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| {{WIP}} | | {{WIP}} |
| | [[File:BBBR_Daigo_Portrait.png|thumb|right|<center><font size="4"><b>Daigo</b></font><br>'''Estimated Health (After Scaling): 11785'''</center>]] |
| {{TOClimit|2}} | | {{TOClimit|2}} |
| [[File:BBBR_Daigo_Portrait.png|thumb|right|<center><font size="4"><b>Daigo</b></font><br>'''Estimated Health (After Scaling): 11785'''</center>]]
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| ==Introduction== | | ==Introduction== |
| '''Daigo''' is an up-close brawler with a unique {{NotationIcon-BBBR|DaigoStock}} '''Dragon Stock''' mechanic, where some moves give Stocks while others consume them. Using this mechanic in a smart way leads to a very strong close-range character, who can stick to the opponent like glue. | | '''Daigo''' is an up-close brawler with a unique {{NotationIcon-BBBR|DaigoStock}} '''Dragon Stock''' mechanic, where some moves give Stocks while others consume them. Using this mechanic in a smart way leads to a very strong close-range character, who can stick to the opponent like glue. |
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| | ===Lore=== |
| Daigo Hotta is a student at Makoto Academy. He's an acquaintance of Sanzou Kongomaru and his sister, Aya (on whom he has a one-sided crush). | | Daigo Hotta is a student at Makoto Academy. He's an acquaintance of Sanzou Kongomaru and his sister, Aya (on whom he has a one-sided crush). |
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Latest revision as of 09:49, 27 June 2024
![](/images/8/8c/Icon_patch_notes.png) |
Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Daigo
Estimated Health (After Scaling): 11785
Introduction
Daigo is an up-close brawler with a unique
Dragon Stock mechanic, where some moves give Stocks while others consume them. Using this mechanic in a smart way leads to a very strong close-range character, who can stick to the opponent like glue.
Lore
Daigo Hotta is a student at Makoto Academy. He's an acquaintance of Sanzou Kongomaru and his sister, Aya (on whom he has a one-sided crush).
General Strategy
The goal with Daigo is to open up the opponent and end up with more Stocks than you started with. Stocks give you access to Daigo's more powerful moves, and allow for much more damage. Stick to that opponent and keep the pressure up with his myriad of plus on block buttons, and try to build enough Stocks to end the match.
Normal Moves
Standing Normals
5A
5A![BBBR A Button.png](/images/thumb/6/6c/BBBR_A_Button.png/23px-BBBR_A_Button.png)
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Damage
|
Guard
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Property
|
Startup
|
Active
|
Recovery
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Block Adv
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Cancel
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100
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Mid
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-
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5
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-
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-
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+2
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J, N, Sp, Su
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A solid standard jab. It's air-unblockable, but whiffs against crouching opponents, so keep that in mind when using this button.
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5B
5B![BBBR B Button.png](/images/thumb/2/25/BBBR_B_Button.png/23px-BBBR_B_Button.png)
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
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Block Adv
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Cancel
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500
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Mid
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-
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8
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-
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-
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0
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J, N, Sp, Su
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A side kick. This is also air-unblockable, and has great startup as well as good range. It's a pretty good normal for Daigo.
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5C
5C![BBBR C Button.png](/images/thumb/0/0f/BBBR_C_Button.png/23px-BBBR_C_Button.png)
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Damage
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Guard
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Property
|
Startup
|
Active
|
Recovery
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Block Adv
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Cancel
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800
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Mid
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-
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11
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-
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-
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+1
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J, N, Sp, Su
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A strong roundhouse. This is very strong and overall very good normal, especially in combos because of its damage.
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Crouching Normals
2A
2A![BBBR Down.png](/images/thumb/9/9e/BBBR_Down.png/22px-BBBR_Down.png) ![BBBR A Button.png](/images/thumb/6/6c/BBBR_A_Button.png/23px-BBBR_A_Button.png)
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Damage
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Guard
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Property
|
Startup
|
Active
|
Recovery
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Block Adv
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Cancel
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150
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Mid
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-
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8
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-
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-
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+2
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N, Sp, Su
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A fast low jab. Deals higher damage than 5A, making it a pretty good normal to use as a close-range poke.
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2B
2B![BBBR Down.png](/images/thumb/9/9e/BBBR_Down.png/22px-BBBR_Down.png) ![BBBR B Button.png](/images/thumb/2/25/BBBR_B_Button.png/23px-BBBR_B_Button.png)
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Damage
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Guard
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Property
|
Startup
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Active
|
Recovery
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Block Adv
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Cancel
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600
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Mid
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-
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11
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-
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-
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-7
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J, N, Sp, Su
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A crouching uppercut. Moves forward and can be a decent anti-air, but overall not a great normal.
