=
|recovery=
|advBlock=-4
|cancel=Su
|description=This version does significantly more damage and causes a slide effect, allowing for different setups.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">j214X</font> ======
======<font style="visibility:hidden" size="0">22C</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_j214X.png
|image=BBBR_Daigo_22C.png
|caption=
|caption=
|name=Shoot
|name=Dragon Impact!
|input=j214A/B
|input={{NotationIcon-BBBR|22}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
|version=A
  |damage=1000
|damage=800
|guard=All
|property=
|startup=14
|active=
|recovery=
|advBlock=-1
|cancel=Sp, Su
|description=Rouga does a divekick. This version comes out immediately, but is not an overhead, so no mix there. Pretty decent divekick otherwise, good for controlling space.
}}
{{AttackData-BBBR
|version=B
  |damage=700
  |guard=High
  |guard=High
  |property=
  |property=
  |startup=25
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=0
  |advBlock=0
  |cancel=Sp, Su
  |cancel=Sp, Su
  |description=This version has a delay, but is an overhead. Generally this is too slow to do much but you'll occasionally catch an opponent with it.
  |description='''Costs {{NotationIcon-BBBR|DaigoStock}} 3 Stocks'''. A strong overhead kick. This will groundbounce the opponent on hit, allowing for combos. Doubles as a decent overhead, although it does cost a few Stocks.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">623A</font> ======
======<font style="visibility:hidden" size="0">214C</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_623A.png
|image=BBBR_Daigo_214A.png
|caption=
|caption=
|name=Dunk
|name=Dragon Savate!
|input=623A
|input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|C}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=800
  |damage=1500
  |guard=Unblockable
  |guard=Mid
  |property=
  |property=
  |startup=10
  |startup=13
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=
  |advBlock=+6
  |cancel=Su
  |cancel=
  |description=Rouga leaps into the air and grabs the opponent if he touches them. This can be cancelled from any normal, and is a pretty good and funny anti air. It is also a pretty decent combo ender.
  |description='''Costs {{NotationIcon-BBBR|DaigoStock}} 3 Stocks'''. Daigo does a powered up Savate. This is strong, and wallbounces on hit too, allowing for some very strong combos.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">41236X</font> ======
======<font style="visibility:hidden" size="0">623C</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_41236X.png
|image=BBBR_Daigo_623A.png
|name=Slide
|name=Dragon Summer!
|input=41236A/B/C
|input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|C}} (Air OK)
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |version=A
  |damage=1600
|damage=800
  |guard=Mid
  |guard=Mid
  |property=
  |property=
  |startup=11
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=+1
  |advBlock=-6
  |cancel=Sp, Su
  |cancel=U
  |description=Rouga moves forward and does a high kick. This version moves forward the least, but is pretty useful as combo filler.
  |description='''Costs {{NotationIcon-BBBR|DaigoStock}} 3 Stocks'''. A powered up DP. This is a very strong option when you have the Stocks for it, and can even allow for combos afterwards.
  }}
  }}
}}
======<font style="visibility:hidden" size="0">236C</font>======
{{MoveData
|image=BBBR_Daigo_236A.png
|name=Dragon Fist!
|input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|C}}
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |version=B
  |damage=1200
|damage=800
  |guard=Mid
  |guard=Mid
  |property=
  |property=
  |startup=20
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=-3
  |advBlock=-5
  |cancel=Su
  |cancel=
  |description=This version moves farther but has less combo potential. It can still combo from C normals however.
  |description='''Costs {{NotationIcon-BBBR|DaigoStock}} 3 Stocks'''. A powered up Fire Fist. A lot faster and stronger, and bounces for a combo, making it strong but pricey Stock-wise.
}}
{{AttackData-BBBR
|version=C
|damage=NA
|guard=NA
|property=
|startup=
|active=
|recovery=
|advBlock=
|cancel=U
|description=This is a feint more than anything, as Rouga doesn't actually attack. Overall not a great button since it can't cancel.
  }}
  }}
}}
}}


