User:Bel: Difference between revisions

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Line 12: Line 12:
| version      = x1, x2
| version      = x1, x2
| guard        = Mid
| guard        = Mid
| properties  = {{Property-SG|Chains Into Self}}
| properties  = {{Property-BKK|Chains Into Self}}
| dmg          = 30
| dmg          = 30
| meter        = 2.5%
| meter        = 0%
| startup      = 3
| startup      = 3
| active      = 3
| active      = 3
Line 24: Line 24:
| onblock      = +1
| onblock      = +1
| onpushblock  =  
| onpushblock  =  
| superhitstop = N/A
| superhitstop =  
}}
}}
|
|
Line 42: Line 42:
| properties  = -
| properties  = -
| dmg          = 60
| dmg          = 60
| meter        = 5%
| meter        = 0.66%
| startup      = 9
| startup      = 9
| active      = 2
| active      = 2
Line 52: Line 52:
| onblock      = +1
| onblock      = +1
| onpushblock  =  
| onpushblock  =  
| superhitstop = N/A
| superhitstop =  
}}
}}
|
|
Line 70: Line 70:
| properties  = -
| properties  = -
| dmg          = 200
| dmg          = 200
| meter        = 0%
| meter        = 1%
| startup      = 17
| startup      = 17
| active      = 2
| active      = 2
Line 80: Line 80:
| onblock      = -14
| onblock      = -14
| onpushblock  =  
| onpushblock  =  
| superhitstop = N/A
| superhitstop =  
}}
}}
|
|

Latest revision as of 14:37, 28 June 2024

hi im bel

play my game, Bionicle Kanohi Klash

BKK-Tahu-5LP.png
BKK-Tahu-5LP-hitbox.png
Cross Jab
Toggle Hitboxes
Toggle Hitboxes
5LP s.Sg lp.png
x1, x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 30 0% +1 +1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
3 3 9 13 13 8
  • Rapid-fire jab not unlike Akatsuki's.
  • Incredibly stubby but sees use as an anti-hop attack sometimes.
  • As far as gatlings go, just use 5LK as an opener instead.
BKK-Tahu-5MP.png
BKK-Tahu-5MP-hitbox.png
Brush Cutter
Toggle Hitboxes
Toggle Hitboxes
5MP s.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 60 0.66% +1 +1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
9 2 15 17 17 12
  • Head-invulnerable anti-air.
  • Chains from lights unlike 5MK but is awfully stubby by comparison.
  • Decent kara throw button but 5HK might be a little better.
BKK-Tahu-5HP.png
BKK-Tahu-5HP-hitbox.png
Burning Slash
Toggle Hitboxes
Toggle Hitboxes
5HP s.Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 200 1% -7 -14
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 2 34 28 24 16
  • Samurai Shodown heavy slash. More damage than Tahu's specials and slightly less than his supers.
  • Minus on hit, but a) the pushback makes that sting less and b) it is super-cancellable like all non-airborne normals.
  • If blocked, goes into a recoil state that can be cancelled into any special move on frame 11 and beyond.