Big Bang Beat Revolve/Miyazato: Difference between revisions
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[[File:BBBR_Miyazato_Portrait.png|thumb|right|<center><font size="4"><b>Miyazato</b></font><br>'''Estimated Health (After Scaling): 12578'''</center>]] | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | |||
'''Miyazato''' has a lot of strange tools, including a set of assists, and in general she can be very hard to get a hang of at the beginning. Once you start understanding her kit, however, she has some of the best neutral in the game and a lot of strong tools to keep the opponent where you want them. | |||
== | ===Lore=== | ||
Self-proclaimed "Eri of the Chain", Erika Miyazato is a student at Seijou Academy who presides over the Miyazato Corps, which she founded along with her classmates Saki and Shouko. While defiant of authority, the three of them are actually really well-mannered. During the events of ''Big Bang Age'', Erika and her gang take refuge on the academy's rooftop once Rouga Zanma begins his dream of conquering Japan, joining his Wolf Fang Brigade after being defeated in battle. | |||
== General Strategy == | ==General Strategy== | ||
Miyazato's greatest strength lies in her pokes. Her C attacks have great range and do moderate damage on their own. Super jumps are more important for Miyazato than the rest of the cast as they extend the range that she can safely execute a j.C while jumping in on an opponent. | Miyazato's greatest strength lies in her pokes. Her C attacks have great range and do moderate damage on their own. Super jumps are more important for Miyazato than the rest of the cast as they extend the range that she can safely execute a j.C while jumping in on an opponent. | ||
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Miyazato's combos are rather "cookie cutter," and thanks to the game's scaling she has a hard time breaking into the 3k range for damage. This is somewhat negligible as long combos aren't really her thing and a lot of her short, simple combos are much more reliable and damaging. Her super, when used by itself, does more damage than most characters in the same situation. 41236C can be used in mixup for throw attempts if your opponent is expecting the kick, but use it sparingly because it's not safe. | Miyazato's combos are rather "cookie cutter," and thanks to the game's scaling she has a hard time breaking into the 3k range for damage. This is somewhat negligible as long combos aren't really her thing and a lot of her short, simple combos are much more reliable and damaging. Her super, when used by itself, does more damage than most characters in the same situation. 41236C can be used in mixup for throw attempts if your opponent is expecting the kick, but use it sparingly because it's not safe. | ||
== Normal Moves == | ==Normal Moves== | ||
=== Standing Normals === | ===Standing Normals=== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ======<font style="visibility:hidden" size="0">5A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_5A.png | |image=BBBR_Miyazato_5A.png | ||
Line 31: | Line 33: | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=A solid standard jab. It's air unblockable, and | |description=A solid standard jab. It's air-unblockable, and a pretty decent poke. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ======<font style="visibility:hidden" size="0">5B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_5B.png | |image=BBBR_Miyazato_5B.png | ||
Line 51: | Line 53: | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=This is also air unblockable, and is a great normal in general due to its fantastic range. | |description=This is also air-unblockable, and is a great normal in general due to its fantastic range. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ======<font style="visibility:hidden" size="0">5C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_5C.png | |image=BBBR_Miyazato_5C.png | ||
Line 71: | Line 73: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A very strong poke tool with a massive range. You'll be using this a lot in neutral, and it's air unblockable to boot. | |description=A very strong poke tool with a massive range. You'll be using this a lot in neutral, and it's air-unblockable to boot. | ||
}} | }} | ||
}} | }} | ||
=== Crouching Normals === | ===Crouching Normals=== | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ======<font style="visibility:hidden" size="0">2A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_2A.png | |image=BBBR_Miyazato_2A.png | ||
Line 96: | Line 98: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden" size="0">2B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_2B.png | |image=BBBR_Miyazato_2B.png | ||
Line 116: | Line 118: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ======<font style="visibility:hidden" size="0">2C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_2C.png | |image=BBBR_Miyazato_2C.png | ||
Line 136: | Line 138: | ||
}} | }} | ||
=== Air Normals === | ===Air Normals=== | ||
====== <font style="visibility:hidden" size="0">jA</font> ====== | ======<font style="visibility:hidden" size="0">jA</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_jA.png | |image=BBBR_Miyazato_jA.png | ||
Line 153: | Line 155: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in. | |description=A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jB</font> ====== | ======<font style="visibility:hidden" size="0">jB</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_jB.png | |image=BBBR_Miyazato_jB.png | ||