== B-Power Arts ==
======<font style="visibility:hidden" size="0">41236C</font>======
====== <font style="visibility:hidden" size="0">214D</font> ======
{{MoveData
{{MoveData
|image=BBBR_Rouga_214C.png
|image=BBBR_Daigo_41236C.png
|caption=
|name=Dragon Fire!
|name=Wild Fang
|input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|C}}<br>(Air OK)
|input=214D
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1500 (close) 1600 (far)
  |damage=1100
  |guard=All
  |guard=Mid
  |property=
  |property=
  |startup=7+3
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=0
  |advBlock=
  |cancel=
  |cancel=
  |description=Rouga does a powered up Fang. This is a fantastic tool but especially good as a 1 meter combo ender.
  |description='''Costs {{NotationIcon-BBBR|DaigoStock}} 3 Stocks'''. A flying kick. This is a pretty strong move, like most that use Stocks. Wallbounces and can be cancelled in the air into a lot.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">j214D</font> ======
==B-Power Arts==
======<font style="visibility:hidden" size="0">623D</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_j214D.png
|image=BBBR_Daigo_623A.png
|caption=
|caption=
|name=Wild Shoot
|name=Final Dragon Summer!
|input=j214D
|input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|D}} (Air OK)
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1400
  |damage=600+500+1000
  |guard=Mid
  |guard=Mid
  |property=
  |property=
  |startup=12+2
  |startup=1+9
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=+12
  |advBlock=-51
  |cancel=NC
  |cancel=
  |description=Rouga does a powered up Shoot. This is a great divekick and can be TKed for what is basically an instant overhead.
  |description='''Give {{NotationIcon-BBBR|DaigoStock}} 3 Stocks on hit'''. Daigo performs his DP thrice in a row. This is your best metered combo ender by far due to its Stock refund. Use this whenever you get the chance.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">j214D~22D</font> ======
======<font style="visibility:hidden" size="0">41236D</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_j214D.png
|image=BBBR_Daigo_41236C.png
|caption=
|caption=Yes you read that damage right.
|name=Wolf Shoot Chase
|name=Final Dragon Fire!
|input=j214D~22D
|input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|D}}<br>(Air OK)
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=1400
  |damage=3600
  |guard=High
  |guard=Mid
  |property=
  |property=
  |startup=10+0
  |startup=1+7
  |active=
  |active=
  |recovery=
  |recovery=
  |advBlock=+8
  |advBlock=-25
  |cancel=NC
  |cancel=
  |description=A follow-up to j214D, Rouga does a powered up version of 6B. This is essentially another divekick after the first, and is useful to squeeze out some extra damage or catch an opponent who block j214D.
  |description='''Costs {{NotationIcon-BBBR|DaigoStock}} 9 Stocks'''. If you somehow have enough Stocks for this super, it's worth using, since it does the same damage as some Big Bang Breaks in the game. It will cost all your Stocks though, so it's best used as a round closer.
  }}
  }}
}}
}}


== Big Bang Break ==
==Big Bang Break==
====== <font style="visibility:hidden" size="0">41236ABC</font> ======
======<font style="visibility:hidden" size="0">41236ABC</font>======
{{MoveData
{{MoveData
|image=BBBR_Rouga_5D.png
|image=BBBR_Daigo_236A.png
|name=Wolf Fang
|name=The Last Dragon
|input=41236ABC
|input={{NotationIcon-BBBR|BBB}}
|data=
|data=
  {{AttackData-BBBR
  {{AttackData-BBBR
  |damage=3895
  |damage=3419
  |guard=All
  |guard=All
  |property=
  |property=
Line 588: Line 491:
  |advBlock=
  |advBlock=
  |cancel=
  |cancel=
  |description=Rouga does a B-Dash forwards. If he hits the opponent he charges up a massive punch that sends the opponent flying. Good as a combo ender when in Big Bang mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.
  |description=Daigo does his Fire Fist across the stage, DPs, then launches into the air with an energy dragon. It scales hard for Daigo but is still a decent combo ender. Ends Big Bang Mode instantly.
  }}
  }}
}}
}}


== Combos ==
==Combos==
{| class="mw-collapsible mw-collapsed" width="100%"
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend'''
|-
|{{ComboLegend-BBBR}}
|}
===<u>Combo Theory</u>===
===<u>Combo Theory</u>===
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.


