Big Bang Beat Revolve/Daigo: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{WIP}} | {{WIP}} | ||
[[File:BBBR_Daigo_Portrait.png|thumb|right|<center><font size="4"><b>Daigo</b></font><br>'''Estimated Health (After Scaling): 11785'''</center>]] | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | |||
== Introduction == | |||
'''Daigo''' is an up-close brawler with a unique {{NotationIcon-BBBR|DaigoStock}} '''Dragon Stock''' mechanic, where some moves give Stocks while others consume them. Using this mechanic in a smart way leads to a very strong close-range character, who can stick to the opponent like glue. | '''Daigo''' is an up-close brawler with a unique {{NotationIcon-BBBR|DaigoStock}} '''Dragon Stock''' mechanic, where some moves give Stocks while others consume them. Using this mechanic in a smart way leads to a very strong close-range character, who can stick to the opponent like glue. | ||
Daigo Hotta is a student at Makoto Academy. He's an acquaintance of Sanzou Kongomaru and his sister, Aya | ===Lore=== | ||
Daigo Hotta is a student at Makoto Academy. He's an acquaintance of Sanzou Kongomaru and his sister, Aya (on whom he has a one-sided crush). | |||
== General Strategy == | ==General Strategy== | ||
The goal with Daigo is to open up the opponent and end up with more Stocks than you started with. Stocks give you access to Daigo's more powerful moves, and allow for much more damage. Stick to that opponent and keep the pressure up with his myriad of plus on block buttons, and try to build enough Stocks to end the match. | The goal with Daigo is to open up the opponent and end up with more Stocks than you started with. Stocks give you access to Daigo's more powerful moves, and allow for much more damage. Stick to that opponent and keep the pressure up with his myriad of plus on block buttons, and try to build enough Stocks to end the match. | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_5A.png | |image=BBBR_Daigo_5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 32: | Line 33: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_5B.png | |image=BBBR_Daigo_5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 51: | Line 53: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_5C.png | |image=BBBR_Daigo_5C.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 70: | Line 73: | ||
}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_2A.png | |image=BBBR_Daigo_2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 90: | Line 94: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_2B.png | |image=BBBR_Daigo_2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 109: | Line 114: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_2C.png | |image=BBBR_Daigo_2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 128: | Line 134: | ||
}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_jA.png | |image=BBBR_Daigo_jA.png | ||
|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 144: | Line 151: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in. | |description=A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_jB.png | |image=BBBR_Daigo_jB.png | ||
|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 163: | Line 171: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A long reaching air kick. Another good air-to-air since it goes completely horizontal, and does decent damage. | |description=A long reaching air kick. Another good air-to-air since it goes completely horizontal, and does decent damage. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_jC.png | |image=BBBR_Daigo_jC.png | ||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 181: | Line 190: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A kick up from the air. This is Daigo's best jump normal, and launches the opponent on hit for a full combo. | |description=A kick up from the air. This is Daigo's best jump normal, and launches the opponent on hit for a full combo. | ||
}} | }} | ||
}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ======<font style="visibility:hidden" size="0">6B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_6B.png | |image=BBBR_Daigo_6B.png | ||
|caption= | |caption= | ||
|name=6B | |name=6B | ||
|subtitle=Foot Step | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 205: | Line 216: | ||
}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_ThrowWhiff.png | |image=BBBR_Daigo_ThrowWhiff.png | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=5/ | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 226: | Line 237: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_BBM.png | |image=BBBR_Daigo_BBM.png | ||
|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 246: | Line 257: | ||
}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">22A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_22A.png | |image=BBBR_Daigo_22A.png | ||
|name=Fire Hurricane! | |name=Fire Hurricane! | ||
|input= | |input={{NotationIcon-BBBR|22}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 266: | Line 277: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214A</font> ====== | ======<font style="visibility:hidden" size="0">214A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_214A.png | |image=BBBR_Daigo_214A.png | ||
|caption= | |caption= | ||
|name=Fire Savate! | |name=Fire Savate! | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 286: | Line 297: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">623B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_623A.png | |image=BBBR_Daigo_623A.png | ||
|caption= | |caption= | ||
|name=Fire Summer! | |name=Fire Summer! | ||