Line 173: | Line 175: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A high kick in the air. A decent air to air when you have the time for it. | |description=A high kick in the air. A decent air-to-air when you have the time for it. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">jC</font> ====== | ======<font style="visibility:hidden" size="0">jC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_jC.png | |image=BBBR_Miyazato_jC.png | ||
Line 192: | Line 194: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= A chain whip downwards. A fantastic jump-in, but be careful when you press, as pressing while too close to the ground will cause the move to mess up and leave you vulnerable to a punish. | |description=A chain whip downwards. A fantastic jump-in, but be careful when you press, as pressing while too close to the ground will cause the move to mess up and leave you vulnerable to a punish. | ||
}} | }} | ||
}} | }} | ||
== Command Normals == | ==Command Normals== | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | ======<font style="visibility:hidden" size="0">6A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_6A.png | |image=BBBR_Miyazato_6A.png | ||
Line 218: | Line 220: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6B</font> ====== | ======<font style="visibility:hidden" size="0">6B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_jB.png | |image=BBBR_Miyazato_jB.png | ||
Line 235: | Line 237: | ||
|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=A short hop into her | |description=A short hop into her jB. Not an overhead, but its aerial state means you can avoid some low attacks with a proper read. It launches, allowing for combos. | ||
}} | }} | ||
}} | }} | ||
== Universal Mechanics == | ==Universal Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ======<font style="visibility:hidden" size="0">Throw</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_ThrowWhiff.png | |image=BBBR_Miyazato_ThrowWhiff.png | ||
Line 260: | Line 262: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ====== | ======<font style="visibility:hidden" size="0">Big Bang Mode</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_BBM.png | |image=BBBR_Miyazato_BBM.png | ||
|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 280: | Line 282: | ||
}} | }} | ||
== Special Moves == | ==Special Moves== | ||
====== <font style="visibility:hidden" size="0">214A</font> ====== | ======<font style="visibility:hidden" size="0">214A</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_214A-1.png | |image=BBBR_Miyazato_214A-1.png | ||
Line 288: | Line 290: | ||
|caption2=2nd hit | |caption2=2nd hit | ||
|name=Your turn, Saki! | |name=Your turn, Saki! | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 303: | Line 305: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214B</font> ====== | ======<font style="visibility:hidden" size="0">214B</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_214B.png | |image=BBBR_Miyazato_214B.png | ||
|caption= | |caption= | ||
|name=Your turn, Shouko! | |name=Your turn, Shouko! | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 323: | Line 325: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">214C</font> ====== | ======<font style="visibility:hidden" size="0">214C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_214C.png | |image=BBBR_Miyazato_214C.png | ||
|name=It's my turn! | |name=It's my turn! | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 342: | Line 344: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">41236X</font> ====== | ======<font style="visibility:hidden" size="0">41236X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_41236X.png | |image=BBBR_Miyazato_41236X.png | ||
|name=Tight Chain | |name=Tight Chain | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}<br>(~{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|C}}) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 386: | Line 388: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">63214C</font> ====== | ======<font style="visibility:hidden" size="0">63214C</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_63214C.png | |image=BBBR_Miyazato_63214C.png | ||
|name=Cyclone Chain | |name=Cyclone Chain | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 405: | Line 407: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">623X</font> ====== | ======<font style="visibility:hidden" size="0">623X</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_623X.png | |image=BBBR_Miyazato_623X.png | ||
|caption= | |caption= | ||
|name=Spiral Chain | |name=Spiral Chain | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 450: | Line 452: | ||
}} | }} | ||
== B-Power Arts == | ==B-Power Arts== | ||
====== <font style="visibility:hidden" size="0">214D</font> ====== | ======<font style="visibility:hidden" size="0">214D</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_63214D.png | |image=BBBR_Miyazato_63214D.png | ||
Line 458: | Line 460: | ||
|caption2=Final chain whip | |caption2=Final chain whip | ||
|name=Rumble Chain | |name=Rumble Chain | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 473: | Line 475: | ||
}} | }} | ||
== Big Bang Break == | ==Big Bang Break== | ||
====== <font style="visibility:hidden" size="0">41236ABC</font> ====== | ======<font style="visibility:hidden" size="0">41236ABC</font>====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Miyazato_41236X.png | |image=BBBR_Miyazato_41236X.png | ||
|name=Miyazato Corps, Gather! | |name=Miyazato Corps, Gather! | ||
|input={{NotationIcon-BBBR| | |input={{NotationIcon-BBBR|BBB}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 489: | Line 491: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Miyazato whips her chain out. If she catches the opopnent, Saki and Shouko run in and all three beat of the opponent. This will force both assists to enter {{NotationIcon-BBBR|SakiAssistOff}} {{NotationIcon-BBBR|ShoukoAssistOff}} ''' | |description=Miyazato whips her chain out. If she catches the opopnent, Saki and Shouko run in and all three beat of the opponent. This will force both assists to enter {{NotationIcon-BBBR|SakiAssistOff}} {{NotationIcon-BBBR|ShoukoAssistOff}} '''cooldown'''. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | ||