===<u>Midscreen</u>===
===<u>Midscreen</u>===
:* '''5B > 5C > 2C xx 214A xx 214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > j.B xx Boost > j.A > j.B xx j.214A''' (3747)
::* A very strong meterless midscreen combo, for all intents and purposes Rouga's BNB. It will always send the opponent to the corner, and give you oki on the knockdown.
:* '''6B xx j.214A xx Boost > dl.j.B > 214A xx dl.214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > 6A xx *623A''' (2961)
::* Good midscreen confirm off Rouga's overhead.
:* '''5B > 5C xx 2147D > *5C xx 214B > 2C xx 214A xx 214B > 2C > 6A > dl.5C > 6A xx *623A''' (5183)
::* A very damaging combo midscreen that uses 1 meter. Just solid all around.


===<u>Corner</u>===
===<u>Corner</u>===
:* '''6B xx j.214A > 5C xx 214A xx dl.214B > 5B xx 214A xx dl.214B > 2C > 6A > dl.5C > 6A xx dl.623A''' (3589)
::* Meterless corner combo for Rouga. This character has more damage than practically anyone else in the game, and this is a great example.


==Colors==
==Colors==
{{ColorGallery | filePrefix=BBBR_Rouga_Color_ | colors=
{{ColorGallery | filePrefix=BBBR_Daigo_Color_ | colors=
  {{ColorGallery/Color|1|  text= A Color}}
  {{ColorGallery/Color|1|  text=A Color}}
  {{ColorGallery/Color|2|  text= B Color}}
  {{ColorGallery/Color|2|  text=B Color}}
  {{ColorGallery/Color|3|  text= C Color}}
  {{ColorGallery/Color|3|  text=C Color}}
  {{ColorGallery/Color|4|  text= D Color}}
  {{ColorGallery/Color|4|  text=D Color}}
}}
}}


== BBBR Navigation ==
==BBBR Navigation==
{{Navbox-BBBR}}
{{Navbox-BBBR}}
[[Category:Daigo]]
[[Category:Big Bang Beat Revolve]]
[[Category:Big Bang Beat Revolve]]
[[Category:Rouga]]

Latest revision as of 09:49, 27 June 2024

Daigo
Estimated Health (After Scaling): 11785

Introduction

Daigo is an up-close brawler with a unique BBBR Daigo Stock Icon.png Dragon Stock mechanic, where some moves give Stocks while others consume them. Using this mechanic in a smart way leads to a very strong close-range character, who can stick to the opponent like glue.

Lore

Daigo Hotta is a student at Makoto Academy. He's an acquaintance of Sanzou Kongomaru and his sister, Aya (on whom he has a one-sided crush).

General Strategy

The goal with Daigo is to open up the opponent and end up with more Stocks than you started with. Stocks give you access to Daigo's more powerful moves, and allow for much more damage. Stick to that opponent and keep the pressure up with his myriad of plus on block buttons, and try to build enough Stocks to end the match.

Normal Moves

Standing Normals

5A
5A
BBBR A Button.png
BBBR Daigo 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
100 Mid - 5 - - +2 J, N, Sp, Su

A solid standard jab. It's air-unblockable, but whiffs against crouching opponents, so keep that in mind when using this button.

5B
5B
BBBR B Button.png
BBBR Daigo 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
500 Mid - 8 - - 0 J, N, Sp, Su

A side kick. This is also air-unblockable, and has great startup as well as good range. It's a pretty good normal for Daigo.

5C
5C
BBBR C Button.png
BBBR Daigo 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 Mid - 11 - - +1 J, N, Sp, Su

A strong roundhouse. This is very strong and overall very good normal, especially in combos because of its damage.

Crouching Normals

2A
2A
BBBR Down.pngBBBR A Button.png
BBBR Daigo 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 Mid - 8 - - +2 N, Sp, Su

A fast low jab. Deals higher damage than 5A, making it a pretty good normal to use as a close-range poke.