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2C
2C![BBBR Down.png](/images/thumb/9/9e/BBBR_Down.png/22px-BBBR_Down.png) ![BBBR C Button.png](/images/thumb/0/0f/BBBR_C_Button.png/23px-BBBR_C_Button.png)
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Damage
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Guard
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Property
|
Startup
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Active
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Recovery
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Block Adv
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Cancel
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850
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Low
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-
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11
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-
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-
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+4
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N, Sp, Su
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A low sweep. This is Daigo's only crouching normal that hits low, and it's a pretty good sweep with good range (if a bit slow).
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Air Normals
jA
jAjump ![BBBR A Button.png](/images/thumb/6/6c/BBBR_A_Button.png/23px-BBBR_A_Button.png)
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Damage
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Guard
|
Property
|
Startup
|
Active
|
Recovery
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Block Adv
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Cancel
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200
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High
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-
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5
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-
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-
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-
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N, Sp, Su
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A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in.
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jB
jBjump ![BBBR B Button.png](/images/thumb/2/25/BBBR_B_Button.png/23px-BBBR_B_Button.png)
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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500
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High
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-
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8
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-
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-
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-
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N, Sp, Su
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A long reaching air kick. Another good air-to-air since it goes completely horizontal, and does decent damage.
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jC
jCjump ![BBBR C Button.png](/images/thumb/0/0f/BBBR_C_Button.png/23px-BBBR_C_Button.png)
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Damage
|
Guard
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Property
|
Startup
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Active
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Recovery
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Block Adv
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Cancel
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850
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High
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-
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10
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-
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-
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-
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N, Sp, Su
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A kick up from the air. This is Daigo's best jump normal, and launches the opponent on hit for a full combo.
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Command Normals
6B
6BFoot Step![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/22px-BBBR_Right.png) ![BBBR B Button.png](/images/thumb/2/25/BBBR_B_Button.png/23px-BBBR_B_Button.png)
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
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Block Adv
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Cancel
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400
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Low
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-
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14
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-
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-
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+1
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N, Sp, Su
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A low stomp. This is a pretty decent low and is relatively fast. Definitely something worth using.
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Universal Mechanics
Throw
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Damage
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Guard
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Property
|
Startup
|
Active
|
Recovery
|
Block Adv
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Cancel
|
1100
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Unblockable
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-
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-
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-
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-
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-
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NC
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Daigo grabs the opponent and hits them, causing a knockdown. Always a good option to trip up blocking opponents.
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Big Bang Mode
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Damage
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Guard
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Property
|
Startup
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Active
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Recovery
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Block Adv
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Cancel
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N/A
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N/A
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-
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-
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-
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-
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-
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-
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Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Daigo gains infinite Stocks, allowing him to use his stronger moves a lot more.
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Special Moves
22A
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Damage
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Guard
|
Property
|
Startup
|
Active
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Recovery
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Block Adv
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Cancel
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600
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All
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-
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24
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-
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-
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-1
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J, Su
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Gives 1 Stock on hit. A swinging kick. This will groundbounce an aerial opponent, making it a good combo tool.
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214A
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
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Block Adv
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Cancel
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800
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Mid
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-
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18
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-
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-
|
+1
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-
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Gives 1 Stock on hit. A fiery roundhouse kick. It's not great but it can build Stocks in a pinch.
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623B
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
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Cancel
|
1000
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Mid
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-
|
11
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-
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-
|
-11
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-
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Gives 1 Stock on hit. A standard DP. This is a good reward for properly anti-airing, as you'll gain a Stock every time.
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|
236A
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
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Block Adv
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Cancel
|
900
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Mid
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-
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15
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-
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-
|
-19
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Su
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Gives 1 Stock on hit. Daigo steps forward and hits the opponent. Can be charged to delay the move and catch an opponent off-guard. It's decent, but nothing all that special.