}} | }} | ||
}} | }} | ||
== Combos == | ==Combos== | ||
{| class="mw-collapsible mw-collapsed" width="100%" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend''' | |||
|- | |||
|{{ComboLegend-BBBR}} | |||
|} | |||
===<u>Combo Theory</u>=== | ===<u>Combo Theory</u>=== | ||
:*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | :*Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga. | ||
Line 514: | Line 521: | ||
==Colors== | ==Colors== | ||
{{ColorGallery | filePrefix=BBBR_Miyazato_Color_ | colors= | {{ColorGallery | filePrefix=BBBR_Miyazato_Color_ | colors= | ||
{{ColorGallery/Color|1| text= A Color}} | {{ColorGallery/Color|1| text=A Color}} | ||
{{ColorGallery/Color|2| text= B Color}} | {{ColorGallery/Color|2| text=B Color}} | ||
{{ColorGallery/Color|3| text= C Color}} | {{ColorGallery/Color|3| text=C Color}} | ||
{{ColorGallery/Color|4| text= D Color}} | {{ColorGallery/Color|4| text=D Color}} | ||
}} | }} | ||
== BBBR Navigation == | ==BBBR Navigation== | ||
{{Navbox-BBBR}} | {{Navbox-BBBR}} | ||
[[Category:Miyazato]] | |||
[[Category:Big Bang Beat Revolve]] | [[Category:Big Bang Beat Revolve]] | ||
Latest revision as of 09:52, 27 June 2024
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Under Construction
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Introduction
Miyazato has a lot of strange tools, including a set of assists, and in general she can be very hard to get a hang of at the beginning. Once you start understanding her kit, however, she has some of the best neutral in the game and a lot of strong tools to keep the opponent where you want them.
Lore
Self-proclaimed "Eri of the Chain", Erika Miyazato is a student at Seijou Academy who presides over the Miyazato Corps, which she founded along with her classmates Saki and Shouko. While defiant of authority, the three of them are actually really well-mannered. During the events of Big Bang Age, Erika and her gang take refuge on the academy's rooftop once Rouga Zanma begins his dream of conquering Japan, joining his Wolf Fang Brigade after being defeated in battle.
General Strategy
Miyazato's greatest strength lies in her pokes. Her C attacks have great range and do moderate damage on their own. Super jumps are more important for Miyazato than the rest of the cast as they extend the range that she can safely execute a j.C while jumping in on an opponent.
She is the only character with assists, and one of their greatest strengths is that they can't be stopped. The instant Miyazato does the summoning animation, the assists will come out and attempt their attacks, no matter what. Saki is best used for pressuring your opponent when in close and even keeping them out or punishing their attacks.
Shouko is great for numerous setups as she has delay, tracking, and will bounce your opponent up on hit.
Miyazato's combos are rather "cookie cutter," and thanks to the game's scaling she has a hard time breaking into the 3k range for damage. This is somewhat negligible as long combos aren't really her thing and a lot of her short, simple combos are much more reliable and damaging. Her super, when used by itself, does more damage than most characters in the same situation. 41236C can be used in mixup for throw attempts if your opponent is expecting the kick, but use it sparingly because it's not safe.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
jump ![]() |
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jB
jB
jump ![]() |
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jC
jC
jump ![]() |
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Command Normals
6A
6A
There's the target! ![]() ![]() |
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6B
6B
Take this too! ![]() ![]() |
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Universal Mechanics
Throw
Throw
![]() ![]() ![]() ![]() |
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Big Bang Mode
Big Bang Mode
![]() ![]() ![]() |
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Special Moves
214A
Your turn, Saki! ![]() ![]() ![]() ![]() 1st hit 1st hit 2nd hit 2nd hit
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214B
Your turn, Shouko!
![]() ![]() ![]() ![]() |
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214C
It's my turn!
![]() ![]() ![]() ![]() |
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41236X
Tight Chain
![]() ![]() ![]() ![]() ![]() ![]() ![]() (~ ![]() ![]() |
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63214C
Cyclone Chain
![]() ![]() ![]() ![]() ![]() ![]() |
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623X
Spiral Chain
![]() ![]() ![]() ![]() ![]() ![]() |
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B-Power Arts
214D
Rumble Chain ![]() ![]() ![]() ![]() ![]() ![]() Initial punches Initial punches Final chain whip Final chain whip
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Big Bang Break
41236ABC
Miyazato Corps, Gather!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Combos
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Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 214B > 2C > 6A > jC > 623C (2038)
- 5A > 5B > 5C > 2C > 5C > 6A > jC > j623C (2390)
- jC > 5C > 2C > 5C > 6A (2066)
- 214C > 5B > 6A > jC > jB > j623C (2442)
- If you cannot connect all 3 hits of j623C, j623B does more damage.
Corner
- 5A > 5B > 5C > 2C > 5C > 63214C > 2C > 41236A > 214A > 6A > 2C (1948)
- jC > 5C > 2C > 5C > 63214C > 214A > 63214C > 623C (2718)