2B
2B
BBBR Down.pngBBBR B Button.png
BBBR Daigo 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 Mid - 11 - - -7 J, N, Sp, Su

A crouching uppercut. Moves forward and can be a decent anti-air, but overall not a great normal.

2C
2C
BBBR Down.pngBBBR C Button.png
BBBR Daigo 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
850 Low - 11 - - +4 N, Sp, Su

A low sweep. This is Daigo's only crouching normal that hits low, and it's a pretty good sweep with good range (if a bit slow).

Air Normals

jA
jA
jump BBBR A Button.png
BBBR Daigo jA.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
200 High - 5 - - - N, Sp, Su

A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in.

jB
jB
jump BBBR B Button.png
BBBR Daigo jB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
500 High - 8 - - - N, Sp, Su

A long reaching air kick. Another good air-to-air since it goes completely horizontal, and does decent damage.

jC
jC
jump BBBR C Button.png
BBBR Daigo jC.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
850 High - 10 - - - N, Sp, Su

A kick up from the air. This is Daigo's best jump normal, and launches the opponent on hit for a full combo.

Command Normals

6B
6B
Foot Step
BBBR Right.pngBBBR B Button.png
BBBR Daigo 6B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 Low - 14 - - +1 N, Sp, Su

A low stomp. This is a pretty decent low and is relatively fast. Definitely something worth using.

Universal Mechanics

Throw
Throw
BBBR Neutral.png/BBBR Left.pngBBBR A Button.pngBBBR B Button.png
BBBR Daigo ThrowWhiff.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1100 Unblockable - - - - - NC

Daigo grabs the opponent and hits them, causing a knockdown. Always a good option to trip up blocking opponents.

Big Bang Mode
Big Bang Mode
BBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR Daigo BBM.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A N/A - - - - - -

Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Daigo gains BBBR Daigo Stock Icon.png infinite Stocks, allowing him to use his stronger moves a lot more.

Special Moves

22A
Fire Hurricane!
BBBR Down.pngBBBR Down.pngBBBR A Button.png
BBBR Daigo 22A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600 All - 24 - - -1 J, Su

Gives BBBR Daigo Stock Icon.png 1 Stock on hit. A swinging kick. This will groundbounce an aerial opponent, making it a good combo tool.

214A
Fire Savate!
BBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR A Button.png
BBBR Daigo 214A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 Mid - 18 - - +1 -

Gives BBBR Daigo Stock Icon.png 1 Stock on hit. A fiery roundhouse kick. It's not great but it can build Stocks in a pinch.

623B
Fire Summer!
BBBR Right.pngBBBR Down.pngBBBR Down-Right.pngBBBR A Button.png (Air OK)
BBBR Daigo 623A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1000 Mid - 11 - - -11 -

Gives BBBR Daigo Stock Icon.png 1 Stock on hit. A standard DP. This is a good reward for properly anti-airing, as you'll gain a Stock every time.

236A
Fire Fist!
BBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.png
BBBR Daigo 236A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
900 Mid - 15 - - -19 Su

Gives BBBR Daigo Stock Icon.png 1 Stock on hit. Daigo steps forward and hits the opponent. Can be charged to delay the move and catch an opponent off-guard. It's decent, but nothing all that special.

22C
Dragon Impact!
BBBR Down.pngBBBR Down.pngBBBR C Button.png
BBBR Daigo 22C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1000 High - 22 - - 0 Sp, Su

Costs BBBR Daigo Stock Icon.png 3 Stocks. A strong overhead kick. This will groundbounce the opponent on hit, allowing for combos. Doubles as a decent overhead, although it does cost a few Stocks.

214C
Dragon Savate!
BBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR C Button.png
BBBR Daigo 214A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1500 Mid - 13 - - +6 -

Costs BBBR Daigo Stock Icon.png 3 Stocks. Daigo does a powered up Savate. This is strong, and wallbounces on hit too, allowing for some very strong combos.

623C
Dragon Summer!
BBBR Right.pngBBBR Down.pngBBBR Down-Right.pngBBBR C Button.png (Air OK)
BBBR Daigo 623A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1600 Mid - 6 - - -6 U

Costs BBBR Daigo Stock Icon.png 3 Stocks. A powered up DP. This is a very strong option when you have the Stocks for it, and can even allow for combos afterwards.