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22C
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
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Cancel
|
1000
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High
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-
|
22
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-
|
-
|
0
|
Sp, Su
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Costs 3 Stocks. A strong overhead kick. This will groundbounce the opponent on hit, allowing for combos. Doubles as a decent overhead, although it does cost a few Stocks.
|
|
214C
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
1500
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Mid
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-
|
13
|
-
|
-
|
+6
|
-
|
Costs 3 Stocks. Daigo does a powered up Savate. This is strong, and wallbounces on hit too, allowing for some very strong combos.
|
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623C
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
1600
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Mid
|
-
|
6
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-
|
-
|
-6
|
U
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Costs 3 Stocks. A powered up DP. This is a very strong option when you have the Stocks for it, and can even allow for combos afterwards.
|
|
236C
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
1200
|
Mid
|
-
|
14
|
-
|
-
|
-5
|
-
|
Costs 3 Stocks. A powered up Fire Fist. A lot faster and stronger, and bounces for a combo, making it strong but pricey Stock-wise.
|
|
41236C
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
1100
|
Mid
|
-
|
8
|
-
|
-
|
-
|
-
|
Costs 3 Stocks. A flying kick. This is a pretty strong move, like most that use Stocks. Wallbounces and can be cancelled in the air into a lot.
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B-Power Arts
623D
Final Dragon Summer!![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/22px-BBBR_Right.png) ![BBBR Down.png](/images/thumb/9/9e/BBBR_Down.png/22px-BBBR_Down.png) ![BBBR Down-Right.png](/images/thumb/2/22/BBBR_Down-Right.png/22px-BBBR_Down-Right.png) (Air OK)
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
600+500+1000
|
Mid
|
-
|
1+9
|
-
|
-
|
-51
|
-
|
Give 3 Stocks on hit. Daigo performs his DP thrice in a row. This is your best metered combo ender by far due to its Stock refund. Use this whenever you get the chance.
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41236D
Final Dragon Fire!![BBBR Left.png](/images/thumb/0/0d/BBBR_Left.png/22px-BBBR_Left.png) ![BBBR Down-Left.png](/images/thumb/5/52/BBBR_Down-Left.png/22px-BBBR_Down-Left.png) ![BBBR Down.png](/images/thumb/9/9e/BBBR_Down.png/22px-BBBR_Down.png) ![BBBR Down-Right.png](/images/thumb/2/22/BBBR_Down-Right.png/22px-BBBR_Down-Right.png) ![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/22px-BBBR_Right.png) ![BBBR D Button.png](/images/thumb/0/07/BBBR_D_Button.png/23px-BBBR_D_Button.png) (Air OK) Yes you read that damage right. Yes you read that damage right.
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
3600
|
Mid
|
-
|
1+7
|
-
|
-
|
-25
|
-
|
Costs 9 Stocks. If you somehow have enough Stocks for this super, it's worth using, since it does the same damage as some Big Bang Breaks in the game. It will cost all your Stocks though, so it's best used as a round closer.
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Big Bang Break
41236ABC
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
3419
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All
|
-
|
-
|
-
|
-
|
-
|
-
|
Daigo does his Fire Fist across the stage, DPs, then launches into the air with an energy dragon. It scales hard for Daigo but is still a decent combo ender. Ends Big Bang Mode instantly.
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Combos
Combo Legend
Numpad Notation
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=
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=
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up-back |
up |
up-forward
|
back |
neutral |
forward
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down-back |
down |
down-forward
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- Light Attack:
![BBBR A Button.png](/images/6/6c/BBBR_A_Button.png)
- Medium Attack:
![BBBR B Button.png](/images/2/25/BBBR_B_Button.png)
- Heavy Attack:
![BBBR C Button.png](/images/0/0f/BBBR_C_Button.png)
- Special:
![BBBR D Button.png](/images/0/07/BBBR_D_Button.png)
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- Micro Dash = 66
![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/25px-BBBR_Right.png) ![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/25px-BBBR_Right.png)
- j = Jump
/ / ![BBBR Up-Right.png](/images/thumb/4/4e/BBBR_Up-Right.png/25px-BBBR_Up-Right.png)
- Dash Jump = 669 jX
![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/25px-BBBR_Right.png) ![BBBR Right.png](/images/thumb/0/07/BBBR_Right.png/25px-BBBR_Right.png) ![BBBR Up-Right.png](/images/thumb/4/4e/BBBR_Up-Right.png/25px-BBBR_Up-Right.png)
- jc = Jump Cancel
- dl. = Delay
- w. = Whiff
- xx = Special Cancel
- X = Any Attack Button
- [X] = Hold
- ]X[ = Release
- TK = Tiger Knee
- (N) = Multi-hit move hits only N times
- SKD = Sliding Knockdown
- HKD = Hard Knockdown
- BBM = Big Bang Mode
- BBB = Big Bang Break
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Character Abbrevations
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Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
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