|input=( | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 306: | Line 317: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">236A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_236A.png | |image=BBBR_Daigo_236A.png | ||
|caption= | |caption= | ||
|name=Fire Fist! | |name=Fire Fist! | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 326: | Line 337: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">22C</font> ====== | ======<font style="visibility:hidden" size="0">22C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_22C.png | |image=BBBR_Daigo_22C.png | ||
|caption= | |caption= | ||
|name=Dragon Impact! | |name=Dragon Impact! | ||
|input= | |input={{NotationIcon-BBBR|22}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 346: | Line 357: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214C</font> ====== | ======<font style="visibility:hidden" size="0">214C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_214A.png | |image=BBBR_Daigo_214A.png | ||
|caption= | |caption= | ||
|name=Dragon Savate! | |name=Dragon Savate! | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 366: | Line 377: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden" size="0">623C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_623A.png | |image=BBBR_Daigo_623A.png | ||
|name=Dragon Summer! | |name=Dragon Summer! | ||
|input=( | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|C}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=1600 | |damage=1600 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
Line 385: | Line 396: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">236C</font> ====== | ======<font style="visibility:hidden" size="0">236C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_236A.png | |image=BBBR_Daigo_236A.png | ||
|name=Dragon Fist! | |name=Dragon Fist! | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 404: | Line 415: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">41236C</font> ====== | ======<font style="visibility:hidden" size="0">41236C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_41236C.png | |image=BBBR_Daigo_41236C.png | ||
|name=Dragon Fire! | |name=Dragon Fire! | ||
|input=( | |input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|C}}<br>(Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 423: | Line 434: | ||
}} | }} | ||
== B-Power Arts == | ==B-Power Arts== | ||
====== <font style="visibility:hidden" size="0">623D</font> ====== | ======<font style="visibility:hidden" size="0">623D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_623A.png | |image=BBBR_Daigo_623A.png | ||
|caption= | |caption= | ||
|name=Final Dragon Summer! | |name=Final Dragon Summer! | ||
|input=( | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|D}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 444: | Line 455: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">41236D</font> ====== | ======<font style="visibility:hidden" size="0">41236D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_41236C.png | |image=BBBR_Daigo_41236C.png | ||
|caption=Yes you read that damage right. | |caption=Yes you read that damage right. | ||
|name=Final Dragon Fire! | |name=Final Dragon Fire! | ||
|input=( | |input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|D}}<br>(Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 464: | Line 475: | ||
}} | }} | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Daigo_236A.png | |image=BBBR_Daigo_236A.png | ||
|name=The Last Dragon | |name=The Last Dragon | ||
|input= | |input={{NotationIcon-BBBR|BBB}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 484: | Line 495: | ||
}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |||
|- | |||
|{{ComboLegend-BBBR}} | |||
|} | |||
===<u>Combo Theory</u>=== | ===<u>Combo Theory</u>=== | ||
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | :*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | ||
Line 494: | Line 510: | ||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=BBBR_Daigo_Color_ | colors= | {{ColorGallery | filePrefix=BBBR_Daigo_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Daigo]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
Latest revision as of 09:49, 27 June 2024
Under Construction
|
Introduction
Daigo is an up-close brawler with a unique Dragon Stock mechanic, where some moves give Stocks while others consume them. Using this mechanic in a smart way leads to a very strong close-range character, who can stick to the opponent like glue.
Lore
Daigo Hotta is a student at Makoto Academy. He's an acquaintance of Sanzou Kongomaru and his sister, Aya (on whom he has a one-sided crush).
General Strategy
The goal with Daigo is to open up the opponent and end up with more Stocks than you started with. Stocks give you access to Daigo's more powerful moves, and allow for much more damage. Stick to that opponent and keep the pressure up with his myriad of plus on block buttons, and try to build enough Stocks to end the match.
Normal Moves
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Air Normals
jA
jA
jump |
---|
jB
jB
jump |
---|
jC
jC
jump |
---|
Command Normals
6B
6B
Foot Step |
---|
Universal Mechanics
Throw
Throw
/ |
---|
Big Bang Mode
Big Bang Mode
|
---|
Special Moves
22A
Fire Hurricane!
|
---|
214A
Fire Savate!
|
---|
623B
Fire Summer!
(Air OK) |
---|
236A
Fire Fist!
|
---|
22C
Dragon Impact!
|
---|
214C
Dragon Savate!
|
---|
623C
Dragon Summer!
(Air OK) |
---|
236C
Dragon Fist!
|
---|
41236C
Dragon Fire!
(Air OK) |
---|
B-Power Arts
623D
Final Dragon Summer!
(Air OK) |
---|
41236D
Final Dragon Fire!
(Air OK) |
---|
Big Bang Break
41236ABC
The Last Dragon
|
---|
Combos
|
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.