236C
Dragon Fist!
BBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR C Button.png
BBBR Daigo 236A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1200 Mid - 14 - - -5 -

Costs BBBR Daigo Stock Icon.png 3 Stocks. A powered up Fire Fist. A lot faster and stronger, and bounces for a combo, making it strong but pricey Stock-wise.

41236C
Dragon Fire!
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR C Button.png
(Air OK)
BBBR Daigo 41236C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1100 Mid - 8 - - - -

Costs BBBR Daigo Stock Icon.png 3 Stocks. A flying kick. This is a pretty strong move, like most that use Stocks. Wallbounces and can be cancelled in the air into a lot.

B-Power Arts

623D
Final Dragon Summer!
BBBR Right.pngBBBR Down.pngBBBR Down-Right.pngBBBR D Button.png (Air OK)
BBBR Daigo 623A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
600+500+1000 Mid - 1+9 - - -51 -

Give BBBR Daigo Stock Icon.png 3 Stocks on hit. Daigo performs his DP thrice in a row. This is your best metered combo ender by far due to its Stock refund. Use this whenever you get the chance.

41236D
Final Dragon Fire!
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR D Button.png
(Air OK)
BBBR Daigo 41236C.png
Yes you read that damage right.
Yes you read that damage right.
Damage Guard Property Startup Active Recovery Block Adv Cancel
3600 Mid - 1+7 - - -25 -

Costs BBBR Daigo Stock Icon.png 9 Stocks. If you somehow have enough Stocks for this super, it's worth using, since it does the same damage as some Big Bang Breaks in the game. It will cost all your Stocks though, so it's best used as a round closer.

Big Bang Break

41236ABC
The Last Dragon
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR Daigo 236A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
3419 All - - - - - -

Daigo does his Fire Fist across the stage, DPs, then launches into the air with an energy dragon. It scales hard for Daigo but is still a decent combo ender. Ends Big Bang Mode instantly.

Combos

Combo Legend
Numpad Notation
BBBR Up-Left.png BBBR Up.png BBBR Up-Right.png
BBBR Left.png BBBR Neutral.png BBBR Right.png
BBBR Down-Left.png BBBR Down.png BBBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • Light Attack: BBBR A Button.png
  • Medium Attack: BBBR B Button.png
  • Heavy Attack: BBBR C Button.png
  • Special: BBBR D Button.png
  • 236 = BBBR Down.pngBBBR Down-Right.pngBBBR Right.png
  • 214 = BBBR Down.pngBBBR Down-Left.pngBBBR Left.png
  • 623 = BBBR Right.pngBBBR Down.pngBBBR Down-Right.png
  • 421 = BBBR Left.pngBBBR Down.pngBBBR Down-Left.png


  • 41236 = BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.png
  • 63214 = BBBR Right.pngBBBR Down-Right.pngBBBR Down.pngBBBR Down-Left.pngBBBR Left.png
  • Micro Dash = 66 BBBR Right.pngBBBR Right.png
  • j = Jump BBBR Up-Left.png / BBBR Up.png / BBBR Up-Right.png
  • Dash Jump = 669 jX BBBR Right.pngBBBR Right.pngBBBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • w. = Whiff
  • xx = Special Cancel
  • X = Any Attack Button
  • [X] = Hold
  • ]X[ = Release
  • TK = Tiger Knee
  • (N) = Multi-hit move hits only N times
  • SKD = Sliding Knockdown
  • HKD = Hard Knockdown
  • BBM = Big Bang Mode
  • BBB = Big Bang Break
Character Abbrevations

Combo Theory

  • Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.

Midscreen

Corner

Colors

A Color
B Color
C Color
D Color

BBBR Navigation

General
FAQ
Controls
HUD
System
Glossary
Characters
Burai
Miyazato
Heita
Kunagi
Rouga
Senna
Nakanishi
Kinako
Daigo
Hanny
Manbou
Sanzou
Ren
Agito
M. Heita
Devil
Kojirou
Kamui